Norin
2013-08-30, 02:33 PM
Hello all!
I have put together a build stub for a campaign we are playing. The idea was a sneak attacking stealthy skillmonkey with some more fun features than your run-of-the-mill straight up rogue build.
Starting at level 9, 36k wbl.
Race: Whisper Gnome
Stats at lvl 9:
Str: 10
Dex: 20
Con: 15
Int: 16
Wis: 16
Cha: 11
Rogue 1 (Two-Weapon fighting 1st)
Rogue 2
Rogue 3 (Midnight dodge 3rd)
Swashbuckler 1 (Weapon finesse from class)
Rogue 4
Umbral Disciple 1 (Craven 6th)
Umbral Disciple 2
Umbral Disciple 3
Swordsage 1 (Staggering strike 9th)
Swordsage 2
Sneak attack at lvl 9: 3d6 (Rog/Umbral) + 2d6 (assassin's stance) + 9 (craven) + staggering strike.
Feats:
- TWF to get that extra attack.
- Midnight dodge to get into Umbral Disciple to get SA progression and Embrace of Shadows.
- Weapon finesse from Swash dip because Dex and an extra bab to not lag behind. Also, d10 HD.
- Craven. Well, it's nice. Right?
- Staggering Strike because i like how it works and it's a nice debuff that has no real drawback except feat tax.
Progression:
Went with rogue for the skillpoints, evasion and SA. Swashbuckler for the above reasons. Umbral disciple is a great way to add miss chance and a HiPS effect. Swordsage enters at a level where i can get assassin's stance instantly. Of course the focus will be on Shadow Hand with a few other stances\maneuvers for utility.
Synergy is decent, but it's quite "mad". Needing Dex but making good use of it, need con for HP\saves, need int for skills, need wis for swordsage and over 10 cha to get my racial spell-likes going.
What should I go for after lvl 10? More swordsage or back to rogue for even more skillmonkey and SA?
Skills:
-Keeping hide and move silently maxed. High UMD, disable device, sleight of hand, bluff, tumble, open lock, sense motive, balance.
Planned Feats:
- Adaptive style?
- Darkstalker (must-have eventualy)
- Shadow Blade for more dex synergy?
- ??
Ideas or things i should change?
Did i leave out anything essential?
Thanks in advance.
I have put together a build stub for a campaign we are playing. The idea was a sneak attacking stealthy skillmonkey with some more fun features than your run-of-the-mill straight up rogue build.
Starting at level 9, 36k wbl.
Race: Whisper Gnome
Stats at lvl 9:
Str: 10
Dex: 20
Con: 15
Int: 16
Wis: 16
Cha: 11
Rogue 1 (Two-Weapon fighting 1st)
Rogue 2
Rogue 3 (Midnight dodge 3rd)
Swashbuckler 1 (Weapon finesse from class)
Rogue 4
Umbral Disciple 1 (Craven 6th)
Umbral Disciple 2
Umbral Disciple 3
Swordsage 1 (Staggering strike 9th)
Swordsage 2
Sneak attack at lvl 9: 3d6 (Rog/Umbral) + 2d6 (assassin's stance) + 9 (craven) + staggering strike.
Feats:
- TWF to get that extra attack.
- Midnight dodge to get into Umbral Disciple to get SA progression and Embrace of Shadows.
- Weapon finesse from Swash dip because Dex and an extra bab to not lag behind. Also, d10 HD.
- Craven. Well, it's nice. Right?
- Staggering Strike because i like how it works and it's a nice debuff that has no real drawback except feat tax.
Progression:
Went with rogue for the skillpoints, evasion and SA. Swashbuckler for the above reasons. Umbral disciple is a great way to add miss chance and a HiPS effect. Swordsage enters at a level where i can get assassin's stance instantly. Of course the focus will be on Shadow Hand with a few other stances\maneuvers for utility.
Synergy is decent, but it's quite "mad". Needing Dex but making good use of it, need con for HP\saves, need int for skills, need wis for swordsage and over 10 cha to get my racial spell-likes going.
What should I go for after lvl 10? More swordsage or back to rogue for even more skillmonkey and SA?
Skills:
-Keeping hide and move silently maxed. High UMD, disable device, sleight of hand, bluff, tumble, open lock, sense motive, balance.
Planned Feats:
- Adaptive style?
- Darkstalker (must-have eventualy)
- Shadow Blade for more dex synergy?
- ??
Ideas or things i should change?
Did i leave out anything essential?
Thanks in advance.