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Dumbledore lives
2013-08-31, 07:23 PM
Calcimer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Illustrations Known

1st|
+0|
+0|
+0|
+2|Basic Illustrations, Skilled Painter| 2

2nd|
+1|
+0|
+0|
+3|Self Portrait| 2

3rd|
+1|
+1|
+1|
+3|Painter's Vision| 3

4th|
+2|
+1|
+1|
+4|-|4

5th|
+2|
+1|
+1|
+4|Improved Self Portrait|4

6th|
+3|
+2|
+2|
+5|Advanced Illustrations|5

7th|
+3|
+2|
+2|
+5|Illustration Modification|6

8th|
+4|
+2|
+2|
+6|Improved Painter's Vision| 6

9th|
+4|
+3|
+3|
+6|Monstrous Portraits|7

10th|
+5|
+3|
+3|
+7|Fantastic Self Portrait|7

11th|
+5|
+3|
+3|
+7|Expert Illustrations|8

12th|
+6/+1|
+4|
+4|
+8|Painter's Embodiment|8

13th|
+6/+1|
+4|
+4|
+8|-|9

14th|
+7/+2|
+4|
+4|
+9|Master's Vision|9

15th|
+7/+2|
+5|
+5|
+9|Beautiful Self Portrait|10

16th|
+8/+3|
+5|
+5|
+10|Master Illustrations|11

17th|
+8/+3|
+5|
+5|
+10|-|11

18th|
+9/+4|
+6|
+6|
+11|-|12

19th|
+9/+4|
+6|
+6|
+11|-|12

20th|
+10/+5|
+6|
+6|
+12|The World is a Canvas|13[/table]

Game Rule Information

Abilities: A calcimer relies on intelligence for all of his painting talents. This affects save DCs, his skill checks, and his skill points. A more combat focused calcimer might also want strength, and a more stealth focused might want dexterity.

Alignment: Calcimer come from all walks of life, though the intrinsically artful nature of the skill tends to draw more chaotic types than lawful.

Hit Dice:: d4.

Class Skills

The calcimer's class skills (and the key ability for each skill) are Appraise (Int), Craft (Int), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Forgery (Int), Knowledge (All skills, taken individually), Profession (Wis), Spellcraft (Int), Spot (Wis)

Skill Points at 1st Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

Class Features

Weapon and Armor Proficiency: Calcimer are proficient with all simple weapons, and light armor but not with shields.

Illustrations: Calcimer draw their power through the images they paint. Though they are not so inherently magical as sorcerers, and have not made a pact with other beings like a calcimer they possess enough talent to make their illustrations come to life. Illustrations are spell like abilities, though the time to use them varies based off the illustration. An illustration can be disrupted, just as a spell can be ruined during casting. A calcimer is entitled to a Concentration check to successfully use an illustration if he is hit by an attack while invoking, just as a spellcaster would be. A calcimer can choose to use an illustration defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A calcimer’s illustrations are subject to spell resistance unless an invocation’s description specifically states otherwise. A calcimer’s caster level with his illustrations is equal to his calcimer level.

The save DC for an Illustration is equal to 10 + equivalent spell level + the calcimer's intelligence modifier. Since Illustrations are not spells a calcimer can not benefit from Spell Focus, but can benefit from Ability Focus as well as feats that emulate metamagic. The four grades of Illustrations in order are basic, advanced, expert, and master. A calcimer begins play knowing three basic illustrations, and learns more as he levels up as indicated by the table. At any level where a calcimer learns a new illustration he can replace an illustration he knows with another of the same or lesser grade. Illustrations are not subject to arcane spell failure chance. In general the range of an Illustration is close, with additional range based off of calcimer level.

To create an illustration a calcimer makes a Craft (Painting) check. This determines both if the cast was successful, and how quickly it was done. Any illustration can be modified to take an action. If you fail the DC the components are wasted as is the time. Illustrations can be done as often as possible, though most have costly material components, paints and brushes and canvas.

{table=head]Action|DC
One Hour| -20
One Minute|-10
Five Rounds|-5
One Round|0
Full Round|+5
Standard Action|+10
Move Action|+20[/table]

Skilled Painter: You gain Skill Focus Craft (Painting) as a bonus feat and may take 10 on Craft(Painting) checks even when threatened.

