qwertyu63
2013-09-03, 06:23 AM
I am making a factotum, and would like to hear any advice you have for him. My goal is to expand the number of situations he can actively contribute to. The character can be found here (https://docs.google.com/document/d/1yMqe9wjW_iVCI7_NE5AOvp22uPr06VnjIb37MHrWG9U/edit?usp=sharing). I would like to avoid increasing the size of the sources list too much, but I can add to it. (If you need the source of the homebrew, check my extended signature for factotum feats)
Thank you in advance.
EDIT: Sheet is in spoiler:
Lance Kerrigan, Professional Adventurer
True Neutral Grey Elf
Age: Who cares?
Factotum 12
XP: 66,000/78,000
6'2", 170 lbs
Ability Scores:
Str: 12 (+1)
Dex: 12 (+1)
Con: 14 (+2)
Int: 23+6:29 (+9)
Wis: 8 (-1)
Cha: 10 (+0)
Stats:
HP: 82/82 (12d8+24)
AC: 16 (10+1 Dex+5 Armor)
Flat-footed: 15, Touch: 11
BAB: +9/+4
Saves: Fort +7, Ref +10, Will +4 (bad, good, bad)
Initiative: +10, Speed: 30'
Weapons/Armor:
-Main Melee: +1 Shock Longsword (+11/+6, 1d8+2+1d6 electric [crit: 19-20, x2])
-Main Ranged: +1 Shock Longbow (+11/+6, 1d8+1+1d6 electric [crit: x3])
-Armor: +1 Chain shirt (+5 AC, -1 ACP)
Class/Other Abilities:
-Inspiration (6 points)
--Cunning Insight (1: INT to attack roll, damage roll or saving throw)
--Cunning Knowledge (1: Factotum level to skill)
--Arcane Dilettante (5 spells, max level 4) (1: Cast prepared spell)
--Cunning Defense (1: INT to AC for 1 turn, vs. one foe)
--Cunning Strike (1: 1d6 sneak attack)
--Opportunistic Piety (4+Wis/day) (1: Heal [Factotum level*2+INT], or turn undead)
--Cunning Surge (3: Take 1 Standard Action)
--Cunning Breach (2: Ignore targets DR/SR for 1 round)
~~Cunning Preparation (Up to 100 gp of unspecified stuff) (1: Decide on some unspecified stuff)
~~Cunning Adaptability (Int mod times per day) (2: Have a chosen feat for 1 minute)
-Trapfinding
-Brains over Brawn
~Raven Familiar (Speaks Common, Int 11)
Feats:
1-Cunning Preparation (100 gp of floating inventory, get items by spending inspiration points)
F-Wedded to History (Wanderer) (Ageless, speak unknown languages [Int DC 15])
3-Knowledge Devotion (Make Knowledge checks to gain attack/damage boosts)
6-Cunning Adaptability (Get temporary feats by spending inspiration points)
9-Vatic Gaze (Detect Magic at will, Sense Motive to read casters power)
12-Obtain Familiar (Get a familiar)
Flaw- Murky-Eyed (When attacking into Concealment, roll twice, taking worst)
Inventory:
-Handy Haversack
--Main Pocket
---100 gp floating inventory
--Side Pocket 1
---Everful Mug
---Endless Rations
---Magic Bedroll
---Winter Blanket
--Side Pocket 2
---Eternal Wand [Cure Light Wounds]
---50' silk rope
---Crowbar
---Flint and steel
---Everburning Torch
---Dagger
---Wood Shield
---Thieves’ tools, Mk
---Firament stone (moon)
---246 gold pieces, 5 silver pieces
-Headband of Intellect +6
-+1 Shock Longsword
-+1 Shock Longbow
-+1 Chain shirt
-Endless Quiver
-Anklet of translocation
-Ring of Evasion
-Cloak of Resistance +1
-Spell component pouch
Skills: (6+6 Int [was 5 Int for 1-7])
Knowledge (Arcana): 8 ranks (+9 Int=+17)
Knowledge (Local): 8 ranks (+9 Int=+17)
Knowledge (Religion): 8 ranks (+9 Int=+17)
Knowledge (Nature): 8 ranks (+9 Int=+17)
Knowledge (Dungeoneering): 8 ranks (+9 Int=+17)
Knowledge (The Planes): 8 ranks (+9 Int=+17)
Survival: 8 ranks (-1 Wis=+7)
Tumble: 8 ranks (+2 Dex+9 Int-1 ACF=+18)
Hide: 8 ranks (+2 Dex+9 Int-1 ACF=+18)
Spot: 8 ranks (-1 Wis=+7)
Search: 8 ranks (+9 Int=+17)
Bluff: 7 ranks (+0 Cha=+7)
Decipher Script: 7 ranks (+9 Int=+16)
Diplomacy: 7 ranks (+0 Cha=+7)
Disable Device: 7 ranks (+9 Int=+16[+2 tool])
Disguise: 7 ranks (+0 Cha=+7)
Intimidate: 7 ranks (+0 Cha=+7)
Listen: 7 ranks (-1 Wis=+6)
Move Silently: 7 ranks (+2 Dex+9 Int-1 ACF=+17)
Open Lock: 7 ranks (+2 Dex+9 Int=+18[+2 tool])
Sense Motive: 7 ranks (-1 Wis=+6)
Use Magic Device: 7 ranks (+0 Cha=+7)
Perform (Oratory): 5 ranks (-1 Wis=+4)
Languages: Common, Elven, Draconic, Gnome, Goblin, Orc, Sylvan.
