Omegas
2013-08-28, 08:29 PM
I am finding discrepancies trying to determine the HP of items with contradictory numbers. There seems to be a missing factor.
Although they say mats have different HPs based on thickness I get why they made weapons and armor follow a generic set of HPs. It is also contradictory but it saves a lot of time when they dont specify the exact thickness of items.
The thing is some of the numbers dont match up. I will stick with just PHB examples but I have notices this in many books.
Stone has a hardness of 8 with 15 HP per inch. 15x12=180 Yet in table 9-11 a 1ft thick stone wall has an HP of 90. This represents half the HP based on material. At the same time Iron Door follows the thickness specification exactly. One could argue that masonry is weaker then solid stone but it is still make of stone and it is less then likely that the iron door is a solid sheet of 2 inch thick metal. If the door was solid you would not be able to damage it with less then magical weapons regardless of how strong you were.
So my Question is this "what is the extra factor they are using to calculate these off static HPs?"
It cant be surface area as they state that large items specify have independent zones and small items have half the normal HP, while large items have their HP doubled. By all rights a ten foot tall section of one foot thick wall should have at least 360HP per exposed 5 foot square. Then looking back at the Iron door you have at least a 3x6 door 2 inches thick and it's full HP represents the total surface area of the door.
Book references or erratas are appreciated. Thank you
Although they say mats have different HPs based on thickness I get why they made weapons and armor follow a generic set of HPs. It is also contradictory but it saves a lot of time when they dont specify the exact thickness of items.
The thing is some of the numbers dont match up. I will stick with just PHB examples but I have notices this in many books.
Stone has a hardness of 8 with 15 HP per inch. 15x12=180 Yet in table 9-11 a 1ft thick stone wall has an HP of 90. This represents half the HP based on material. At the same time Iron Door follows the thickness specification exactly. One could argue that masonry is weaker then solid stone but it is still make of stone and it is less then likely that the iron door is a solid sheet of 2 inch thick metal. If the door was solid you would not be able to damage it with less then magical weapons regardless of how strong you were.
So my Question is this "what is the extra factor they are using to calculate these off static HPs?"
It cant be surface area as they state that large items specify have independent zones and small items have half the normal HP, while large items have their HP doubled. By all rights a ten foot tall section of one foot thick wall should have at least 360HP per exposed 5 foot square. Then looking back at the Iron door you have at least a 3x6 door 2 inches thick and it's full HP represents the total surface area of the door.
Book references or erratas are appreciated. Thank you