Self Portrait (Su): Most calcimer see themselves as something more than mere painters. They are creators, and if the time comes and it is necessary they are destroyers. With this said they can change reality just a bit and make themselves something more. With a DC 30 Craft (Painting) check using the Illustration table to adjust the time a calcimer can make one of the following changes. This does provoke an attack of opportunity. If he chooses a different self portrait he immediately loses all benefits of the previous form.

Fighting Man: The calcimer paints himself a suit of armor and a fierce weapon. He gains a temporary hit points equal to three times his class level, and a bonus to hit equal to half his level rounded down (Maximum 3). He also creates a masterwork martial weapon of his choice which disappears if he ceases to hold it, he is proficient with it so long as he holds it.

Magic User: The calcimer puts on his wizard hat and wizard robes. He gains the ability to use wands as a wizard of his level, and the ability to cast magic missile as a spell like ability a number of times per day equal to his intelligence modifier. His caster level is equal to his class level (Maximum 5).

Priest: The calcimer creates robes and a holy symbol to protect him from harm. He gains turn undead as a cleric of half his level, and the ability to cast cure light wounds as a spell like ability a number of times equal to his intelligence modifier. His caster level is equal to his class level (Maximum 5).

Thief: The calcimer cloaks himself in darkness. He gains a bonus equal to his class level to hide and move silently, and gains 1d6 sneak attack as the rogue class feature. At level three and level 5 this improves to 2d6, and 3d6.

Painter's Vision (Ex): The calcimer sees things that others do not. He gains a bonus equal to his intelligence modifier to spot and listen. In addition he gains darkvision to 30 ft but he sees in color instead of black and white. If he already has darkvision then it improves the range and grants color vision.

Improved Self Portrait (Su): A calcimer hones his skills at all times, and gain the ability to create even more impressive portraits. The Craft (Painting) DC for this is 40.

Bard: The calcimer creates a magical muscial instrument and extravagant clues. He gains the ability to use Bardic Music as a bard of your level (Maximum 10). In addition he gains a bonus to diplomacy and bluff equal to his calcimer level, and can cast suggestion as a spell like ability a number of times per day equal to half his intelligence modifier, with caster level equal to his calcimer level.

Druid: The calcimer paints himself an armor made of leaves and bark. He gains the ability to wildshape as a druid of his level (Maximum 10). He also gains the ability to cast entangle as a spell like ability a number of times per day equal to his intelligence modifier with caster level equal to his calcimer level.

Paladin: The calcimer creates a shining image of himself, wearing full plate and wielding an enormous sword. He gains temporary hit points equal to five times his calcimer level. He gains a bonus to hit equal to half his class level, and a natural armor bonus equal to his intelligence modifier. He also creates a +1 martial or exotic weapon and is automatically proficient with it, which disappears if it leaves his hands. Finally he becomes immune to fear.

[i]Ranger: The calimer creates a cloak to hide in the natural environment. He gains track as a bonus feat, and a bonus to survival equal to his class level. He also gains the favored enemy class feature equal to a ranger of his class level, he may choose this whenever he assumes this form.

Illustration Manipulation: You may add 5 to the DC of an illustration to either double the radius of the affect, or double the range.

Improved Painter's Vision (Ex): The calcimer can see the world more than anyone else. He gains darkvision out to 120 feet and acts as if see invisibility was permanently cast on him.

Monstrous Portraits (Su): The calcimer can now gain intricate knowledge of those he fights by simply painting an image of them. To use this ability takes a standard action and requires a Craft (Painting check). He gains a bonus to hit and damage as shown on the table below. This stacks with Knowledge Devotion.

{table=head]Check Result|Bonus
20|+1
25|+2
30|+3
40|+4
50|+5[/table]

This bonus only applies to a specific enemy, and may only be done once per enemy per encounter.

Fantastic Self Portrait (Su): The calcimer's skills have grown to the point where nothing is impossible, and he can shape the very world around him with his paintings. The Craft (Painting) DC for this is 50.

