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Everynone
2013-09-01, 09:10 PM
Simple mechanics question: with full BAB at 18th level and a Str of 26, if my character is dual-wielding two normal-sized weapons (the off-hand is not light), and if I have Two-Weapon Fighting, Improved Two-Weapon Fighting, and Greater Two-Weapon Fighting, what is my total attack bonus at each attack, and how many attacks do I even have?

For example, a fighter at 10th level with a Str of 20 and no applicable feats or weapon enhancements (it would be totally stupid, I know) would have a total attack bonus of +15/+10.

Just need help with the math. Thanks.

Medic!
2013-09-01, 09:18 PM
22/22/17/17/12/12/7 should be the line-up before other feats and weapon enhancements. I'm probably getting swordsaged as I type this. There are, of course, other feats to reduce your penalties further (like the Oversize Two-weapon Fighting (http://dndtools.eu/feats/complete-adventurer--54/oversized-two-weapon-fighting--2109/) feat. Taking that feat would increase all of those attacks by 2 (due to bringing your total penalty from -4 to -2)

EDIT: Not swordsaged!

More EDIT: Bonus breakdown, that's listed as Mainhand/Offhand/Mainhand/Offhand/Mainhand/Offhand/Mainhand, for damage purposes (full str to mainhand damage, 1/2 str to offhand)

Waker
2013-09-01, 09:19 PM
+18(BAB) + 8 (Str) - 4(Non-Light)=
+22 ( 1st Main/Offhand)
+17 (2nd Main/Offhand)
+12 (3rd Main/Offhand)

So you have 7 total attacks: +22, +22, +17, +17, +12, +12, +7.

I think these are the correct numbers, assuming no other modifiers such as weapon enhancements or weapon focus.

Everynone
2013-09-01, 09:23 PM
22/22/17/17/12/12/7 should be the line-up before other feats and weapon enhancements. I'm probably getting swordsaged as I type this. There are, of course, other feats to reduce your penalties further (like the Oversize Two-weapon Fighting (http://dndtools.eu/feats/complete-adventurer--54/oversized-two-weapon-fighting--2109/) feat. Taking that feat would increase all of those attacks by 2 (due to bringing your total penalty from -4 to -2)

Bonus breakdown, that's listed as Mainhand/Offhand/Mainhand/Offhand/Mainhand/Offhand/Mainhand, for damage purposes (full str to mainhand damage, 1/2 str to offhand)

Perfect, exactly what I needed. And the new feat is a bonus. Thanks much.

Medic!
2013-09-01, 09:27 PM
Something else worth looking into would be the Tempest (http://dndtools.eu/classes/tempest/) class from Complete Adventurer, or depending on your weapon selection, the Dervish (http://dndtools.eu/classes/dervish/). Both are two-weapon fighting specialists with a little bit of feat-tax. The Dervish has the ability to treat scimitars as light weapons (not a bad thing unless you wish to use Power Attack)

Everynone
2013-09-01, 09:32 PM
Something else worth looking into would be the Tempest (http://dndtools.eu/classes/tempest/) class from Complete Adventurer, or depending on your weapon selection, the Dervish (http://dndtools.eu/classes/dervish/). Both are two-weapon fighting specialists with a little bit of feat-tax. The Dervish has the ability to treat scimitars as light weapons (not a bad thing unless you wish to use Power Attack)

Actually, my guy right now is a gestalt Fighter/Barbarian who dual wields greataxes with the Monkey Grip feat chain. Im going to pure class him this way. We also have some homebrew rules that make this combo particularly potent (such as Str based TWF feats if you're dual-wielding large weapons). Although, one of our potential NPCs is going to be a Ranger/Tempest.

Greenish
2013-09-01, 09:34 PM
Something else worth looking into would be the Tempest class from Complete Adventurer, or depending on your weapon selection, the Dervish. Both are two-weapon fighting specialists with a little bit of feat-tax. The Dervish has the ability to treat scimitars as light weapons (not a bad thing unless you wish to use Power Attack)Tempest is fairly horrible. The bonuses are minor and the entry requirements a huge pain, and Two-Weapon Spring Attack is just insulting as a capstone.

Dervish is a fair bit better, though still a pain to enter, and the dance being limited numbers of day is annoying.

Medic!
2013-09-01, 09:37 PM
In that case...let me clutter up the forums with more bad suggestions!

This may or may not be relevant to your interests. (http://www.d20srd.org/srd/variant/races/bloodlines.htm#titan) It should replace at least one or two of the feats you would lose by taking the three bloodline levels in place of fighter levels at the appropriate times.

Of course your benefit would depend largely on what level you're starting play at. What's better than dual-wielding great-axes? Dual wielding BIGGER great-axes.

Everynone
2013-09-01, 09:50 PM
In that case...let me clutter up the forums with more bad suggestions!

This may or may not be relevant to your interests. (http://www.d20srd.org/srd/variant/races/bloodlines.htm#titan) It should replace at least one or two of the feats you would lose by taking the three bloodline levels in place of fighter levels at the appropriate times.

Of course your benefit would depend largely on what level you're starting play at. What's better than dual-wielding great-axes? Dual wielding BIGGER great-axes.

That would sound good, but I'm trying to keep it simple: good all-around melee specialist. Pure-classed Orcish Fighter/Barbarian dual-wielding greataxes was more for flavor and awesomeness than anything else. Our homebrewed Fighter and Barbarian classes are no longer a waste of levels though.

Gavinfoxx
2013-09-01, 10:15 PM
How, exactly, are you dual wielding greataxes?

Nothing you have listed lets you do that. It's completely impossible with your build, as best as I know.

Everynone
2013-09-01, 10:25 PM
How, exactly, are you dual wielding greataxes?

Nothing you have listed lets you do that. It's completely impossible with your build, as best as I know.

The Monkey Grip feat tree.

Greenish
2013-09-01, 10:28 PM
The Monkey Grip feat tree.Oh, so you get epic feats, cool.

Gavinfoxx
2013-09-01, 10:31 PM
It's... not a feat tree? It just lets you wield one handed weapons that are larger than normal as one handed, or two handed weapons that are larger than normal as two handed? Where are you getting these feats? Monkey Grip doesn't do what you think it does... I don't even know of any Epic feats (level 21+) that let you do this!

Greenish
2013-09-01, 10:33 PM
It's... not a feat tree? It just lets you wield one handed weapons that are larger than normal? Where are you getting these feats? Monkey Grip doesn't do what you think it does...Monkey Grip -> Wield Oversized Weapon. Two feats isn't much of a tree, but on the other hand, it's got monkeys, so that should count for something.

[Edit]:
Where are you getting these feats?
Complete Warrior.

Gavinfoxx
2013-09-01, 10:35 PM
*checks*

But he's 18th level, not 21st?

Greenish
2013-09-01, 10:36 PM
*checks*

But he's 18th level, not 21st?http://www.gamehead.com/sites/default/files/images/article/inline_files/1679/munchkin-15a7upo.png

Everynone
2013-09-01, 11:39 PM
http://www.gamehead.com/sites/default/files/images/article/inline_files/1679/munchkin-15a7upo.png

http://dndtools.eu/feats/sword-and-fist-a-guidebook-to-monks-and-fighters--50/monkey-grip--1979/
It doesnt appear epic level to me. And our DM allows us to use the feat to wield weapons of one size larger on both hands (instead of having to take the Improved version), but all the normal penalties still apply. Like I said, potent houserules.

Greenish
2013-09-01, 11:56 PM
http://dndtools.eu/feats/sword-and-fist-a-guidebook-to-monks-and-fighters--50/monkey-grip--1979/
It doesnt appear epic level to me. And our DM allows us to use the feat to wield weapons of one size larger on both hands (instead of having to take the Improved version), but all the normal penalties still apply. Like I said, potent houserules.Ah, my bad, I just assumed you played 3.5.

Gavinfoxx
2013-09-02, 12:24 AM
Uhm, that's 3.0.

You're using 3.0 rules, not 3.5e rules... also some house rules, I believe.

You should say, "We are playing house ruled 3.0, not 3.5, and here are the house rules..." when doing this stuff...

Remember, weapons sizes changed completely in the update from 3.0 to 3.5e!

And Monkey Grip isn't in sword and fist in the most recent version. The most recent version is Complete Warrior, the 3.5e version, meant to work with the 3.5e weapon type system.

Greenish
2013-09-02, 12:26 AM
You should say, "We are playing house ruled 3.0, not 3.5, and here are the house rules..." when doing this stuff...Well, it doesn't really relate to the matter the thread was about.

Cybris75
2013-09-02, 01:21 AM
Remember, weapons sizes changed completely in the update from 3.0 to 3.5e!

Is there a writeup on this? I keep reading this statement, and I must be playing some weird 3.0/3.5 combo because I don't see much of a difference..

Greenish
2013-09-02, 01:43 AM
Is there a writeup on this? I keep reading this statement, and I must be playing some weird 3.0/3.5 combo because I don't see much of a difference..3.0 weapons used the same size categories as creatures.
Tiny, Small, Medium-Size, and Large Weapons: The size of a weapon compared to a character's size determines whether for the character the weapon is light, one-handed, two-handed, or too large to use.

The Random NPC
2013-09-02, 01:45 AM
Is there a writeup on this? I keep reading this statement, and I must be playing some weird 3.0/3.5 combo because I don't see much of a difference..

Here's (http://www.enworld.org/forum/showthread.php?308039-3E-versus-3-5E-Weapon-Size) a good post explaining the difference, but the basics were that something like a greatsword sized for a human was a longsword to a giant, or a longsword for a human was a greatsword for a halfling. This applied to all weapons.