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Saposhiente
2013-09-15, 08:43 PM
http://i876.photobucket.com/albums/ab324/Terry576/OoTS/MCThreadBanner.png
Terry576 (http://www.giantitp.com/forums/member.php?u=41225) made a very nice banner.
Previous Threads:
Ssssssss... Minecraft (http://www.giantitp.com/forums/showthread.php?t=164347)
Minecraft Thread II: Just One More Block (http://www.giantitp.com/forums/showthread.php?t=171864)
Minecraft Thread III: Zombie Pigs Eventually Forgives (http://www.giantitp.com/forums/showthread.php?t=177349).
Minecraft Thread IV:Life's A Birch And Then You Dye (http://www.giantitp.com/forums/showthread.php?t=183503)
Minecraft Thread V: Don't fear the Creeper (http://www.giantitp.com/forums/showthread.php?t=190226)
Minecraft Thread VI: All the Blocks Just Form this Way (http://www.giantitp.com/forums/showthread.php?t=199594)
Minecraft Thread VII: Don't Blink (http://www.giantitp.com/forums/showthread.php?t=209439)
Minecraft Thread VIII: Thank you, but our Princess is in another version! (http://www.giantitp.com/forums/showthread.php?t=216738)
Minecraft Thread IX: Beginning of the End (http://www.giantitp.com/forums/showthread.php?p=12362824)
Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS (http://www.giantitp.com/forums/showthread.php?t=242521)
Minecraft Thread XI: Jeb startled the Witch! (http://www.giantitp.com/forums/showthread.php?p=14241618)
This thread is by no means primarily for the server, it is for all things minecraft-related, it's just we tend to talk about the server a lot here. So come, be merry, and build amazing things.


Non Server Stuff
Croverus is doing an LP (http://www.giantitp.com/forums/showthread.php?t=216357) by text of minecraft!

//__________________________________________________ ______________________
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Main GitP Servers:
TO BE WHITELISTED:
add your name to this spreadsheet (https://spreadsheets.google.com/ccc?key=0AqU4LU4RNy0AdEZqY1VudzdDaDRxTEN3NTR6Z2hvM Wc&authkey=CKedzfgI&hl=en#gid=0) in the first column marked "MINECRAFT NAME HERE", AND make a post in the thread.
http://scuzzball.serveftp.com:8080/status.png
Main Server (1.6.4):
"scuzzball.serveftp.com"
Mods/Admin Software: The server is modded to add extra features, however, none of these require any client modding. Just downgrade to vanilla 1.5.2 (see below) and you're good to go.
Details about the worlds:

*We have different types of worlds to accomodate different ways of playing Minecraft. They are organized into groups. The main group (/wg main or /wg survival or /wg 0) is standard survival. World list:
--world: Our oldest world, and where you spawn. Set to peaceful.
--terra: Mobs spawn here. The result of a merge of some other worlds.
--release: Newest map with less stuff in it; uses the latest world generator.
--nether: Old nether, with its stuff. Mobs are off.
--nether2: New nether, with the latest world generator. Mobs are on.
--There are also two end worlds, one for world and the other for terra.
*We also have a creative group (/wg creative or /wg 1). Here, you have unlimited resources to build whatever. Also in this group is the world for Ironcraft. Nether portals in Ironcraft lead to creative and vice versa.
*Our third group is hardcore (/wg hardcore or /wg 2). Here, all mods are disabled, and the difficulty is set to Hard.
*Our final group is for roleplaying. Talk to Deme if you want to join the RP.
Beta Server (1.7.4):
"scuzzball.serveftp.com:2382"
Beta world details:

-All worlds whose names do not begin with "beta" are temporary copies of worlds from the main server. You may explore these worlds, however, any changes to them will be lost when we update. Even though your changes will be lost, please do not grief these worlds so that other people can explore them. On the final day before the copies are deleted, we will have a grief day and you can go nuts.
-Most other worlds are fairly self-explanatory. Creative of course has a separate inventory; you may travel to creative with /wg 1, and back to survival with /wg 0 (your position in each is saved whenever you leave the group)
Server Rules
General rules to follow while on the server.


