DarkSonic1337
2013-09-08, 08:26 PM
I had this idea for a custom line of spells the other day to help out people who depend on unarmed or natural attacks and I want to know what people think of it. I want some help refining them before I run them by my DM
Transfer Magical Ability
Transmutation
Level: Sorc/Wiz/Druid/(insert gish spell list or whatever) lvl2
Components: V, S, F
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You transfer one special ability of a magic weapon to one of the target's natural weapons. The strength of the ability transferred is limited to +1 per four caster levels (maximum +5) and for the duration of the spell, that weapon loses the magical ability. For example, a level 4 Wizard could transfer the flaming ability from a +1 flaming speed longsword to a Wolf's bite attack, but could not transfer the speed ability (this would require a level 12 Wizard). Only one ability may be transferred from the weapon. A single weapon may only be used for one casting of this spell at a time, and you cannot stack multiple castings of this spell onto the same natural weapon, even if the abilities transferred are different.
This spell also confers it's benefit to any unarmed attacks that the creature makes, as long as the creature is capable of inflicting lethal damage with unarmed attacks without penalty.
If a special ability is expressed as a price, treat it as the nearest +X ability equivalent, rounded up for the purpose of this spell. For example, transferring a 1g-2000g ability would be the same as transferring a +1 ability. A 2001g-8000g ability would be the same as transferring a +2. Abilities expressed as neither prices or +X equivalents cannot be transferred by this spell.
Focus: A weapon with at least one special ability. Cannot be a weapon enhanced as ammunition.
Transfer Magical Ability, (Greater)
Transmutation
Level: Sorc/Wiz/Druid/(insert gish spell list or whatever) lvl4
Components: V, S, F
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature.
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
This spell functions like Transfer Magical Ability, except that multiple abilities can be transferred from the weapon. The total strength of the abilities transferred may not exceed +1 for every four caster levels (maximum +5). You may divide them amongst the creatures natural weapons however you wish. Alternatively, you can transfer one special ability from the weapon to all of the creature's natural weapons.
Unarmed strikes use the special abilities gained by one of the creature's natural weapons, chosen at the time of casting.
Since this spell otherwise functions as Transfer Magical Ability, you cannot use one weapon for both Transfer Magical Ability and Transfer Magical Ability (Greater).
Focus: A weapon with at least one special ability. Cannot be a weapon enhanced as ammunition.
Transfer Magical Ability (Superior)
Level: Sorc/Wiz/Druid/(insert gish spell list or whatever) lvl6
Components: V, S, F
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature.
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
This spell functions like Transfer Magical Ability, except that multiple abilities can be transferred from the weapon. The total strength of the abilities transferred cannot exceed +1 for every four caster levels (maximum +5) and they apply to all of the creature's natural weapons and unarmed attacks.
Since this spell otherwise functions as Transfer Magical Ability, you cannot use one weapon for both Transfer Magical Ability and Transfer Magical Ability (Superior).
Focus: A weapon with at least one special ability. Cannot be a weapon enhanced as ammunition.
So what do you guys think? Are these spells balanced for their respective levels? Is any of the wording confusing or redundant (and if so, what would you change it to)? I'm open to suggestions for flavor text on them as well if that's your thing, since...well I'm bad at flavor.
In addition, does anyone think the spells should be different levels on different lists (perhaps lower on the Ranger spell list for example)?
Transfer Magical Ability
Transmutation
Level: Sorc/Wiz/Druid/(insert gish spell list or whatever) lvl2
Components: V, S, F
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You transfer one special ability of a magic weapon to one of the target's natural weapons. The strength of the ability transferred is limited to +1 per four caster levels (maximum +5) and for the duration of the spell, that weapon loses the magical ability. For example, a level 4 Wizard could transfer the flaming ability from a +1 flaming speed longsword to a Wolf's bite attack, but could not transfer the speed ability (this would require a level 12 Wizard). Only one ability may be transferred from the weapon. A single weapon may only be used for one casting of this spell at a time, and you cannot stack multiple castings of this spell onto the same natural weapon, even if the abilities transferred are different.
This spell also confers it's benefit to any unarmed attacks that the creature makes, as long as the creature is capable of inflicting lethal damage with unarmed attacks without penalty.
If a special ability is expressed as a price, treat it as the nearest +X ability equivalent, rounded up for the purpose of this spell. For example, transferring a 1g-2000g ability would be the same as transferring a +1 ability. A 2001g-8000g ability would be the same as transferring a +2. Abilities expressed as neither prices or +X equivalents cannot be transferred by this spell.
Focus: A weapon with at least one special ability. Cannot be a weapon enhanced as ammunition.
Transfer Magical Ability, (Greater)
Transmutation
Level: Sorc/Wiz/Druid/(insert gish spell list or whatever) lvl4
Components: V, S, F
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature.
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
This spell functions like Transfer Magical Ability, except that multiple abilities can be transferred from the weapon. The total strength of the abilities transferred may not exceed +1 for every four caster levels (maximum +5). You may divide them amongst the creatures natural weapons however you wish. Alternatively, you can transfer one special ability from the weapon to all of the creature's natural weapons.
Unarmed strikes use the special abilities gained by one of the creature's natural weapons, chosen at the time of casting.
Since this spell otherwise functions as Transfer Magical Ability, you cannot use one weapon for both Transfer Magical Ability and Transfer Magical Ability (Greater).
Focus: A weapon with at least one special ability. Cannot be a weapon enhanced as ammunition.
Transfer Magical Ability (Superior)
Level: Sorc/Wiz/Druid/(insert gish spell list or whatever) lvl6
Components: V, S, F
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature.
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
This spell functions like Transfer Magical Ability, except that multiple abilities can be transferred from the weapon. The total strength of the abilities transferred cannot exceed +1 for every four caster levels (maximum +5) and they apply to all of the creature's natural weapons and unarmed attacks.
Since this spell otherwise functions as Transfer Magical Ability, you cannot use one weapon for both Transfer Magical Ability and Transfer Magical Ability (Superior).
Focus: A weapon with at least one special ability. Cannot be a weapon enhanced as ammunition.
So what do you guys think? Are these spells balanced for their respective levels? Is any of the wording confusing or redundant (and if so, what would you change it to)? I'm open to suggestions for flavor text on them as well if that's your thing, since...well I'm bad at flavor.
In addition, does anyone think the spells should be different levels on different lists (perhaps lower on the Ranger spell list for example)?