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LOTRfan
2013-09-07, 08:14 PM
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Jackalope
Small Magical Beast
Hit Dice: 2d10+2 (13 hp)
Initiative: +3
Speed: 40 ft. (6 squares)
Armor Class: 14 (+1 size, +3 Dex), touch 14, flatfooted 11
Base Attack/Grapple: +2/-3
Attack: Gore +5 melee (1d4-1)
Full Attack: Gore +5 melee (1d4-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: -----
Special Qualities: Darkvision 60 ft., Mimicry, Ventriloquism
Saves: Fort +4, Ref +6, Will -2
Abilities: Str 8, Dex 17, Con 12, Int 7, Wis 6, Cha 12
Skills: Hide +9, Jump +12, Listen +0, Move Silently +5, Spot +0
Feats: Alertness, Weapon Finesse(B)
Environment: Temperate Plains
Organization: Solitary, or Warren (2-20)
Challenge Rating: 1
Treasure: None
Alignment: Usually Chaotic Neutral
Advancement: 4-6 HD (Small)
Level Adjustment: +1 (cohort)

After many hours of search, you finally find the creature you’ve been hunting; it looks like a slightly oversize rabbit, its chest puffed out and large antlers on its head. Before you can do anything, you hear the voice of your companion behind you. You turn and find no one there, and when you look back at where the creature was it is nowhere to be found.

Jackalopes, also called Rasselbocks, are a rare breed of magical rabbit that can be found in the wide open plains. There, they mix with groups of their more mundane cousins, protecting them from predators in exchange for a place to rest. Due to both the fact that they look bizarre and the fact that they coinhabitate with normal rabbits, many just presume that they are not real.

Jackalopes are often hunted for their flesh, which is said to taste like fine lobster. Their milk also has useful medicinal properties (those making Heal checks to enable long term care gain a +2 circumstance bonus to the check for using a pint of jackalope milk), so there have been attempts in the past to domesticate them as farm animals. Their elusiveness and extreme aggression when cornered have made these attempts less than successful, however.

Travelers at night who walk through areas filled with wild jackrabbits often say that they can hear the creatures shouting out for them from the darkness. They overhear conversations and mimic the voices of people they have listened to in order to confuse and scare those that enter their territory.

Combat
Jackalopes usually try to trick their targets with their supernatural ability to throw their voices, though when discovered and unable to escape Jackalopes are shown to fight with a ferocity that is surprising for a creature of its size.

Mimicry (Ex): A jackalope can perfectly mimic familiar sounds, voices, and accents. This ability does not enable the jackalope to speak languages it can't normally speak (though it can mimic phrases it has heard). To duplicate a specific individual's voice, a jackalope makes a Bluff check; a listener familiar with the voice being imitated must succeed on an opposed Sense Motive check to discern that the voice isn't genuine.

Ventriloquism (Sp): A Jackalope can use Ventriloquism as an at-will spell-like ability. Caster Level 4th.

Skills: Jackalopes have a +4 racial bonus to Jump checks, and a +2 racial bonus to Hide and Move Silently checks.

LOTRfan
2013-09-07, 08:42 PM
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Wolpertinger
Small Magical Beast
Hit Dice: 2d10+2 (13 hp)
Initiative: +6
Speed: 40 ft. (6 squares), Fly 60 ft. (Good)
Armor Class: 13 (+1 size, +2 Dex), touch 13, flatfooted 11
Base Attack/Grapple: +2/-2
Attack: Gore +5 melee (1d4)
Full Attack: Gore +5 melee (1d4), and Bite +0 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Savagery
Special Qualities: Darkvision 60 ft., Embarrassment
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 10, Dex 15, Con 12, Int 5, Wis 12, Cha 9
Skills: Hide +8, Move Silently +4, Survival +6
Feats: Improved Initiative, Weapon Finesse(B)
Environment: Temperate Plains
Organization: Solitary, or Pack (2-5)
Challenge Rating: 1
Treasure: None
Alignment: Usually Neutral
Advancement: 4-6 HD (Small)
Level Adjustment: +0

A flash of darkness moves along the trees, too dark for you to identify. You look around some more, when you hear bushes rustling behind you. Without thinking, you toss your spear into the thicket. You hear a scream of pain, and then next thing you know a fanged furry animal flies directly into your face.

Wolpertingers, also known as Raurakls or Skvaders, appear to be a combination of several different animals, though they seem to be predominately a hybrid of rabbit and bird. These beasts stalk their prey in the darkest hours of the night, rending apart small animals with their antlers and teeth.

Wolpertingers tend to stay away from towns and other settlements, but at the same time they seem to have an obsession with humanoids. Why this is isn’t well known, but some believe that at one point Wolpertingers may have been either created or domesticated by them. When humanoids wander into their territory, wolpertingers often leave small mutilated corpses as “gifts” for them. Wolpertingers also behave very strangely around humanoids that do not cover up around them. Why this occurs is again unknown.

Combat
Wolpertingers swoop down to savagely attack their victims. When hunting larger creatures, they often wait until they fall asleep, at which point they all savagely attack. Wolpertingers do not like attacking humans, but if attacked first they will retaliate with extreme fury.

Embarrassment (Ex): Wolpertingers seem to be especially drawn to the aesthetics of the humanoid form. When a humanoid exposes his naked torso to the Wolpertinger, the Wolpertinger must make a Will save (DC 15) or be stunned for one round. Once a wolpertinger sees the chest of a particular humanoid, that humanoid cannot use this ability against them again.

Savage (Ex): When a Wolpertinger uses its natural attacks against a prone or helpless target, the Wolpertinger attacks with a borderline psychopathic glee. Any damage done against the target is doubled, and the Wolperinger gains a +2 morale bonus to attack and damage rolls against all enemies for 2d4 minutes afterwards.

Skills: Wolpertingers have a +2 racial bonus on all Hide and Move Silently checks. These bonuses increase to +4 at night or in other lowlight conditions.