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View Full Version : Stat them out! RWBY and JNPR



Metahuman1
2013-09-05, 09:48 PM
Alright, so some of you may have heard of Rooster Teeth's latest project, RWBY. It has just hit it's mid season point as of the night I put the first post for this thread up, and we've now seen everyone's weapons and fighting styles from the shows A and B teams.


With that in mind, I want to know what the Playground would Stat out the 4 memebers of Team RWBY and Team JNPR as. I want there levels, class levels, feats, skills as much as possible, and of course, stats on the weapons, which I'm sure would be the hardest part.

Lateral
2013-09-05, 10:43 PM
...If I had any time at all I'd be all over this. Are you looking for simulating the weapons through class abilities, or are you looking for character builds with custom weapons attached? Because the latter is kind of half homebrew, but it'd make it a lot more accurate.

Forrestfire
2013-09-05, 10:44 PM
Well, I'm guessing that there's a high amount of Swordsage/Warblade in most of them.

One Step Two
2013-09-05, 10:48 PM
*Inserts tounge in cheek*

Use Exalted, or other Wuxia style system that supports such highly mobile, and powerful starting level characters.

For 3.5/PF things get trickier because it really isn't built for this sort of action, short of a tonne of homebrew.

Platymus Pus
2013-09-05, 10:55 PM
They aren't exactly powerful, but it's clear most of them are weapon dependent.

One Step Two
2013-09-05, 11:00 PM
Ren in Episode 6 showed how powerful he was without weapons, thanks to his Aura.

Forrestfire
2013-09-05, 11:01 PM
... Except a lot of the stuff they do needs to be attributed to Aura (at least from what we've seen so far) to be consistent. For instance, Nora's super-strength is likely to be more her strength than the hammers, because the grenade launcher shots barely did anything while her swing broke that bridge.

Rakaydos
2013-09-05, 11:01 PM
Everyone except Jaune is getting crazy bonuses to Jump from their weapons, to star with. Not sure how that works out in D&D.

Metahuman1
2013-09-05, 11:06 PM
...If I had any time at all I'd be all over this. Are you looking for simulating the weapons through class abilities, or are you looking for character builds with custom weapons attached? Because the latter is kind of half homebrew, but it'd make it a lot more accurate.

Either or both are fine with me.

One Step Two
2013-09-05, 11:10 PM
Let's leave homebrew alone for the moment, what sort of expectation are we looking at for these guys? Level 5? 10? 20?

What they are doing can be done, but we risk falling into the hazard of statting out most fictional characters in what the upper limit of the potential is.

A better question is, can we re-create a level 5 character with their capabilities? This represents their Training at Signal or Sanctum, or how low a level can we get away with to represent it that they've still got a lot to learn.

Lateral
2013-09-05, 11:12 PM
Everyone except Jaune is getting crazy bonuses to Jump from their weapons, to star with. Not sure how that works out in D&D.
Pretty easily. Just make the weapons also give competence bonuses to Jump. It's one of those static bonuses that can be added onto another item.

Platymus Pus
2013-09-05, 11:24 PM
Ren in Episode 6 showed how powerful he was without weapons, thanks to his Aura.

He was tired from that mind you in such a short amount of time.
Expect huge penalties if homebrewed.

A normal DnD character would likely be able to do more than that once they get to level 6. I mean there were only two giant snakes after all.
The strongest thing we've seen happen is Y so far with a bunch of trees and R with a combo attack going up a cliff


That's why what's his name blond guy was even able to hang around and he would be considered to be what? A level 2 character at best?

Let's leave homebrew alone for the moment, what sort of expectation are we looking at for these guys? Level 5? 10? 20?

What they are doing can be done, but we risk falling into the hazard of statting out most fictional characters in what the upper limit of the potential is.

A better question is, can we re-create a level 5 character with their capabilities? This represents their Training at Signal or Sanctum, or how low a level can we get away with to represent it that they've still got a lot to learn.

