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Milo v3
2013-08-27, 08:48 PM
I'm thinking of playing a character based on Rex from "Generator Rex", who's power's revolve around manipulating the nanites in himself and shapechange to give himself weapons, cannons, and giant fists.

I'm thinking of being a Totemist with my Soul Melds reflavoured to be construct based rather than Magical Beast based, but other than that I'm not sure how to make the character.

Fjellskogen
2013-08-27, 08:51 PM
Would becoming a wizard and using the nanites as your familiar or becoming a ranger a using nanites as your animal companion work better?

Milo v3
2013-08-27, 08:53 PM
Would becoming a wizard and using the nanites as your familiar or becoming a ranger a using nanites as your animal companion work better?

Not really. Rex shapechanges his body to give himself weapons like turning his arm into a sword. He's a frontline combatant and doesn't have a companion or anything.

captain fubar
2013-08-27, 09:56 PM
an artifacter gish perhaps.
oh and remember though rex typicly uses his own nanites he can also influince those of others most often just turning them off though somethime to do other things to so debuffing is also well within the theme so long as the debuff requires a touch atack.

Milo v3
2013-08-27, 10:28 PM
an artifacter gish perhaps.
oh and remember though rex typicly uses his own nanites he can also influince those of others most often just turning them off though somethime to do other things to so debuffing is also well within the theme so long as the debuff requires a touch atack.

Hmm... He doesn't really create permanent gear though, so I'm not sure how well Artificer would work. Though now that you say it like that... a sorcerer or dread necromancer could work. Though I'd have to find a decent alternate class feature to get rid of the familiar.

forsaken1111
2013-08-28, 08:44 AM
Sounds more like a warshaper tbh

Milo v3
2013-08-28, 08:58 AM
Sounds more like a warshaper tbh

We're starting at level one, so it'll be a fair amount of time before I could even enter that PrC. Also, I have no idea how I would meet the prerequisites without being a druid, sorcerer, or wizard for the majority of my levels, which would make the character far too vulnerable on the front-line.

Mr Adventurer
2013-08-28, 11:57 AM
Changeling Warblade 5/Warshaper X

Diarmuid
2013-08-28, 12:04 PM
Sounds like something like a Sorcerer or a Warmage and simply "re-fluff" the spells into looking/feeling like what you want but keeping the mechanics might be the best way to go about this.

Magic Missle = Arm changes into gun and shoots someone
Mage Armor = Body becomes armor-like
Shield = Big shield sprouts from your arm
Bull's Strength = Pistons and gears form on your arms to make them "stronger"

etc etc

awa
2013-08-28, 12:06 PM
problem with totemist is all the abilities are always on. while rex mostly just used one at a time.

Milo v3
2013-08-28, 04:52 PM
Changeling Warblade 5/Warshaper X
That could actually work.... Though I'd lack the cannon. Still, a decent option.


Sounds like something like a Sorcerer or a Warmage and simply "re-fluff" the spells into looking/feeling like what you want but keeping the mechanics might be the best way to go about this.

Magic Missle = Arm changes into gun and shoots someone
Mage Armor = Body becomes armor-like
Shield = Big shield sprouts from your arm
Bull's Strength = Pistons and gears form on your arms to make them "stronger"
Well warmage definitely wouldn't work. Really squishy and it has only two or three transmutation spells at all. Sorcerer still has the squishyness problem...

etc etc[/QUOTE]


problem with totemist is all the abilities are always on. while rex mostly just used one at a time.
GM said he'll probably make them only visually manifest when they are being used. Cause it's flavour so it wasn't much of an issue.

Terazul
2013-08-28, 04:59 PM
If you're not opposed to homebrew solutions, ErrantX made something you might be interested in: The Generator. (http://www.giantitp.com/forums/showthread.php?t=211379)

Milo v3
2013-08-28, 08:46 PM
If you're not opposed to homebrew solutions, ErrantX made something you might be interested in: The Generator. (http://www.giantitp.com/forums/showthread.php?t=211379)

Sadly, while I like homebrew and already asked if I could use that class. The GM's new so he'd rather I didn't use homebrew.

Thiyr
2013-08-29, 12:06 AM
I'm trying to find a way to make a morphing necklace of natural attacks work for you, but I'm drawing a blank on a good way to make it work for anything other than light weapons. Maybe a warforged with a morphing, sizing battlefist? *shrug*.

Fable Wright
2013-08-29, 09:01 AM
Well warmage definitely wouldn't work. Really squishy and it has only two or three transmutation spells at all. Sorcerer still has the squishyness problem...


Stalwart (Complete Mage) Battle (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererVariantBattleS orcerer) Sorcerer. Ups the HD to the 1d8+2+Con, which has the same average HP of a d12 HD, brings you up to 3/4 BAB, and proficiency with a couple of martial weapons. Add in the Divine Companion ACF to get rid of the familiar, and you add in even more durability in the form of healing and potentially the highest bonuses to armor class you will ever see from a single source. Add in Arcane Strike at level 6 for damage boosting (not sure how you'd fluff it, though I haven't seen the show) and you have a workable, durable Sorcerer gish whose spells you could easily refluff. Not saying it's the best option, but it's out there.

Nightraiderx
2013-08-29, 09:18 AM
but it'll kill your spells known, but if you think about it generator Rex didn't have that many moves to begin with.
Cutting hand and Stone Fist from spell compendium could be reflavored as Rex's sword and big fist moves and expeditious retreat reflavored for the movement speed increase from his lower body morph.

As far as flavor goes, look into the mechanatrix race, kind of cyborgy but they do get to heal off of electricity damage, which would be flavorable since Rex could use the nanonites to heal. and if your DM allows the lesser planetouched version you should get shocking grasp.

There's also a spell in BoED that turns your hand into an archon sword.

Milo v3
2013-08-29, 08:20 PM
Stalwart (Complete Mage) Battle (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererVariantBattleS orcerer) Sorcerer. Ups the HD to the 1d8+2+Con, which has the same average HP of a d12 HD, brings you up to 3/4 BAB, and proficiency with a couple of martial weapons. Add in the Divine Companion ACF to get rid of the familiar, and you add in even more durability in the form of healing and potentially the highest bonuses to armor class you will ever see from a single source. Add in Arcane Strike at level 6 for damage boosting (not sure how you'd fluff it, though I haven't seen the show) and you have a workable, durable Sorcerer gish whose spells you could easily refluff. Not saying it's the best option, but it's out there.
I was thinking Metamagic Specialist, but Divine Companion could work. I'll be using natural weapons so Arcane Strike bit be useful.


As far as flavor goes, look into the mechanatrix race, kind of cyborgy but they do get to heal off of electricity damage, which would be flavorable since Rex could use the nanonites to heal. and if your DM allows the lesser planetouched version you should get shocking grasp.

There's also a spell in BoED that turns your hand into an archon sword.
I'm probably going to be a Changeling so I can reach Warshaper Faster.