Segev
2013-09-10, 09:55 AM
It's commonly said that Two-Weapon Fighting (TWF, e.g. sword and dagger) style has, amongst its numerous disadvantages when compared to Two-Handed Fighting (THF, e.g. greatswords) style, twice the expenses that THF does on weapons. On the face of it, this sounds undeniable. Two weapons means you're paying twice for what the guy wielding just one weapon buys just once, right?
Well...perhaps.
I'm going to use two elemental tags to illustrate the point; feel free to point out how other, non-damage, tags might change this formula. It's an area I have not analyzed in this preliminary thought.
Let's say the THF guy has a +1 Caustic Shocking Greatsword. To do an even comparison wrt accuracy, he uses Power Attack for -2. This gives him (2d6 slashing)+(1d6 acid)+(1d6 electricity)+5 damage on a successful hit. It's a +3-equivalent weapon, costing ~18,300 gp.
Now, obviously, if the TWF guy has to buy two of these, he's spending ~36,700 gp! (Note that the ~700 is due to rounding up the <300 being added twice.)
But...for comparable damage, does he need to?
What if he gets a +1 Caustic Shortsword, and a +1 Shocking Shortsword? The TWF guy has -2 to hit for each of these, matching the power attack our THF guy used. Assuming he hits with both, this gives him (2d6 slashing)+(1d6 acid)+(1d6 electricity)+2 damage. That's 3 less damage per fully-successful round, but let's see how much he's actually spent: He has bought two +2-equivalent weapons, which cost ~8,300 gp each, or ~16,700 gp.
So, purely based on one feat invested for each of these gentlemen, the THF-wielder has spent 1,600 gp more for about 3 more damage per fully-successful round.
These values shift and change depending on how much more power attack the THF guy can afford to take. I think the odds of the TWF guy getting only one attack to hit (and doing half damage on such rounds) is a wash with the fact that the rounds the TWF guy gets one but not the other will be half matched to times the THF guy hits with his one attack and half with rounds the THF guy misses entirely.
Now, as they get iteratives, the THF guy definitely pulls ahead unless the TWF guy keeps investing feats, but that gets into the problem of feat-intensiveness that TWF faces, and is not really a function of the weapon cost.
These cost differences actually only become greater:
When the THF guy moves to a +4-equivalent weapon, he's paying ~32,300 gp. The TWF guy upgrades his primary hand weapon to +3-equivalent, and has now invested a total of ~26,700 gp. Both have added only 1d6 to their damage.
When the THF guy moves to a +5-equivalent weapon, he's spending ~50,300 gp. The TWF-guy, using just two +3-equivalent weapons, has spent ~36,700 gp. If he upgrades one of his weapons to +4-equivalent, he's up to ~50,700. Now, the TWF-guy has spent 400 gp more than the THF-guy, which is fairly well a rounding error at this kind of money. But the TWF-guy has as many as 5 +1d6 elemental tags, while the THF guy has only 4.
+6-equivalent for the THF guy is ~72,000 gp. +5d6 elemental damage
Two +4-equivalents is ~64,000 gp. +6d6 elemental damage
+7-equivalent for the THF guy is 98,000 gp. +6d6 elemental damage
+5-equivalent and +4-equivalent for the TWF guy is 82,000 gp. +7d6 elemental damage
+8-equivalent for the THF guy is 128,000 gp. +7d6 elemental damage (assuming you can find this many "elements")
Two +5-equivalents for the TWF guy is 100,000 gp. +8d6 elemental damage (and you CAN find enough elements, because the two weapons can double up)
Moreover, a +6 and a +5-equivalent is only 122,000 gp, for +9d6 elemental damage (assuming you have 5 "elements" for one of the swords).
+10-equivalent for the THF guy is 200,000 gp, and could hypothetically be +9d6 "elemental" damage.
For this, you can get two +7-equivalents (196,000 gp)! That's a hypothetical +12d6 extra damage.
