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Ing
2006-12-19, 05:00 AM
BLACK KNIGHT

To qualify for the BLACK KNIGHT prestige class a character must fullfill the following

*BAB 6
* Skills: Intimidate 5, bluff 5, balance 5
*Feats: power attack, cleave
*Proficency in heavy armor, heavy sheilds and martial weapons.
*Alignment: Any Evil

HD=d10
SKills= Bluff, Indimidate, climb, jump, spot, listen, search, survival
{table]|level|BAB|Fort|Reflex|Will|Special|
|1|+2|+2|+0|+0|bonus feat, Soul Weapon|
|2|+3|+2|+1|+1|Death Chuck, smite|
|3|+4|+3|+1|+1|Frightful prescence, |
|4|+5|+4|+1|+1|Sadism, bonus feat|
|5|+6|+4|+2|+2|Hardy, |
|6|+7|+5|+2|+2|Fissure Strike,|
|7|+8|+5|+3|+3|Blade's beckoning,|
|8|+9|+6|+3|+3|Vorpral, Bonus Feat|
|9|+10|+6|+4|+4||
|10|+11|+7|+5|+5|Sword Slave|[/table]Bonus feats
Blind-Fight (http://www.d20srd.org/srd/feats.htm#blindFight)
Combat Expertise (http://www.d20srd.org/srd/feats.htm#combatExpertise)
Improved Disarm (http://www.d20srd.org/srd/feats.htm#improvedDisarm)
Improved Feint (http://www.d20srd.org/srd/feats.htm#improvedFeint)
Improved Trip (http://www.d20srd.org/srd/feats.htm#improvedTrip)
Whirlwind Attack (http://www.d20srd.org/srd/feats.htm#whirlwindAttack)
Combat Reflexes (http://www.d20srd.org/srd/feats.htm#combatReflexes)
Dodge (http://www.d20srd.org/srd/feats.htm#dodge)
Mobility (http://www.d20srd.org/srd/feats.htm#mobility)
Spring Attack (http://www.d20srd.org/srd/feats.htm#springAttack)
Exotic Weapon Proficiency (http://www.d20srd.org/srd/feats.htm#exoticWeaponProficiency)
Improved Critical (http://www.d20srd.org/srd/feats.htm#improvedCritical)
Improved Initiative (http://www.d20srd.org/srd/feats.htm#improvedInitiative)
Improved Shield Bash (http://www.d20srd.org/srd/feats.htm#improvedShieldBash)
Improved Unarmed Strike (http://www.d20srd.org/srd/feats.htm#improvedUnarmedStrike)
Deflect Arrows (http://www.d20srd.org/srd/feats.htm#deflectArrows)
Improved Grapple (http://www.d20srd.org/srd/feats.htm#improvedGrapple)
Snatch Arrows (http://www.d20srd.org/srd/feats.htm#snatchArrows)
Stunning Fist (http://www.d20srd.org/srd/feats.htm#stunningFist)
Mounted Combat (http://www.d20srd.org/srd/feats.htm#mountedCombat)
Mounted Archery (http://www.d20srd.org/srd/feats.htm#mountedArchery)
Ride-By Attack (http://www.d20srd.org/srd/feats.htm#rideByAttack)
Spirited Charge (http://www.d20srd.org/srd/feats.htm#spiritedCharge)
Trample (http://www.d20srd.org/srd/feats.htm#trample)
Point Blank Shot (http://www.d20srd.org/srd/feats.htm#pointBlankShot)
Far Shot (http://www.d20srd.org/srd/feats.htm#farShot)
Precise Shot (http://www.d20srd.org/srd/feats.htm#preciseShot)
Rapid Shot (http://www.d20srd.org/srd/feats.htm#rapidShot)
Manyshot (http://www.d20srd.org/srd/feats.htm#manyshot)
Shot On The Run (http://www.d20srd.org/srd/feats.htm#shotOnTheRun)
Improved Precise Shot (http://www.d20srd.org/srd/feats.htm#improvedPreciseShot)
Power Attack (http://www.d20srd.org/srd/feats.htm#powerAttack)
Cleave (http://www.d20srd.org/srd/feats.htm#cleave)
Great Cleave (http://www.d20srd.org/srd/feats.htm#greatCleave)
Improved Bull Rush (http://www.d20srd.org/srd/feats.htm#improvedBullRush)
Improved Overrun (http://www.d20srd.org/srd/feats.htm#improvedOverrun)
Improved Sunder (http://www.d20srd.org/srd/feats.htm#improvedSunder)
Quick Draw (http://www.d20srd.org/srd/feats.htm#quickDraw)
Rapid Reload (http://www.d20srd.org/srd/feats.htm#rapidReload)
Two-Weapon Fighting (http://www.d20srd.org/srd/feats.htm#twoWeaponFighting)
Two-Weapon Defense (http://www.d20srd.org/srd/feats.htm#twoWeaponDefense)
Improved Two-Weapon Fighting (http://www.d20srd.org/srd/feats.htm#improvedTwoWeaponFighting)
Greater Two-Weapon Fighting (http://www.d20srd.org/srd/feats.htm#greaterTwoWeaponFighting)
Weapon Finesse (http://www.d20srd.org/srd/feats.htm#weaponFinesse)
Weapon Focus (http://www.d20srd.org/srd/feats.htm#weaponFocus)
Weapon Specialization (http://www.d20srd.org/srd/feats.htm#weaponSpecialization)
Greater Weapon Focus (http://www.d20srd.org/srd/feats.htm#greaterWeaponFocus)
Greater Weapon Specialization (http://www.d20srd.org/srd/feats.htm#greaterWeaponSpecialization) I

