Ing
2006-12-19, 05:00 AM
BLACK KNIGHT
To qualify for the BLACK KNIGHT prestige class a character must fullfill the following
*BAB 6
* Skills: Intimidate 5, bluff 5, balance 5
*Feats: power attack, cleave
*Proficency in heavy armor, heavy sheilds and martial weapons.
*Alignment: Any Evil
HD=d10
SKills= Bluff, Indimidate, climb, jump, spot, listen, search, survival
{table]|level|BAB|Fort|Reflex|Will|Special|
|1|+2|+2|+0|+0|bonus feat, Soul Weapon|
|2|+3|+2|+1|+1|Death Chuck, smite|
|3|+4|+3|+1|+1|Frightful prescence, |
|4|+5|+4|+1|+1|Sadism, bonus feat|
|5|+6|+4|+2|+2|Hardy, |
|6|+7|+5|+2|+2|Fissure Strike,|
|7|+8|+5|+3|+3|Blade's beckoning,|
|8|+9|+6|+3|+3|Vorpral, Bonus Feat|
|9|+10|+6|+4|+4||
|10|+11|+7|+5|+5|Sword Slave|[/table]Bonus feats
Blind-Fight (http://www.d20srd.org/srd/feats.htm#blindFight)
Combat Expertise (http://www.d20srd.org/srd/feats.htm#combatExpertise)
Improved Disarm (http://www.d20srd.org/srd/feats.htm#improvedDisarm)
Improved Feint (http://www.d20srd.org/srd/feats.htm#improvedFeint)
Improved Trip (http://www.d20srd.org/srd/feats.htm#improvedTrip)
Whirlwind Attack (http://www.d20srd.org/srd/feats.htm#whirlwindAttack)
Combat Reflexes (http://www.d20srd.org/srd/feats.htm#combatReflexes)
Dodge (http://www.d20srd.org/srd/feats.htm#dodge)
Mobility (http://www.d20srd.org/srd/feats.htm#mobility)
Spring Attack (http://www.d20srd.org/srd/feats.htm#springAttack)
Exotic Weapon Proficiency (http://www.d20srd.org/srd/feats.htm#exoticWeaponProficiency)
Improved Critical (http://www.d20srd.org/srd/feats.htm#improvedCritical)
Improved Initiative (http://www.d20srd.org/srd/feats.htm#improvedInitiative)
Improved Shield Bash (http://www.d20srd.org/srd/feats.htm#improvedShieldBash)
Improved Unarmed Strike (http://www.d20srd.org/srd/feats.htm#improvedUnarmedStrike)
Deflect Arrows (http://www.d20srd.org/srd/feats.htm#deflectArrows)
Improved Grapple (http://www.d20srd.org/srd/feats.htm#improvedGrapple)
Snatch Arrows (http://www.d20srd.org/srd/feats.htm#snatchArrows)
Stunning Fist (http://www.d20srd.org/srd/feats.htm#stunningFist)
Mounted Combat (http://www.d20srd.org/srd/feats.htm#mountedCombat)
Mounted Archery (http://www.d20srd.org/srd/feats.htm#mountedArchery)
Ride-By Attack (http://www.d20srd.org/srd/feats.htm#rideByAttack)
Spirited Charge (http://www.d20srd.org/srd/feats.htm#spiritedCharge)
Trample (http://www.d20srd.org/srd/feats.htm#trample)
Point Blank Shot (http://www.d20srd.org/srd/feats.htm#pointBlankShot)
Far Shot (http://www.d20srd.org/srd/feats.htm#farShot)
Precise Shot (http://www.d20srd.org/srd/feats.htm#preciseShot)
Rapid Shot (http://www.d20srd.org/srd/feats.htm#rapidShot)
Manyshot (http://www.d20srd.org/srd/feats.htm#manyshot)
Shot On The Run (http://www.d20srd.org/srd/feats.htm#shotOnTheRun)
Improved Precise Shot (http://www.d20srd.org/srd/feats.htm#improvedPreciseShot)
Power Attack (http://www.d20srd.org/srd/feats.htm#powerAttack)
Cleave (http://www.d20srd.org/srd/feats.htm#cleave)
Great Cleave (http://www.d20srd.org/srd/feats.htm#greatCleave)
Improved Bull Rush (http://www.d20srd.org/srd/feats.htm#improvedBullRush)
Improved Overrun (http://www.d20srd.org/srd/feats.htm#improvedOverrun)
Improved Sunder (http://www.d20srd.org/srd/feats.htm#improvedSunder)