Arcane Archer: The calcimer conjures up a bow engraved with numerous runes and grows powerful when using it. He gains a bonus to hit equal to half his class level. He gains Rapid Shot and Manyshot as bonus feats even if he doesn't meet the prerequisites. He creates a +1 seeking longbow which disappears if it leaves his hands, he is automatically proficient with this. He also gains a bonus to damage while using the bow equal to his intelligence modifier.

Assassin: The calcimer has created a cloak that makes himself invisible to the naked eye, and impossibly fast. He gains sneak attack equal to a rogue of his level, and he is permanently under an invisibility spell, with CL equal to his calcimer level. If it is dispelled by attacking it is recast five rounds later.

Defender: The calcimer creates an enormous suit of plait armor, towering over all. He gains temporary hit points equal to ten times his calcimer level, and bonus natural armor equal to twice his intelligence modifier. He also gains the ability to make a challenge as standard action once every ten rounds. He makes an intimidate check with a bonus equal to his intelligence modifier and all enemies who fail a level check against it must attack him to the best of their ability for the next round.

Mystic Theurge: The calcimer weaves magic into a robe that shines like the moon. He gains the ability to use any spell completion items as if he were the prerequisite class. He also gains the ability to use one divine and one arcane spell chosen at the beginning of the day. The spell must be of a level equal to his calcimer level divided by two, and can be used a number of times per day equal to half his intelligence modifier. It may be off any list, and acts as a spell like ability with caster level equal to his calcimer level.

Painter's Embodiment (Su): Calcimer eventually become more than just a painter. They learn to paint the world and make it a part of themselves. Calcimer gain the ability to create any item they desire. He gains the ability to use fabricate as a spell like ability a number of times per day equal to his intelligence modifier, with a caster level equal to his calcimer level.

Master's Vision (Ex): A trained painter can see things that no one else can, not even the greatest wizards. He gains darkvision out to 240 feet and this vision has true sight.

Beautiful Self Portrait (Su): A calcimer eventually transcends the grounds of a normal mortal, and his images come alive granting godlike powers. The DC for a Craft(Painting check) is 60.

Archmage: The calcimer creates robes overflowing with power, and runes float about his head in a methodical fashion. At the beginning of the day he chooses a spell from the wizard list of each level up to 8th. He may cast any combination of these where the total levels do not add up to three times his intelligence modifier. These are treated as spell like abilities with caster level equal to his calcimer level, and save DC based off intelligence. For example a calcimer with 30 intelligence would gain 30 potential spell slots, from which an 8th level spell would use 8, and a first level spell would use one.

Dreadnought: The calcimer creates a suit of armor topped only by the gods themselves. In his hands he creates a weapon of devastating glory. He gains temporary hit points equal to 15 times his calcimer level, and a natural armor bonus equal to twice his intelligence modifier. He also gains incredible resistance to physical attacks, gaining DR 10/-. Finally he creates a power martial or exotic weapon that acts as a +5 wounding magic item that he is proficient with, if it leaves his hands it disappears.

Retriever: The calcimer creates a veil of shadow that penetrates deeper than even invisibility. He gains a bonus to hide and move silently equal to twice his calcimer level, and gains sneak attack as a rogue of his level. He also gains Darkstalker as a bonus feat as long as he manifests this portrait. Finally he gains the ability to use illustrations while hidden by making a hide check at a -15 penalty.

Uncarnate: The calcimer harnesses the power of his mind to create three floating crystals and runes that flash across his body. He gains the ability to use telekinesis as a spell like ability once every five rounds with a caster level equal to his Uncarnate level. In addition he gains the ability to communicated telepathically with any being within 100 feet that has a language, and gains the Mindsight feat for as long as he manifests this portrait. Finally he can use the mind thrust power with power points equal to six times hit intelligence modifier, and a manifester level equal to his calcimer level.

The World is a Canvas (Su): The calcimer can now paint upon the very world he lives, and anything he wills to be is. He gains the ability to use a modified form of Genesis (http://www.d20srd.org/srd/epic/spells/genesis.htm). Instead of creating a new plane however he adjusts the space around him. Once per week as a one round action, with a DC 50 Craft (Painting) check, he can create all the effects of genesis, however the effects are instantaneous, instantly changing the terrain in a 180 ft radius. He can alter time, gravity, terrain, weather, atmosphere, water, and temperature, though he can not create life.

