Duke of URL
2006-12-19, 07:57 AM
Omer Ikahn Etch-Pressed Gift Card
Originally designed by the Lawful Evil accountiwizard Omer Ikahn, who was looking for a way to separate the gullible from their money more quickly, these small, flat, rectangular items are made from an unknown and somewhat flexible material. The secret etch-pressing process imbues the cards with a special magic that allows them to be given a certain value by those with the proper devices to do so, and to retain information about that value. In some locales, these cards are used in trade situations is lieu of physical currency -- a merchant who accepts the card will subtract the value of goods and services provided from the card's balance.
Given its thinness and moderate flexibility, the card may be employed at any time to provide a +2 circumstance bonus to an Open Lock check; however, the user may not take 10 or take 20, and a natural 1 will render the card useless.
While not particularly fragile, the card does not react well to direct bludgeoning, piercing, slashing, fire, acid, and/or electrical damage.
The card is redeemable for merchandise or services only unless prohibited by law. The card may not be used to make payments on any account or for prior purchases. The card will not be replaced if lost or stolen and will be void if altered or defaced. By using the card, you accept these terms and conditions.
Faint Transmutation, faint Evil; Non-craftable; Price special*; Weight negligible
* The card has no inherent value beyond its use as an improvised lock pick; it's value is set to its current balance, though there's no guarantee anyone will pay full value for it
Notes
While clearly a humor/pun item, a clever GM may use this in several ways to add a twist, surprise, or plot hook for the players. For example:
An NPC gives cards instead of actual coins, gems, or other items as a reward. Surprisingly, the cards are actually useful as trade currency. However... the PCs must travel to location XYZ to actually be able to use the cards, only certain vendors accept them, and oh, by the way, did the PCs read the fine print about the 2% per month "inactivity fee" if the card isn't used at least once within 90 days?
Originally designed by the Lawful Evil accountiwizard Omer Ikahn, who was looking for a way to separate the gullible from their money more quickly, these small, flat, rectangular items are made from an unknown and somewhat flexible material. The secret etch-pressing process imbues the cards with a special magic that allows them to be given a certain value by those with the proper devices to do so, and to retain information about that value. In some locales, these cards are used in trade situations is lieu of physical currency -- a merchant who accepts the card will subtract the value of goods and services provided from the card's balance.
Given its thinness and moderate flexibility, the card may be employed at any time to provide a +2 circumstance bonus to an Open Lock check; however, the user may not take 10 or take 20, and a natural 1 will render the card useless.
While not particularly fragile, the card does not react well to direct bludgeoning, piercing, slashing, fire, acid, and/or electrical damage.
The card is redeemable for merchandise or services only unless prohibited by law. The card may not be used to make payments on any account or for prior purchases. The card will not be replaced if lost or stolen and will be void if altered or defaced. By using the card, you accept these terms and conditions.
Faint Transmutation, faint Evil; Non-craftable; Price special*; Weight negligible
* The card has no inherent value beyond its use as an improvised lock pick; it's value is set to its current balance, though there's no guarantee anyone will pay full value for it
Notes
While clearly a humor/pun item, a clever GM may use this in several ways to add a twist, surprise, or plot hook for the players. For example:
An NPC gives cards instead of actual coins, gems, or other items as a reward. Surprisingly, the cards are actually useful as trade currency. However... the PCs must travel to location XYZ to actually be able to use the cards, only certain vendors accept them, and oh, by the way, did the PCs read the fine print about the 2% per month "inactivity fee" if the card isn't used at least once within 90 days?