Quick Draw (http://www.d20srd.org/srd/feats.htm#quickDraw)
Rapid Reload (http://www.d20srd.org/srd/feats.htm#rapidReload)
Two-Weapon Fighting (http://www.d20srd.org/srd/feats.htm#twoWeaponFighting)
Two-Weapon Defense (http://www.d20srd.org/srd/feats.htm#twoWeaponDefense)
Improved Two-Weapon Fighting (http://www.d20srd.org/srd/feats.htm#improvedTwoWeaponFighting)
Greater Two-Weapon Fighting (http://www.d20srd.org/srd/feats.htm#greaterTwoWeaponFighting)
Weapon Finesse (http://www.d20srd.org/srd/feats.htm#weaponFinesse)
Weapon Focus (http://www.d20srd.org/srd/feats.htm#weaponFocus)
Weapon Specialization (http://www.d20srd.org/srd/feats.htm#weaponSpecialization)
Greater Weapon Focus (http://www.d20srd.org/srd/feats.htm#greaterWeaponFocus)
Greater Weapon Specialization (http://www.d20srd.org/srd/feats.htm#greaterWeaponSpecialization) I
Soul Weapon: A Black Knight chooses 1 particular weapon and annoints it as a shamanistic totem. the sword counts gains a +1 magical weapon bonus as long as it is weilded by its master. At lv 3 this increases to +2, at lv 5 +3 at lv 7 +4 and at lv 10 +5. If their favored weapon is destroyed they loose all class abilities and bonus feats until they can refordge a replacement. All of the class features of Black Knight class only work through the chosen weapon or if the Black Knight is in possession of the weapon unless otherwise stated.
Death Chuck: A Black Knight can weild a mellee weapon with the ease and grace of a ranged. At will they can hurl any drawn weapon as a thrown ranged with no penalties. A black knight can do this with any weapon.
Smite: A Black Knight can choose as they make an attack to deal aditional damage with their chosen weapon. They can deal additional damage equal to Cha bonus X Level of Black Knight. They can divy up this bonus in any number of attacks per day.
Frightful Prescence
Dc=10+cha+1/2 hd. if the dark knight has a intimidate rank of 5 or higher +2 synergy is added to the DC.
Hardy: A Dark Knight is resilent to harm and able to effectivly ignore pain. They are able to move and act as normal unless dropped to -10 hit points and killed.
Sadism: for each foe a Black Knight fells in battle she gains +1 moral bonus to saves and initiative. This effect lasts for 2d4 minutes after combat ends
Fissure strike:
On a critical hit a Dark Knight makes an automatic sunder check agianst its target, it can choose this to be weapon, armor or sheild. If target lacks any of the above to sunder the target takes 1d4 con damage
Vorpral: on a critical hit a Dark Knight can choose to forgo his fissure strike to reroll another confirmation hit. if this hit beats the target's AC+4 the traget is decapitated and killed. If failed the critical hit acts as normal
Blades Beckoning:
Foes felled by the Black Knight's favored weapon are infused with negative energy. in 1d3 rounds they animate as zombies. A Black Knight can only substain 1/4 thier HD X cha modifier zombies. Any surplus zombies fizzle out of energy and become inert after 1 hour.
Sword Slave: A black knight has lived by his favored weapon for so long they become spirtually tied to it. If slain their bodies burst into flames. As long as their sword survives a new body will be reform from the blade in 2d10 days.
