Doc_Maynot
2013-09-05, 03:25 PM
So I already got permission from my DM for all of this. In regards to the two different deities, my character worships an equivalent for the setting called The Light Bringer. The build is as follows:
Thanks to the Dynamic Priest feat and some class features at level 18+ I will be spamming Cure Critical wounds to heal some serious amounts.
Usual heal done by the spell is 4d8+Caster Level
I'll be casting heals at 20th caster level, 17 levels of healer, +1 CL due to healing domain, +1 CL due to mitigate suffering, +1 CL due to touch of healing.
So healing done will be 4d8+20
Let's remember Healing Hands though, thanks to the healer class.
So, it'll be: 4d8+20+Cha
But then we need to apply Mishakal's Light as well.
4d8+20+2(Cha)
But wait, we have metamagic feats, let's add those.
Reach: for some range.
Chain: to heal your whole team at once.
Twin: to heal double.
Maximise: to heal even more.
So, now the cure critical wounds spell is now...
A 30' ray that chains to any target within 30' of the previous target that heals for:
104+4(Cha)
But wait, wouldn't this require being able to cast a level 16 spell, which doesn't actually exist?
Nope, because it's a cure spell we can reduce it to only +9 spell levels. (Mastery of Day and Night)
Then we can further reduce the spell level decrease of the spell by one.(Metamagic Spellshaper 3)
So that will leave us with +8 spell levels. So, a Level 12 spell. That's fine, right? Of course not, you can't cast those. So let's take advantage of Metamagic Manipulation (Su) and take 8 temporary Dex damage instead.
But wait, that's pretty steep. We want to spam this!
And that's why you'll learn to love mitigate suffering.
With it we can give ourselves temporary ability points equal to 2 + 1/Highest level of Restoration or Conjuration(Healing) you have prepared to make up for ability damage. So seeing as you should have at least such a spell prepared as a level 6 or higher you can use this any turn as a standard action to give you the 8 Dex back.
Now that we've got it settled that you can cast Cure critical wounds as "A 30' ray that chains to any target within 30' of the previous target that heals for: 104+4(Cha)" every other turn thanks to a mix of Mitigate Suffering and Metamagic Manipulation we can move on.
Now you have a class features that further increases our healing production.
Mishakal's Strength.
Unless someone could clarify, to the best of my interpretation, together they allow cure spells to heal for 200% the normal amount. Been Clarified, adjusted accordingly
So that will leave our cure critical wound spell healing everyone designated in the chain (cause you are going to shoot yourself with the ray):
156+6(Cha) every other turn if need be, but again we forget the twin spell happening after mishakal's strength (silly me)
So it'd be 208+6(Cha)
Seeing as CHA is the main casting and all around awesome stat for you, lets assume that it started at 18, then it should be around 33(a +11 modifier) by level 20.
So that leads us to:
"A 30' ray that chains to any target within 30' of the previous target that heals for 274 every other turn. That you can use 37+ times a day.
So, awesome right?
Cloistered Cleric 1
Aura (Ex)
Sun, Healing, and Knowledge Domains
Spontaneous Casting
Turn Undead (Su)
Lore (Ex)
Healer 7
Healing Hands (+Cha Mod to cure spells)
Cleanse Paralysis (Su)
Cleanse Disease (Su)
Cleanse Fear (Su)
Cleanse Poison (Su)
Effortless Healing (Ex) (Can cast spells from the healing subschool without provoking AoO)
Metaphysical Spellshaper 3
Metamagic Manipulation (Su)
Metamagic Mastery
Healing Hand of Mishakal 5
Mishakal’s Resolve (Su) (Doesn't provoke AoO when casting any spell with the healing descriptor)
Pacifism
Mishakal’s Light (Su) (+ Cha Mod to any spell that cures hit point damage)
Mishakal’s Peace (Ex) (Free Silent Spell to Healing spells)
Mishakal’s Mercy (Su)
Mishakal’s Strength (Ex) ("A healing hand’s curative magic is strengthened at 5th level. Any cure spell she casts restores half again as may hit points as normal (as with the Empower Spell feat). This does not change the effective level of these spells.")
Radiant Servant of Pelor 2
Radiance
Extra Greater Turning
Turn Undead
Divine Health (Ex)
Empower Healing (Ex) ("When a Radiant Servant of Pelor of at least 2nd level casts a spell from the Healing domain, that spell is affected as though by the Empower Spell feat. This spell does not use up a higher-level slot.")
Replace with two levels of something, any PrC that fully progresses Divine casting would work.
Saint
Con +2
Wis +2
Cha +4
Feats by Level:
1. Sacred Vow
3. Touch of Healing
6. Chain Spell
9. Mitigate Suffering
12. Extra Turning
15. Mastery of Day and Night
18. Twin Spell
Feats through Class/Race/Flaws:
Human: Vow of Poverty
Flaw: Reach Spell
Flaw: Dynamic Priest (Healer)
Healer: Skill Focus (Heal)
Metamagic Spellshaper: Maximise Spell
Feats through Poverty:
1. Vow of Nonviolence
2. Vow of Peace
4. Nimbus of Light
6. Gift of Discernment
8. Holy Radiance
10. Exalted Turning
12. Stigmata
14. Touch of Golden Ice
16. Words of Creation
18. ?