Don't be a ****
Swearing is censored(Cause it was easier to do than not, not that it was ever a problem)
Don't steal peoples stuff
Don't break stuff that isn't yours
Use common sense


Rules for the section of the server that is RPTown:


The setting is fantasy, after a dragon attacks our ship, causes it to wreck, and leaves our characters stranded. Certain steampunk elements (jukeboxes, TNT, minecarts) are allowed, of course.
There are no classes, but most characters do have jobs and specific skills as a result of their backgrounds. Use your own discretion.
Characters should be tied to skins, but the character's name should be used in description whenever possible, as well.
Keep RP things within the RPtown area, please. This includes grudges and so on.
There is no commitment here -- play when you want to, go build and explore elsewhere when you don't. Easy enough, right?
RP should be surrounded by quotes. Dialogue can simply go inside the quotes, and extra description and action are to be within asteriks inside the quotes, to make it clear to people not inside the RP. This is a good way to use names. "Like this, you see? *Deme shuts her book and waves it* I hope that's clear."
Bringing objects is limited at first, except for building materials it would be hard or impossible to get on the landmass, but are still good for characters, like brick or mossy cobble.
However, when a character starts, they can bring a few objects and tools appropriate to the character, for fun's sake. These are objects like tools and items, appropriate to their background -- the things they may have had in what bags they could grab *quickly* or on their person. Again, use your own judgement.
PVP = A-OK. Destroying structures or stealing items, on the other hand will require advance permission from the victim and will require in-story justification, not just for lulz. Otherwise, it shall be declared griefing.
If you want to temporarily "break character" and build a labrynth or a temple of doom to serve as an adventure, feel free. This can apply for groups as well.
If you need people to play special monsters or NPCs for your plot, ask around -- you don't have to (and probably shouldn't) reveal too much until you have some takers, and then, mainly to those who need to know.
The ability to re-spawn after death is a new, strange, magical ability that only happened after the wreck. The characters wouldn't know it at first. The same, of course, applies to the monsters that fester up from the ground after dark...
When building in RPtown, be sensible. Obey whatever laws of physics apply to your character or building materials, be respectful of others' spaces. Unlike regular minecraft, these buildings have to make sense in an IC way.
Most importantly, have fun. Be curious and adventurous and not afraid to bruise the apples with chaos and conflict a little.


In case of Griefing
If you have been or think you have been or think someone else has been griefed, PM Saposhiente and HeavensAngel describing the site and saying what server(main/beta), world, and coordinates the griefing is at (you can use /getpos in game).

IronCraft
IronCraft is a Minecraft building competition in the spirit of Iron Chef.

Do not build in the Ironcraft world unless you are a current contestant, a judge, or the chairman (forbiddenwar)

Rules are:
Teams consist of no more than 6 players.
Build only with the materials provided to you by the chairman, admin or mod
Build only within set boundary for each team.
Violating rules will result in disqualification

PEOPLE TO CONTACT WHEN SERVER BREAKS


Sapo
Saposhiente (http://steamcommunity.com/profiles/76561198045740818/)



Memnarch
memnarch (http://steamcommunity.com/id/memnarchx/)



Scuzzball
Scuzzball (http://steamcommunity.com/id/scuzzball555)
sdafeds



//__________________________________________________ ______________________
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//__________________________________________________ ______________________

Going to an earlier version (1.6.4) of minecraft:
In the new launcher, in the lower left, go to "New Profile", then under "Use version" select "release 1.6.4". You can now use this profile to run 1.6.4.
Video tutorial: http://www.youtube.com/watch?v=nXVdq1MMruc
The beta server requires version 1.7.4, follow the same instructions but for that version instead.

The Underlord
2013-09-15, 09:00 PM
Server is up for me now.
What? Subscribing to threads? Ridiculous! :p

OracleofWuffing
2013-09-15, 09:12 PM
Going to an earlier version (1.5.2) of minecraft:
In the new launcher, in the lower left, go to "New Profile", then under "Use version" select "release 1.5.2". You can now use this profile to run 1.5.2.
It was implied that someone wanted a video on how to do this, so here you go (http://youtu.be/nXVdq1MMruc).

Ogremindes
2013-09-15, 09:56 PM
So... wouldn't it be more prudent then to do a snapshot server instead? Vanilla as it comes, but definitely gonna catch the people who want to be on the bleeding edge of MC and play around with everything new in it. :smallconfused:

I wasn't suggesting doing anything until 1.7 is released. And I don't see it so much as wanting to attract bleeding edge people as not loosing peoples interest by being months out of date.

