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View Full Version : Archer Barbarian help (3.PF)



rockdeworld
2013-09-14, 10:30 AM
The other day I stumbled on a neat combo: trick shot, from the archer fighter archetype (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/archer), which allows a barbarian to use spell sunder (http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo---rage-powers/spell-sunder-su) at range. The feat agile maneuvers (http://www.d20pfsrd.com/feats/combat-feats/agile-maneuvers-combat) allows that barbarian to use his Dex instead of Str on maneuvers, and the urban barbarian (http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/urban-barbarian) can apply his rage bonus to Dex instead of Str&Con.

So a PFS build could look something like this:
Human Barbarian 6/Fighter 3
Str 10/Dex 22/Con 16/Int 7/Wis 7/Cha 11
Human +2 bonus to dex, levels +2 to dex

1 Deadly Aim (http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat), (bonus) Point Blank Shot (rage, superstitious archetype, urban barbarian archetype)
(2 superstition rage power)
3 Precise Shot
(4 witch hunter rage power)
5 Rapid Shot
(6 spell sunder rage power)
7 ?
F ?
F ?
9 ?

So his bonus to ranged sunder is 9 (BAB) + 8 (dex) - 4 (trick shot) = +13 vs DC 15 + CL of effects to be sundered, which is kindof... meh. There's probably ways to make it better.

The problem is that this build sucks. Even if it can sunder, it can't do much damage (which is what barbarians should be doing), and I don't see what else it brings to the party, even if it can use UMD. Is there any way to make it better?

For the record, PFS-only, since that's what I'm playing right now.