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View Full Version : Dark Moon Claws PrC (Yeah I made them; Ninja Were cats) New Pic!



Spikes01k
2006-12-24, 08:07 PM
http://img216.imageshack.us/img216/5325/motivator2389882at9.jpg
source (http://www.captivatedbymandie.com/spankie88/archives/2005_09_01_archive.html)

The night was a dark one. The stars where shining, then in a moment nothing seemed to work. The bridge was jammed open, half the horses were eaten or roaming the court yard, three guards were found incapacitated, one guard was also mauled, and all the wheat turned foul. I find my self wondering, what sort of man, or beast, is capable of such chaos, havoc, destruction, and sabotage?
This is a wide spread, yet secretive, clan of lycan spawns and shifters. In the orient they are called ninja’s; elsewhere they are called bandits, saboteurs, the under-miners of tyrants and kings, and just plain assassins. With-in the clan active members are called “Claws”. This is not an organization or even so much a tribe (too open), but as stated, a clan of adventures. The wide spread nature of this clan is do to the fact that many who spend too much time away may or may not be allowed back, and are usually subject to extensive de-briefing, interrogation, or even death depending on the situation and individual sects of the clan. Because of this treatment and the fact that all members are trained to be completely self-sufficient a great deal of members who are out of contact with the clan for too long usually go solo and maybe start up their own clan.

Requirements
Race: Any Feline type Lycan Spawn (http://boards1.wizards.com/showthread.php?t=719079), Shifter, or lycanthropy.
Skills: Hide 4 ranks, Move Silently 4 ranks, Control Shape 2 ranks, Jump 6 ranks, and Balance 6 ranks.
Feats: Weapon Focus (Natural Weapons: Claws), Size Manipulation Feat (see below)
Special: Must have the ability to manipulate Ki like the ninja class ability

Dark Moon Claws
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+0|
+2|
+2|Shadow Spirit, Sudden Strike +1D6, Base Movement: +5ft

2nd|
+2|
+0|
+3|
+3|Claws of the Moon, Ki Dodge

3rd|
+3|
+1|
+3|
+3|Uncanny Dodge, Speed Climb

4th|
+4|
+1|
+4|
+4|Additional Alt. Form

5th|
+5|
+1|
+4|
+4|Sudden Strike +2D6

6th|
+6|
+2|
+5|
+5|Mighty Leaping, Evasion

7th|
+7|
+2|
+5|
+5|Quick Shifting

8th|
+8|
+2|
+6|
+6|Blade Claw, Base Movement +10ft

9th|
+9|
+3|
+6|
+6|Sudden Strike +3D6

10th|
+10|
+3|
+7|
+7|Improved Uncanny Dodge, Ghost Sight

11th|
+11|
+4|
+7|
+7|Hyper Leaping, Greater Ki Dodge

12th|
+12|
+4|
+8|
+8|Additional Alt. Form

13th|
+13|
+4|
+8|
+8|Sudden Strike +4D6

14th|
+14|
+5|
+9|
+9|Improved Evasion, Master of Shadows

15th|
+15|
+5|
+9|
+9|Claws of Blood, Base Movement +15ft[/table]

Hit Die: D8

Class Skills
Balance: (Dex), Bluff (Cha), Climb (Str), Control Shape (Wis), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Locks (Dex), Slight of Hand (Dex), Sense Motive (Wis), Spot (Wis), Tumble (Dex), and Use Magical Device (Cha).

Skill Points at each level: 6+ Int modifiers

Class Features

Weapon and Armor Proficiency: A Claw gains the knowledge to use proficiently any claw type weapon. She also has her Weapon Focus expanded to include not just natural weapons but Gauntlet weapons, and any other claw type weapon.

Shadow-Mind-Spirit: A Dark Moon Claw gains one bonus use of their ninja Ki abilities. Also two of Dark Moon Claw levels count as two Ninja levels for determining Ki Uses. With the use of a feat attained at level 1, 3, 6, etc... this is increased to every level retroactively. Some Dark Moon Claws are more analytical in their abilities, thus they can now opt. to permanently switch their armor class ability and bonus Ki usage from wisdom to intelligence. The effects on amount of Ki usage is retro active. Once this has been chosen they may never switch it back.