Spells:
-Dimension Door (Teleport 400+40/CL ft.)
-Dispel Magic (Cancels/counters magic)
-Fireball (AoE 20 ft radius, 10d6 fire, Ref half, DC 13+int modifier)
-Blur (Attacks miss target 20%, 1 min/CL)
-Summon Monster III (Summon a monster for CL rounds)
Knowledge Devotion bonuses:
Check Bonus---Result Granted
15 or below---+1
16–25---------+2
26–30---------+3
31–35---------+4
36 or higher--+5
Bio:
Lance Kerrigan is a professional adventurer. While he could do any number of other things with his talents, wanderlust inevitably leads him back into harm's way. Over the years, he acquired a wide range of knowledge, but never truly mastered anything. Instead, he dabbles in a broad range of talents, picking up the basics of each. This grants him a near unmatched level of versatility, which he uses to do... whatever he wants to really.
Sources Used:
Player's Handbook
Player's Handbook II
Dungeon Master's Guide
Dungeonscape
Complete Arcane
Complete Champion
Magic Item Compendium
Unearthed Arcana
Homebrew
Dragon #354
Thank you in advance.
EDIT: Sheet is in spoiler:
Lance Kerrigan, Professional Adventurer
True Neutral Grey Elf
Age: Who cares?
Factotum 12
XP: 66,000/78,000
6'2", 170 lbs
Ability Scores:
Str: 12 (+1)
Dex: 12 (+1)
Con: 14 (+2)
Int: 23+6:29 (+9)
Wis: 8 (-1)
Cha: 10 (+0)
Stats:
HP: 82/82 (12d8+24)
AC: 16 (10+1 Dex+5 Armor)
Flat-footed: 15, Touch: 11
BAB: +9/+4
Saves: Fort +7, Ref +10, Will +4 (bad, good, bad)
Initiative: +10, Speed: 30'
Weapons/Armor:
-Main Melee: +1 Shock Longsword (+11/+6, 1d8+2+1d6 electric [crit: 19-20, x2])
-Main Ranged: +1 Shock Longbow (+11/+6, 1d8+1+1d6 electric [crit: x3])
-Armor: +1 Chain shirt (+5 AC, -1 ACP)
Class/Other Abilities:
-Inspiration (6 points)
--Cunning Insight (1: INT to attack roll, damage roll or saving throw)
--Cunning Knowledge (1: Factotum level to skill)
--Arcane Dilettante (5 spells, max level 4) (1: Cast prepared spell)
--Cunning Defense (1: INT to AC for 1 turn, vs. one foe)
--Cunning Strike (1: 1d6 sneak attack)
--Opportunistic Piety (4+Wis/day) (1: Heal [Factotum level*2+INT], or turn undead)
--Cunning Surge (3: Take 1 Standard Action)
--Cunning Breach (2: Ignore targets DR/SR for 1 round)
~~Cunning Preparation (Up to 100 gp of unspecified stuff) (1: Decide on some unspecified stuff)
~~Cunning Adaptability (Int mod times per day) (2: Have a chosen feat for 1 minute)
-Trapfinding
-Brains over Brawn
~Raven Familiar (Speaks Common, Int 11)
Feats:
1-Cunning Preparation (100 gp of floating inventory, get items by spending inspiration points)
F-Wedded to History (Wanderer) (Ageless, speak unknown languages [Int DC 15])
3-Knowledge Devotion (Make Knowledge checks to gain attack/damage boosts)
6-Cunning Adaptability (Get temporary feats by spending inspiration points)
