Nettlekid
2013-09-01, 12:05 AM
Hey Playground, I started a similar thread a while ago about this same build, but it's been tweaked further and I've begun to start exploiting its already high CL, so now I want to get it through the roof. The build is level 21, and exploits Bloodline levels in numerous ways.
It goes (not exactly in order but more or less so) Bard 3/Spellthief 1/Fatemaker 1/Windwright Captain 5/Sublime Chord 2/War Weaver 5/Spellguard of Silverymoon 4. The goal of the build is to have a magic enthusiast captain of an airship (hence the Windwright Captain) who holds to the bardic theme of buffing allies, but does so with extreme effectiveness due to War Weaver and Spellguard of Silverymoon turning the best personal buffs into group buffs. I plan to abuse Unfettered Heroism and Wand Surge to cast spells from staves, so spells known isn't an issue, nor are spell slots per day really. The Bloodline levels are there to allow War Weaver to pass up to 8th level spells and boost the various CLs.
The way I see the CL now, if I have it right, is:
Bard CL: 3+3 (Windwright Captain)+3 (Bloodline)=9
Fatemaker CL: 1+3 (Bloodline)=4
Sublime Chord CL: 9 (Bard)+10 (Sublime Chord and PrCs)+3 (Bloodline)=22
Effective Spellthief Level (for Master Spellthief): 1+3 (Bloodline)=4
Universal Arcane CL (set by Master Spelltheif): 9+4+22+4=39
I then boost this further with Create Magic Tattoo (+1), Reserves of Strength (+3), Elder Giant Magic (+3), Suffer the Flesh (+6, boosted by RoS), a Ring of Arcane Might (+1), and an Orange Ioun Stone (+1), for a total of 54. I include Reserves of Strength and Elder Giant Magic because the important time for my CL to be high is when I'm buffing in the morning, so I can afford to take the time for EGM and Fast Heal the damage from RoS.
Anyway, 54 is really quite good by my reckoning, but I'd like to see it get even higher. I know the biggest single boost to CL is probably Consumptive Field, but that runs the problem of either having to kill 27 small things every day if I Persist that first, or getting it on my spell list somehow and using Permanent Emanation to keep it up always, in which case I have an incredibly high Str and that's not the kind of cheese I'm looking for. It's also quite evil, and although I'm willing to use Evil spells for my buffs and the like (Devil's Ego for example) I want to steer clear of anything that would actually be pretty darn evil, like killing tons of tiny things. I guess maybe I could summon Lemures and kill those? If that's what you suggest, then maybe I'll look into it.
So, apart from what I've listed already, how best to bump up my CL? I'd prefer tools for big bumps rather than little +1s and +2s. I don't have too many feats to spare, but I'm sure I could manage to free up a little space if it would help. So far it seems like Master Spellthief is giving me a great deal of help, but I'm willing to drop Spellthief and Fatemaker if I could pick up two levels in another class that would help this.
It goes (not exactly in order but more or less so) Bard 3/Spellthief 1/Fatemaker 1/Windwright Captain 5/Sublime Chord 2/War Weaver 5/Spellguard of Silverymoon 4. The goal of the build is to have a magic enthusiast captain of an airship (hence the Windwright Captain) who holds to the bardic theme of buffing allies, but does so with extreme effectiveness due to War Weaver and Spellguard of Silverymoon turning the best personal buffs into group buffs. I plan to abuse Unfettered Heroism and Wand Surge to cast spells from staves, so spells known isn't an issue, nor are spell slots per day really. The Bloodline levels are there to allow War Weaver to pass up to 8th level spells and boost the various CLs.
The way I see the CL now, if I have it right, is:
Bard CL: 3+3 (Windwright Captain)+3 (Bloodline)=9
Fatemaker CL: 1+3 (Bloodline)=4
Sublime Chord CL: 9 (Bard)+10 (Sublime Chord and PrCs)+3 (Bloodline)=22
Effective Spellthief Level (for Master Spellthief): 1+3 (Bloodline)=4
Universal Arcane CL (set by Master Spelltheif): 9+4+22+4=39
I then boost this further with Create Magic Tattoo (+1), Reserves of Strength (+3), Elder Giant Magic (+3), Suffer the Flesh (+6, boosted by RoS), a Ring of Arcane Might (+1), and an Orange Ioun Stone (+1), for a total of 54. I include Reserves of Strength and Elder Giant Magic because the important time for my CL to be high is when I'm buffing in the morning, so I can afford to take the time for EGM and Fast Heal the damage from RoS.
Anyway, 54 is really quite good by my reckoning, but I'd like to see it get even higher. I know the biggest single boost to CL is probably Consumptive Field, but that runs the problem of either having to kill 27 small things every day if I Persist that first, or getting it on my spell list somehow and using Permanent Emanation to keep it up always, in which case I have an incredibly high Str and that's not the kind of cheese I'm looking for. It's also quite evil, and although I'm willing to use Evil spells for my buffs and the like (Devil's Ego for example) I want to steer clear of anything that would actually be pretty darn evil, like killing tons of tiny things. I guess maybe I could summon Lemures and kill those? If that's what you suggest, then maybe I'll look into it.
So, apart from what I've listed already, how best to bump up my CL? I'd prefer tools for big bumps rather than little +1s and +2s. I don't have too many feats to spare, but I'm sure I could manage to free up a little space if it would help. So far it seems like Master Spellthief is giving me a great deal of help, but I'm willing to drop Spellthief and Fatemaker if I could pick up two levels in another class that would help this.