So...speaking strictly of weapon costs, I think it actually is misleading to say that the TWF style is more expensive than the THF style. You have the ability to spend more (since you could go to dual-wielding +10-equivalent weapons if you wanted), but to maintain effective weapon parity, you actually need to spend LESS as a TWFer than as a THFer.
Well...perhaps.
I'm going to use two elemental tags to illustrate the point; feel free to point out how other, non-damage, tags might change this formula. It's an area I have not analyzed in this preliminary thought.
Let's say the THF guy has a +1 Caustic Shocking Greatsword. To do an even comparison wrt accuracy, he uses Power Attack for -2. This gives him (2d6 slashing)+(1d6 acid)+(1d6 electricity)+5 damage on a successful hit. It's a +3-equivalent weapon, costing ~18,300 gp.
Now, obviously, if the TWF guy has to buy two of these, he's spending ~36,700 gp! (Note that the ~700 is due to rounding up the <300 being added twice.)
But...for comparable damage, does he need to?
What if he gets a +1 Caustic Shortsword, and a +1 Shocking Shortsword? The TWF guy has -2 to hit for each of these, matching the power attack our THF guy used. Assuming he hits with both, this gives him (2d6 slashing)+(1d6 acid)+(1d6 electricity)+2 damage. That's 3 less damage per fully-successful round, but let's see how much he's actually spent: He has bought two +2-equivalent weapons, which cost ~8,300 gp each, or ~16,700 gp.
So, purely based on one feat invested for each of these gentlemen, the THF-wielder has spent 1,600 gp more for about 3 more damage per fully-successful round.
These values shift and change depending on how much more power attack the THF guy can afford to take. I think the odds of the TWF guy getting only one attack to hit (and doing half damage on such rounds) is a wash with the fact that the rounds the TWF guy gets one but not the other will be half matched to times the THF guy hits with his one attack and half with rounds the THF guy misses entirely.
Now, as they get iteratives, the THF guy definitely pulls ahead unless the TWF guy keeps investing feats, but that gets into the problem of feat-intensiveness that TWF faces, and is not really a function of the weapon cost.
These cost differences actually only become greater:
When the THF guy moves to a +4-equivalent weapon, he's paying ~32,300 gp. The TWF guy upgrades his primary hand weapon to +3-equivalent, and has now invested a total of ~26,700 gp. Both have added only 1d6 to their damage.
When the THF guy moves to a +5-equivalent weapon, he's spending ~50,300 gp. The TWF-guy, using just two +3-equivalent weapons, has spent ~36,700 gp. If he upgrades one of his weapons to +4-equivalent, he's up to ~50,700. Now, the TWF-guy has spent 400 gp more than the THF-guy, which is fairly well a rounding error at this kind of money. But the TWF-guy has as many as 5 +1d6 elemental tags, while the THF guy has only 4.
+6-equivalent for the THF guy is ~72,000 gp. +5d6 elemental damage
Two +4-equivalents is ~64,000 gp. +6d6 elemental damage
+7-equivalent for the THF guy is 98,000 gp. +6d6 elemental damage
+5-equivalent and +4-equivalent for the TWF guy is 82,000 gp. +7d6 elemental damage
+8-equivalent for the THF guy is 128,000 gp. +7d6 elemental damage (assuming you can find this many "elements")
Two +5-equivalents for the TWF guy is 100,000 gp. +8d6 elemental damage (and you CAN find enough elements, because the two weapons can double up)
Moreover, a +6 and a +5-equivalent is only 122,000 gp, for +9d6 elemental damage (assuming you have 5 "elements" for one of the swords).
+10-equivalent for the THF guy is 200,000 gp, and could hypothetically be +9d6 "elemental" damage.
For this, you can get two +7-equivalents (196,000 gp)! That's a hypothetical +12d6 extra damage.
So...speaking strictly of weapon costs, I think it actually is misleading to say that the TWF style is more expensive than the THF style. You have the ability to spend more (since you could go to dual-wielding +10-equivalent weapons if you wanted), but to maintain effective weapon parity, you actually need to spend LESS as a TWFer than as a THFer.