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View Full Version : Lvl Draining (Belkar's and also in general)



Daywalker1983
2013-09-07, 10:57 AM
It has been brought up from time to time that Belkar's loss of a lvl in the Battle of Azure City might put him behind of other members of the order in terms of progress and related power.

Now that he's been drained again (this time it being a plot point) I wondered: I always took fro granted that his lvl was restored, much like wounds and other injuries are often cured off-panel. Now I know that this is not quite the same and restoration of lvls is quite a bit more challenging than restoring hit points.

But that plus the fact that it was more or less a thowaway joke to end the page on a gag informs my question: Was the mentioned lvl loss permanent?

What about other losses (not Belkar's current ones)?

I'd very much like to have an answer from the Giant personally, seeing as he is the only one who can know. I know there's quite a lot of speculation possible on the topic, but that won't answer the question.

I used google to search the boards, I'm sorry if this has been answered before.

Shale
2013-09-07, 10:58 AM
Level drain can be undone through a Restoration spell as long as you cast it within 24 hours.

Kish
2013-09-07, 11:03 AM
Belkar certainly didn't seem to think he was getting that level back.

However. Based on Rich's writing style, I doubt that any two members of the Order are at different levels--unless a joke requires them to be, in which case they are at different levels for the duration of that joke's strip. All these hundreds of strips later the level Roy lost from being resurrected has never ever been mentioned directly or indirectly in the comic, after all...

Daywalker1983
2013-09-07, 11:09 AM
Level drain can be undone through a Restoration spell as long as you cast it within 24 hours.

My point was: Should we expect to see it cast or are we just to assume it was?

johnbragg
2013-09-07, 11:16 AM
My point was: Should we expect to see it cast or are we just to assume it was?

I had to check the level of the spell--it's fourth level, so Durkon could cast it on himself. So I'd assume he did so off-panel.

FujinAkari
2013-09-07, 11:18 AM
My point was: Should we expect to see it cast or are we just to assume it was?

Assume. Rich has repeatedly expressed his disinclination to worry about mechanical fidelity to the rules of D&D and will only explicitly show things like that if it will serve the ongoing plot or the humor of the strip.

Additionally, none of the Order have explicit levels in Rich's mind. So, even with losing a level, he likely thinks of Roy and Belkar as "high" levelled characters.

Gray Mage
2013-09-07, 11:23 AM
With the first one, he most likely made the save later. It's a fort save, not too high and Belkar has a pretty good fort save. For the ones right now, Durkon shouldn't worry since he's undead and he'll most likely cast restoration on Belkar provided both survive either off-panel with barely (if any) mention or in a corner.

Daywalker1983
2013-09-07, 11:24 AM
Assume. Rich has repeatedly expressed his disinclination to worry about mechanical fidelity to the rules of D&D and will only explicitly show things like that if it will serve the ongoing plot or the humor of the strip.

Additionally, none of the Order have explicit levels in Rich's mind. So, even with losing a level, he likely thinks of Roy and Belkar as "high" levelled characters.

Thank you.

While it still would be nice to have it heard from the giant, it still puts my mind at ease. It's one of those point in the comic that seems to get far too much attention.

FujinAkari
2013-09-07, 11:30 AM
Thank you.

While it still would be nice to have it heard from the giant, it still puts my mind at ease. It's one of those point in the comic that seems to get far too much attention.

You may get one, Rich has been more active in the forums lately, but this is about the best quote (http://www.giantitp.com/forums/showthread.php?p=11664910#post11664910) I can find in the meantime :)

Check out phantasm's amazingly useful Index of the Giant's Quotes for more information!

Daywalker1983
2013-09-07, 11:42 AM
You may get one, Rich has been more active in the forums lately, but this is about the best quote (http://www.giantitp.com/forums/showthread.php?p=11664910#post11664910) I can find in the meantime :)

Check out phantasm's amazingly useful Index of the Giant's Quotes for more information!

Thank you again.

