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View Full Version : [PF] Mobility feats



Greenish
2013-09-01, 06:51 PM
First off, I'll admit I have basically zero experience with PF, but I've recently found an excellent reason to look deeper into the system, (http://www.giantitp.com/forums/showthread.php?t=296871) and thought I might try my hand at homebrewing some movement options for the full-attack hungry melees. If nothing else, any feedback I get should help me familiarize myself with the system. There are two new feats, and I've adjusted two old feats, tell me what you think:

Furious Charge (Combat)
You're adept at charging assaults.
Prerequisite: Base Attack Bonus +6.
Benefit: When you charge, you may make an additional melee attack at -5 against the same target. You suffer no AC penalty from charging.
Normal: You may only attack once on charge, and have -2 penalty to AC for the round you charge.


Path of Devastation (Type)
You bring death and destruction with your charges.
Prerequisite: Furious Charge, Base Attack Bonus +11.
Benefit: When you charge, instead of your normal attacks, you make make a single melee attack against every creature within your reach during the charge. You may make a single turn of up to 90° during your charge.
Normal: You don't get to attack everyone or charge around corners.


Mobility (Combat)
You can easily move through a dangerous melee.
Prerequisites: Dex 13, Dodge.
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. If your Base Attack Bonus is over +6, when you make an attack action*, you may make an additional attack at -5.


Spring Attack (Combat)
You can deftly move up to a foe, strike, and withdraw before he can react.
Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.
Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.
Special: If you gain a bonus attack from Mobility, you may take it while using Spring Attack, despite Spring Attack not being an attack action.
Normal: You cannot move before and after an attack.


*Note: According to the FAQ, "an attack action" is a specific kind of standard action. (http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9pyy)

(For best effect, one might want to grab Seerow's TWF revamp (http://www.giantitp.com/forums/showthread.php?t=199946) to go with them.)

[Edit]: The Mobility/Spring Attack should probably work for 3.5 too. The charging ones, well, charging is probably good enough in 3.5. :smalltongue: