WhoAmI?
2013-09-10, 02:19 AM
Ok playgrounders, with the recent trend of time travel threads on here my DM decided to include a segment where the players travel back in time about 2000 years. Since this is an evil campaign, one of the players is a chain devil, and he managed to put together a plan that, over those 2000 years, would collect him a huge amount of souls (like, several tens of thousands), and my DM decided to let him consume each of those souls for 10xp each (the book of vile darkness says souls are worth 10xp each), immediately shooting him up into epic levels and archdevil-ship. There's a story mechanic that stops him from operating on the material plane with that power however, so what he's done is made an aspect of himself at the same level as the party and uses that to travel around with the party, while his main form deals with politics and realm management on the nine hells. The storyline is such that the players all actively work together, there's some group disharmony, but mostly we all get along, since the goal is to save the world. So at least until the end of the campaign, we aren't gonna go for eachother's throats.
My question to you playgrounders is this: Is it ok for a DM to reward creativity in this manner? Or is allowing one player to gain epic levels (even if it's just in the shadows so to speak) going too far? Since the main form can use it's power to benefit the party on a whole, does that make it ok? Or does it sound like playing favourites?
I'm personally cool with it, I think it's a decent reward for such creative thinking on how to utilise 2000 years to collect souls, and since all the power gained is technically inaccessible to the player it doesn't make a huge disparity between the party, just gives the player a sense of satisfaction of having achieved something great.
My question to you playgrounders is this: Is it ok for a DM to reward creativity in this manner? Or is allowing one player to gain epic levels (even if it's just in the shadows so to speak) going too far? Since the main form can use it's power to benefit the party on a whole, does that make it ok? Or does it sound like playing favourites?
I'm personally cool with it, I think it's a decent reward for such creative thinking on how to utilise 2000 years to collect souls, and since all the power gained is technically inaccessible to the player it doesn't make a huge disparity between the party, just gives the player a sense of satisfaction of having achieved something great.