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Hawkflight
2013-08-27, 08:06 PM
Hey guys. So, I'm planning to do a Minecraft LP with some friends, with the point being to explore everything the world has to offer and maybe even journey all the way to the Farlands. To make things more interesting, I want to use several mods to spruce up the world. However, I'm concerned that the mods may not be compatible. So I have two questions for y'all.

1) Are all of these mods compatible with each other? If not, which ones are incompatible?

2) Will all of these mods work with the upcoming version (1.7)?

Actually, 3) Which of these mods are serverside, and which are clientside?

List of mods follows.

Mo' Creatures (http://www.minecraftwiki.net/wiki/Mods/Mo'_Creatures)

Rei's Minimap (http://www.minecraftforum.net/topic/482147-162-jul08-reis-minimap-v34-01/)

Biomes O'Plenty (http://www.minecraftforum.net/topic/1495041-162-forge-biomes-o-plenty-v062-no-more-terrain-stripes/)

Underground Biomes (http://www.minecraftforum.net/topic/1593704-16x15x147-underground-biomes-forge-smp-compatible/)

Inventory Tweaks (http://www.minecraftforum.net/topic/323444-147-inventory-tweaks-150-jan-17/)

Better World Generation 4 (http://www.minecraftdl.com/better-world-generation-mod/)

Weather & Tornadoes (http://www.coros.us/mods/tornadoes)

Treecapitator (http://www.minecraftdl.com/tree-capitator-mod/)

MAtmos (http://www.minecraftforum.net/topic/379925-162-matmos-r25-environmental-sound-atmosphere-simulator/)

GLSL Shaders (http://www.minecraftforum.net/topic/120261-131-glsl-shaders-dof-bump-mapping-waving-wheat-dynamic-shadows-and-more/) (if I can figure out how they work)

Hit Splat Damage Indicators (http://www.minecraftforum.net/topic/1536685-161162152forge-hit-splat-damage-indicators-v2851-rpg-ui-and-damage-amount-mod/)

Hats (http://ichun.us/mods/hats/)

Better Villages (http://www.minecraftdl.com/better-villages-mod/)

Hawkflight
2013-08-29, 12:59 PM
Bump. Bump.

NecroRebel
2013-08-29, 01:34 PM
Mods that require Forge aren't compatible with those that require other base mods that are similar to Forge. I don't see any in your list there that won't work due to that, though I didn't look terribly closely.

Forge mods almost always generate a config file. Before attempting to play a combination of mods, you should examine all of the config files. In particular, you'll want to check the various ID numbers for everything that is added by all the mods to make sure that no two additions of the same type have the same ID. If they do, you'll have to simply change one of them. Usually this isn't a problem, as most mod authors stake out a particular range of numbers and then nobody else uses them because they know they're reserved.

In all probability, none of those mods will work with the upcoming version until updated, and several of them appear to not have been updated for the current version, either, and will thus be incompatible with it, too. You'll need to check which versions of the game each mod is compatible with, and either downgrade to a version all of the mods work with (I saw one or two that weren't updated for past 1.4.7) or not use the mods that aren't compatible with the versions you want to use. This is one of the perils of modding - you likely won't update to the most recent version of Minecraft for days or weeks if you want to keep using all the same mods. I'm still using 1.5.2 because several of the mods I like haven't updated.

I think most of those mods are going to be serverside. They'll probably say in their descriptions or other documentations if you read them carefully.

Hawkflight
2013-08-29, 01:37 PM
So, as long as the server is running a version that all the mods are compatible with, can I still use the latest version?

Hawkflight
2013-08-29, 01:48 PM
Also, does anyone know if you can disable specific biomes in Biomes O'Plenty?

Wookieetank
2013-08-29, 02:02 PM
So, as long as the server is running a version that all the mods are compatible with, can I still use the latest version?

Sadly no, server and client versions must match. Nice thing with the new launcher set up though is that you can have multiple profiles for different versions iirc.

Hawkflight
2013-08-29, 03:01 PM
Update: Removed Millenaire and replaced it with Better Villages.

Question: Will GLSL Shaders, Rei's Minimap, Hit Splat Damage Indicators, Inventory Tweaks, and MAtmos work if I install them clientside? I don't want to force them on people who don't want them.

OracleofWuffing
2013-08-29, 03:10 PM
Also, does anyone know if you can disable specific biomes in Biomes O'Plenty?
Oh, I know that one!

Biomes O'Plenty will generate its config file as config/biomesoplenty/main.cfg. Open that up in a text editor, and a bit past halfway down the file, there's a chunk of settings for "Biomes to generate." Anything you don't want, change the "true" to "false" and it won't generate those.