20. ?
Thanks to the Dynamic Priest feat and some class features at level 18+ I will be spamming Cure Critical wounds to heal some serious amounts.
Usual heal done by the spell is 4d8+Caster Level
I'll be casting heals at 20th caster level, 17 levels of healer, +1 CL due to healing domain, +1 CL due to mitigate suffering, +1 CL due to touch of healing.
So healing done will be 4d8+20
Let's remember Healing Hands though, thanks to the healer class.
So, it'll be: 4d8+20+Cha
But then we need to apply Mishakal's Light as well.
4d8+20+2(Cha)
But wait, we have metamagic feats, let's add those.
Reach: for some range.
Chain: to heal your whole team at once.
Twin: to heal double.
Maximise: to heal even more.
So, now the cure critical wounds spell is now...
A 30' ray that chains to any target within 30' of the previous target that heals for:
104+4(Cha)
But wait, wouldn't this require being able to cast a level 16 spell, which doesn't actually exist?
Nope, because it's a cure spell we can reduce it to only +9 spell levels. (Mastery of Day and Night)
Then we can further reduce the spell level decrease of the spell by one.(Metamagic Spellshaper 3)
So that will leave us with +8 spell levels. So, a Level 12 spell. That's fine, right? Of course not, you can't cast those. So let's take advantage of Metamagic Manipulation (Su) and take 8 temporary Dex damage instead.
But wait, that's pretty steep. We want to spam this!
And that's why you'll learn to love mitigate suffering.
With it we can give ourselves temporary ability points equal to 2 + 1/Highest level of Restoration or Conjuration(Healing) you have prepared to make up for ability damage. So seeing as you should have at least such a spell prepared as a level 6 or higher you can use this any turn as a standard action to give you the 8 Dex back.
Now that we've got it settled that you can cast Cure critical wounds as "A 30' ray that chains to any target within 30' of the previous target that heals for: 104+4(Cha)" every other turn thanks to a mix of Mitigate Suffering and Metamagic Manipulation we can move on.
Now you have a class features that further increases our healing production.
Mishakal's Strength.
Unless someone could clarify, to the best of my interpretation, together they allow cure spells to heal for 200% the normal amount. Been Clarified, adjusted accordingly
So that will leave our cure critical wound spell healing everyone designated in the chain (cause you are going to shoot yourself with the ray):
156+6(Cha) every other turn if need be, but again we forget the twin spell happening after mishakal's strength (silly me)
So it'd be 208+6(Cha)
Seeing as CHA is the main casting and all around awesome stat for you, lets assume that it started at 18, then it should be around 33(a +11 modifier) by level 20.
So that leads us to:
"A 30' ray that chains to any target within 30' of the previous target that heals for 274 every other turn. That you can use 37+ times a day.
So, awesome right?
Cloistered Cleric 1
Aura (Ex)
Sun, Healing, and Knowledge Domains
Spontaneous Casting
Turn Undead (Su)
Lore (Ex)
Healer 7
Healing Hands (+Cha Mod to cure spells)
Cleanse Paralysis (Su)
Cleanse Disease (Su)
Cleanse Fear (Su)
Cleanse Poison (Su)
Effortless Healing (Ex) (Can cast spells from the healing subschool without provoking AoO)
Metaphysical Spellshaper 3
Metamagic Manipulation (Su)
Metamagic Mastery
Healing Hand of Mishakal 5
Mishakal’s Resolve (Su) (Doesn't provoke AoO when casting any spell with the healing descriptor)
Pacifism
Mishakal’s Light (Su) (+ Cha Mod to any spell that cures hit point damage)
Mishakal’s Peace (Ex) (Free Silent Spell to Healing spells)
Mishakal’s Mercy (Su)
Mishakal’s Strength (Ex) ("A healing hand’s curative magic is strengthened at 5th level. Any cure spell she casts restores half again as may hit points as normal (as with the Empower Spell feat). This does not change the effective level of these spells.")
Radiant Servant of Pelor 2
Radiance
Extra Greater Turning
Turn Undead
Divine Health (Ex)
Empower Healing (Ex) ("When a Radiant Servant of Pelor of at least 2nd level casts a spell from the Healing domain, that spell is affected as though by the Empower Spell feat. This spell does not use up a higher-level slot.")
Replace with two levels of something, any PrC that fully progresses Divine casting would work.
Saint
Con +2
Wis +2
Cha +4
Feats by Level:
1. Sacred Vow
3. Touch of Healing
6. Chain Spell
9. Mitigate Suffering
12. Extra Turning
15. Mastery of Day and Night
18. Twin Spell
Feats through Class/Race/Flaws:
Human: Vow of Poverty
Flaw: Reach Spell
Flaw: Dynamic Priest (Healer)
Healer: Skill Focus (Heal)
Metamagic Spellshaper: Maximise Spell
Feats through Poverty:
1. Vow of Nonviolence
2. Vow of Peace
4. Nimbus of Light
6. Gift of Discernment
8. Holy Radiance
10. Exalted Turning
12. Stigmata
14. Touch of Golden Ice
16. Words of Creation
18. ?
20. ?