Milo v3
2013-09-11, 04:14 AM
Brew Plasmid
You are able to brew eldritch potions known as plasmids.
Prerequisites: Brew Potion, Caster Level 7
Benefit: You can turn any potion you are creating into a Plasmid. This changes the base price to the following: spell level × its caster level × 900 gp. An EVE hypo or tonic may not be turned into a plasmid.
Brew EVE
You are able to brew eldritch potions known as EVE Hypos.
Prerequisites: Brew Potion, Caster Level 5
Benefit: You can turn any potion you are creating into an EVE Hypo. This changes the base price to the following: spell level × its minimum caster level × 10 gp. A plasmid or tonic may not be turned into an EVE Hypo.
Brew Tonic
You are able to brew eldritch potions known as tonics.
Prerequisites: Brew Potion, Caster Level 9
Benefit: You can turn any potion you are creating into a Tonic. This changes the base price to the following: spell level × its caster level × 1200gp. An EVE hypo or plasmid may not be turned into a tonic. Spells that have instantaneous duration or that stop once discharged can't be turned into a Tonic.
ADAM and EVE
ADAM is a bodies measure of how much it can be safely modified and warped with eldritch potions. Every creature naturally has a number of ADAM equal to 2 + double it's Constitution Score. Once spent, ADAM doesn't naturally increase and can only be restored through magical means and rituals.
EVE is an individuals reserve of vital energy used to activate plasmids which are readied within their bodies. An individual has a reserve of EVE equal to the sum of their Constitution and Intelligence scores. EVE is restored from EVE Hypo's (see below) and through drinking water. Any day where you drink at least the necessary amount of water, you regain a number of EVE equal to your Constitution modifier.
Plasmids
When an individual imbues a Plasmid, the magic doesn't activate immediately. It instead makes the magic bond to the individual and rely on their internal power. Once the Plasmid has been drunk, the target loses ADAM equal to the spells level (minimum 1). If this would lower their ADAM to zero or less, they become "spliced". After this the Plasmid counts as Readied.
A readied Plasmid can have it's effects activated with a standard action that provokes attacks of opportunity, and the expenditure of EVE equal to the spells level. A Plasmid can be removed with an eight hour long ritual, which means it is now longer readied and you regain 1 ADAM.
EVE Hypo
An EVE Hypo completely loses it's normal effects once created, instead becoming liquid EVE. When drunk it restores points of EVE equal to it's spell level.
Tonic
When an individual imbues a Tonic, the magic ties powerfully into your body. Once the Tonic has been drunk, the target loses ADAM equal to double spells level + 2 (minimum 3). If this would lower their ADAM to zero or less, they become "spliced". After this the Tonic counts as Active.
An active Tonic has it's effects active as long as you have at least one point of EVE. A Tonic can be removed with an eight hour long ritual, which means it is now longer readied and you regain 2 ADAM.
Spliced
Whenever an individual with the Spliced condition rests, they must make a Will Save (DC 20 + Plasmids readied + Tonics active). If they fail this check they recieve 1d4 points of corruption and depravity (roll seperately). A target may lose the Spliced condition if they raise their ADAM above 0, but this doesn't remove any corruption or depravity induced.
Construct Splicers
Constructs can be modified with a Heal Check (DC 25), and the expenditure of 3,000 gp worth of body parts from creatures that died within the last week. This causes the construct to have a constitution score of 10 for the purpose of plasmids and tonics. This effective constitution score can be increased, with the cost equal to the amount that would be required to be spent on an armour enhancement bonus of the same amount as the resulting Constitution bonus.
Examples
{table=head]Level|Spell|Tonic Allowed|Name
0|Detect Poison|Plasmid Only|Paranoia 1
|Know Direction|Plasmid Only|Compass
|Resistance|Tonic Allowed|Lucky Charm
|Stabilize|Plasmid Only|Jump Start
|Virtue|Tonic Allowed|Hardened
1|Ant Hault|Tonic Allowed|Pack Mule
|Comprehend Languages|Tonic Allowed|Translator 1
|Crafter's Fortune|Plasmid Only|?
|Cure Light Wounds|Plasmid Only|Heretics Blessing 1
|Disguise Self|Tonic Allowed|Changeling 1
|Endure Elements|Tonic Allowed|Blanket
|Enlarge Person|Tonic Allowed|Giant
|Entropic Shield|Tonic Allowed|Bullet Proof
|Expeditious Retreat|Tonic Allowed|Aero Dash 1
|Feather Fall|Tonic Allowed|Freefall
|Feather Step|Tonic Allowed|Careful
|Hide from Animals|Tonic Allowed|Blind Pet
|Hide from Undead|Tonic Allowed|?
|Innocence|Tonic Allowed|Devils Innocence
|Invigorate|Tonic Allowed|Tireless
|Jump|Tonic Allowed|Spring
|Keen Senses|Tonic Allowed|Guardsmen
|Longstrider|Tonic Allowed|Dash
|Mage Armor|Tonic Allowed|?
|Magic Fang|Tonic Allowed|?
|Memory Lapse|Plasmid Only|Amnesia
|Negate Aroma|Tonic Allowed|?
|Pass Without a Trace|Tonic Allowed|Shadowless
|Produce Flame|Tonic Allowed|Incinerate
|Protection from [Alignment]|Tonic Allowed|Opinionated
|Remove Fear|Tonic Allowed|Lions Courage
|Restful Sleep|Tonic Allowed|Insomiacs Wish
|Sanctuary|Tonic Allowed|?
|Shield|Tonic Allowed|Aegis
|Speak with Animals|Tonic Allowed|Poseidon Voice
|Stone Fist|Tonic Allowed|Hammer Fist
|Timely Inspiration|Plasmid Only|?
|Touch of the Sea|Tonic Allowed|Atlantis Burst
|Undetectable Alignment|Tonic Allowed|Devils Halo
2|Alter Self|Tonic Allowed|Changeling 2
|Aid|Tonic Allowed|?
|Barkskin|Tonic Allowed|Armoured SKin
|Blur|Tonic Allowed|Mirage 1
|Bull's Strength|Tonic Allowed|Stronger than Hercules
|Cat's Grace|Tonic Allowed|Nimble Step
|Cure Moderate Wounds|Plasmid Only|Heretics Blessing 2
|Darkvision|Tonic Allowed|Night Eye
|Delay Poison|Tonic Allowed|Paranoia 2
|Eagle's Splendor|Tonic Allowed|Born Leader
|Elemental Speech|Tonic Allowed|Primal Voice
|Elemental Touch|Tonic Allowed|Elemental Fist
|Fox's Cunning|Tonic Allowed|Smarter than Einstein
|Heroism|Tonic Allowed|Born Hero
|Hidden Speech|Tonic Allowed|Whisper
|Invisibility|Tonic Allowed|Houdini
|Levitate|Tonic Allowed|?
|Mirror Image|Tonic Allowed|Reflection
|Misdirection|Tonic Allowed|?
|Owl's Wisdom|Tonic Allowed|Understanding
|Perceive Cues|Tonic Allowed|Detective
|Protection from Arrows|Tonic Allowed|?
|Rage|Tonic Allowed|Enrage
|Remove Paralysis|Plasmid Only|?
|Resist Energy|Tonic Allowed|?
|Spider Climb|Tonic Allowed|Spider Grip
|Tongues|Tonic Allowed|Translator 2
|Transmute Potion to Poison|Plasmid Only|Chemical Weapons
|Tree Shape|Tonic Allowed|?
|Vomit Swarm|Plasmid Only|Swarm
3|Arcane sight|Tonic Allowed|?
|Beast Shape 1|Tonic Allowed|Animal Skin
|Blink|Tonic Allowed|?
|Bloodhound|Tonic Allowed|Bloodhound
|Cure Serious Wounds|Plasmid Only|Heretics Blessing 3
|Displacement|Tonic Allowed|Mirage 2
|Draconic Reservoir|Plasmid Only|?
|Elemental Aura|Tonic Allowed|Ele/mentla Crown
|Fly|Tonic Allowed|Hermes Step
|Gaesous Form|Tonic Allowed|Smoke
|Glibness|Tonic Allowed|Cheats Tongue
|Good Hope|Tonic Allowed|Morale Boost
|Greater Magic Fang|Tonic Allowed|?
|Haste|Tonic Allowed|Aero Blast
|Meld with Stone|Tonic Allowed|Earth Glide
|Nondetection|Tonic Allowed|?
|Protection from Energy|Plasmid Only|?
|Remove Blindess/Deafness|Plasmid Only|?
|Remove Curse|Plasmid Only|?
|Remove Disease|Plasmid Only|?
|Speak with Plants|Tonic Allowed|Green Thumb
|Thorn Body|Tonic Allowed|Thorns
|Water Breathing|Tonic Allowed|Gills
|Water Walk|Tonic Allowed|Poseidon Step[/table]
You are able to brew eldritch potions known as plasmids.
Prerequisites: Brew Potion, Caster Level 7
Benefit: You can turn any potion you are creating into a Plasmid. This changes the base price to the following: spell level × its caster level × 900 gp. An EVE hypo or tonic may not be turned into a plasmid.
Brew EVE
You are able to brew eldritch potions known as EVE Hypos.
Prerequisites: Brew Potion, Caster Level 5
Benefit: You can turn any potion you are creating into an EVE Hypo. This changes the base price to the following: spell level × its minimum caster level × 10 gp. A plasmid or tonic may not be turned into an EVE Hypo.
Brew Tonic
You are able to brew eldritch potions known as tonics.
Prerequisites: Brew Potion, Caster Level 9
Benefit: You can turn any potion you are creating into a Tonic. This changes the base price to the following: spell level × its caster level × 1200gp. An EVE hypo or plasmid may not be turned into a tonic. Spells that have instantaneous duration or that stop once discharged can't be turned into a Tonic.
ADAM and EVE
ADAM is a bodies measure of how much it can be safely modified and warped with eldritch potions. Every creature naturally has a number of ADAM equal to 2 + double it's Constitution Score. Once spent, ADAM doesn't naturally increase and can only be restored through magical means and rituals.
EVE is an individuals reserve of vital energy used to activate plasmids which are readied within their bodies. An individual has a reserve of EVE equal to the sum of their Constitution and Intelligence scores. EVE is restored from EVE Hypo's (see below) and through drinking water. Any day where you drink at least the necessary amount of water, you regain a number of EVE equal to your Constitution modifier.
Plasmids
When an individual imbues a Plasmid, the magic doesn't activate immediately. It instead makes the magic bond to the individual and rely on their internal power. Once the Plasmid has been drunk, the target loses ADAM equal to the spells level (minimum 1). If this would lower their ADAM to zero or less, they become "spliced". After this the Plasmid counts as Readied.
A readied Plasmid can have it's effects activated with a standard action that provokes attacks of opportunity, and the expenditure of EVE equal to the spells level. A Plasmid can be removed with an eight hour long ritual, which means it is now longer readied and you regain 1 ADAM.
EVE Hypo
An EVE Hypo completely loses it's normal effects once created, instead becoming liquid EVE. When drunk it restores points of EVE equal to it's spell level.
Tonic
When an individual imbues a Tonic, the magic ties powerfully into your body. Once the Tonic has been drunk, the target loses ADAM equal to double spells level + 2 (minimum 3). If this would lower their ADAM to zero or less, they become "spliced". After this the Tonic counts as Active.
An active Tonic has it's effects active as long as you have at least one point of EVE. A Tonic can be removed with an eight hour long ritual, which means it is now longer readied and you regain 2 ADAM.
Spliced
Whenever an individual with the Spliced condition rests, they must make a Will Save (DC 20 + Plasmids readied + Tonics active). If they fail this check they recieve 1d4 points of corruption and depravity (roll seperately). A target may lose the Spliced condition if they raise their ADAM above 0, but this doesn't remove any corruption or depravity induced.
Construct Splicers
Constructs can be modified with a Heal Check (DC 25), and the expenditure of 3,000 gp worth of body parts from creatures that died within the last week. This causes the construct to have a constitution score of 10 for the purpose of plasmids and tonics. This effective constitution score can be increased, with the cost equal to the amount that would be required to be spent on an armour enhancement bonus of the same amount as the resulting Constitution bonus.
Examples
{table=head]Level|Spell|Tonic Allowed|Name
0|Detect Poison|Plasmid Only|Paranoia 1
|Know Direction|Plasmid Only|Compass
|Resistance|Tonic Allowed|Lucky Charm
|Stabilize|Plasmid Only|Jump Start
|Virtue|Tonic Allowed|Hardened
1|Ant Hault|Tonic Allowed|Pack Mule
|Comprehend Languages|Tonic Allowed|Translator 1
|Crafter's Fortune|Plasmid Only|?
|Cure Light Wounds|Plasmid Only|Heretics Blessing 1
|Disguise Self|Tonic Allowed|Changeling 1
|Endure Elements|Tonic Allowed|Blanket
|Enlarge Person|Tonic Allowed|Giant
|Entropic Shield|Tonic Allowed|Bullet Proof
|Expeditious Retreat|Tonic Allowed|Aero Dash 1
|Feather Fall|Tonic Allowed|Freefall
|Feather Step|Tonic Allowed|Careful
|Hide from Animals|Tonic Allowed|Blind Pet
|Hide from Undead|Tonic Allowed|?