I've checked the index, but found nothing that fits 100%. Problem to me is: There are points were lvl drain is story central and sometimes it isn't. Therefore there are cases where I would expect a remedy, whereas I don't in others. That clearly muddies the issue.

BroomGuys
2013-09-07, 11:56 AM
I've never played D&D, but I have played enough RPGs that I'm very emotionally invested in levels. When Belkar lost that level I nearly dropped to my knees and screamed "Noooooo!" (http://www.giantitp.com/comics/oots0505.html) The idea that Belkar lost a level and can never get it back is a really painful thought for me, probably because I over-level to ridiculous degrees in RPGs.

I totally understand that not everybody feels this strongly about levels. But whether he could get that level back was a really important question to me, personally.

Daywalker1983
2013-09-07, 11:58 AM
I've never played D&D, but I have played enough RPGs that I'm very emotionally invested in levels. When Belkar lost that level I nearly dropped to my knees and screamed "Noooooo!" (http://www.giantitp.com/comics/oots0505.html) The idea that Belkar lost a level and can never get it back is a really painful thought for me, probably because I over-level to ridiculous degrees in RPGs.

I totally understand that not everybody feels this strongly about levels. But whether he could get that level back was a really important question to me, personally.

Wonderfully put :-) Nothing to add.

Gray Mage
2013-09-07, 12:04 PM
I've never played D&D, but I have played enough RPGs that I'm very emotionally invested in levels. When Belkar lost that level I nearly dropped to my knees and screamed "Noooooo!" (http://www.giantitp.com/comics/oots0505.html) The idea that Belkar lost a level and can never get it back is a really painful thought for me, probably because I over-level to ridiculous degrees in RPGs.

I totally understand that not everybody feels this strongly about levels. But whether he could get that level back was a really important question to me, personally.

This is not exactly how it works in D&D. What Belkar got was a negative level. Then, 24 hours later, he makes an easy Fort save to see if he actually loses the level or not.

Chantelune
2013-09-07, 12:18 PM
Fortitude save DC for a wight drain is 14, so unless Belkar made a pretty bad roll, there's good chances that he got it back after 24h, yes. Considering he's ranger/barbarian, his base fort save should be in the +10th, over which you can add his constitution modifier. We can reasonably consider that he would succeed unless he rolled a 1.

Daywalker1983
2013-09-07, 12:36 PM
Fortitude save DC for a wight drain is 14, so unless Belkar made a pretty bad roll, there's good chances that he got it back after 24h, yes. Considering he's ranger/barbarian, his base fort save should be in the +10th, over which you can add his constitution modifier. We can reasonably consider that he would succeed unless he rolled a 1.

Correct as that might be, it is still beside the point of this thread.

It's exactly the kind of reasoning I wanted to avoid.

No offense meant.

gorocz
2013-09-07, 02:30 PM
Fortitude save DC for a wight drain is 14, so unless Belkar made a pretty bad roll, there's good chances that he got it back after 24h, yes. Considering he's ranger/barbarian, his base fort save should be in the +10th, over which you can add his constitution modifier. We can reasonably consider that he would succeed unless he rolled a 1.

Despite OP's express of disinterest in theorycrafting, I'd like to thank you for actually pointing out, what was he talking about. I was wondering who could drain Belkar's level during the battle of Azure City and only after reading your mention of the wight I realised out that it was actually not during the battle at all, but during the rebellion phase (http://www.giantitp.com/comics/oots0515.html) (link for anyone having the same trouble as me). :smallsmile:

littlebum2002
2013-09-07, 04:53 PM
It seems to me that, unless there is an easy way to restore negative levels, it's WAY too strong of a spell. You spend all that time tying to gain a level, and someone can reverse it in one round?

Can you imagine a video game where you fight for days to level up for a boss, and in the fight he removes your levels and you have to do it all again? I wouldn't play that game for long.

Also, I agree with Rich 100% that a good story is better than an accurate story, but how cool would it be if he had a dozen people working under him who did nothing except scour through books trying to find legitimate ways to do what he wanted in the confines of the d&d rules. That would certainly be a relief to the more OCD among us. I'm still trying to figure out what feats Belkar has which makes him a dual dagger wielding killing machine

Kish
2013-09-07, 05:04 PM
It seems to me that, unless there is an easy way to restore negative levels, it's WAY too strong of a spell. You spend all that time tying to gain a level, and someone can reverse it in one round?

Can you imagine a video game where you fight for days to level up for a boss, and in the fight he removes your levels and you have to do it all again? I wouldn't play that game for long.

I detect a slight problem with what you're saying*. Is Magic Missile, and indeed every damage spell, WAY too strong? They can kill a character, after all. A character who you've been fighting for days to level up to fight a boss because that's what RPGs are about...uh.


Also, I agree with Rich 100% that a good story is better than an accurate story, but how cool would it be if he had a dozen people working under him who did nothing except scour through books trying to find legitimate ways to do what he wanted in the confines of the d&d rules.
100 degrees Celsius.

*I mean, other than that I'm not sure what spell you're referring to with "way too strong of a spell." The lowest-level spell I know that inflicts negative levels that stick around long enough that they might actually remove levels, is Energy Drain, a ninth-level spell!

Werbaer
2013-09-07, 06:03 PM
Now that he's been drained again (this time it being a plot point) I wondered: I always took fro granted that his lvl was restored, much like wounds and other injuries are often cured off-panel. Now I know that this is not quite the same and restoration of lvls is quite a bit more challenging than restoring hit points.
Note that this time, his level is not drained, but his constitution is. And with low constitution score comes a penalty to hit points. It's more like back when V had her strength drained to the point that she couldn't move her hands to cast spells.


His constitution is presumably at a negative modifier, meaning if he rolled low HP, the con mod is biting into the dice. From what Malack said, (drink from the halfling but not the last drop), I'd wager he's at a -3/-4 Con mod. So yeah, several concentrated farts from the enemy could knock him down.

Rogar Demonblud
2013-09-07, 06:11 PM
Vampire attacks include Ability Drain and Negative Levels. So Belkar probably has a CON of 1 and Negative Levels equal to CL-1.

At this point, a stubbed toe could possibly kill him.

FujinAkari
2013-09-08, 12:17 AM
Also, I agree with Rich 100% that a good story is better than an accurate story, but how cool would it be if he had a dozen people working under him who did nothing except scour through books trying to find legitimate ways to do what he wanted in the confines of the d&d rules. That would certainly be a relief to the more OCD among us. I'm still trying to figure out what feats Belkar has which makes him a dual dagger wielding killing machine

But that's the issue isn't it? Whenever Rich gets into something even slightly rules-specific it just confuses all his readers who DON'T play D&D.

In the end, if you have the choice between making people who enjoy rules spoof happy, or making people who enjoy reading happy, you're going to go with the people who enjoy reading, since that encompasses the other group.

Daywalker1983
2013-09-08, 02:47 AM
I detect a slight problem with what you're saying*. Is Magic Missile, and indeed every damage spell, WAY too strong? They can kill a character, after all. A character who you've been fighting for days to level up to fight a boss because that's what RPGs are about...uh.

100 degrees Celsius.

*I mean, other than that I'm not sure what spell you're referring to with "way too strong of a spell." The lowest-level spell I know that inflicts negative levels that stick around long enough that they might actually remove levels, is Energy Drain, a ninth-level spell!

I on the other hand think he is right on the money.

My first experience with lvl drain BGII, when you go up against the vampires in the graveyard. The way they were able to tear thorugh my group with but a few hits evoked exactly that feeling of helpless despair. It wasn't the damage, it was just that every succesful hit took away lvl until my guy was dead.

Now, editions, balancing and maybe my own ineptitude aside, lvl draining is rather hard to counteract (mainly because it happens so seldomly that you can hardly be expected to prepare for it). Which ties nicely into my question how we are to handle it and it's consquences.