Pretty low seeing what they took on most of the time and had trouble with.
The skill checks they have are just insanely good and high dex, str,con.
They practically haven't shown any wis,int, or even cha traits aside from a small bit of team work.

Just try to the find the DND equivalent for what they took on.
The scorpion wasn't that tough(neither is much of any scorpion (http://www.d20pfsrd.com/bestiary/monster-listings/vermin/scorpion/scorpion-black) apparently).

The weapon R has should be keen however, just to point that out.

Arbane
2013-09-05, 11:35 PM
Use Exalted, or other Wuxia style system that supports such highly mobile, and powerful starting level characters.


I was thinking either Feng Shui or FATE, but yeah.

Dissonance
2013-09-05, 11:38 PM
basic concepts for RWBY. (using PF as template)

R: a crit build inquisitor. probably has dice luck as a natural trait. (no joke, I had a friend who couldn't go a session without rolling 20 on an attack at least twice a session.)

W: Magus.

B: a weapon generalist rogue that prestiges into assassin. (she is obviously higher lv than the rest of them)

Y: unarmed strike focused barbarian. Remember, monk's have to be lawful and Y is obviously chaotic. not to mention she has demonstrated her Rage class feature several times, and barbs get unarmed strike options.

Lateral
2013-09-05, 11:45 PM
He was tired from that mind you in such a short amount of time.
Expect huge penalties if homebrewed.

A normal DnD character would likely be able to do more than that once they get to level 6. I mean there were only two giant snakes after all.
The strongest thing we've seen happen is Y so far with a bunch of trees and R with a combo attack going up a cliff


That's why what's his name blond guy was even able to hang around and he would be considered to be what? A level 2 character at best?


Pretty low seeing what they took on most of the time and had trouble with.
The skill checks they have are just insanely good and high dex, str,con.
They practically haven't shown any wis,int, or even cha traits aside from a small bit of team work.

Just try to the find the DND equivalent for what they took on.
The scorpion wasn't that tough(neither is much of any scorpion (http://www.d20pfsrd.com/bestiary/monster-listings/vermin/scorpion/scorpion-black) apparently).

The weapon R has should be keen however, just to point that out.
Pretty sure you can't just call the monsters bears, wolves, giant birds, giant scorpions, or giant snakes- they all have unique attributes, they aren't animals, and they didn't seem to be injured except by the strongest attacks. I might be inclined to call Beowolves dire wolves, but Ursas aren't powerful enough to be dire bears- Yang and Blake defeated two quite easily, and if they were dire bears, that'd peg the two at about ECL 11-12 or so, which is pretty silly.

Besides, Ren took out two giant snakes alone... pretty easily, I'd say, aside from that one part where he dropped his weapons. Look at the fight again, they barely even touched him. And that was alone. A single PC is barely more than half the combined EL that four characters of the same level would be.

Platymus Pus
2013-09-06, 08:06 AM
Pretty sure you can't just call the monsters bears, wolves, giant birds, giant scorpions, or giant snakes- they all have unique attributes, they aren't animals, and they didn't seem to be injured except by the strongest attacks. I might be inclined to call Beowolves dire wolves, but Ursas aren't powerful enough to be dire bears- Yang and Blake defeated two quite easily, and if they were dire bears, that'd peg the two at about ECL 11-12 or so, which is pretty silly.

Besides, Ren took out two giant snakes alone... pretty easily, I'd say, aside from that one part where he dropped his weapons. Look at the fight again, they barely even touched him. And that was alone. A single PC is barely more than half the combined EL that four characters of the same level would be.
No one said everyone was the same level.
The weapons they have are good and probably make almost all of their wealth. Aside from Ren's pea shooters.
Giant snakes aren't exactly all that tough could probably take two alone with a level 5 character.