Sudden Strike: If a Claw can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The Claw’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). This extra damage is 1d6 at 1st level, and it increases by 1d6 every four Claw levels thereafter. Should the Claw score a critical hit with a sudden strike, this extra damage is not multiplied but still counted if the conditions still apply.
Ranged attacks can count as sudden strike only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a Claw can make a sudden strike that deals non-lethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal non-lethal damage in a sudden strike, not even with the usual –4 penalty.
A Claw can sudden strike only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sudden strikes. The Claw must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Claw cannot sudden strike while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Base Movement (Ex):Their base movement increases by +5ft, in the greater hybrid form and tiny cat form, at level 1, 8, and 15. However they may exspend a daily use of ki to gain this increase to speed while in any form in turns equal to the consitution modifier plus their levels in Claw (Con + Claw level). Example; while in their hybrid or shifter form you have a con modifier of 3 and you have 5 levels in Dark Moon Claw so this ability lasts 8 turns per each use of ki.

Claws of the Moon (Su): At 2nd level all Claws gain this supernatural ability. No matter what form the Dark Moon Claw takes, she may always transform her hands into deadly claws, even while in humanoid form. A medium Dark Moon Claw's claws deal 1d6 points while in humanoid form, all other forms that already have claw damage are increased by one die type or add a 1d6 to damage, which ever is greater. A Claw's ability to do damage with their claws increases as they advance. With a use of one point of Ki they may do additional claw damage equal to half (+1/2) their levels in Dark Moon Claw to there next sucessful natural claww attack. However they can only use this ability for a number of turns every day equal to her class level, though she can spread the uses all out over the whole day. She may also spend two daily use of Ki to gain an additional per each use. Gaining the additional damage is a swift action does not provoke an attack of opportunity. A Dark Moon Claw can shape these claws as a free action with a DC 25 control shape check, or an immediate action with a DC 30 check.



Ki Dodge: At level 2 as per the Ninja class in the Complete Adventurer.


Uncanny Dodge (Ex): Starting at 3rd level, a Claw can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If a Claw already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum Claw level required flanking the character.

Speed Climb: At level 3 as per the Ninja class in the Complete Adventurer.

New Alternate Forms (Su): These ninja’s have the ability to choose one of the following forms at level 4, and the remaining one at level 12. In additional effect of her training, she has the ability to change her spots, per-say. She can turn her fur into a solid black in any form. A claw may remain in these forms equal to her class level plus her modified dexterity modifier in rounds. A Dark Moon Claw does not need to use all of her time in these forms at once, she may use the time up in segments of five rounds or until all time is used up. After each use they are fatigued till the end of combat. The total time limit may be extended once for 1/2 her levels in Claw with a DC 30 control shape check and a use of a (2) Ki points. She can not portion this time as they would normally; all the time must be spent in the greater hybrid form or the tiny cat form, if she reverts back to one of her other forms or the time runs out she falls unconscious for one day unless treated appropriately. Once she is awake, she is fatigued for 1 full day. She may take on both the Greater Hybrid form and the Tiny Cat form indefinably at level 10 and she is no longer fatigued after taking on these two forms. However this is only with the +4 dex +2 con stats with the Greater Hybrid form and the Tiny Cat form. *While moving over natural terrain that would normally restrict their movement they may ignore a five foot square while moving by making a DC 14 balance check +1 DC per additional five feet of movement. At level 16 they may also perform this ability in city terrains. At level 20 this also is can be applied to any terrain and (1) once per day if a DC 20 is made treat them as being under the Freedom of Movement spell as and extra ordinary ability. However this does not mean they are not affected by the terrain's naturally harming effects.* These new alternate forms are not natural, but rather a product of a Claw’s focused training. These forms require a great deal of concentration and make retaining them impossible while using abilities such as rage and frenzy are impossible to perform at the same time.

Alternate Form (Greater Hybrid): This alternate form is the result of taping into their lycanthropic nature and shaping it to suit their purposes. This form is normally a medium sized for medium, large and small sized humanoid, adjust all larger or smaller humanoids adjust one size toward medium. This form receives an additional +4 Dexterity and +2 Constitution and +2 natural armor; if the Claw does not have natural armor already they gain an AC of 2. This increases to +2 Strength, +8 Dexterity, +4 Constitution, +4 natural armor, and DR 2/Silver at level 8 or if they take this form at level 12. While in this form they can attack with two claw attacks at 1D4 (for medium) with full strength and secondary bite at 1D6 with a -5 to hit and ½ strength. This attack rate does not increase with the increase in base attack bonus, however they may opt to use one claw as a weapon and the other natural attack -5 to hit and half strength. This stacks with the shifter shifting ability while it is being used, or the normal hybrid form of the Lycan Spawn. Adjust fort, stat based skill, and other effects of con accordantly. Your base movement is increased an additional +10ft base movement, while in this form. While in this form she takes half damage from most falls (Rounded down) and always land on her feet. They still get scent ability. All feats that effect Lycan Spawn's and Lycanthropy’s hybrid form also affect this form as well.

Alternate Form (Tiny Cat): The members of the “Dark Moon Claws” have the ability to take on the form of a (size tiny) wild cat (Cat, page 270, Monster Manual v.3.5). This form should be treated like an alternate Animal form, all feats should apply similarly if applicable. Treat this as per the Polymorph spell except you keep your standard base attack (adjust grapple attack appropriately) and Hit Points. She also retains the Hyper Jumping ability, ability to take half Damage from most falls (Rounded down) and she has the additional ability of increased base move by +20ft of a normal cat of this type. Items that are carried can be absorbed via the Touch of the Wild feat if that has been obtained.

Mighty Leaping (Ex): At level 6 a Dark Moon Claw gains +10 competence bonus on Jump checks. If she intentionally jumps down from a height, a successful Jump check (DC 15) lets you take damage as if you had fallen 20 feet less than you actually did. She also is not limited by its height when jumping (Originally found in Savage Species, pg 37). A Claw does not need to meet the requirments.

Evasion (Ex): Reflex saves that would normally reduce the damage by half now do no damage from a successful save. This ability does work when they are flat footed, however this does not work if they Claw is restrained. If you already have Evasion from another class you gain improved Evasion. If you already have Improved Evasion you gain a bonus feat.

Quick Shifting (Su): At level 7 these clan members can now change forms as a move action. This actions does not provoke an attack of opportunity.

Blade Claw (Su): At level 8, these lycanthropes have learned to increase their claw’s natural damage. They may absorb any claw type weapon/gauntlet they have in their equipped as a free action with a DC 30 Shape Change check. If the check is failed then she may opt to not follow through with the absorption taking a standard action, or not absorb the weapon but still take a standard action. This ability can be used even in humanoid form if they are currently using “Claws of the Moon” active but not in the Tiny Cat alternate form. This ability does not grant any additional effects other than the standard magical pluses to hit and damage of the weapon. The magical bonus to hit and damage does not stack with any magical bonus that does the same thing. This ability is restricted to 3D4 damage (Max of +3 minimum damage and a max possible 15 damage) from the weapon itself not including the bonuses from magical enchantments. No magical properties are transferred from this process. Ignore the weapon critical damage range. (GM has full discretion on how much damage and in what can and can not be used while it is absorbed). This extra damage is added to the her normal natural claw damage but is counted last after all feats. The magical item Beast Claws does work in combination with this power, and is added to the damage after all other bonuses are accounted for. As for relating feats pertaining to weapon and unarmed attack they should both work, but should never stack when pertaining to the same type of bonus. The damage increase is applied to the corresponding claw damage. So if only one claw weapon is absorbed then the damage only applies to that claw that absorbs that weapon, not both. The weight of the weapon is added to the weight of the character and is ignored while determining carrying weight while it is absorbed.

Hyper Leaping
At level 11 a Claw may use up four (4) daily uses of Ki to gain nearly blinding speed while in close proximity to walls and other hard surfaces. With this ability while indoors, in heavy forests, or other densely restricted environments they double their speed and no longer need to travel along the ground. This ability lasts for 2 rounds and can only be activated while wearing no armor and not carrying anything more than a light load. The power can be turned off in one round, but the Ki cost is still the same.

Improved Uncanny Dodge (Ex): A Claw of 10th level or higher can no longer be flanked.
This defense denies another from sneak attacking or sudden striking her by flanking her, unless the attacker has at least four more class levels than the target does of ether the Claw class, Rogues, and/or other similar sneak attacking and/or sudden striking class.

