Irk
2013-09-04, 06:17 PM
First of all, sorry for posting so soon after another post, I was looking for a response to my poorly worded question on the previous post, and found one, but I can't find how to delete posts, so any assistance in the regard would be appreciated.
Now, the thing about manticore belt is that it WOULD be the perfect attack to apply precision damage to. You can easily get the amount of projectiles shot up really high, and it is only a standard action. However, precision damage can not be applied to such attacks, as an attack which encompasses multiple attacks, such as a full attack, is the only form of attack with multiple attacks within to which precision damage can be applied. In other words, if you are attacking with two ore more attacks in a single action that is not a full round action, you can only apply precision damage to the first.
I have a solution, which makes the attack of manticore belt a full round action, and therefore makes precision damage applicable to each sub-attack.
Now, to begin with, it must be acknowledged that the spines shot by the belt are all part of one attack, as the description says.
Magic of Incarnum
As a standard action, you can snap your tail to loose a volley of spikes equal to the number of points of essentia you invest in your manticore belt. This attack ...
Attack, singular.
Now, the Cragtop Archer can make a single attack with a projectile weapon, (like using the manticore belt), as a full round action, (which increases the range, which is nice, but not as important).
So now, we have a an ability that allows us to launch x projectiles (x = essentia invested), each with precision damage as a full attack. Use the usual essentia boosting tricks, and you can get a lot of spines, each dealing around 14d6 + 1/2 strength bonus
Personally, although not REALLY useful as it removes your move action, I would like to use this in some glass-cannony builds, (some which which have been done, but all ignored the precision damage issue), as it can be achieved at relatively low level with some cleverness.
Now, the thing about manticore belt is that it WOULD be the perfect attack to apply precision damage to. You can easily get the amount of projectiles shot up really high, and it is only a standard action. However, precision damage can not be applied to such attacks, as an attack which encompasses multiple attacks, such as a full attack, is the only form of attack with multiple attacks within to which precision damage can be applied. In other words, if you are attacking with two ore more attacks in a single action that is not a full round action, you can only apply precision damage to the first.
I have a solution, which makes the attack of manticore belt a full round action, and therefore makes precision damage applicable to each sub-attack.
Now, to begin with, it must be acknowledged that the spines shot by the belt are all part of one attack, as the description says.
Magic of Incarnum
As a standard action, you can snap your tail to loose a volley of spikes equal to the number of points of essentia you invest in your manticore belt. This attack ...
Attack, singular.
Now, the Cragtop Archer can make a single attack with a projectile weapon, (like using the manticore belt), as a full round action, (which increases the range, which is nice, but not as important).
So now, we have a an ability that allows us to launch x projectiles (x = essentia invested), each with precision damage as a full attack. Use the usual essentia boosting tricks, and you can get a lot of spines, each dealing around 14d6 + 1/2 strength bonus
Personally, although not REALLY useful as it removes your move action, I would like to use this in some glass-cannony builds, (some which which have been done, but all ignored the precision damage issue), as it can be achieved at relatively low level with some cleverness.