Ebon_Drake
2013-09-08, 03:38 AM
I on the other hand think he is right on the money.

My first experience with lvl drain BGII, when you go up against the vampires in the graveyard. The way they were able to tear thorugh my group with but a few hits evoked exactly that feeling of helpless despair. It wasn't the damage, it was just that every succesful hit took away lvl until my guy was dead.

Now, editions, balancing and maybe my own ineptitude aside, lvl draining is rather hard to counteract (mainly because it happens so seldomly that you can hardly be expected to prepare for it). Which ties nicely into my question how we are to handle it and it's consquences.

Ah, how remember the same experience of Bohdi knocking off five levels with every hit. Negative Plane Protection is your friend. Items that grant it permanently are your best friends.

Chantelune
2013-09-08, 07:45 AM
I'm still trying to figure out what feats Belkar has which makes him a dual dagger wielding killing machine

Plot power. Prerequiste : filling a narrative need. Weapons do normal damages + plot so they would inflict just enough damages for the narrative's purpose.

DeadMG
2013-09-08, 12:03 PM
Ah, how remember the same experience of Bohdi knocking off five levels with every hit. Negative Plane Protection is your friend. Items that grant it permanently are your best friends.

Just use Boots of Speed and kite them to death. I found that segment very easy. Then again, I was one of those guys who removed the level cap and soloed both BG1 and BG2, so that by the time I was up to Bodhi my Turn Undead could instantly destroy a Demilich.

Daywalker1983
2013-09-09, 09:49 AM
Plot power. Prerequiste : filling a narrative need. Weapons do normal damages + plot so they would inflict just enough damages for the narrative's purpose.

There is also the fact that base damage becomes less important the further you Progress.

Right now Belkar is on par with (even better actually) someone using a longsword and a shield (if Belkar did the same), since other boní like the ones from strg or dex would add up normally. He uses two daggers, so he does even more damage on account of the extra attacks. He might miss more often, but that ist beside the Point for damage purposes, and more important it is not for certain.

Since he is using two daggers, he is losing out on AC if anything.

I neglected size penalties, but I think it's clear that Belkar can do a lot of damage wwith his daggers.

Scurvy Cur
2013-09-09, 01:50 PM
I on the other hand think he is right on the money.

My first experience with lvl drain BGII, when you go up against the vampires in the graveyard. The way they were able to tear thorugh my group with but a few hits evoked exactly that feeling of helpless despair. It wasn't the damage, it was just that every succesful hit took away lvl until my guy was dead.

Now, editions, balancing and maybe my own ineptitude aside, lvl draining is rather hard to counteract (mainly because it happens so seldomly that you can hardly be expected to prepare for it). Which ties nicely into my question how we are to handle it and it's consquences.

I remember that Bodhi fight in BGII myself, and the first play through dealing with the vampires was just frightful. Then I wised up and had Anomen prepare negative plane protection in place of the wad of restorations I had been packing. Subsequent runs were a breeze.

Now for some 2e geekery!

Those level drains in 2e were a beast. They were permanent until restored and took massive chunks out of a character's capabilities. Even high level characters could take quite a beating from a pack of wights just due to level drain.

It was bad enough that, when putting together 3e, WotC decided to add a "level drain lite" effect called negative levels. These offer smaller (but still significant) penalties than level drain did, and allow secondary saves before progressing to drained levels. Most attacks and spells inflict negative levels rather than level drain in 3.X, and this is what characters get hit with most often in OotS. It's far more forgiving than a massive level drain, and a little easier to fix.

illyahr
2013-09-09, 03:19 PM
I detect a slight problem with what you're saying*. Is Magic Missile, and indeed every damage spell, WAY too strong? They can kill a character, after all. A character who you've been fighting for days to level up to fight a boss because that's what RPGs are about...uh.

100 degrees Celsius.

*I mean, other than that I'm not sure what spell you're referring to with "way too strong of a spell." The lowest-level spell I know that inflicts negative levels that stick around long enough that they might actually remove levels, is Energy Drain, a ninth-level spell!

