qwertyu63
2013-09-09, 05:39 PM
This is a set of 6 feats intended to give mundane characters nice things.
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Your non-caster level is your total number of levels in classes that don't have magical abilities higher than level 4 spells or equivalent.
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Flying Leap
Prereqs: Jump 6 ranks, non-caster level 5
Benefit: Once per day per point of Str modifier you have, you may make a special Jump check with a DC of 18. Success on this check grants you a jump speed equal to your base land speed for 5 minutes.
Special: A fighter may select Flying Leap as one of his fighter bonus feats.
Jump speed explained:
Jump Speed: As a move action you may jump up to your jump speed in any direction. As a double move action you may jump up to 2x your jump speed. The PC may also take the run action while jumping which is base speed x4 (x5 with run feat). Unlike most jumping, this does not require a running start. You may choose to jump less then the full distance allowed to you, if you wish.
You can make these jumps off of any surface (walls, floors, ceilings, trees, other creatures up there, etc). As a full round action, you may jump up to your jump speed in any direction without any support at all, but you take 1d6 point of non-lethal damage for doing this.
Furthermore, if you are in freefall, you may choose to fall half the speed you would fall. Making this choice is a free action, and lasts until you hit the ground or jump again. This slowdown, in addition to slowing your fall to control your location, cuts any falling damage you would take from that fall in half.
This overrides the normal rules for jumping.
Sudden Move:
Prereqs: Tumble 4 ranks, non-caster level 7
Benefit: Once per day per point of Dex modifier you have, you may, as a standard action, make a special Tumble check with a DC of 16. Success on this check allows you to teleport up to 50'.
Special: A fighter may select Sudden Move as one of his fighter bonus feats.
Locked Mind:
Prereqs: Concentration 8 ranks, non-caster level 15
Benefit: Once per day per point of Con modifier you have, you may, as a standard action, make a special Concentration check with a DC of 20. Success on this check grants you the effects of a Mind Blank spell for one hour.
Special: A fighter may select Locked Mind as one of his fighter bonus feats.
Stop Magic:
Prereqs: Spellcraft 3 ranks, non-caster level 5
Benefit: Once per day per point of Int modifier you have, you may make a special Spellcraft check with a DC of 15. Success on this check allows you to attempt to counter a spell (as per Dispel Magic, Counterspell effect) with a caster level equal to your non-caster level. You can make this check as an immediate action.
Special: A fighter may select Stop Magic as one of his fighter bonus feats.
Clear Eyes:
Prereqs: Spot 6 ranks, non-caster level 11
Benefit: Once per day per point of Wis modifier you have, you may, as a standard action, make a special Spot check with a DC of 18. Success on this check grants you the effects of a True Seeing spell for 5 minutes.
Special: A fighter may select Clear Eyes as one of his fighter bonus feats.
Shadow Fade:
Prereqs: Disguise 2 ranks, non-caster level 3
Benefit: Once per day per point of Cha modifier you have, you may, as a standard action, make a special Disguise check with a DC of 14. Success on this check grants you a 20% miss chance for 3 minutes.
Special: A fighter may select Shadow Fade as one of his fighter bonus feats.
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Your non-caster level is your total number of levels in classes that don't have magical abilities higher than level 4 spells or equivalent.
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Flying Leap
Prereqs: Jump 6 ranks, non-caster level 5
Benefit: Once per day per point of Str modifier you have, you may make a special Jump check with a DC of 18. Success on this check grants you a jump speed equal to your base land speed for 5 minutes.
Special: A fighter may select Flying Leap as one of his fighter bonus feats.
Jump speed explained:
Jump Speed: As a move action you may jump up to your jump speed in any direction. As a double move action you may jump up to 2x your jump speed. The PC may also take the run action while jumping which is base speed x4 (x5 with run feat). Unlike most jumping, this does not require a running start. You may choose to jump less then the full distance allowed to you, if you wish.
You can make these jumps off of any surface (walls, floors, ceilings, trees, other creatures up there, etc). As a full round action, you may jump up to your jump speed in any direction without any support at all, but you take 1d6 point of non-lethal damage for doing this.
Furthermore, if you are in freefall, you may choose to fall half the speed you would fall. Making this choice is a free action, and lasts until you hit the ground or jump again. This slowdown, in addition to slowing your fall to control your location, cuts any falling damage you would take from that fall in half.
This overrides the normal rules for jumping.
Sudden Move:
Prereqs: Tumble 4 ranks, non-caster level 7
Benefit: Once per day per point of Dex modifier you have, you may, as a standard action, make a special Tumble check with a DC of 16. Success on this check allows you to teleport up to 50'.
Special: A fighter may select Sudden Move as one of his fighter bonus feats.
Locked Mind:
Prereqs: Concentration 8 ranks, non-caster level 15
Benefit: Once per day per point of Con modifier you have, you may, as a standard action, make a special Concentration check with a DC of 20. Success on this check grants you the effects of a Mind Blank spell for one hour.
Special: A fighter may select Locked Mind as one of his fighter bonus feats.
Stop Magic:
Prereqs: Spellcraft 3 ranks, non-caster level 5
Benefit: Once per day per point of Int modifier you have, you may make a special Spellcraft check with a DC of 15. Success on this check allows you to attempt to counter a spell (as per Dispel Magic, Counterspell effect) with a caster level equal to your non-caster level. You can make this check as an immediate action.
Special: A fighter may select Stop Magic as one of his fighter bonus feats.
Clear Eyes:
Prereqs: Spot 6 ranks, non-caster level 11
Benefit: Once per day per point of Wis modifier you have, you may, as a standard action, make a special Spot check with a DC of 18. Success on this check grants you the effects of a True Seeing spell for 5 minutes.
Special: A fighter may select Clear Eyes as one of his fighter bonus feats.
Shadow Fade:
Prereqs: Disguise 2 ranks, non-caster level 3
Benefit: Once per day per point of Cha modifier you have, you may, as a standard action, make a special Disguise check with a DC of 14. Success on this check grants you a 20% miss chance for 3 minutes.
Special: A fighter may select Shadow Fade as one of his fighter bonus feats.