Morgarion
2013-09-09, 08:02 AM
Has anyone else played it? I just completed the final missions yesterday evening. Overall, I have to say I'm quite satisfied with it. I think the gameplay is great and it's just a lot of fun to play. In hindsight, the story was trite and unsatisfying. I still think that removing Michael Ironside from his role as the voice of Sam Fisher is a serious misstep for the franchise. Between the voice and the mocap, he's lost all of the age and experience that Ironside brought to the character.
Aside from making Fisher a twenty two year kid with grey hair, my biggest point of confusion actually has to do with the critical community and fan base. I remember Conviction took a lot of flak for 'doing away with' the stealth and focusing on run-and-gun style gameplay. In my own experience, the difference between Conviction and the other Splinter Cell games was that even though the stealthy approach was still the most practicable, they made it easier to try to shoot your way through - it still didn't work very well.
I think that Conviction certainly didn't do much to encourage an approach that Blacklist would call 'Ghost'; between the level layouts and the features/equipment at your disposal, I think most of Conviction almost necessitates a 'Panther' style of play. So what's the big deal?
Exactly. What is the big deal? From what I've seen, most people play Splinter Cell the way that you had to play Conviction anyways. Let's not forget, also, that the point of the game was that Sam Fisher's express intent was to deliver every inch of Third Echelon to hell. A lot of people were upset that you couldn't 'be stealthy' and sneak by your enemies anymore. But who does that to begin with? From what I've seen of how people play Blacklist (i.e. 'stealth approach' youtube walkthroughs), people aren't actually attempting stealth.
Aside from making Fisher a twenty two year kid with grey hair, my biggest point of confusion actually has to do with the critical community and fan base. I remember Conviction took a lot of flak for 'doing away with' the stealth and focusing on run-and-gun style gameplay. In my own experience, the difference between Conviction and the other Splinter Cell games was that even though the stealthy approach was still the most practicable, they made it easier to try to shoot your way through - it still didn't work very well.
I think that Conviction certainly didn't do much to encourage an approach that Blacklist would call 'Ghost'; between the level layouts and the features/equipment at your disposal, I think most of Conviction almost necessitates a 'Panther' style of play. So what's the big deal?
Exactly. What is the big deal? From what I've seen, most people play Splinter Cell the way that you had to play Conviction anyways. Let's not forget, also, that the point of the game was that Sam Fisher's express intent was to deliver every inch of Third Echelon to hell. A lot of people were upset that you couldn't 'be stealthy' and sneak by your enemies anymore. But who does that to begin with? From what I've seen of how people play Blacklist (i.e. 'stealth approach' youtube walkthroughs), people aren't actually attempting stealth.