The Vorpal Tribble
2006-12-22, 11:04 AM
Disperse [General]
Your swarm shape is erratic and unpredictable.
Prerequisite: Swarm subtype, Int 1 or higher
Benefit: The swarm may disperse, speading themselves out thin. They move their base speed as a standard action, or 4x that as a full action, from the original square in a spreading sphere. The swarm must then spend these actions to regroup. While dispersed the swarm deals no damage to those within their area but can themselves suffer no damage from attacks. They may still be harmed by area affects, but only those that fully encompass the swarm's new area.
Divide and Conquer [General]
Your swarm is capable of splitting up.
Prerequisite: Mob or swarm type, Int 1 or higher
Benefit: You may fragment yourselves into a number of individual units. As a move action the swarm may split into two identical swarms, each with half of the original’s current hit points (round down). The split swarm appears in an adjacent square. Each swarm may continue to split. A swarm with 5 hit points or less cannot be further split and is destroyed if reduced to 0 hit points.
Irongut [General]
You have an exceedingly resilient stomach.
Benefit: The AC of your gizzard equals that of your normal natural AC and has 5 extra hit points more than normal for your race per size category over medium.
Normal: The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity.
One With the Hills [General]
You are so large you are often overlooked by smaller creatures.
Prerequisites: Gargantuan or Colossal Size
Benefit: While in your natural terrain or an Urban setting you take no size penalty to your Hide checks and as long as you remain unmoving you are considered to be hid. You must still roll a hide check when you might be possibly spotted, though this takes no action. Creatures with the scent ability can still detect you, but they must make a spot check to notice you. You may only use this feat once per encounter.
Normal: Gargantuan creatures take a -12 penalty to hide checks, and a Colossal creature a -16 penalty.
Your swarm shape is erratic and unpredictable.
Prerequisite: Swarm subtype, Int 1 or higher
Benefit: The swarm may disperse, speading themselves out thin. They move their base speed as a standard action, or 4x that as a full action, from the original square in a spreading sphere. The swarm must then spend these actions to regroup. While dispersed the swarm deals no damage to those within their area but can themselves suffer no damage from attacks. They may still be harmed by area affects, but only those that fully encompass the swarm's new area.
Divide and Conquer [General]
Your swarm is capable of splitting up.
Prerequisite: Mob or swarm type, Int 1 or higher
Benefit: You may fragment yourselves into a number of individual units. As a move action the swarm may split into two identical swarms, each with half of the original’s current hit points (round down). The split swarm appears in an adjacent square. Each swarm may continue to split. A swarm with 5 hit points or less cannot be further split and is destroyed if reduced to 0 hit points.
Irongut [General]
You have an exceedingly resilient stomach.
Benefit: The AC of your gizzard equals that of your normal natural AC and has 5 extra hit points more than normal for your race per size category over medium.
Normal: The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity.
One With the Hills [General]
You are so large you are often overlooked by smaller creatures.
Prerequisites: Gargantuan or Colossal Size
Benefit: While in your natural terrain or an Urban setting you take no size penalty to your Hide checks and as long as you remain unmoving you are considered to be hid. You must still roll a hide check when you might be possibly spotted, though this takes no action. Creatures with the scent ability can still detect you, but they must make a spot check to notice you. You may only use this feat once per encounter.
Normal: Gargantuan creatures take a -12 penalty to hide checks, and a Colossal creature a -16 penalty.