yougi
2013-08-26, 11:22 AM
So I've decided to send my PCs against a league of 4 Warriors, each representing one of the 4 elements (Air, Fire, Water, Earth). So far, they've met (but not yet defeated) the Lord of Winds, and while I have some ideas, I'm not sure where to go from here.
First, while I call them Warriors, they don't have to have levels in the Warrior class (GOD NO!), nor even be melee fighters, but they must be awesome. I'm looking for a CR between 9 and 12. I'm fine with refluffing, but
The Lord of Winds is a Karsite Binder 8/Paladin of Tyranny 2, who binds Otiax and Focalor. He also had Martial Study (Shadow Jaunt), which was fluffed as transforming into wind instead of a teleportation through shadows. His damage output was LOW, but between his defense-oriented gear and 20% miss chance, added to his Con focus (neither Str nor Cha were that necessary) he was one of the tankiest guys around.
For the Lord of Flames, I've hesitated between a Hellfire Glaivelock (Warlock 8/Binder 1 (for Naberius)/Hellfire Warlock 2), and a Desert Wind-focused Swordsage. I really prefer the first one, because half of my party is Fire resistant, and I like the idea that the Lord of Flames' fire is so hot it still burns them. (Don't worry, I do let their ability shine, it's just... that guy's not the time for that!)
However, for the two other Lords, I'm kind of throwing blanks. My PCs don't really get on boats, so the Lord of Water has to be on dry land (probably in a water-filled cave, but still, no flpping boats over). My main problem is that neither of these is tied to a damage type I could try to maximize, and everything sort of feels... dull. I'm trying to stay away from a pure tank for the Lord of Earth (because I did that with Winds).
So, any ideas on these two? I'm also open to feedback or tips regarding the Lord of Flames.
First, while I call them Warriors, they don't have to have levels in the Warrior class (GOD NO!), nor even be melee fighters, but they must be awesome. I'm looking for a CR between 9 and 12. I'm fine with refluffing, but
The Lord of Winds is a Karsite Binder 8/Paladin of Tyranny 2, who binds Otiax and Focalor. He also had Martial Study (Shadow Jaunt), which was fluffed as transforming into wind instead of a teleportation through shadows. His damage output was LOW, but between his defense-oriented gear and 20% miss chance, added to his Con focus (neither Str nor Cha were that necessary) he was one of the tankiest guys around.
For the Lord of Flames, I've hesitated between a Hellfire Glaivelock (Warlock 8/Binder 1 (for Naberius)/Hellfire Warlock 2), and a Desert Wind-focused Swordsage. I really prefer the first one, because half of my party is Fire resistant, and I like the idea that the Lord of Flames' fire is so hot it still burns them. (Don't worry, I do let their ability shine, it's just... that guy's not the time for that!)
However, for the two other Lords, I'm kind of throwing blanks. My PCs don't really get on boats, so the Lord of Water has to be on dry land (probably in a water-filled cave, but still, no flpping boats over). My main problem is that neither of these is tied to a damage type I could try to maximize, and everything sort of feels... dull. I'm trying to stay away from a pure tank for the Lord of Earth (because I did that with Winds).
So, any ideas on these two? I'm also open to feedback or tips regarding the Lord of Flames.