A new map does grab peoples attention, at least for a while, we saw it with both HC1 and HC2. So I think a new map and the new version would reinvigorate the server, and keeping up to date might keep people playing, at least in bursts with each major update.

Given that there's no consensus maybe we should just try it and make the call as to whether or not we need mods when bukkit catches up.

Also, when the worldgen isn't in flux and given a few days delay to avoid badly broken builds, I'd be in favor of going with snapshots.

NecroRebel
2013-09-15, 10:31 PM
To be honest, one of the main reasons why I never really got into playing on the server regularly was that I didn't really know what other people had done on purpose, and so I felt like I had to leave everything just as I found it, which wasn't a particularly good sentiment for, you know, mining and crafting.

I'm not really sure a new server would help with that, though, as while there would be more untouched area, it still wouldn't necessarily be readily identifiable.

Astral Avenger
2013-09-15, 11:06 PM
I've always just traveled a few km in a random direction and after a minute or two of not finding anything, called it mine :smallbiggrin:

I totally see where you're coming from tho, when I was new to the server, I accidentally destroyed someone's tree by their house because I needed wood and I thought it was just a random tree... in spawn... in site of the portals... :smallredface:

ShneekeyTheLost
2013-09-16, 12:16 AM
Ahh... gotta love that 'new thread' smell.

In other news, donkeys and mules are surprising useful. Give 'em a chest and they can store stuff for you. You can make them into mobile staging areas. Leave them upstairs with a Lead attached to a Fencepost to keep them there. Fill up their inventories until full. Then grab all the leads and go back home with ALL the loots. Very efficient and low-tech, all you need is the iron for the leads. You could possibly do this before your first major caving expedition.

Triaxx
2013-09-16, 03:49 AM
Mod Talk: Bees are less difficult, but more annoying than I was initially led to believe. Why? Because I kept losing Majestic. I lost it three times before it stuck long enough to get me industrial.

druid91
2013-09-16, 04:51 AM
Mod Talk: Bees are less difficult, but more annoying than I was initially led to believe. Why? Because I kept losing Majestic. I lost it three times before it stuck long enough to get me industrial.

What's the point of bees anyway?

ShneekeyTheLost
2013-09-16, 04:57 AM
What's the point of bees anyway?

renewable resources

Castaras
2013-09-16, 01:10 PM
And beeeeeeeeeeeeeeeeeeeeeeeeees.

Bees are fun to mess around with, and relaxing imo.

Leon
2013-09-16, 04:05 PM
except when they start clogging up your storage system when a quarry hits a bunch of hives

Legoshrimp
2013-09-16, 04:20 PM
I would start playing if we had 1.7 when it comes out, or snapshots, and a new world. I don't really think I will ever have interest in playing on a version that far behind.

Domochevsky
2013-09-16, 04:27 PM
I would start playing if we had 1.7 when it comes out, or snapshots, and a new world. I don't really think I will ever have interest in playing on a version that far behind.

Same here, really.

(Also, I got no interest in bees. Way too unreliable and hard to set up for any use. >_> )

ShneekeyTheLost
2013-09-16, 05:33 PM
except when they start clogging up your storage system when a quarry hits a bunch of hives

That only happens if you have Extra Bees installed, and even then, those bees generally have some purpose (some of the best traits can come from Stony Bees).

Leon
2013-09-16, 05:45 PM
a purpose only to those that bother sinking the time into making them work

ShneekeyTheLost
2013-09-16, 07:02 PM
a purpose only to those that bother sinking the time into making them work

That's kind of the whole point of the Extra Bees mod. Enormous Time Sink for Renewable Resources. Of course, after you get the time put in, you can have anything from renewable Oil/Fuel to Uranium and even all of your metals and gems, if you want.

Legoshrimp
2013-09-16, 08:56 PM
Could the beta server be set up as a snapshot server?

Darth Mario
2013-09-17, 11:17 AM
I can say with certainty that I WOULD come back if we updated to the snapshots. MLR and I have been trying to play on a fudged together LAN world, but we're having connectivity issues. Would love to have a more stable server to play on.

