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View Full Version : Build Fleshing [3.5]



Tokuhara
2013-09-07, 11:15 PM
So I'm still editing my wizard and decided to maintain my original levels (Human Conjurer 4/Master Conjurer 1) and decided to build as much for fluff as crunch.

So I browsed "what a conjurer can do" and discovered a feat I normally overlooked: Rashemi Elemental Summoning. So rolling with the built-in flavor of Rashemen, an Purpose-Built Summoner seemed most logical.

So this is what my final build is looking to be (Note: Normally, I'd drop levels into Malconvoker, but for party reasons, I cannot [we have an Exalted Cleric and a guy who is a politician]):

Conjurer (Enhanced Rapid Summoning) 4/Master Conjurer (Master Specialist) 4/Thaumaturgist 5/Master Conjurer 6/Conjurer 1

Feats:

1. Augment Elemental, Spell Focus (Conjuration), Improved Initiative (Flaw 1), Initiate of Faerie Mysteries (Flaw 2), Augment Summoning (Bonus)
3. Arcane Disciple (Summoning)
6. Rashemi Elemental Summoning
9. Metamagic School Focus (Conjuration)
12. Extend Spell
15. Cloudy Conjuration
18. Summon Elemental
20. Echoing Spell

I'm likely going to prepare at least 1 slot/spell level as a Summoning Spell (not necessarily Summon Monster 1-9) and I really come into my own around 6th level (one level from now), so for where I am at now, how could I improve this PC so if I summon something with the Elemental type, the DM will sweat?