Prime32
2013-09-06, 08:27 AM
Ruby: Warblade focusing on Diamond Mind and Iron Heart. Also knows some Shadow Hand quasi-teleport maneuvers, either through Martial Study or a Swordsage dip.
Weiss: Swordsage/Wizard/Jade Phoenix Mage, using a cold-based variant of Desert Wind. Her weapon has a wand chamberDung built in.
Blake: Warblade/Swordsage/Bloodstorm Blade, focused on Tiger Claw.
Yang: Crusader with a Barbarian (Whirling Frenzy) dip, and some fire-themed race. Possibly Fist of the Forest instead of/in addition to Barbarian; some Deepwarden would help too. Wear gauntlets of the heartfelt blowsDrComp or use a fire variant of FrostragerFrost.

Fable Wright
2013-09-06, 09:32 AM
I'd say this works better in Legend than 3.PF. The weapons are easier to do, the large range of their movement and attacks make more sense, etc.

With that in mind, from the information in just the preview trailers, Weiss is probably is a Just Blade/Elementist/Chiurgic Poet, Ruby is probably Path of Destruction/Smiting/Path of the Ancestors, Yang is a Disciple of the Serpent/Path of Rage or Dervish/Path of Ancestors, and Blake is probably a Reign of Arrows/Tactical Insight (?)/Acrobatic Adept.

Their hybrid weapons would probably be best statted as two different weapons, possibly with [Quick-Draw], that you just swap between the different forms. The gun-blade of Blake, for example, would probably be a [Point-blank][Distant]([Quick-Draw]/[Deft]) ranged mode and a [Brutal 2][Reacting] melee mode.

Sith_Happens
2013-09-06, 12:54 PM
+1'ing "best done in a different system." While 3.X can definitely match their power level and many of the individual abilities, the overall combat aesthetic really doesn't match up at all.

Feralventas
2013-09-06, 04:05 PM
Ruby: Lots of jumping around, some grappling with her weapon, and an exotic weapon at that. Going to want the first few levels in Fighter to be able to get the bonus feats to get things like Exotic Proficiency. Lack of armor is easily over-looked with glamoured enchantment. Dip Gunslinger (PF) as you'll probably want to use their rifle mechanics rather than the DMG gun rules. After that, Warblade, with Iron Heart (multi-target attacks) and Tiger Claw (attacks from above, and of course Leaping Dragon Stance for automatic 10ft to your jump checks.)

Weiss: Kensai Archetype Magus. Makes heavy use of the Bladed Dash spells. Might also work as a PF Bard seeing as she seems to be performing in her promo video, but you can just cross-class that and still do fine.

Blake: Clydesman Rogue variant from Pure Steam's PF source. Any turn in which you make a Tumble, Jump or Balance check (all wrapped up into Acrobatics under PF's skill set) any target you strike is considered to be flat-footed and deal d8's in sneak attack instead of d6's. If you haven't moved they're only d4's though. Add in a feat for one of the exotic reach weapons that are essentially blades on a length of either rope or chain, and you've got the first part done. Weapon Finesse, Piranha Strike, Agile Weapon Enchantment, and consider dipping Mysterious Stranger Gunslinger for Cha to damage when you need it too. Either Martial Study/Martial Stance to get Leaping Dragon as well, or dipping Warblade or Swordsage (Warblade for BAB and HD, or Sage for access to Setting Sun).

Yang: Unnarmed Swordsage or Monk with a Psionic race or talent and then into Pyrokineticist from Expanded Psionics. Would actually suggest the Faethon race from....I think it's Dragonlance, but might be Faerun. Level adjustment hurts but it'll have the fire effect much faster. PyroKinetic gets most of the effects Yang seems to use to automatically, but you could probably look into getting a Manifestor level through either racial Psi-Like abilities or PK, then Craft Wondrous Items for the knock-back effects.

Shyftir
2013-09-08, 01:43 AM
It would be easiest to stat them in Mutants and Masterminds... but that's kind of a given for almost anything not DnD shaped...

Doorhandle
2013-09-08, 03:58 AM
Everyone except Jaune is getting crazy bonuses to Jump from their weapons, to star with. Not sure how that works out in D&D.

