The Great Skenardo
2006-12-23, 12:43 AM
In a recent campaign which was little on the unconventional side, I had a player who played a half-ogre barbarian (homebrew half-ogre) who was actually a lot like Thog in many respects. However, once he hit a certain HD, he actually gained large size category. Once this happened, the player decided to give up conventional weapons in favor of the exotic (think drunken master) and eventually wanted to start hitting people. With other people. So, he asked if he could create a special feat that would increase his ability to fight people with people, as it were.
So here's the project:
New Feat: Exotic Weapon Proficiency: Medium-Sized Creature
Pre-reqs: Str 18, Size Large, Huge or Garangutan, Base attack bonus +5
Description: This feat allows you to pick up foes (or allies) of medium size without any of the following subtypes: Incorporeal, Ooze, or any other creature that causes damage by touch, and use them as deadly weapons in combat. The weight of the target to be picked up ('Weapon') may not exceed your light load capacity. In order to use someone as a weapon, you must first initiate a grapple with that character (which normally provokes an attack of opportunity). If you succeed, then you may use the 'Weapon' as a two-handed melee weapon for each round in which you maintain a grapple, albeit at a -4 penalty. Using an unconscious, immoble or otherwise helpless Weapon reduces this penalty to -2. whenever a Weapon is used to score a successful melee hit, it takes half damage from the strike (although see below)
Weapon statistics: bludgeoning (although see below) 1d10+ 3/2 STR modifier (as normal for a two-handed weapon). You cannot score a critical hit using this weapon.
Creatures of the Earth subtype, as well as constructs, do double damage when used as Weapons due to their increased hardness and mass, however they take no damage from being used as a Weapon unless used against an enemy of comparable hardness. Creatures of flesh and bone (or similar) that are used as Weapons against such creatures take full damage, but the target takes only half.
Normal: You normally cannot use other creatures as weapons in combat
Errata: A Huge creature may treat the Weapon as either a two-handed or a light weapon. A Garangutan creature uses a Weapon as a one-handed weapon. A Colossal creature may not use medium-sized creatures as weapons (but see Exotic weapon profiency: Large creature)
In addition, any creature used as a Weapon against a creature with an ability that does damage by promixity (i.e. Heat(Ex) or Cold Aura(Ex)) takes damage as if striking the creature with an unarmed strike.
Now that that's out, Are there any comments or tweaks? Weaknesses I might have missed?
So here's the project:
New Feat: Exotic Weapon Proficiency: Medium-Sized Creature
Pre-reqs: Str 18, Size Large, Huge or Garangutan, Base attack bonus +5
Description: This feat allows you to pick up foes (or allies) of medium size without any of the following subtypes: Incorporeal, Ooze, or any other creature that causes damage by touch, and use them as deadly weapons in combat. The weight of the target to be picked up ('Weapon') may not exceed your light load capacity. In order to use someone as a weapon, you must first initiate a grapple with that character (which normally provokes an attack of opportunity). If you succeed, then you may use the 'Weapon' as a two-handed melee weapon for each round in which you maintain a grapple, albeit at a -4 penalty. Using an unconscious, immoble or otherwise helpless Weapon reduces this penalty to -2. whenever a Weapon is used to score a successful melee hit, it takes half damage from the strike (although see below)
Weapon statistics: bludgeoning (although see below) 1d10+ 3/2 STR modifier (as normal for a two-handed weapon). You cannot score a critical hit using this weapon.
Creatures of the Earth subtype, as well as constructs, do double damage when used as Weapons due to their increased hardness and mass, however they take no damage from being used as a Weapon unless used against an enemy of comparable hardness. Creatures of flesh and bone (or similar) that are used as Weapons against such creatures take full damage, but the target takes only half.
Normal: You normally cannot use other creatures as weapons in combat
Errata: A Huge creature may treat the Weapon as either a two-handed or a light weapon. A Garangutan creature uses a Weapon as a one-handed weapon. A Colossal creature may not use medium-sized creatures as weapons (but see Exotic weapon profiency: Large creature)
In addition, any creature used as a Weapon against a creature with an ability that does damage by promixity (i.e. Heat(Ex) or Cold Aura(Ex)) takes damage as if striking the creature with an unarmed strike.
Now that that's out, Are there any comments or tweaks? Weaknesses I might have missed?