grae
2013-08-30, 12:05 PM
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We have a new campaign, and my character, Feckle, is a Dragonwrought (Silver) Desert Kobold Beguiler. The game is pretty low OP, and the rest of the party is: Human Cleric, Warforged Artificer, Elf Druid, and Half-Elf Ranger. We're starting at level 3, and I am looking for suggestions for my build. My alignment is Chaotic Neutral.
Fluff: Feckle served his tribe for a long time by posing as a Gnomish merchant to fence the goods his tribe was producing. His tribe was discovered and wiped out, although he has survived and has fled his homelands due to a bounty on his silver head. He has decided to pursue a higher destiny, and although adventuring is a means to that end, his true end game is to amass political and economic power to carve out a place in the world for kobolds.
I am thinking straight Beguiler, although I've also considered the Sand Shaper PRC or the traditional one level dip in to Mindbender. Shadowcraft Mage is off the table for me.
My stats (can't move them around and after race/age modifiers for being Old):
Str 6
Dex 14
Con 9
Wis 9
Int 18
Cha 16
Advancement:
1) Dragonwrought
1) Versatile Spellcaster (?) | Flaw: Short of Breath
3) ? (Darkstalker? Spell Focus Enchantment or Illusion? Dragon Wings? Improved Initiative?)
4) +1 Constitution
6) Leadership? (To start a trading company and obtain a body guard/sentient gear and loot carrier)
I'm mostly looking for suggestions for feats and PRCs (or skills, if they matter for one of those suggestions). Merchant-fluffed things get bonus points. I don't know how long this campaign will last, but high level play is a long way away, and immediate playability is more important now.
We are also getting WBL for Level 3, but are not allowed to buy anything costing over 500gp. Equipment/item suggestions given that stipulation?
Assume the super-cheese Dragonwrought stuff is unavailable (like qualifying for epic feats).
One other question, with Versatile Spellcaster, can I take Advanced Learning for a higher level spell (under the interpretation that I can cast Level 2 spells a level earlier than normal with the sacrifice of two Level 1 spell slots)?
Thanks!
We have a new campaign, and my character, Feckle, is a Dragonwrought (Silver) Desert Kobold Beguiler. The game is pretty low OP, and the rest of the party is: Human Cleric, Warforged Artificer, Elf Druid, and Half-Elf Ranger. We're starting at level 3, and I am looking for suggestions for my build. My alignment is Chaotic Neutral.
Fluff: Feckle served his tribe for a long time by posing as a Gnomish merchant to fence the goods his tribe was producing. His tribe was discovered and wiped out, although he has survived and has fled his homelands due to a bounty on his silver head. He has decided to pursue a higher destiny, and although adventuring is a means to that end, his true end game is to amass political and economic power to carve out a place in the world for kobolds.
I am thinking straight Beguiler, although I've also considered the Sand Shaper PRC or the traditional one level dip in to Mindbender. Shadowcraft Mage is off the table for me.
My stats (can't move them around and after race/age modifiers for being Old):
Str 6
Dex 14
Con 9
Wis 9
Int 18
Cha 16
Advancement:
1) Dragonwrought
1) Versatile Spellcaster (?) | Flaw: Short of Breath
3) ? (Darkstalker? Spell Focus Enchantment or Illusion? Dragon Wings? Improved Initiative?)
4) +1 Constitution
6) Leadership? (To start a trading company and obtain a body guard/sentient gear and loot carrier)
I'm mostly looking for suggestions for feats and PRCs (or skills, if they matter for one of those suggestions). Merchant-fluffed things get bonus points. I don't know how long this campaign will last, but high level play is a long way away, and immediate playability is more important now.
We are also getting WBL for Level 3, but are not allowed to buy anything costing over 500gp. Equipment/item suggestions given that stipulation?
Assume the super-cheese Dragonwrought stuff is unavailable (like qualifying for epic feats).
One other question, with Versatile Spellcaster, can I take Advanced Learning for a higher level spell (under the interpretation that I can cast Level 2 spells a level earlier than normal with the sacrifice of two Level 1 spell slots)?
Thanks!