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View Full Version : Welcome to Night Vale System Suggestions?



Amaril
2013-09-14, 04:28 PM
Ok, so I've just started listening to Welcome to Night Vale (http://podbay.fm/show/536258179) after hearing my friends to talk about it constantly, and one thing that keeps occurring to me is that it would probably be really fun to run a game set in the town. Does anybody have any ideas about what system might be good for this?

CarpeGuitarrem
2013-09-14, 05:50 PM
With the right arcs, Chuubo's Marvelous Wish-Granting Machine could provoke players into telling a story with all the creepy and weird.

It needs to be a system that promotes players adding weird details into everything...and it needs to be a mundane system. It's not about players investigating a weird town; it's about players living out a weird town and not caring.

Science Officer
2013-09-14, 09:44 PM
Best System for a fun game with a sad hilarious ending: Fiasco (http://www.bullypulpitgames.com/games/fiasco/). Fiasco is a game where things go wrong. Many things go wrong in Night Vale, and they often get weird. The game itself is all about facilitating improv, setting up bizarre, interconnected scenarios and watching it all fall apart in a glorious catastrophe.

Best System in general: FATE (http://www.faterpg.com/). FATE (Core, or any of the variants) is a universal game system, you can stat-up any character you can imagine in it, kind of like GURPS in that regard. Unlike GURPS, character creation is done in a matter of minutes, and the rules, while broad and encompassing many scenarios, are easy to learn and apply. Also facilitates a rather improv-y game style, empowering players to change the game world with their own ideas, and encouraging them to take risks and engage with it.

I have also thought of setting a Hunter: The Vigil game in Night Vale, but that would have to depart from the style of the show somewhat.

Amaril
2013-09-14, 10:56 PM
Best System in general: FATE (http://www.faterpg.com/). FATE (Core, or any of the variants) is a universal game system, you can stat-up any character you can imagine in it, kind of like GURPS in that regard. Unlike GURPS, character creation is done in a matter of minutes, and the rules, while broad and encompassing many scenarios, are easy to learn and apply. Also facilitates a rather improv-y game style, empowering players to change the game world with their own ideas, and encouraging them to take risks and engage with it.

I've heard nothing but good things about FATE, and I'm already looking into giving the Dresden Files variant a try, so I'll probably end up using Core for this. Thanks for reminding me it exists.

I'm already looking forward to narrating everything in Cecil's voice :smalltongue:

Arbane
2013-09-15, 12:16 AM
Over The Edge springs to mind: a rules-lite 'game of surreal horror' set in a city that's about as bizarre as Night Vale.

CarpeGuitarrem
2013-09-15, 08:48 PM
Oooooooooooh, I dig the Fiasco idea a lot. I--hmm. I did a Google search and found someone working on a playset! (http://www.feartheboot.com/forum/viewtopic.php?f=15&t=19968)

Also, now that I think about it....when Ben Robbins' Kingdom RPG comes out, that would be exceptional for a game like this. It's all about a community and the tensions within the community, and you can basically skin it however you want. Playing with a group, we jumped in (with no prep beforehand) and played a game about a creepy Victorian-era carnival. I was the squid-creature-person who dragged people into the Well of Souls by the side of our very own River Styx ride in the carnival.

the OOD
2013-09-19, 10:40 AM
also, some of the best game music I have is by disparition (http://www.disparition.info/#!welcome-to-night-vale/c95p), not to overpowering like two steps from hell (so you can hear yourself talk), awesome for a deamon and/or specter battle.
In fact, it might be worth running call of Cthulhu just so you have an excuse to use it more.