Actually, the arcane spell Enervation inflicts 1d4 Negative Levels on ranged touch, no save, spell resistance applies.

I think there is some confusion at what a Negative Level actually is. A Negative Level isn't the REMOVAL of a level, it is a cumulative penalty. A negative level gives you -5 max hp, and -1 on all d20 rolls. Your skills, stats, and abilities are all still there, they are just modified. A level 5 wizard with one Negative Level would throw down a 4d6 Fireball and take small penalties. Spellcasters lose one spell slot of their highest spell level (or use per day for spontaneous casters).

Also, the character can make a DC (10 + ½ draining creature’s racial HD + draining creature’s Cha modifier) Fortitude save after 24 hours to shrug off the effect (usually low 'teens). Failure means the Negative Level becomes "permanant," which only means that it'll stay until it is removed by a Restoration spell, as long as the spell is cast within 1 day/ caster level.

And now you know...the {i}rest{/i} of the story. :smallwink:

Kish
2013-09-09, 03:28 PM
t sure what spell you're referring to with "way too strong of a spell." The lowest-level spell I know that inflicts negative levels that stick around long enough that they might actually remove levels, is Energy Drain, a ninth-level spell!


Actually, the arcane spell Enervation inflicts 1d4 Negative Levels on ranged touch, no save, spell resistance applies.

Check the bolded part and/or the description of Enervation; Enervation lasts for a maximum of 15 hours.

Also...

Failure means the Negative Level becomes "permanant,"

...what, is this Pathfinder again? In 3.xed D&D the negative level goes away after 24 hours, whether you pass or fail the Fortitude save. If you fail the Fortitude save, then it takes an actual level with it.

Newwby
2013-09-09, 04:06 PM
*I mean, other than that I'm not sure what spell you're referring to with "way too strong of a spell." The lowest-level spell I know that inflicts negative levels that stick around long enough that they might actually remove levels, is Energy Drain, a ninth-level spell!

Thank you for the clarification. I was actually worried then that I'd been playing incorrectly - energy drain is an appropriately high enough level spell to risk permanent level drain. The idea that enervation or such could actually do such a thing terrified me.

littlebum2002
2013-09-09, 04:11 PM
I detect a slight problem with what you're saying*. Is Magic Missile, and indeed every damage spell, WAY too strong? They can kill a character, after all. A character who you've been fighting for days to level up to fight a boss because that's what RPGs are about...uh.

100 degrees Celsius.

*I mean, other than that I'm not sure what spell you're referring to with "way too strong of a spell." The lowest-level spell I know that inflicts negative levels that stick around long enough that they might actually remove levels, is Energy Drain, a ninth-level spell!

Magic missile can kill an enemy, if you're powerful enough. But what if you aren't? What if there is someone much more powerful enough that you can't kill through brute force? Then you could use guerrilla tactics. Attack him, drain a few levels, retreat. Do it again the next day, or the next week, or whenever his guard is lowered. Repeat until enemy is weak enough for you to beat using brute force.

Of course, I know this is almost certainly impossible in D&D (Mainly because, as was stated, negative levels can come back, but also for other reasons I'm sure), but that's an example, in my mind, of why this would be much more powerful than any other 9th level spell, except perhaps Wish.
("I wish my foe lost a level". I wonder if the DM would allow that...)

Scurvy Cur
2013-09-09, 04:13 PM
Yeah, the main purpose for enervation in most casters' arsenal isn't to permanently cripple characters, its to soften them up by reducing their saving throws and other defenses for a more properly lethal attack.

Kish
2013-09-09, 04:19 PM
Magic missile can kill an enemy, if you're powerful enough. But what if you aren't? What if there is someone much more powerful enough that you can't kill through brute force? Then you could use guerrilla tactics. Attack him, drain a few levels, retreat. Do it again the next day, or the next week, or whenever his guard is lowered. Repeat until enemy is weak enough for you to beat using brute force.

