Sunbaked
2013-09-09, 08:55 AM
Hello all, long time follower first time poster. I hope this is the right forum.
I've only seen a few posts for the favored soul class and a few shady guides for mystic thuerge so I thought I'd share my recent experience. This is not meant as an end all be all guide, rather this has turned out to be really fun so I thought I'd share it and it might help those considering something similar. I'm only 7th level
I chose Favored Soul and Sorcerer because they use Charisma for casting and spells, this made it a very easy first on stat placement. Sorcerer and Mystic Thuerge have d4 hit die so Con was my second highest stat followed closely by Wisdom and Intelligence. As far skills go Mystic Thuerge requires 6 ranks in knowledge religion and arcana, after that I focused heavily on heal, spellcraft, and concentration with a sprinkling in a few other skills as well.
This character is a healer/buffer, so most of his sorcerer spells are buffs and every level of favored soul features a heal spell and buffs. Spells ultimately are up to the player and their play style. He is not without means, magic missile (he's a 3rd level sorcerer casting at 7th level, check the feats) and fully "buffed" his AC is 21 and he's immune to magic missile. Not horrible but he's not a front line fighter either. He was designed with a four player group (a druid with the shapeshift class feature, a cleric focused on fighting, and a battle sorcerer). Solo play could be ... problematic. Juggling the spell lists would help a lot.
My character so far:
Level 1
Race: Human
Class: Sorcerer
Deity: Boccob
Flaw(we were allowed one, UA 91): Unreactive -6 initiative
Human feat: Able learner (Race of Destinity: 150) Education (Eberron Campaign Setting: 52) Sorcerer and favored soul do not have knowledge religion so this makes it easier ... heck it makes any skill easier.
Bonus feat(flaw): Precocious Apprentice(Complete Arcane: 181) My DM agreed to this but it had to be a nondamaging spell, I took See Invis.
1st feat: Practiced Spell caster (Complete Arcane: 82) Keeps my sorcerer spells moving, not levels but effectiveness, during the favored soul levels.
Alternate class features:
Sorcerer: Divine companion(CC: 51) - Store arcane power to heal you or protect you. I didn't want a familiar for this character and with mystic thuerge on the horizon this seemed like a fun alternative. After a few levels it became clear that fueling this with spells could get costly so the first chance I got I took Scribe scroll. We'll see how that works out.
Level 2 thru 5
Class: Favored Soul
2nd Feat: Versatile Spell Caster (Race of Dragons: 101) I liked the idea of being able to "cash in" lower level spells for something more.
Alternate class features:
Favored Soul: Deities Favor (PHB2: 43) - The target of your spells gain temporary hit points (3x the spell level) for 1 minute per spell level cast. A level one Cure Light Wounds now gives the target 3 temporary hit points for, potentially, ten rounds. A level 3 Cure Serious, 9hp for 30 rounds. Yep, sounds like fun, I took it.
Level 6, 7
Class: Mystic Thuerge
3rd Feat: Scribe Scroll (PHB) Scrolls can power my Sorcerer alternate class feature and can be used in a pinch. To help this I picked up the magic scroll case (MIC 162) which also give a concentration bonus if used.
Gear is another area that I think each player can customize but here's a few things that have helped me.
Healing Belt - For me or those in need. At 750g it's an amazing item.
Dimension strider boots - I don't have spell reach so getting to a player in need without provoking attacks of opportunity can be tricky. Also, if I find my self in harms way I have a quick means of escape.
Amulet of retributive healing - Three times a day I heal myself for the same amount I just healed an ally for. I like it.
That's about it so far. Please leave your comments.
D&D is still a great game to gather family and friends, I hope this helps someone have fun.
I've only seen a few posts for the favored soul class and a few shady guides for mystic thuerge so I thought I'd share my recent experience. This is not meant as an end all be all guide, rather this has turned out to be really fun so I thought I'd share it and it might help those considering something similar. I'm only 7th level
I chose Favored Soul and Sorcerer because they use Charisma for casting and spells, this made it a very easy first on stat placement. Sorcerer and Mystic Thuerge have d4 hit die so Con was my second highest stat followed closely by Wisdom and Intelligence. As far skills go Mystic Thuerge requires 6 ranks in knowledge religion and arcana, after that I focused heavily on heal, spellcraft, and concentration with a sprinkling in a few other skills as well.
This character is a healer/buffer, so most of his sorcerer spells are buffs and every level of favored soul features a heal spell and buffs. Spells ultimately are up to the player and their play style. He is not without means, magic missile (he's a 3rd level sorcerer casting at 7th level, check the feats) and fully "buffed" his AC is 21 and he's immune to magic missile. Not horrible but he's not a front line fighter either. He was designed with a four player group (a druid with the shapeshift class feature, a cleric focused on fighting, and a battle sorcerer). Solo play could be ... problematic. Juggling the spell lists would help a lot.
My character so far:
Level 1
Race: Human
Class: Sorcerer
Deity: Boccob
Flaw(we were allowed one, UA 91): Unreactive -6 initiative
Human feat: Able learner (Race of Destinity: 150) Education (Eberron Campaign Setting: 52) Sorcerer and favored soul do not have knowledge religion so this makes it easier ... heck it makes any skill easier.
Bonus feat(flaw): Precocious Apprentice(Complete Arcane: 181) My DM agreed to this but it had to be a nondamaging spell, I took See Invis.
1st feat: Practiced Spell caster (Complete Arcane: 82) Keeps my sorcerer spells moving, not levels but effectiveness, during the favored soul levels.
Alternate class features:
Sorcerer: Divine companion(CC: 51) - Store arcane power to heal you or protect you. I didn't want a familiar for this character and with mystic thuerge on the horizon this seemed like a fun alternative. After a few levels it became clear that fueling this with spells could get costly so the first chance I got I took Scribe scroll. We'll see how that works out.
Level 2 thru 5
Class: Favored Soul
2nd Feat: Versatile Spell Caster (Race of Dragons: 101) I liked the idea of being able to "cash in" lower level spells for something more.
Alternate class features:
Favored Soul: Deities Favor (PHB2: 43) - The target of your spells gain temporary hit points (3x the spell level) for 1 minute per spell level cast. A level one Cure Light Wounds now gives the target 3 temporary hit points for, potentially, ten rounds. A level 3 Cure Serious, 9hp for 30 rounds. Yep, sounds like fun, I took it.
Level 6, 7
Class: Mystic Thuerge
3rd Feat: Scribe Scroll (PHB) Scrolls can power my Sorcerer alternate class feature and can be used in a pinch. To help this I picked up the magic scroll case (MIC 162) which also give a concentration bonus if used.
Gear is another area that I think each player can customize but here's a few things that have helped me.
Healing Belt - For me or those in need. At 750g it's an amazing item.
Dimension strider boots - I don't have spell reach so getting to a player in need without provoking attacks of opportunity can be tricky. Also, if I find my self in harms way I have a quick means of escape.
Amulet of retributive healing - Three times a day I heal myself for the same amount I just healed an ally for. I like it.
That's about it so far. Please leave your comments.
D&D is still a great game to gather family and friends, I hope this helps someone have fun.