To qualify for the BLACK KNIGHT prestige class a character must fullfill the following
*BAB 6
* Skills: Intimidate 5, bluff 5, balance 5
*Feats: power attack, cleave
*Proficency in heavy armor, heavy sheilds and martial weapons.
*Alignment: Any Evil
HD=d10
SKills= Bluff, Indimidate, climb, jump, spot, listen, search, survival
{table]|level|BAB|Fort|Reflex|Will|Special|
|1|+2|+2|+0|+0|bonus feat, Soul Weapon|
|2|+3|+2|+1|+1|Death Chuck, smite|
|3|+4|+3|+1|+1|Frightful prescence, |
|4|+5|+4|+1|+1|Sadism, bonus feat|
|5|+6|+4|+2|+2|Hardy, |
|6|+7|+5|+2|+2|Fissure Strike,|
|7|+8|+5|+3|+3|Blade's beckoning,|
|8|+9|+6|+3|+3|Vorpral, Bonus Feat|
|9|+10|+6|+4|+4||
|10|+11|+7|+5|+5|Sword Slave|[/table]Bonus feats
Blind-Fight (http://www.d20srd.org/srd/feats.htm#blindFight)
Combat Expertise (http://www.d20srd.org/srd/feats.htm#combatExpertise)
Improved Disarm (http://www.d20srd.org/srd/feats.htm#improvedDisarm)
Improved Feint (http://www.d20srd.org/srd/feats.htm#improvedFeint)
Improved Trip (http://www.d20srd.org/srd/feats.htm#improvedTrip)
Whirlwind Attack (http://www.d20srd.org/srd/feats.htm#whirlwindAttack)
Combat Reflexes (http://www.d20srd.org/srd/feats.htm#combatReflexes)
Dodge (http://www.d20srd.org/srd/feats.htm#dodge)
Mobility (http://www.d20srd.org/srd/feats.htm#mobility)
Spring Attack (http://www.d20srd.org/srd/feats.htm#springAttack)
Exotic Weapon Proficiency (http://www.d20srd.org/srd/feats.htm#exoticWeaponProficiency)
Improved Critical (http://www.d20srd.org/srd/feats.htm#improvedCritical)
Improved Initiative (http://www.d20srd.org/srd/feats.htm#improvedInitiative)
Improved Shield Bash (http://www.d20srd.org/srd/feats.htm#improvedShieldBash)
Improved Unarmed Strike (http://www.d20srd.org/srd/feats.htm#improvedUnarmedStrike)
Deflect Arrows (http://www.d20srd.org/srd/feats.htm#deflectArrows)
Improved Grapple (http://www.d20srd.org/srd/feats.htm#improvedGrapple)
Snatch Arrows (http://www.d20srd.org/srd/feats.htm#snatchArrows)
Stunning Fist (http://www.d20srd.org/srd/feats.htm#stunningFist)
Mounted Combat (http://www.d20srd.org/srd/feats.htm#mountedCombat)
Mounted Archery (http://www.d20srd.org/srd/feats.htm#mountedArchery)
Ride-By Attack (http://www.d20srd.org/srd/feats.htm#rideByAttack)
Spirited Charge (http://www.d20srd.org/srd/feats.htm#spiritedCharge)
Trample (http://www.d20srd.org/srd/feats.htm#trample)
Point Blank Shot (http://www.d20srd.org/srd/feats.htm#pointBlankShot)
Far Shot (http://www.d20srd.org/srd/feats.htm#farShot)
Precise Shot (http://www.d20srd.org/srd/feats.htm#preciseShot)
Rapid Shot (http://www.d20srd.org/srd/feats.htm#rapidShot)
Manyshot (http://www.d20srd.org/srd/feats.htm#manyshot)
Shot On The Run (http://www.d20srd.org/srd/feats.htm#shotOnTheRun)
Improved Precise Shot (http://www.d20srd.org/srd/feats.htm#improvedPreciseShot)
Power Attack (http://www.d20srd.org/srd/feats.htm#powerAttack)
Cleave (http://www.d20srd.org/srd/feats.htm#cleave)
Great Cleave (http://www.d20srd.org/srd/feats.htm#greatCleave)
Improved Bull Rush (http://www.d20srd.org/srd/feats.htm#improvedBullRush)
Improved Overrun (http://www.d20srd.org/srd/feats.htm#improvedOverrun)
Improved Sunder (http://www.d20srd.org/srd/feats.htm#improvedSunder)
Quick Draw (http://www.d20srd.org/srd/feats.htm#quickDraw)