Of course, I know this is almost certainly impossible in D&D (Mainly because, as was stated, negative levels can come back, but also for other reasons I'm sure), but that's an example, in my mind, of why this would be much more powerful than any other 9th level spell, except perhaps Wish.

You had said that Energy Drain is "way too powerful a spell" unless there's an easy way to restore lost levels. But I wouldn't call any of the ways of (e.g.) surviving Meteor Swarm or thwarting Shapechange (...I could go on for every offensively-usable ninth level spell in the core game, to contribute to my overall feeling of "huh?" here; do you really find Energy Drain nastier than Wail of the Banshee, Gate, Imprisonment, or Weird?...) anywhere near as "easy" as access to Restoration, so perhaps you should explain what you mean by "easy."

Fishnet
2013-09-09, 07:59 PM
I on the other hand think he is right on the money.

My first experience with lvl drain BGII, when you go up against the vampires in the graveyard. The way they were able to tear thorugh my group with but a few hits evoked exactly that feeling of helpless despair. It wasn't the damage, it was just that every succesful hit took away lvl until my guy was dead.

Man, that game was so good at making you go "What the f..." Dead.

Forikroder
2013-09-09, 08:14 PM
It has been brought up from time to time that Belkar's loss of a lvl in the Battle of Azure City might put him behind of other members of the order in terms of progress and related power.

Now that he's been drained again (this time it being a plot point) I wondered: I always took fro granted that his lvl was restored, much like wounds and other injuries are often cured off-panel. Now I know that this is not quite the same and restoration of lvls is quite a bit more challenging than restoring hit points.

But that plus the fact that it was more or less a thowaway joke to end the page on a gag informs my question: Was the mentioned lvl loss permanent?

What about other losses (not Belkar's current ones)?

I'd very much like to have an answer from the Giant personally, seeing as he is the only one who can know. I know there's quite a lot of speculation possible on the topic, but that won't answer the question.

I used google to search the boards, I'm sorry if this has been answered before.
the thing about levels is the higher the level the mroe experience needed to get to the next one

so if Belkar was a level behind them then hed not only level faster but get a larger chunk of XP in each combat so hed eventually catch back up to them

littlebum2002
2013-09-09, 08:14 PM
You had said that Energy Drain is "way too powerful a spell" unless there's an easy way to restore lost levels. But I wouldn't call any of the ways of (e.g.) surviving Meteor Swarm or thwarting Shapechange (...I could go on for every offensively-usable ninth level spell in the core game, to contribute to my overall feeling of "huh?" here; do you really find Energy Drain nastier than Wail of the Banshee, Gate, Imprisonment, or Weird?...) anywhere near as "easy" as access to Restoration, so perhaps you should explain what you mean by "easy."


Oh, that was just my ignorance of d&d showing. Since so many characters in oots uses energy drain (malack, Sabine, xykon) I assumed it was a lower level spell. But yeah, it seems like it fits up there with the other 9th level spells.

jere7my
2013-09-09, 10:40 PM
Oh, that was just my ignorance of d&d showing. Since so many characters in oots uses energy drain (malack, Sabine, xykon) I assumed it was a lower level spell. But yeah, it seems like it fits up there with the other 9th level spells.

They're not using it as a spell; it's an innate ability for certain undead and demons. It's like a dragon breathing fire—a dragon doesn't need to drink a potion of fire breathing, it just does it.

illyahr
2013-09-10, 10:27 AM
Check the bolded part and/or the description of Enervation; Enervation lasts for a maximum of 15 hours.

Also...
...what, is this Pathfinder again? In 3.xed D&D the negative level goes away after 24 hours, whether you pass or fail the Fortitude save. If you fail the Fortitude save, then it takes an actual level with it.

Ah, didn't see the 15 hour cap before. Thanks. :smallsmile:

As for Negative Levels disappearing on a failed save, my only reply is: meh. Kinda sucks, but can still be restored with a 4th-level spell if done within 1 day/caster level, which gives you a week at minimum to prepare Restoration or find someone who can cast it.