Soul Weapon: A Black Knight chooses 1 particular weapon and annoints it as a shamanistic totem. the sword counts gains a +1 magical weapon bonus as long as it is weilded by its master. At lv 3 this increases to +2, at lv 5 +3 at lv 7 +4 and at lv 10 +5. If their favored weapon is destroyed they loose all class abilities and bonus feats until they can refordge a replacement. All of the class features of Black Knight class only work through the chosen weapon or if the Black Knight is in possession of the weapon unless otherwise stated.

Death Chuck: A Black Knight can weild a mellee weapon with the ease and grace of a ranged. At will they can hurl any drawn weapon as a thrown ranged with no penalties. A black knight can do this with any weapon.

Smite: A Black Knight can choose as they make an attack to deal aditional damage with their chosen weapon. They can deal additional damage equal to Cha bonus X Level of Black Knight. They can divy up this bonus in any number of attacks per day.

Frightful Prescence
Dc=10+cha+1/2 hd. if the dark knight has a intimidate rank of 5 or higher +2 synergy is added to the DC.

Hardy: A Dark Knight is resilent to harm and able to effectivly ignore pain. They are able to move and act as normal unless dropped to -10 hit points and killed.


Sadism: for each foe a Black Knight fells in battle she gains +1 moral bonus to saves and initiative. This effect lasts for 2d4 minutes after combat ends

Fissure strike:
On a critical hit a Dark Knight makes an automatic sunder check agianst its target, it can choose this to be weapon, armor or sheild. If target lacks any of the above to sunder the target takes 1d4 con damage

Vorpral: on a critical hit a Dark Knight can choose to forgo his fissure strike to reroll another confirmation hit. if this hit beats the target's AC+4 the traget is decapitated and killed. If failed the critical hit acts as normal

Blades Beckoning:
Foes felled by the Black Knight's favored weapon are infused with negative energy. in 1d3 rounds they animate as zombies. A Black Knight can only substain 1/4 thier HD X cha modifier zombies. Any surplus zombies fizzle out of energy and become inert after 1 hour.

Sword Slave: A black knight has lived by his favored weapon for so long they become spirtually tied to it. If slain their bodies burst into flames. As long as their sword survives a new body will be reform from the blade in 2d10 days.

icke
2006-12-19, 07:30 AM
Extremely hefty as a BBEG, too hefty to allow it as a playable class.