Illustrations

Simple


Entangling Exhibition
DC: 15
Level: Basic, 1st

The calcimer paints beautiful vines covering the ground, then adds vines and pincers and creates the struggling people. This acts the same as an [i]entangle spell except no natural terrain is required, and the duration is one round per level. As long as one Entangling Exhibition is active she can not cast another.

Potent Specter
DC: 15
Level: Basic, 1st

Calcimer imagine the world different to others, creating images that seem unreal and giving them life. This acts as silent image spell.

Amorphous Armor
DC: 18
Level: Basic, 1st

The calcimer creates and imposing looking plate armor, but to the wearer it seems to weigh almost nothing. This illustration may be used on either her allies or herself. On her allies it acts as the spell shield. If used on herself she gains a deflection bonus equal to her intelligence modifier instead.

Nature's Protection
DC: 18
Level: Basic, 1st

A cloak of leaves is conjured around the target, and she gains benefits as if endure elements were cast upon her.

Still Life
DC: 20
Level: Basic, 2nd

A true painter knows the world around her, and can edit it in subtle ways. With this illustration a calcimer can create a temporary object. She can create 10 lbs/level worth of matter that lasts for two rounds per level. This can not take up more space than one five foot cube per level.

Whispering Air
DC: 20
Level: Basic, 2nd

The wind whips up around a calcimer as she summons the elements and creates a solid bank of fog. This functions as a fog cloud spell except the duration is only two rounds per level.

Raging Inferno
DC: 25
Level: Basic, 2nd

What begins as a small blaze can quickly lead to the deaths of thousands. A calcimer can summon up her inner fire and create an inferno. Beginning in a targeted square a small nonmagical fire springs up, after that each round it expands into the squares around it until it occupies 36 squares.

Nothingness
DC: 20
Level: Basic, 2nd

Sometimes there simply needs to be an empty space where once there was matter. With this illustration the ground simply drops out beneath an area. This spell creates a pit trap up to one five foot cube per level. It fades away ten minute after casting the spell, leaving the ground as it was before, untouched.

Glamour
DC: 22
Level: Basic, 1st

A calcimer has learned how to manipulate opinions through illustration. She can conjure up the face that needs to be in next to no time, and even alter clothes. This functions as a disguise self spell but the target is creature touched.

Enchanted Arms
DC: 18
Level: Basic, 1st

A calcimer can enhance the weapon he holds or those of his allies through runic marks on the page. She can cast magic weapon as the spell, except it can be cast on natural weapons.


Advanced



Beautious Portrait
DC: 30
Level: Advanced, 3rd

There are things of beauty in this world, but most people don't see them. A calcimer can show these things to people and distract them with its presence. After creating this illustration all intelligent creatures within fifty feet must make a will save or be fascinated for one round per level. Any aggressive action disrupts this, giving all affected another chance to save at a +4 bonus.

The Dead Walk
DC: 30
Level: Advanced, 4th

What is may not always be so, especially with art. The calcimer can create images from corpses that were once dead at a moments notice, reinvigorating their life, at least partially. This functions as the animate dead spell except if she does not use special inks worth 25 gold/HD of the creature they collapse in a puddle of ink after one minute.

Eldritch Tapestry
DC: 30
Level: Advanced, 4th

Writing tentacles spring up from the ground, covering a huge area. As they move they seem to leave swaths of paint behind them, coloring the area they appear in. This otherwise functions identically to Black Tentacles.

Fears Manifest
DC: 26
Level: Advanced, 5th

The calcimer creates an enormous mural comprising of the nightmares of all around him. Everyone in a 20 ft cone must make a will save. If they fail they are frightened for one round/level, otherwise they are shaken for one round. This is a [mind-affecting] [fear] effect.

Fog of War
DC: 22
Level: Advanced, 4rd

Small clouds of ink appear around the calcimer as she is lifted up above them. This creates an effect similar to a stinking cloud spell except the calcimer automatically floats on top of it, twenty feet above the ground. The cloud follows her and when it disperses she floats to the ground slowly and safely, taking no damage.

