Yogibear41
2013-09-13, 06:08 PM
According to the DMG in order to put an enhancement bonus on a piece of armor or a weapon you have to have a caster level of 3x the enhancement you plan to put on it, so 3rd level for +1 6th level for +2 etc.
I had always assumed this same trend carried over to the special abilities with "enh" bonus equivalents, For example to create a +1 armor with light fortification (+1) equivalent one had to be 6th level. However I was reading a thread recently that lead me to believe this was not the case.
It lead me to believe that you only needed the caster level for the actually +1,+2 etc. and could just freely put any of the "bonus equivalent" special abilities on an item regardless of what level you actually are. (as long as you had the money to pay for it and other prerequisite spells of course, up to a max of an effective +10)
Could anyone out there help clear this up for me? :smallsmile:
I had always assumed this same trend carried over to the special abilities with "enh" bonus equivalents, For example to create a +1 armor with light fortification (+1) equivalent one had to be 6th level. However I was reading a thread recently that lead me to believe this was not the case.
It lead me to believe that you only needed the caster level for the actually +1,+2 etc. and could just freely put any of the "bonus equivalent" special abilities on an item regardless of what level you actually are. (as long as you had the money to pay for it and other prerequisite spells of course, up to a max of an effective +10)
Could anyone out there help clear this up for me? :smallsmile: