Winged One
2006-12-21, 12:37 AM
This variant turns every save-or-die into a very potent save-or-lose by inventing a new special condition.
Spelldead: Whenever a spell would kill a character directly(rather than through hp damage, CON damage, negative levels, or something else that causes death indirectly), it instead causes Spelldeath. A Spelldead character can take no actions, and is also vulnerable to a coup de grace(failure on the fortitude save resulting in actual death as normal). They are treated as dead for the purpose of being targetable by a spell. If a Spelldead character is allowed to remain in a single place for 24 hours without any movement at all, the condition is reversed. Raise Dead, Ressurection, and Reincarnate cure Spelldeath without any level or Constitution loss. Reincarnate does not change a Spelldead character's race. Psionic Revivify does not cause any XP loss when curing Spelldeath, nor does it ever cost more than 200 XP to manifest on a Spelldead character. If a character remains Spelldead for a full week without revification, they die. Time spent Spelldead counts against the time since death for Raise Dead, Ressurection, and True Ressurection.
Variants2: Some DMs may decide that a Spelldead character does not revive in 24 hours, meaning that this variant only removes the level loss incured from Raise Dead, Ressurection, and Reincarnate, as well as the race changes from Reincarnate, in the case of instant-death spells.
Critiques would be apreciated.
Spelldead: Whenever a spell would kill a character directly(rather than through hp damage, CON damage, negative levels, or something else that causes death indirectly), it instead causes Spelldeath. A Spelldead character can take no actions, and is also vulnerable to a coup de grace(failure on the fortitude save resulting in actual death as normal). They are treated as dead for the purpose of being targetable by a spell. If a Spelldead character is allowed to remain in a single place for 24 hours without any movement at all, the condition is reversed. Raise Dead, Ressurection, and Reincarnate cure Spelldeath without any level or Constitution loss. Reincarnate does not change a Spelldead character's race. Psionic Revivify does not cause any XP loss when curing Spelldeath, nor does it ever cost more than 200 XP to manifest on a Spelldead character. If a character remains Spelldead for a full week without revification, they die. Time spent Spelldead counts against the time since death for Raise Dead, Ressurection, and True Ressurection.
Variants2: Some DMs may decide that a Spelldead character does not revive in 24 hours, meaning that this variant only removes the level loss incured from Raise Dead, Ressurection, and Reincarnate, as well as the race changes from Reincarnate, in the case of instant-death spells.
Critiques would be apreciated.