Domochevsky
2013-09-17, 12:25 PM
Hm... well, if need be I can add a fresh snapshot server to the pool here. All vanilla and nuthin' else. (Well, except maybe a whitelist, to be aquired from the already existing server setup.) :smallconfused:

Saposhiente
2013-09-17, 01:51 PM
A snapshot server could easily be put up on the same machine, the question is whether we really want to fracture an already small server. I might be able to create a wrapper program that would be able to transmit chat to and from a vanilla server, but I currently don't have the time available to do it.

Ogremindes
2013-09-17, 06:07 PM
A snapshot server could easily be put up on the same machine, the question is whether we really want to fracture an already small server. I might be able to create a wrapper program that would be able to transmit chat to and from a vanilla server, but I currently don't have the time available to do it.

In the context of what I've been arguing for, a 1.7 snapshot server should be a temporary thing, going away when 1.7 proper comes out, simply because worldgen may yet change. After that, I'd be entirely cool with snapshots on the main server. Or not. But I don't think that there should be both a release survival and a snapshot survival server, due to that fragmentation issue.

Domochevsky
2013-09-17, 07:35 PM
So, instead of having multiple servers for various styles, just have one temporary snapshot survival server to change things up, until 1.7 proper comes out?

Artemis97
2013-09-17, 09:51 PM
Hello everyone!

I was thinking about joining your servers, especially the RP one. I am curious, though, as to what version of minecraft is required? Are you using a particular modpack, something custom, or just vanilla minecraft? Thanks!

Triaxx
2013-09-17, 10:03 PM
Odedex on youtube had a clever trick for dealing with bees. He plugged in an AE system into an indexer with a storage bus, so he could search for bees, and then piped bees into it. Keeps them out of the main storage system, and the indexer can store them infinitely, more or less. The same trick should work with a fuzzy export bus, set for bees.

NecroRebel
2013-09-18, 01:38 AM
Hello everyone!

I was thinking about joining your servers, especially the RP one. I am curious, though, as to what version of minecraft is required? Are you using a particular modpack, something custom, or just vanilla minecraft? Thanks!

The server is currently on version 1.5.2. Clientside, it is unmodded. That is, you don't need anything other than vanilla Minecraft 1.5.2. Serverside, it has a bunch of Bukkit-based utilities that make managing the server easier and also does do some useful stuff for clients. You'll need to be added to the whitelist to log onto it, however - instructions for managing that are in the first post.

The current topic of discussion regarding the server is mostly whether to drop those utilities to allow the server to be upgraded to the most recent version. The lag-time between official updates and mod updates is what stops the upgrades.

Artemis97
2013-09-18, 01:50 AM
Thank you!

I saw the talk of Bukkit and Bees and wasn't sure if there was a mod pack. Vanilla works just fine for me though. I guess bees are in the vanilla game now and I just didn't notice?

NecroRebel
2013-09-18, 02:05 AM
Thank you!

I saw the talk of Bukkit and Bees and wasn't sure if there was a mod pack. Vanilla works just fine for me though. I guess bees are in the vanilla game now and I just didn't notice?

No, bees are part of the Forestry mod, which is part of the Feed the Beast modpack. That's why I specified that that was the topic of discussion "regarding the server" :smalltongue: Of course, there's absolutely no way you could have known what was server-talk and what was more general talk... Splitting threads to clarify that has been discussed, but decided against due to how many different mod setups can be used. FtB is probably the major one, but not everyone uses it (I use a few of the component mods, but not most of the pack, for instance). More in-depth mod discussion tends to get spoilered eventually.

Volthawk
2013-09-18, 02:07 AM
Thank you!

I saw the talk of Bukkit and Bees and wasn't sure if there was a mod pack. Vanilla works just fine for me though. I guess bees are in the vanilla game now and I just didn't notice?

Bukkit is used on the server, but you just need vanilla to play on the server.

Artemis97
2013-09-18, 09:02 PM
Yeah, I knew bees were in forestry/FTB, but it's been so long since I've played vanilla minecraft!

I've also discovered that I have a copy of plain old 1.5.2 minecraft. Just waiting on being whitelisted.

Saposhiente
2013-09-18, 11:57 PM
Added .

Artemis97
2013-09-19, 12:26 PM
Thank you!

Domochevsky
2013-09-19, 10:55 PM
Unrelated to the servers... if I may be so bold as to make mention of a mod I published moments ago. :smallsmile:

QuiverBow (http://wildwestscifi.net/?p=9889) <- A Forge mod that adds ranged options to combat. Ideally by staying within the "fiction" of Minecraft.

Artemis97
2013-09-20, 12:52 AM
That's a neat mod, Domochevsky. I like the new ranged weapons it adds, though I wonder how much damage that fireworks shooter would do.


Also, newbie question: on the main spawn world... why are things in New Roanoke on fire? And what is that big glass tower next to it? It looked like it went from bedrock all the way to the height limit.

Leon
2013-09-20, 03:47 AM
I have narrowed my Unleashed Crashing problem down to the texture pack of all things as i backed up the saves and delete the folder and re downloaded it with its most upto date version and it worked fine till i reinstalled the texture pack.

Eldest
2013-09-20, 10:41 AM
Unrelated to the servers... if I may be so bold as to make mention of a mod I published moments ago. :smallsmile:

QuiverBow (http://wildwestscifi.net/?p=9889) <- A Forge mod that adds ranged options to combat. Ideally by staying within the "fiction" of Minecraft.

Well, is that a mod or a plugin?

Domochevsky
2013-09-20, 11:54 AM
Well, is that a mod or a plugin?

It's a mod for Forge, going into the "mods" folder. Plugins are for bukkit, to which this is unrelated. :smallsmile:
(But you can have Forge on both the client and server, making this usable on a server no problem.)

Meanwhile, Artemis97, I checked, and it does an average of 4 damage + fire to a mob, in ideal conditions. So it kills a zombie in 3 shots, assuming you let it burn.

More research will begin now! o/

Artemis97
2013-09-20, 12:20 PM
Nice!

So, I contacted Deme about joining the RP server and she says she hasn't played on it in a long time. Is anyone else still running it? Is anyone still interested in playing?

Thanks.

druid91
2013-09-20, 01:43 PM
Nice!

So, I contacted Deme about joining the RP server and she says she hasn't played on it in a long time. Is anyone else still running it? Is anyone still interested in playing?

Thanks.

It's not so much a server as a spot on the world, it was semi-active last time I played, but I haven't been involved in long enough that everything I'd ever built (Not much by the way.) was gone because they were outside the radius of the area taken on to the new map.

Artemis97
2013-09-20, 11:07 PM
Well, that kind of sucks... How do you get to what's left of the Roleplaying area, then? I never saw a sign (or I missed it) and there's just SO MUCH stuff. You guys are all very prolific builders.


Also, when would be the best time to catch anyone online? The few times I've logged in, there hasn't been anyone.

Domochevsky
2013-09-21, 12:19 AM
Quick note: QuiverBow (http://wildwestscifi.net/?p=9889) build 5 is out. Two new items have been researched. :smallsmile:

Ogremindes
2013-09-21, 01:08 AM
Also, when would be the best time to catch anyone online? The few times I've logged in, there hasn't been anyone.

That's the reason we're talking about starting fresh with 1.7. Of course, the talk of starting fresh with 1.7 is probably keeping the few people who would otherwise be playing away ATM.

ShneekeyTheLost
2013-09-21, 05:14 AM
Quick note: QuiverBow (http://wildwestscifi.net/?p=9889) build 5 is out. Two new items have been researched. :smallsmile:

veeeeery eeenterestink

I wonder, if you use blaze rods on your bow, could you impart the flaming properties to the projectiles?

I like the quiver bow, it makes it possible to use a bow without needing to grind for Infinity enchantment.

Domochevsky
2013-09-21, 03:36 PM
veeeeery eeenterestink

I wonder, if you use blaze rods on your bow, could you impart the flaming properties to the projectiles?

I like the quiver bow, it makes it possible to use a bow without needing to grind for Infinity enchantment.

Eenteresting indeed. Blade rods so far have been hard to aquire, as a trip to the nether is required. I will report back once progress has been made there by the field team.
Until then the dragonbox seems to do a quite formidable job in spewing fire, however. :smallsmile:

(And yeah, making reliable weaponry that doesn't need enchantments is a partial goal of this, as well. Can't be bothered to gamble every time on that damn table. >_>)

Oh yeah: Build 6 is out, for some behind the scenes stuff. (Bugfix and config file.)

Eldest
2013-09-21, 04:15 PM
That's the reason we're talking about starting fresh with 1.7. Of course, the talk of starting fresh with 1.7 is probably keeping the few people who would otherwise be playing away ATM.