|Innocence|Tonic Allowed|Devils Innocence
|Invigorate|Tonic Allowed|Tireless
|Jump|Tonic Allowed|Spring
|Keen Senses|Tonic Allowed|Guardsmen
|Longstrider|Tonic Allowed|Dash
|Mage Armor|Tonic Allowed|?
|Magic Fang|Tonic Allowed|?
|Memory Lapse|Plasmid Only|Amnesia
|Negate Aroma|Tonic Allowed|?
|Pass Without a Trace|Tonic Allowed|Shadowless
|Produce Flame|Tonic Allowed|Incinerate
|Protection from [Alignment]|Tonic Allowed|Opinionated
|Remove Fear|Tonic Allowed|Lions Courage
|Restful Sleep|Tonic Allowed|Insomiacs Wish
|Sanctuary|Tonic Allowed|?
|Shield|Tonic Allowed|Aegis
|Speak with Animals|Tonic Allowed|Poseidon Voice
|Stone Fist|Tonic Allowed|Hammer Fist
|Timely Inspiration|Plasmid Only|?
|Touch of the Sea|Tonic Allowed|Atlantis Burst
|Undetectable Alignment|Tonic Allowed|Devils Halo
2|Alter Self|Tonic Allowed|Changeling 2
|Aid|Tonic Allowed|?
|Barkskin|Tonic Allowed|Armoured SKin
|Blur|Tonic Allowed|Mirage 1
|Bull's Strength|Tonic Allowed|Stronger than Hercules
|Cat's Grace|Tonic Allowed|Nimble Step
|Cure Moderate Wounds|Plasmid Only|Heretics Blessing 2
|Darkvision|Tonic Allowed|Night Eye
|Delay Poison|Tonic Allowed|Paranoia 2
|Eagle's Splendor|Tonic Allowed|Born Leader
|Elemental Speech|Tonic Allowed|Primal Voice
|Elemental Touch|Tonic Allowed|Elemental Fist
|Fox's Cunning|Tonic Allowed|Smarter than Einstein
|Heroism|Tonic Allowed|Born Hero
|Hidden Speech|Tonic Allowed|Whisper
|Invisibility|Tonic Allowed|Houdini
|Levitate|Tonic Allowed|?
|Mirror Image|Tonic Allowed|Reflection
|Misdirection|Tonic Allowed|?
|Owl's Wisdom|Tonic Allowed|Understanding
|Perceive Cues|Tonic Allowed|Detective
|Protection from Arrows|Tonic Allowed|?
|Rage|Tonic Allowed|Enrage
|Remove Paralysis|Plasmid Only|?
|Resist Energy|Tonic Allowed|?
|Spider Climb|Tonic Allowed|Spider Grip
|Tongues|Tonic Allowed|Translator 2
|Transmute Potion to Poison|Plasmid Only|Chemical Weapons
|Tree Shape|Tonic Allowed|?
|Vomit Swarm|Plasmid Only|Swarm
3|Arcane sight|Tonic Allowed|?
|Beast Shape 1|Tonic Allowed|Animal Skin
|Blink|Tonic Allowed|?
|Bloodhound|Tonic Allowed|Bloodhound
|Cure Serious Wounds|Plasmid Only|Heretics Blessing 3
|Displacement|Tonic Allowed|Mirage 2
|Draconic Reservoir|Plasmid Only|?
|Elemental Aura|Tonic Allowed|Ele/mentla Crown
|Fly|Tonic Allowed|Hermes Step
|Gaesous Form|Tonic Allowed|Smoke
|Glibness|Tonic Allowed|Cheats Tongue
|Good Hope|Tonic Allowed|Morale Boost
|Greater Magic Fang|Tonic Allowed|?
|Haste|Tonic Allowed|Aero Blast
|Meld with Stone|Tonic Allowed|Earth Glide
|Nondetection|Tonic Allowed|?
|Protection from Energy|Plasmid Only|?
|Remove Blindess/Deafness|Plasmid Only|?
|Remove Curse|Plasmid Only|?
|Remove Disease|Plasmid Only|?
|Speak with Plants|Tonic Allowed|Green Thumb
|Thorn Body|Tonic Allowed|Thorns
|Water Breathing|Tonic Allowed|Gills
|Water Walk|Tonic Allowed|Poseidon Step[/table]