Rapid Reload (http://www.d20srd.org/srd/feats.htm#rapidReload)
Two-Weapon Fighting (http://www.d20srd.org/srd/feats.htm#twoWeaponFighting)
Two-Weapon Defense (http://www.d20srd.org/srd/feats.htm#twoWeaponDefense)
Improved Two-Weapon Fighting (http://www.d20srd.org/srd/feats.htm#improvedTwoWeaponFighting)
Greater Two-Weapon Fighting (http://www.d20srd.org/srd/feats.htm#greaterTwoWeaponFighting)
Weapon Finesse (http://www.d20srd.org/srd/feats.htm#weaponFinesse)
Weapon Focus (http://www.d20srd.org/srd/feats.htm#weaponFocus)
Weapon Specialization (http://www.d20srd.org/srd/feats.htm#weaponSpecialization)
Greater Weapon Focus (http://www.d20srd.org/srd/feats.htm#greaterWeaponFocus)
Greater Weapon Specialization (http://www.d20srd.org/srd/feats.htm#greaterWeaponSpecialization) I
Soul Weapon: A Black Knight chooses 1 particular weapon and annoints it as a shamanistic totem. the sword counts gains a +1 magical weapon bonus as long as it is weilded by its master. At lv 3 this increases to +2, at lv 5 +3 at lv 7 +4 and at lv 10 +5. If their favored weapon is destroyed they loose all class abilities and bonus feats until they can refordge a replacement. All of the class features of Black Knight class only work through the chosen weapon or if the Black Knight is in possession of the weapon unless otherwise stated.
Death Chuck: A Black Knight can weild a mellee weapon with the ease and grace of a ranged. At will they can hurl any drawn weapon as a thrown ranged with no penalties. A black knight can do this with any weapon.
Smite: A Black Knight can choose as they make an attack to deal aditional damage with their chosen weapon. They can deal additional damage equal to Cha bonus X Level of Black Knight. They can divy up this bonus in any number of attacks per day.
Frightful Prescence
Dc=10+cha+1/2 hd. if the dark knight has a intimidate rank of 5 or higher +2 synergy is added to the DC.
Hardy: A Dark Knight is resilent to harm and able to effectivly ignore pain. They are able to move and act as normal unless dropped to -10 hit points and killed.
Sadism: for each foe a Black Knight fells in battle she gains +1 moral bonus to saves and initiative. This effect lasts for 2d4 minutes after combat ends
Fissure strike:
On a critical hit a Dark Knight makes an automatic sunder check agianst its target, it can choose this to be weapon, armor or sheild. If target lacks any of the above to sunder the target takes 1d4 con damage
Vorpral: on a critical hit a Dark Knight can choose to forgo his fissure strike to reroll another confirmation hit. if this hit beats the target's AC+4 the traget is decapitated and killed. If failed the critical hit acts as normal
Blades Beckoning:
Foes felled by the Black Knight's favored weapon are infused with negative energy. in 1d3 rounds they animate as zombies. A Black Knight can only substain 1/4 thier HD X cha modifier zombies. Any surplus zombies fizzle out of energy and become inert after 1 hour.
Sword Slave: A black knight has lived by his favored weapon for so long they become spirtually tied to it. If slain their bodies burst into flames. As long as their sword survives a new body will be reform from the blade in 2d10 days.