Critics:

Any save DC's against the knights abilities should go like 10+0.5x(class level)+ability, because save bonuses rise with the same rate as this.

The Swordcraft is a bit fishy, why would great strength enable anyone to do negative energy damage? Make it either charisma instead of strength or mundane damage, like with sneak attack.

The vorpal ability is too hard, at least add a saving throw against this ability to let players have the illusion of having a chance to survive.

The Smite ability should be constrained in such a way that the maximum damage the knight can do per single attack is not larger than his level. Otherwise, a 10th-level knight with charisma 18 may deal 40 extra damage on a single attack, without even having to use the power attack feat.

I like Fissure Strike, though its use should be limited to 1xclass level per day.

Tormsskull
2006-12-19, 07:45 AM
To qualify for the BLACK KNIGHT prestige class a character must fullfill the following

*BAB 6
* Skills: Intimidate 5, bluff 5, balance 5
*Feats: power attack, cleave
*Proficency in heavy armor, heavy sheilds and martial weapons.
*Alignment: Any Evil

Frightful Prescence
Dc=10+cha+hd. if the dark knight has a intimidate rank of 5 or higher +2 synergy is added to the DC.


That needs to be fixed. Overall I like the idea of this PrC, sorta like a martially-based lich. The vorpal ability could most definitely get out of hand. I'd add a saving throw to it as icke suggested, and add additional damage even if the save is successful. Maybe Fortitude save DC = damage dealt (non-critical damage) on a successful save the target takes 4d6 additional precision damage (at level 14 which is the minimum to get this ability, 4d6 will probably not be a huge impact, but still something to give the knight a reason to attempt a vorpal strike as opposed to just doing the critical).

Fireball.Man.Guy.
2006-12-19, 07:46 AM
But what about losing Limbs??????!!!!

icke
2006-12-19, 08:19 AM
But what about losing Limbs??????!!!!

Losing limbs has the same problem as vorpal: fail one save and die. No character can put up a good fight with only one leg left, and I don't even mention the loss of blood...

The save against the vorpal ability should be along the lines of 10+(0.5x class level)+(ability score or spell effect level, here something like 5)

Khantalas
2006-12-19, 08:50 AM
But that's only a flesh wound!

Clearly, icke fails to see the joke.

Sahegian
2006-12-19, 10:13 AM
Typo here:

At lv 3 this increases to +2, at lv 5 +2 at lv 7 +4 and at lv 10 +5.

As said it would be a fun class for a BBEG, but it would totally unbalance a game if allowed for a PC.

icke
2006-12-19, 05:02 PM
But that's only a flesh wound!

Clearly, icke fails to see the joke.

Yes, I failed to see it. When I read this I've been working on a VERY difficult coordinate transformation problem for several hours and haven't really been in the mood for jokes. Sorry for that, not the first time and definitely not the last.

Ing
2006-12-19, 10:26 PM
Ok edited to move around the class skills, fix Vorpral and replace the sword craft with the more appropriate ability "Hardy"

Editied to give it D8 hd in an effort to make it more balanced as well. What does everyone think, it is meant to be an evil bad guy type class so.

icke
2006-12-20, 07:21 AM
Editied to give it D8 hd in an effort to make it more balanced as well. What does everyone think, it is meant to be an evil bad guy type class so.

I think the d10 is fine as a hit die, this guy should be at least as hard as a fighter and it's not too powerfull with a d10 either.

Ing
2006-12-21, 12:31 AM
ok D10. Edited its class features to be dependent on its favored weapon perhaps that will balance it out.

icke
2006-12-21, 08:28 AM
Can You post an upgraded version, Ing? I have lost overwiev over the changes You made and don't want to comment on something already fixed.

Still have an issue with the bonus feats: there's too much of them, this guy gets as many feats as a fighter AND all his specials. male it one feat every three or four levels.