Improved Evasion (Ex): This ability works like evasion, except that while the Claw still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless Dark Moon Claw does not gain the benefit of improved evasion. If they already have this ability they gain a bonus feat of choice.

Master of Shadows (Ex): A Claw at level 14 has become such a natural stalker that they may at any time take 10 on all Balance, Hide, Move Silently, and Tumble checks, even when they normally would not be able to.

Claws of Blood
At level 15 a Dark Moon Claw can us her Ki to temporarily into an assassin capable of taking on an entire squad! After expending three (3) daily uses of Ki as a swift action, this ability allows you to inflicted sudden strike damage with only a minimum of 10 feat of movement before attacking. However this ability disrupts their ability to use Ki to remain invisible, after the first strike you become visible if using the Ghost Step ability. This ability lasts for 2 rounds and can only be activated while wearing no armor and not carrying anything more than a light load. The power can be turned off in one round, but the Ki cost is still the same.


[B] New Feats:
Size Manipulation
Requirements: alternate form, Int 12, and Shape Shifter sub type
A shape shifter that takes this feat can temporarily alter one specific alternate form chosen when this feat is obtained, so that their body is one size category Smaller than normal. They receive a -2 to strength and can still use equipment for both sizes with no problems. The shape shifter can retain this form so long as they make a control shape check at DC 26 every 1 minute, using the new forms constitution modifier of that form while in stressful situations. If not in a combat or other equally stressful situation, this effect could be maintained indefinitely, even while sleeping. Simply keep track of the time till each combat round equals a minute then make the control shape check. The shape shifter may only make as many con checks as they have con modifiers of the form they are in. After-words they become exhausted. This ability does not stack with monkey grip, powerful build, or other similar abilities.


Touch of the Wild
Requirements: Lycanthropy or Lycan Spawn. Int 14, humanoid form Dex 14.
With a DC 22 control shape check. This allows the lycanthropy to make there shape changing closer to “wild shape”. They may absorb items and equipment equal to half (1/2) of their light carrying weight in that form. If their carrying weight decreases while in this form they must expel items till the proper weight is met. Same effects of wild shape are taken with absorbed items. The item's weight does not desapear, rather it gets added to your body weight but no longer effects your carrying weight or other actions.

Call to Nature
Requirements: Lycan Spawn and Lycanthropy
Inflicted lycanthropy and Lycan Spawn gain a +3 on control shape checks, and only pay one skill point for control shape skill ranks. Skill Points paid before this feat was chosen are recalculated was if you started with this feat, and are immediately be spent else were.

..........

Note: Well I made some changes, The Claws of Blood and Hyper Leaping, and I was wondering if some one objected or liked it. I am not sure if these feats, or anything here, is too powerful or even if I gave them too much stuff. Please let me know I want to make this work!

Spikes01k
2006-12-26, 06:44 PM
http://img413.imageshack.us/img413/1653/motivator1113397kl9.jpg (http://www.giantitp.com/forums/showthread.php?t=30354)

Source (http://de.sevenload.com/bilder/rKcafKz/cat-kicks-dog)

http://img181.imageshack.us/img181/2547/ninjawerecats3of4.jpg (http://www.giantitp.com/forums/showthread.php?t=30354)

Spikes01k
2007-01-01, 10:10 PM
:mitd: :mitd:

XtheYeti
2007-01-02, 01:12 PM
Uh ok, looks...diferent. i think that i have no clue how to become this. or how i would use it but ok

Spikes01k
2007-01-02, 05:03 PM
Uh ok, looks...diferent. i think that i have no clue how to become this. or how i would use it but ok

Well thanks! Better than nothing.

Spikes01k
2007-01-04, 05:37 PM
:cool: :smallbiggrin:

Spikes01k
2007-01-05, 08:37 PM
:cool: :smallbiggrin:

:mitd: :mitd:

Spikes01k
2007-01-07, 09:50 AM
Sorry it took so long. I have finnally got arround to correcting the spelling. Hope this is much better.

Maryring
2007-01-07, 10:09 AM
I am wondering on one thing, why can't lycanthropes, as in, true lycanthropes, join this class? I am in a bit of a hurry, so I might be wrong, but it does seem like a very interesting and fun PRC, and I don't notice any glaring balance issues.

