Tokuhara
2013-09-02, 01:03 PM
This was a small caveat of curiosity that has exploded into a fully-fleshed concept. However, I have a couple problems as of this moment:
1. The actual randomizer itself. I planned on using a deck of 54 standard playing cards (52 + 2 Jokers) to determine what actual spell I am using that round. However, at level 5 (currently), I don't know if there are 52 spells available (the two Jokers are "Pick Your Spell" cards), so if anyone could design a list of the spells that would work well for being 100% randomized, I'd be thankful here.
2. The optimization end. Note that I said this is a Wizard themed as a Gambler, relying purely on luck to affect a combat. I know for a fact I want Fatespinner levels (Excellent Fluff and Crunch for this kind of PC) and Wild Mage Levels (More Random with Sexy Flavor), but here's the question: How can one optimize a Human Generalist to be able to best utilize a truly mercurial spell list? On a side note, if y'all can, more spells/day would be appreciated.
The mechanics: Exactly as wizard, fluffed as him using the cards as a focus. He's still "preparing" the spells he wants, just that he doesn't know what spell he's going to use and does this with a mild Religious bent
Player Reasons: I play the same exact "assembly line Wizard" every time I roll up a wizard, so this time, I want variety and a self-imposed challenge of utilizing a random spell to the best of its ability in a combat. If I pull bad, I need to be able to see if I can creatively use this spell to do what I need it to do. Anyone can Batman all day long, but a true expert can utilize any spell and make it work in any combat (just about).
1. The actual randomizer itself. I planned on using a deck of 54 standard playing cards (52 + 2 Jokers) to determine what actual spell I am using that round. However, at level 5 (currently), I don't know if there are 52 spells available (the two Jokers are "Pick Your Spell" cards), so if anyone could design a list of the spells that would work well for being 100% randomized, I'd be thankful here.
2. The optimization end. Note that I said this is a Wizard themed as a Gambler, relying purely on luck to affect a combat. I know for a fact I want Fatespinner levels (Excellent Fluff and Crunch for this kind of PC) and Wild Mage Levels (More Random with Sexy Flavor), but here's the question: How can one optimize a Human Generalist to be able to best utilize a truly mercurial spell list? On a side note, if y'all can, more spells/day would be appreciated.
The mechanics: Exactly as wizard, fluffed as him using the cards as a focus. He's still "preparing" the spells he wants, just that he doesn't know what spell he's going to use and does this with a mild Religious bent
Player Reasons: I play the same exact "assembly line Wizard" every time I roll up a wizard, so this time, I want variety and a self-imposed challenge of utilizing a random spell to the best of its ability in a combat. If I pull bad, I need to be able to see if I can creatively use this spell to do what I need it to do. Anyone can Batman all day long, but a true expert can utilize any spell and make it work in any combat (just about).