pedrogush
2013-09-10, 08:44 PM
Ok, this is gonna sound very silly, but a friend of mine has recently started me and three other friends on a D&D based Saint Seya RPG.
Now, as a group we've run into a problem, we've been tasked to rid a city of an invasion by leading a group of people who are jockeying for a position as a Saint, so each of us got to lead 10 unnamed NPCs into battle, which was separated by the city districts. Three of us got along reasonably well, with acceptable losses during each battle. The other guy was playing the Crow Saint and was using darkness based powers, and he had chosen to make the character lawful Evil (this capitalization is intentional). During the battle he used one of his powers to create artificial darkness, with little regard to his NPCs, who were fighting a group of animated constructs with Darkvision. Needless to say, his NPCs got completely slaughtered. Since he is the Crow Saint obviously his crows went right on to eat out the eyes of every dead NPC in there.
Now my character eventually got wind of this, and went on to check the scene, becoming visibly disturbed by the behavior of his fellow Saint. I knew my friend was playing his character for evil maniacal cackling and all, and the description the DM made of the NPCs cursing his name and raising their bloody fists in the air was hilarious. However, i did not want to break character in order to excuse the behavior. Later during the adventure both our characters came to a heated discussion about this event and other minor evilness that was commited, with my character going so far as accusing the Crow Saint of open treason.
My intention was not to derail the adventure, but it looks like i might have been unintentionally disruptive. My character is CG, and i don't know how to reconcile banding with another character who is LE, or how to rationalize it in ways that don't sound like just a cop out so the adventure can flow. From a metagaming perspective, how do we solve this situation? Should my friend's character try to trick somehow? I don't want to split the party, but it sounds like the only honest option.
Now, as a group we've run into a problem, we've been tasked to rid a city of an invasion by leading a group of people who are jockeying for a position as a Saint, so each of us got to lead 10 unnamed NPCs into battle, which was separated by the city districts. Three of us got along reasonably well, with acceptable losses during each battle. The other guy was playing the Crow Saint and was using darkness based powers, and he had chosen to make the character lawful Evil (this capitalization is intentional). During the battle he used one of his powers to create artificial darkness, with little regard to his NPCs, who were fighting a group of animated constructs with Darkvision. Needless to say, his NPCs got completely slaughtered. Since he is the Crow Saint obviously his crows went right on to eat out the eyes of every dead NPC in there.
Now my character eventually got wind of this, and went on to check the scene, becoming visibly disturbed by the behavior of his fellow Saint. I knew my friend was playing his character for evil maniacal cackling and all, and the description the DM made of the NPCs cursing his name and raising their bloody fists in the air was hilarious. However, i did not want to break character in order to excuse the behavior. Later during the adventure both our characters came to a heated discussion about this event and other minor evilness that was commited, with my character going so far as accusing the Crow Saint of open treason.
My intention was not to derail the adventure, but it looks like i might have been unintentionally disruptive. My character is CG, and i don't know how to reconcile banding with another character who is LE, or how to rationalize it in ways that don't sound like just a cop out so the adventure can flow. From a metagaming perspective, how do we solve this situation? Should my friend's character try to trick somehow? I don't want to split the party, but it sounds like the only honest option.