Dr. Yes
2013-09-13, 11:01 AM
Pack Lord (http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo---druid-archetypes/pack-lord) is a Druid archetype that allows you to split your Nature Bond progression between two or more animals. This is generally considered to be terrible, because by splitting your companion levels you end up with a menagerie of useless animal redshirts who are made of paper and can't hit anything to save their lives. On closer inspection, however, I think a few steps can make for a viable—nay, even good—Pack Lord Druid.
Step 1: Be a half-orc or a human. If human, trade your bonus feat for Eye for Talent.
Step 2: Take Boon Companion (http://www.d20pfsrd.com/feats/general-feats/boon-companion) as your first feat. Spend your actual level-up advancements on the companion to whom the feat does not apply.
Step 3: Take Boon Companion as your second feat. Apply it to the companion you've been leveling normally. Start leveling the companion you booned first.
Step 4: At level 9, take Beast Rider (http://www.d20pfsrd.com/feats/arg-feats/beast-rider-orc-half-orc). If you are human, you will need to take Racial Heritage (Orc) as your 7th level feat first. Suddenly, your companions are elephants. They will now keep pace with you up to level 12. Recommend taking Mobility for them and having them trample back and forth across the battlefield whenever possible.
At 13th level and above, your companions will slowly start falling behind. Alternating levels from here on out, your animals will end up 3 HD behind their solo counterparts. In terms of actual stats, this means:
-3 BAB
-2 Fort
-2 Ref
-1 Will
-2 Natural Armor
-1 Str/Dex
3 fewer skill points
1 less feat
1 less trick (but you get Improved Empathic Link, so who cares?)
All things considered, this is not a bad trade-off for doubling your attacks (or trample damage) per round and increasing your companions' total hit points by 62.5%.
The disadvantages of such a build are the additional action and spell cost of buffing both companions, additional cost of itemization (depending on whether or not your DM even allows animals to wear magical gear), and the tax of 3-4 feats to keep your animals viable.
Thoughts?
Step 1: Be a half-orc or a human. If human, trade your bonus feat for Eye for Talent.
Step 2: Take Boon Companion (http://www.d20pfsrd.com/feats/general-feats/boon-companion) as your first feat. Spend your actual level-up advancements on the companion to whom the feat does not apply.
Step 3: Take Boon Companion as your second feat. Apply it to the companion you've been leveling normally. Start leveling the companion you booned first.
Step 4: At level 9, take Beast Rider (http://www.d20pfsrd.com/feats/arg-feats/beast-rider-orc-half-orc). If you are human, you will need to take Racial Heritage (Orc) as your 7th level feat first. Suddenly, your companions are elephants. They will now keep pace with you up to level 12. Recommend taking Mobility for them and having them trample back and forth across the battlefield whenever possible.
At 13th level and above, your companions will slowly start falling behind. Alternating levels from here on out, your animals will end up 3 HD behind their solo counterparts. In terms of actual stats, this means:
-3 BAB
-2 Fort
-2 Ref
-1 Will
-2 Natural Armor
-1 Str/Dex
3 fewer skill points
1 less feat
1 less trick (but you get Improved Empathic Link, so who cares?)
All things considered, this is not a bad trade-off for doubling your attacks (or trample damage) per round and increasing your companions' total hit points by 62.5%.
The disadvantages of such a build are the additional action and spell cost of buffing both companions, additional cost of itemization (depending on whether or not your DM even allows animals to wear magical gear), and the tax of 3-4 feats to keep your animals viable.
Thoughts?