Lactantius
2013-09-12, 10:45 AM
Hey guys,
my mate is playing a clr/rog/DT for our upcoming camapign.
His experience grad is moderate, so I try to help him building a decent character.
Besides the chosen class, I'm undecided which style I should recommend him:
cleric archer or TWF?
cleric archer has some good abilites; I have read the quickstarter handbook and the generel cleric handbook.
TWF sounds reasonable aswell since he could apply his sneaks more often.
On the other hand, it hurts his attack rolls since (which is already a bit lower cause we took cloistered cleric).
Sure, divine power can fix that later on, but even then, it's only a nove effect for one encounter.
cleric archer would burn feats as much as TWF would: zen archery, PBS, precise shot, rapid shot.
He already played some sessions and picked those feats so far (level 6):
quicken spell, divine metamagic (quicken spell), touch of healing, extra turning.
Up to level 15, he got three feat slots left.
Since he got his clerical feats pretty much covered, I would say that he spent hix next feats for combat.
Should he go for TWF or Archery? Both cost pretty much.
Should he take pracisted spellcaster? He lost 3 levels to rogue, could be worthwile.
Should he even reconsider to retrain some chosen feats? We found divine metamagic a good tool, though, we dont wanna rocket tag and did not take persistant spell.
Touch of healing is pretty good since it saves alot of healing resources.
Ideas?
my mate is playing a clr/rog/DT for our upcoming camapign.
His experience grad is moderate, so I try to help him building a decent character.
Besides the chosen class, I'm undecided which style I should recommend him:
cleric archer or TWF?
cleric archer has some good abilites; I have read the quickstarter handbook and the generel cleric handbook.
TWF sounds reasonable aswell since he could apply his sneaks more often.
On the other hand, it hurts his attack rolls since (which is already a bit lower cause we took cloistered cleric).
Sure, divine power can fix that later on, but even then, it's only a nove effect for one encounter.
cleric archer would burn feats as much as TWF would: zen archery, PBS, precise shot, rapid shot.
He already played some sessions and picked those feats so far (level 6):
quicken spell, divine metamagic (quicken spell), touch of healing, extra turning.
Up to level 15, he got three feat slots left.
Since he got his clerical feats pretty much covered, I would say that he spent hix next feats for combat.
Should he go for TWF or Archery? Both cost pretty much.
Should he take pracisted spellcaster? He lost 3 levels to rogue, could be worthwile.
Should he even reconsider to retrain some chosen feats? We found divine metamagic a good tool, though, we dont wanna rocket tag and did not take persistant spell.
Touch of healing is pretty good since it saves alot of healing resources.
Ideas?