Or they're replacing feet with meters whenever movement is mentioned.

Yeah... going to go with "Different system" for this one. (Reckon that Legend (http://www.ruleofcool.com/) would work quite well, particularly as it would make the weapons easier to handle.)

Prime32
2013-09-08, 11:07 AM
Gentlemen, behold! (http://www.minmaxboards.com/index.php?topic=11281)

Metahuman1
2013-09-08, 12:00 PM
That's pretty good except for the fact that Ruby, Blake and Yang would a, probably need different racial fluff and B, would still need there maneuvers selected.

Now we just need to figure out Team JNPR

DarkSonic1337
2013-09-08, 05:40 PM
I'm glad I'm not the only one who saw Weiss as a swiftblade :). And with boots of skating no less.

Swaoeaeieu
2013-10-04, 06:29 AM
Now we just need to figure out Team JNPR

So this thread has been dead awhile, but some new ideas could help perhaps.

I don't know about the other members of JNPR buti have some ideas on Nora:
Human
Chaotic -someting. I think good or neutral

For class i am thinking some martial class for mountain hammer (she smashed a brigde!)

weapons:
of course a giant hammer, let's say minotaur greathammer. With the vaulting property from the Halbert of vaulting since she uses her hammer to jump high in the air or across the broken bridge. Balanced so she can weild a large hammer.

Is there a way to make the weapon fold up or something?

Also i think she has a crossbow with explosive enchant on it.

this way she has her grenade launcher and her hammer. I don't know how to fuse them in one weapon maybe you guys do.

So this is not a good build or full stat up. but some ideas we could work with perhaps?

p.s. i hope this isn't a thread ressurection, it hasnt been 2 months right?

Metahuman1
2013-10-04, 10:47 AM
Don't know if it's thread necromancy or not.

There is the exploding weapons property in complete Warrior, and yeah, I could see her as Chaotic good or a really nice Chaotic Neutral with a couple of levels in warblade for Iron Heart, Stone Dragon and Tiger Claw maneuvers.

Swaoeaeieu
2013-10-04, 11:27 AM
Don't know if it's thread necromancy or not.

There is the exploding weapons property in complete Warrior, and yeah, I could see her as Chaotic good or a really nice Chaotic Neutral with a couple of levels in warblade for Iron Heart, Stone Dragon and Tiger Claw maneuvers.

For feats i am thinking point blank shot, rapid shot, Leap attack or something like that.

but we havent seen JNPR in action enough too really make a full build i'm afraid..

Feralventas
2013-10-04, 02:48 PM
Juane: Seems to be fairly mundane for all his efforts at first, but we note in the big fight episode a few weeks back that he was calling out names and attack timings. So, Miniature's Handbook Marshal for a few level's worth of auras and buffs, then into White-Raven focused Crusader, Sword and Board build. He may not do much jumping around or such, but he'll get the rest of the team where they need to be.

Pyrah: Keeps running through the forest and keeps up to keep away from the giant scorpion grim, so probably some movement speed boosts. Carries a small shield, but doesn't seem to try to engage in melee, so probably ranged specialist via rifle or javelin toss. Light armor too.
HOWEVER
then I remembered that scene with unlocking Juane's Aura. Cleric into a fighter/cleric combo? Gunslinger/Psion into Slayer seems like it would also function.

Ren(Monty): two weapon-fighting, lots of acrobatics, doesn't worry at all about falling when near something to grab onto....Yeap, that's a Monk with Flury of Gun. Would vote for PF's Qingong monk for the Aura stuff we see.

Nora: Warblade, Stone Dragon maneuver focus. Break all the things. Make sure to cross-class Knowledge(Architecture and Engineering) to know what and where to break stuff. Improved Bull Rush, Improved Overrun. I am really not sure what to do about the hammer's properties though. I might almost say Diamond Mind maneuvers to double damage for single hits, or skill-checks for damage. Maybe a special weapon property to be able to bull-rush one's self where you want to go? Telekinetic Thrust at will?