Spikes01k
2007-01-07, 01:14 PM
I am wondering on one thing, why can't lycanthropes, as in, true lycanthropes, join this class? I am in a bit of a hurry, so I might be wrong, but it does seem like a very interesting and fun PRC, and I don't notice any glaring balance issues.

You could, but I just don't like lycanthropese( edit:) in the game system, but love the concept, thus the lycan spawn are born. The bonuses for the greater hybrid form would need to be instead of their normal hybrid form bonuses.

Spikes01k
2007-01-08, 06:41 PM
Woot new multi media!

Tussy the Druid
2007-01-08, 08:53 PM
love the class. Very nice.

Spikes01k
2007-01-08, 11:01 PM
love the class. Very nice.

Thank you very much.

Rainspattered
2007-01-08, 11:33 PM
This is probably the only Prc more restrictive and generally useless than the Naga Overlord. I don't meant to sound mean, I just don't understand why this class was created; there is a were cat, there is a ninja. A were-cat who was of the ninja class would pretty much make a ninja werecat. It doesn't really need its own Prc, since it can be done without one, unless the Prc is to improve the abilities of the class in some way. A way specfically for were-cats is kind of weird.

jlousivy
2007-01-09, 12:04 AM
i agree with rainspattered, this might as well just be a base class for were-cats, seeing how it seems rediculously restricted when it comes to applicants

Spikes01k
2007-01-09, 09:00 AM
This is probably the only Prc more restrictive and generally useless than the Naga Overlord. I don't meant to sound mean, I just don't understand why this class was created; there is a were cat, there is a ninja. A were-cat who was of the ninja class would pretty much make a ninja werecat. It doesn't really need its own Prc, since it can be done without one, unless the Prc is to improve the abilities of the class in some way. A way specfically for were-cats is kind of weird.

There is no Were "Cat" per say. There are were tigers and other large felines, but as for a cat, you would need to be I think small to make the tiny sized cat, which leaves it to haflings and other small races.

Pluse this is suposed to be an super specialization of the A-tipical ninja were cats often seen in anime which has not been done.

Spikes01k
2007-01-09, 12:55 PM
i agree with rainspattered, this might as well just be a base class for were-cats, seeing how it seems rediculously restricted when it comes to applicants

So what do you sugest? Chop off the first five levels of ninja and attach it to this and call it a base class? Ha. Then MORE people could be saying, why not just make it a PrC. :annoyed:

Yeah they have to get Two levels in Ninja, as a requirment that is not too bad. After that they just need to stick to the classes that ether give them enough skill points to keep it up has the class skills such as rogus or scouts. for the next two or three levels. If the requirments are too restrictive, then what do you think they should be?

Rainspattered
2007-01-09, 08:23 PM
There is no Were "Cat" per say. There are were tigers and other large felines, but as for a cat, you would need to be I think small to make the tiny sized cat, which leaves it to haflings and other small races.
No, you can be a lycanthrope of anything from anything, I think. Maybe that's something 3.5 murdered out of 3.0, but I distincly remember a tiny-sized snake turning me, a half-orc, into a wereserpent. I mean, humans can become wererats, and cats are larger than rats.


Pluse this is suposed to be an super specialization of the A-tipical ninja were cats often seen in anime which has not been done.
Yeah, I kinda figured. It justseems like an anime class would have more reason to be in the BESM system, and a ninja who was a werecat would largely cover the ninja-were-cat in D&D.
I'm not saying there's no reason or I don't like the class, it's just like the Naga overlord, though. The class, for all intents and purposes, already exists, and is so restrive its tiny changes just don't seem worth it. Give a Naga leadership and you have a Naga Overlord. Similarly, ninja-were-cat is give a ninja class, you have a ninja-were-cat.

Spikes01k
2007-01-09, 10:34 PM
No, you can be a lycanthrope of anything from anything, I think. Maybe that's something 3.5 murdered out of 3.0, but I distincly remember a tiny-sized snake turning me, a half-orc, into a wereserpent. I mean, humans can become wererats, and cats are larger than rats. In 3.5 you have to have an carnivorus, omnivorus, or scavanger, and they needed to be with in at least one size catigory of the humanoid or giant form. The rat is a dire were rat which in animal form is small.


