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View Full Version : Seer (3.5 base, divination specialized caster) PEACH



dspeyer
2013-09-01, 11:18 PM
The Seer

Seers are much like beguilers, and derive their powers in much the same way. Except that while beguilers seek to confuse everyone, seers are driven by a desire to know things. Also, while beguilers learn to talk their way around everyone, seers learn to sneak around.



LevelBABFortRefWillSpecialSpells per Day
0123456789
10002Trapfinding53
21003See Magic Auras64
31113643
42114Advanced Learning654
521146543
63225Shift Senses6654
7322566543
84226Advanced Learning66654
94336666543
105337Accelerated Divination666654
1153376666543
126448Advanced Learning6666654
13644866666543
147449Spontaneous Knowledge66666654
157559666666543
1685510Advanced Learning666666654
17855106666666543
1896611True Seeing6666666654
1996611Advanced Learning7776666665
20106612Detailed Vision7777776666


Hit die: d6
Skills: 6+int
Class Skills: Appraise, Balance, Climb, Concentration, Decipher Script, Disable Device, Gather Information, Hide, Jump, Knowledge (any), Listen, Move Silently, Open Lock, Search, Sense Motive, Speak Language, Spellcraft, Spot, Tumble

Spellcasting: Seers are int-based arcane casters. They cast spontaneously from their entire list. They can cast normally in light armor, but suffer ACF as normal in heavier.

Trapfinding(ex): As rogue

See Magic Auras(su): A seer always perceives magic auras, including their strength and school, as if she were in the third round of Detect Magic and had made all spellcraft checks.

Advanced Learning: At these levels, a seer adds one spell to her class list. This may be a divination spell from any list of any level she can cast, or any spell from the sor/wiz list up to one less than the highest she can cast.

Shift Senses(su): A seer can cause her natural senses (sight, hearing, smell, etc.) to function as if she were somewhere else, to a maximum distance of 400 feet. Moving the point by up to 30 feet is a standard action, but snapping it back to her body is a swift one.

Accelerated Divination(su): A seer can cast divination spells in one tenth the time they normally take, to a minimum of one round.

Spontaneous Knowledge(su): Once per day, a seer may gain a +20 competence bonus on a knowledge check. The knowledge skill is treated as trained.

True Seeing(sla): A seer has a continuous True Seeing effect.

Detailed Vision(su): Once per day, a seer can perceive exactly how a six-second period would have gone had she not perceived it. In practice, the seer's player waits until after the events have happened and then declares "but that was just my vision", and everything resets back six seconds. Since the power is being used before the events, it may apply even if the seer dies in those six seconds.

Spell List
0th: Dancing Lights, Detect Magic, Detect Poison, Mage Hand, Message, Prestidigitation, Read Magic
1st: Comprehend Languages, Detect Animals or Plants, Detect Chaos/Evil/Good/Law, Detect Secret Doors, Detect Snares and Pits, Detect Undead, Disguise Self, Expeditious Retreat, Feather Fall, Identify, Mage Armor, Ventriloquism
2nd: Augury, Detect Thoughts, Invisibility, Locate Object, See Invisibility, Speak with Animals, Tongues, Undetectable Alignment, Whispering Wind, Zone of Truth
3rd: Arcane Sight, Clairaudience/Clairvoyance, Dispel Magic, Nondetection, Speak with Dead, Speak with Plants, Spider Climb
4th: Arcane Eye, Detect Scrying, Discern Lies, Divination, Fly, Locate Creature, Scrying, Sending
5th: Commune, Contact Other Plane, Dimension Door, False Vision, Prying Eyes, True Seeing
6th: Analyze Dweomer, Find the Path, Greater Dispel Magic, Legend Lore, Probe Thoughts (SpC), Stone Tell, Teleport
7th: Ethereal Jaunt, Greater Arcane Sight, Greater Scrying, Spell Turning, Vision, Word of Recall
8th: Discern Location, Greater Prying Eyes, Greater Teleport, Mind Blank, Moment of Prescience, Plane Shift
9th: Astral Projection, Etherealness, Foresight, Gate, Hindsight(SpC), Shapechange, Time Stop