Emparawr
2013-08-25, 08:27 PM
Ok so here's the deal. I'm playing in a campaign where the setting is essentially one enormous virtually world wide city, and within this city the casting of enchantment spells or telepathy powers is completely illegal and hence, I have to do everything I can to prevent my casting from being known by either observers or my targets because my sorc/psion/cerebremenacer is allllll about Mind Alteration. Here is what I have so far.
1) Through the use of various different disguise related spells on magic items it will be nearly impossible to actually discover my characters real identity. Even his allies don't know what he really looks like or his real voice, let alone his name. So this will make it quite a bit easier if I have to escape from a hairy situation without being id-ed. Or at least if I do get noticed nobody will actually know who did it because the second I'm gone I change into someone else.
2) I'm taking one level in Oracle and taking the Deaf oracle curse which applies Silent Spell to all my spells cast in all classes for free which means no verbal components. Thankfully though by manifesting Sense link on my imp familiar I can use his sense of hearing to make up for the being deafened. I was thinking of creating a custom magic item via the magic item creation rules for this but im not sure about the concentration part of it. Need to talk with my GM.
3) Im going to create an item with permanent Illusion of Calm (http://www.d20pfsrd.com/magic/all-spells/i/illusion-of-calm) which not only prevents me from incurring AOOs for casting/manifesting but my GM also agrees would completely cover up my somatic components as onlookers would only see my illusion and dont even get a save for it unless they hit me. So no need to worry about somatic components.
4) Eschew Materials from my Sorcerer levels negates the need for basic material components. So no worry there
5) For manifesting my psion powers all I need to negate any Displays is a DC 15+spell level spellcraft check.
6) According to the rules for psychic powers "Failing a Saving Throw against Mind-Affecting Powers: If you fail your save, you are unaware that you have been affected by a power." I'm still looking to see if there is a rule like this for spellcasting or if it would just carry over via the psychic magic transparency rule.
7) Even if they do make their save it doesn't really give them any information. "Succeeding on a Saving Throw: A creature that successfully saves against a power that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature’s saving throw succeeds against a targeted power you sense that the power has failed. You do not sense when creatures succeed on saves against effect and area powers."
So the way I see it is with all these factors combined the only way anybody could discover that I had even manifested a power or cast a spell would be if someone in the area was actively casting Detect Magic and even then that would just tell them (if I succeeded in casting on my target) that that particular person had an aura of enchantment on them. Not what spell it was, where it came from, or any other details about it.
So what I need to know is, can anybody come up with any ideas on how I could end up having my cover blown with this combination? Any spells or abilities that could be used against me to detect what im doing? Although this campaign isn't starting up for awhile I really really really need help with this so thank you in advance for any help anyone can give.
1) Through the use of various different disguise related spells on magic items it will be nearly impossible to actually discover my characters real identity. Even his allies don't know what he really looks like or his real voice, let alone his name. So this will make it quite a bit easier if I have to escape from a hairy situation without being id-ed. Or at least if I do get noticed nobody will actually know who did it because the second I'm gone I change into someone else.
2) I'm taking one level in Oracle and taking the Deaf oracle curse which applies Silent Spell to all my spells cast in all classes for free which means no verbal components. Thankfully though by manifesting Sense link on my imp familiar I can use his sense of hearing to make up for the being deafened. I was thinking of creating a custom magic item via the magic item creation rules for this but im not sure about the concentration part of it. Need to talk with my GM.
3) Im going to create an item with permanent Illusion of Calm (http://www.d20pfsrd.com/magic/all-spells/i/illusion-of-calm) which not only prevents me from incurring AOOs for casting/manifesting but my GM also agrees would completely cover up my somatic components as onlookers would only see my illusion and dont even get a save for it unless they hit me. So no need to worry about somatic components.
4) Eschew Materials from my Sorcerer levels negates the need for basic material components. So no worry there
5) For manifesting my psion powers all I need to negate any Displays is a DC 15+spell level spellcraft check.
6) According to the rules for psychic powers "Failing a Saving Throw against Mind-Affecting Powers: If you fail your save, you are unaware that you have been affected by a power." I'm still looking to see if there is a rule like this for spellcasting or if it would just carry over via the psychic magic transparency rule.
7) Even if they do make their save it doesn't really give them any information. "Succeeding on a Saving Throw: A creature that successfully saves against a power that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature’s saving throw succeeds against a targeted power you sense that the power has failed. You do not sense when creatures succeed on saves against effect and area powers."
So the way I see it is with all these factors combined the only way anybody could discover that I had even manifested a power or cast a spell would be if someone in the area was actively casting Detect Magic and even then that would just tell them (if I succeeded in casting on my target) that that particular person had an aura of enchantment on them. Not what spell it was, where it came from, or any other details about it.
So what I need to know is, can anybody come up with any ideas on how I could end up having my cover blown with this combination? Any spells or abilities that could be used against me to detect what im doing? Although this campaign isn't starting up for awhile I really really really need help with this so thank you in advance for any help anyone can give.