Yeah, I kinda figured. It justseems like an anime class would have more reason to be in the BESM system, and a ninja who was a werecat would largely cover the ninja-were-cat in D&D.
I'm not saying there's no reason or I don't like the class, it's just like the Naga overlord, though. The class, for all intents and purposes, already exists, and is so restrive its tiny changes just don't seem worth it. Give a Naga leadership and you have a Naga Overlord. Similarly, ninja-were-cat is give a ninja class, you have a ninja-were-cat.

Naga overlord? where is this I want to look at it. How is the naga overlord relavent? Yes there is a ninja and a were tiger but the idea here is of instead of focusing on the normal training of a ninja these have focused on developing the shape shifting physical abilities.

Spikes01k
2007-01-09, 11:41 PM
http://img181.imageshack.us/img181/2547/ninjawerecats3of4.jpg (http://www.giantitp.com/forums/showthread.php?t=30354)

Spikes01k
2007-01-11, 07:23 PM
http://img206.imageshack.us/img206/4131/motivator4592346hq4.jpg

Rainspattered
2007-01-12, 06:37 PM
In 3.5 you have to have an carnivorus, omnivorus, or scavanger, and they needed to be with in at least one size catigory of the humanoid or giant form. The rat is a dire were rat which in animal form is small.
Dire cat seems like it would solve the problem, then. That, or since this class would have to be houseruled into a campaign, you could just get werecat houseruled in.




Naga overlord? where is this I want to look at it. How is the naga overlord relavent? Yes there is a ninja and a were tiger but the idea here is of instead of focusing on the normal training of a ninja these have focused on developing the shape shifting physical abilities.
It's in the Serpent Kingdoms book. It's relevant in the explanation that it is another extremely narrow-focussed class that would rarely, if ever, come up. It could just be covered more easily by other things.
That's a difference, yes, and even a lycanthrope ninja I can understand. There were-cat is the part that gets to me. It is one type of lycanthrope that's not even one of the common types, and this entire class is dedicated to members of that type of lycanthrope who follow a very specific path. Ninja is not a common class, either. It would so rarely be used, especailly as a PrC. I just don't get why it was made.

By the way, the grammar on the picture edits is abysmal.

Spikes01k
2007-01-12, 07:18 PM
Dire cat seems like it would solve the problem, then. That, or since this class would have to be houseruled into a campaign, you could just get werecat houseruled in.

I have yet to see any dire cat any where. So is that a house rule? Offically their is not a were cat. If one was possible then that would be something diffrent than this, something simulare. The new forms are an acumulation of their talent and skill. Even a were cat wouldn't be able to take on a size tiny form if the base human was medium.


It's in the Serpent Kingdoms book. It's relevant in the explanation that it is another extremely narrow-focussed class that would rarely, if ever, come up. It could just be covered more easily by other things.


That's a difference, yes, and even a lycanthrope ninja I can understand. There were-cat is the part that gets to me. It is one type of lycanthrope that's not even one of the common types, and this entire class is dedicated to members of that type of lycanthrope who follow a very specific path. Ok I think you need to read this better. This is for any feline type shifter or lycan spawn, if you want to allow the lycan spawn into the game...


Ninja is not a common class, either. It would so rarely be used, especailly as a PrC. I just don't get why it was made.

It was made to acomidate the A-typical seedy/dexterus ninja were cat icon of anime. It was made to acommidate the natural focus that a lycanthopy shape shifter type would go to accomplish a better effect of what a ninja would. You have a trained shape shifter and not focus on their unque ability to shape shift in their training? That just dosn't seem right. For the more stealthy info gatherer you have the tiney cat form. For the more assasin type you have the greater hybrid form. The powers are designed to have the ability to infiltrate a place and sabatoge and/or info gather. Or almost always be able to possition your self to sneak attack. Basicly this is a hybrid class between a war shaper and a ninja, an un offical name would be ninja shaper.

Spikes01k
2007-01-16, 09:06 PM
:mitd:
:mitd:

Spikes01k
2007-02-10, 11:00 PM
Alright I have up-dated a lot. Please help with sugestions.

1. Is this too powerful?

2. Is there any holes?

Spikes01k
2007-03-05, 11:29 PM
:belkar: :roach: