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Vknight
2013-09-07, 01:36 AM
So I have a group online(2 technically, playing two different campaigns)
This is about the one group.

We had a firmly established status of how the campaign would go. Its flow, and the set up for it. Being very slice of americana, and generally doing 1 to 2 sessions build then 1 to 4 of plot followed by a cool off before repeating. Simple cycle works for Mask of Nyth(Our favorite worm who walks,. But set in modern times).
The group liked this set up we played one cycle of it they enjoyed the setup, pacing, had some minor issues but we were good.
Second cycle I had corrected those minor mistakes(shortening exposition, better scenic descriptions. Just some minor details that irked people the first time)
Then they all flip. The entire group is all over the place. 2 people this way, 3 that, and 1 off by his lonesome. No order no nothing. Thing were going well they had encountered a mystery and were unraveling it. But bang it breaks apart, the group are trying to accomplish the same things at the same time(they made up the same plan and 2 groups enacted it).
And everything crumbles apart at this point
I end session early.
And get different reasons why, how, etc. Their is no consensus and where there is consensus it is clearly my fault for not doing things the way they expected(and/or wanted from the game*)

So I propose a break and we take it. During this time we slide over and decide to do a deep cover spy ops. Destroy the secret society, controlling the city game.
So the engineer and the thief(more the white collar cheat you out of your money type) sneak in using fake covers...(the last guy a militia gun nut was waiting for them outside)
After I had said first thing let me handle this. They ignored that**.
I'm already in before them. And things go down hill as the Gm clearly does not like me as a player. I have near impossible odds, and he gives me not one but two guards walking with me the other group gets none***.
Things get worse when I flash a signal for this guy's a traitor and try to get the one guard to turn on the other. The signal meaning kill him he's not part of the conspiracy, and is trying to get our secrets. I make 3 checks for this****.
Instead this guy carrying military armor and gear suddenly pulls out zip-cuffs. And calls in reinforcements. Despite my cover is I'm 1 his superior, 2 we've seen this signal and it works. People will blow the heads off children when this is flashed.
At this point I realize no matter what I do the Gm won't let me do things and is being spiteful so I proceed to draw my silenced 9mm plug both guys toss a C4 I had set up and blow the back up generator. So if the main one blows they lose power

Which then leads to the other team being upset at me for doing a loud terrorist attack... Which their plan involved me doing after they had finished. My cover ID is blown and useless
They are saying the thing went belly up, despite the plan still going off without a hitch and now they look to have been right.
I then have to explain one of my plans because they are all angry at me*****.
The Militia guy players comes back hears about this blames me and further more says now he doesn't really want too play.

*; I did explain to them in the introductory session, and during character creation what the campaign would be like. They were upset at having to fight Ghouls(which I do as being more humanoid by still very obviously not), who were able to disguise themselves in public.
They also did not like that one of them couldn't start out a cultist too Yig
**; I don't mean they didn't listen. I mean they didn't care, and then kept going. I tried to say something again but got nothing, and they asked me to wait, despite the fact they had started talking over me.
***; I got two guards because I was going near the back up generator(My actual plan being to use the ducts to sneak around and away by using a camera blind spot and reappear after doing my task as though I had gone to the bathroom. My cover reason was to use the shooting range for practice)... they were going to the high security clearance area with all the dangerous conspiracy files.
****; All the checks I had been making. Well see we use a die roller and could see each others rolls. I made each and crit most. I also had to make 3 for every 1 check they made... Going too the shooting range to practice as a conspiracy member with a cover ID(Which I had put several points towards making it believable about 5% of my points went into the ID, and I had 2 others like it, 1 for getting out of the country and one near identical to my characters real identity), on and the guys(4 different people checked it, 3 of whom critically failed). Well the two pretending to be normal engineers were given no escorts, guards, or anything.... normal people going too the top security location no one outside the conspiracy is aware of. You see the problem?
*****; Basically I had several plans. One involved blowing the building sky high if we really needed too. But I wanted to do the one were I got the files took care of things planted the bomb walked out and said its good then 24+ hours later boom and both generators go down.
Well doing this the others would go interrogate a guy we needed information from, because the thief was better social(interrogate), the hacker was better hacking(get information that has even more important off the computer), and the militia is better combat(fight the 3 to 4 guards)

I wanted to change my decision after the others decide to do their plan but the gm said it was too late.
I'm fairly certain he was trying to kill me, or just be a jerk.
So two similar plans in two similar games. With the same group of people. And both times I get blamed.
The worst part is they gave the same reasons in that its not what they wanted of expected.

So what should I do?

Thrawn4
2013-09-07, 07:14 AM
As always it's a good idea to talk to them. Explain how you perceived the games in a polite and neutral way (possibly in an email) and ask them how they perceived it. As a guideline, if they respond in an unpolite way, you don't have to bother with them anymore (haters gonna hate). If they give constructive feedback, you might be able to reconcile your differences.

Vknight
2013-09-07, 12:57 PM
As always it's a good idea to talk to them. Explain how you perceived the games in a polite and neutral way (possibly in an email) and ask them how they perceived it. As a guideline, if they respond in an unpolite way, you don't have to bother with them anymore (haters gonna hate). If they give constructive feedback, you might be able to reconcile your differences.

I got constructive criticism from 2.
and no response from 1
and the last guy if I quoted him I'd get in trouble, which about sums up that one