Andurian
2013-08-31, 09:29 AM
So I have an odd situation. We played 2 sessions with a DM and had a lot of fun. There were three players (I was one), and the DM. We have a Beguiler, bard, and a cleric.
I am the beguiler and have the most experience of the players. The bard is set up to be a Dragonfire bard. The cleric is a house ruled vampire (we found some rules online to use). Bonus stats but -4 to fighting to in the day, -2 if covered from shade or heavy clothing and small damage from sunlight. It has worked out well enough.
On the third session, the dm was forced to stay at work due to an employee skipping. The fourth session, he said he would be late but never showed. Another two weeks passed.
One of our members, who is really new, offered to run a short story of how we met. I offered to take over since I am better with the rules than the others and have played a lot more. I never dmed before though.
I set us up following the bard, slowly introduced the other two characters (including my own). We did the adventure known as Looking Glass Deep. It seemed easy enough. I planned on weakening the encounters since it usually plans for level 4-7 and four players (3 players at level 3) but didnt need to. We kinda crushed everything or had luck roll our way.
I encountered some issues here....
1: I know if and where there are traps. I'm also the one who takes care of traps. to counter this I let the other players determine when I look for traps. It wasn't super effective since I get punished if they dont look. Also, I kinda established that I am super paranoid about traps lol. I search doors for traps, poke them and the handle with a stick, and then open the door (sometimes using the Bard's unseen servant). This isn't happening as often now.
2: I need an over-arcing story if I permanently take over. I don't want it to focus on my character though since I have seen a DM do that. It's annoying. I am trying to work out something that would work for all of the characters. That being said, my character has the most direction for traveling. (Bard worked for a Lord but is bad at everything so he is out trying to make a name for himself to prove himself, Cleric is looking for the Misty Ilse... Seeker of the Misty Isle prestige class later, and my character is a ex-noble. His parents made a deal with a demon, the beguiler's soul for wealth and power, so now my character wants to get revenge and take his land back by gaining allies). I know what I want to do and the old dm was going to work with me on it but now I am the DM and am hesitant about doing it.
3: There are a lot of rules I don't know. I am kinda winging it. I think we did well and everyone had fun but I'm sure I botched a lot of it. We also had a bit too easy of a time... but we also had a lot of luck.
4: There are house rules I want to use but dont want to look like I am playing favoritism.
4a For example, we rolled stats and the bard is the only one to not roll an 18. I want to give his charisma a boost to try and balance the party a bit.
4b I heard of called shots before but don't know what book it is in. We played it as, you can target a limb for -2 to attack. If you deal 50% damage of called shot damage you cripple the limb. It has led to hilarity. A goblin was whipping an ogre. We shot the goblins arm so it dropped the whip. call shot legs causes the target to fall prone (ever had a rapier go through your leg). I judged that it was okay for quadrupeds as well because... well, ever seen an animal with an injured leg? Sometimes they fall too. So quadrupeds fall over too (sideways). Besides, go halfway hack through something's leg and see if it stands. Are this unbalanced (half of something's HP is still a lot). Maybe I should make it a 50% chance to fall.
4c There are some skills I want to combine... open lock and disable device. Hide and move silently (combine into stealth). Once again, would these be unbalanced? The first one benefits myself and the second one benefits the bard and I.
5 Where is a good place to get some modules? I would like to have something to base my quests off of but don't have any books or maps, ect.
I actually want to do a city based adventure next. A murder mystery, ect. I am hoping to introduce some background characters this way as well, and reveal my own characters background to the other players characters. The other major reason is because I want to try to dm a different quest other than a dungeon crawl.... a roleplaying detective one. Is there one online? We are only level 4 atm.
Is there any advice anyone can give me?
I am the beguiler and have the most experience of the players. The bard is set up to be a Dragonfire bard. The cleric is a house ruled vampire (we found some rules online to use). Bonus stats but -4 to fighting to in the day, -2 if covered from shade or heavy clothing and small damage from sunlight. It has worked out well enough.
On the third session, the dm was forced to stay at work due to an employee skipping. The fourth session, he said he would be late but never showed. Another two weeks passed.
One of our members, who is really new, offered to run a short story of how we met. I offered to take over since I am better with the rules than the others and have played a lot more. I never dmed before though.
I set us up following the bard, slowly introduced the other two characters (including my own). We did the adventure known as Looking Glass Deep. It seemed easy enough. I planned on weakening the encounters since it usually plans for level 4-7 and four players (3 players at level 3) but didnt need to. We kinda crushed everything or had luck roll our way.
I encountered some issues here....
1: I know if and where there are traps. I'm also the one who takes care of traps. to counter this I let the other players determine when I look for traps. It wasn't super effective since I get punished if they dont look. Also, I kinda established that I am super paranoid about traps lol. I search doors for traps, poke them and the handle with a stick, and then open the door (sometimes using the Bard's unseen servant). This isn't happening as often now.
2: I need an over-arcing story if I permanently take over. I don't want it to focus on my character though since I have seen a DM do that. It's annoying. I am trying to work out something that would work for all of the characters. That being said, my character has the most direction for traveling. (Bard worked for a Lord but is bad at everything so he is out trying to make a name for himself to prove himself, Cleric is looking for the Misty Ilse... Seeker of the Misty Isle prestige class later, and my character is a ex-noble. His parents made a deal with a demon, the beguiler's soul for wealth and power, so now my character wants to get revenge and take his land back by gaining allies). I know what I want to do and the old dm was going to work with me on it but now I am the DM and am hesitant about doing it.
3: There are a lot of rules I don't know. I am kinda winging it. I think we did well and everyone had fun but I'm sure I botched a lot of it. We also had a bit too easy of a time... but we also had a lot of luck.
4: There are house rules I want to use but dont want to look like I am playing favoritism.
4a For example, we rolled stats and the bard is the only one to not roll an 18. I want to give his charisma a boost to try and balance the party a bit.
4b I heard of called shots before but don't know what book it is in. We played it as, you can target a limb for -2 to attack. If you deal 50% damage of called shot damage you cripple the limb. It has led to hilarity. A goblin was whipping an ogre. We shot the goblins arm so it dropped the whip. call shot legs causes the target to fall prone (ever had a rapier go through your leg). I judged that it was okay for quadrupeds as well because... well, ever seen an animal with an injured leg? Sometimes they fall too. So quadrupeds fall over too (sideways). Besides, go halfway hack through something's leg and see if it stands. Are this unbalanced (half of something's HP is still a lot). Maybe I should make it a 50% chance to fall.
4c There are some skills I want to combine... open lock and disable device. Hide and move silently (combine into stealth). Once again, would these be unbalanced? The first one benefits myself and the second one benefits the bard and I.
5 Where is a good place to get some modules? I would like to have something to base my quests off of but don't have any books or maps, ect.
I actually want to do a city based adventure next. A murder mystery, ect. I am hoping to introduce some background characters this way as well, and reveal my own characters background to the other players characters. The other major reason is because I want to try to dm a different quest other than a dungeon crawl.... a roleplaying detective one. Is there one online? We are only level 4 atm.
Is there any advice anyone can give me?