9-Vatic Gaze (Detect Magic at will, Sense Motive to read casters power)
12-Obtain Familiar (Get a familiar)
Flaw- Murky-Eyed (When attacking into Concealment, roll twice, taking worst)
Inventory:
-Handy Haversack
--Main Pocket
---100 gp floating inventory
--Side Pocket 1
---Everful Mug
---Endless Rations
---Magic Bedroll
---Winter Blanket
--Side Pocket 2
---Eternal Wand [Cure Light Wounds]
---50' silk rope
---Crowbar
---Flint and steel
---Everburning Torch
---Dagger
---Wood Shield
---Thieves’ tools, Mk
---Firament stone (moon)
---246 gold pieces, 5 silver pieces
-Headband of Intellect +6
-+1 Shock Longsword
-+1 Shock Longbow
-+1 Chain shirt
-Endless Quiver
-Anklet of translocation
-Ring of Evasion
-Cloak of Resistance +1
-Spell component pouch
Skills: (6+6 Int [was 5 Int for 1-7])
Knowledge (Arcana): 8 ranks (+9 Int=+17)
Knowledge (Local): 8 ranks (+9 Int=+17)
Knowledge (Religion): 8 ranks (+9 Int=+17)
Knowledge (Nature): 8 ranks (+9 Int=+17)
Knowledge (Dungeoneering): 8 ranks (+9 Int=+17)
Knowledge (The Planes): 8 ranks (+9 Int=+17)
Survival: 8 ranks (-1 Wis=+7)
Tumble: 8 ranks (+2 Dex+9 Int-1 ACF=+18)
Hide: 8 ranks (+2 Dex+9 Int-1 ACF=+18)
Spot: 8 ranks (-1 Wis=+7)
Search: 8 ranks (+9 Int=+17)
Bluff: 7 ranks (+0 Cha=+7)
Decipher Script: 7 ranks (+9 Int=+16)
Diplomacy: 7 ranks (+0 Cha=+7)
Disable Device: 7 ranks (+9 Int=+16[+2 tool])
Disguise: 7 ranks (+0 Cha=+7)
Intimidate: 7 ranks (+0 Cha=+7)
Listen: 7 ranks (-1 Wis=+6)
Move Silently: 7 ranks (+2 Dex+9 Int-1 ACF=+17)
Open Lock: 7 ranks (+2 Dex+9 Int=+18[+2 tool])
Sense Motive: 7 ranks (-1 Wis=+6)
Use Magic Device: 7 ranks (+0 Cha=+7)
Perform (Oratory): 5 ranks (-1 Wis=+4)
Languages: Common, Elven, Draconic, Gnome, Goblin, Orc, Sylvan.
Spells:
-Dimension Door (Teleport 400+40/CL ft.)
-Dispel Magic (Cancels/counters magic)
-Fireball (AoE 20 ft radius, 10d6 fire, Ref half, DC 13+int modifier)
-Blur (Attacks miss target 20%, 1 min/CL)
-Summon Monster III (Summon a monster for CL rounds)
Knowledge Devotion bonuses:
Check Bonus---Result Granted
15 or below---+1
16–25---------+2
26–30---------+3
31–35---------+4
36 or higher--+5
Bio:
Lance Kerrigan is a professional adventurer. While he could do any number of other things with his talents, wanderlust inevitably leads him back into harm's way. Over the years, he acquired a wide range of knowledge, but never truly mastered anything. Instead, he dabbles in a broad range of talents, picking up the basics of each. This grants him a near unmatched level of versatility, which he uses to do... whatever he wants to really.
Sources Used:
Player's Handbook
Player's Handbook II
Dungeon Master's Guide
Dungeonscape
Complete Arcane
Complete Champion
Magic Item Compendium
Unearthed Arcana
Homebrew
Dragon #354