Negative Space
DC: 26
Level: Advanced, 3rd

The calcimer cloaks herself in shadows, becoming virtually invisible. She gains +20 to hide, and ignores the penalty for sniping. This lasts for five rounds.


Expert


Nature's Beauty
DC: 38
Level: Expert, 5th

With this illustration a calcimer invokes the beauty of a still forest, conjuring up trees and bushes. She may mold the terrain of an area equal to one five foot cube per level. This may include adding trees, hills, rocks, or water. This disappears after one minute, folding back into what the terrain was before.

Re-appropriate
DC: 40
Level: Expert, 6th

The features of any given figure are mutable. A calcimer understands this, and can reshape the figure. She can add or subtract 10 from Strength, Dexterity, or Constitution as an enhancement bonus. This lasts for one hour or until the calcimer re-appropriates the target again. If used on an unwilling target a fortitude save is allowed.

Winter's Grasp
DC: 34
Level: Expert, 5th

With a huge crack three enormous pillars spring out of the air, crashing through any obstacle in their way. This functions as a column of ice spell, except instead of one column there are three.

Darkest Night
DC: 34
Level: Expert, 5th

The calcimer summons a veil of shadows made of the inks of midnight to blend into the shadows, almost untouchable. When standing in an area of shadow she gains total concealment and anyone within a 10 foot radius of her must make a will save or be blinded for 1d4+1 rounds.

Perspective
DC: 38
Level: Expert, 6th

The calcimer creates lines and boundaries then bends them to her will. Target willing creature changes in size to either Diminutive or Huge. If they become smaller they gain +8 Dexterity and -4 Strength, if they become larger they gain +12 Strength and -4 Dexterity, this is a size bonus. This lasts for one hour.

Roaring Storm
DC: 40
Level: Expert, 5th

The calcimer creates an incredible vortex that rips itself off the canvas and smashes through anything in its path. This functions as a tornado (See the DMG) and lasts for one round per level. A calcimer decides the initial path of the storm, but it only follows this for five rounds, before veering off in a random direction.



Update: Alright I have most of the base class done though I'm still trying to fill the dead levels. Besides that I have most of the basic illustrations done, and am working on the advanced illustrations. Currently I'm trying to balance the DCs and power of the illustrations, and otherwise trying to make them useful but not too powerful.

Gadzooks27
2013-09-03, 01:46 AM
OOOOOHHHHHH I can't wait to see the rest! This is a beautiful looking class, with such care to its design AND balance. I see a progression in the D&D universal classes here as well, which is fun. Found myself saying, "Oh? Oh! Ohhhhhhhhh." lol
Please keep it up. Your homebrew gives me hope on these forums. Haha no direct offense to anybody else here. :-)

LOTRfan
2013-09-03, 09:33 AM
This is absolutely amazing; actually, it is probably one of my favorite base classes posted here, and it's not even finished yet!

I'm looking forward to seeing the illustrations.

Dumbledore lives
2013-09-03, 10:09 PM
Thank you both, I'm pretty happy with what I've done so far, though I'm still working out some of the details.

Gadzooks27
2013-09-21, 03:08 AM
bump.............................................. ..............

Morph Bark
2013-09-21, 04:26 AM
With those DCs, he's never going to be able to function the way you want him to function, as he can't use those abilities at the levels he gains them at, unless he invests most of his wealth in skill boost items.

Dumbledore lives
2013-09-25, 01:06 AM
Sorry it's been a while since I've updated, school kind of took over for awhile. Now I've got at least 2/3 of the illustrations I want done for the second and third tiers, and I am working on the final tier. I've also adjusted all the DCs, and now you can take 10.



With those DCs, he's never going to be able to function the way you want him to function, as he can't use those abilities at the levels he gains them at, unless he invests most of his wealth in skill boost items.

You were correct about some of the DCs, and I've adjusted them accordingly. If there are any right now that stick out as not working tell me and I'll do some calculations, then probably change them. Right now with the ability to take 10 I think most should be reachable, though slow, without WBL.