Frankly, yeah, between knowing nobody'll be on and waiting for a decision to be made on restarting, I'm staying off the server. I would be in favor of a reboot, to be honest, with maybe a few locations being carried over and saved in a seperate world from the main thing.

Ogremindes
2013-09-21, 06:47 PM
Just saw a snapshot video focused on amplified terrain. That looks a lot of fun to build in.

ShneekeyTheLost
2013-09-22, 12:25 AM
Eenteresting indeed. Blade rods so far have been hard to aquire, as a trip to the nether is required. I will report back once progress has been made there by the field team.
Until then the dragonbox seems to do a quite formidable job in spewing fire, however. :smallsmile:

(And yeah, making reliable weaponry that doesn't need enchantments is a partial goal of this, as well. Can't be bothered to gamble every time on that damn table. >_>)

Oh yeah: Build 6 is out, for some behind the scenes stuff. (Bugfix and config file.)

You might want to look up Tinker's Construct. It has a very similar design philosophy of being able to make custom gear without playing Russian Roulette with your non-renewable resources.

Matthias2207
2013-09-22, 06:49 AM
veeeeery eeenterestink

I wonder, if you use blaze rods on your bow, could you impart the flaming properties to the projectiles?

I like the quiver bow, it makes it possible to use a bow without needing to grind for Infinity enchantment.

The Blaze Rods always remind me of the arrows for the HL2 crossbow. Which is 100% fatal in my experience. (Never used it on anything larger than guards though.) Insta-kill crossbow with Blaze Rods an idea maybe?

Phhase
2013-09-22, 09:20 AM
Hello everyone!

I was thinking about joining your servers, especially the RP one. I am curious, though, as to what version of minecraft is required? Are you using a particular modpack, something custom, or just vanilla minecraft? Thanks!

You may have to wait a while to get into Rp...while it is good stuff, I don't think anyone's updated on It for a loong time.

Draconi Redfir
2013-09-22, 02:02 PM
We could always do what the mindcrack guys did, find a seed with a decent-sized continent, start out there and not leave it until 1.7 comes out, maybe have the world on no-health-regen with a death counter to add some flavor to it if you want.

incidently, i was finally able to log onto the server again, though upon returning to RP world it seems the five books i wrote for the library are now entirely blank.

leafman
2013-09-22, 02:45 PM
As a newer player I feel like I should chime in on updating the server. I feel like keeping it up-to-date would be better if it means more people will play on the server. Since I've been on the server the most people I've seen on has been 3 people. Average has been in the 0-1 range. Can't say I have much reason to play on the server and deal with occasional lag if I have as much interaction with other players as I do playing single player.

Since the anti-griefing mods/plugins are a major reason an upgrade hasn't been done, how often does griefing have to be dealt with on the server? I know there was some about a month ago, but is it common even with the whitelist in place?

Saposhiente
2013-09-22, 03:25 PM
The problem with the whitelist is that anyone can get on it. Without the anti-grief tools, we would likely be unable to tell who did any griefing, and thus any single griefer could cause a lot of damage.
Stormy weather lately, another power outage. Server restarted.

enderlord99
2013-09-22, 03:34 PM
The problem with the whitelist is that anyone can get on it.

...Doesn't that defeat the purpose?:smallconfused:

EDIT: By the way, did you notice anything odd about column 2 of the spreadsheet?

Domochevsky
2013-09-22, 03:41 PM
You might want to look up Tinker's Construct. It has a very similar design philosophy of being able to make custom gear without playing Russian Roulette with your non-renewable resources.

I remember that one. Quite a nice start for tools, yes. (But a bit too complicated with custom materials and furnaces and what have you.) :smallsmile:


The Blaze Rods always remind me of the arrows for the HL2 crossbow. Which is 100% fatal in my experience. (Never used it on anything larger than guards though.) Insta-kill crossbow with Blaze Rods an idea maybe?

Firing blaze rods, you say... :smallamused:

The field team has returned from the Nether with sufficient materials to let me make improvements to the crossbow. Research has yielded the Mark II crossbow, which has been reinforced and insulated to be able to withstand the blazing heat it fires. :smallsmile:

Quiverbow Build 9 (http://wildwestscifi.net/?p=9889) is up.


Edit: Getting on the whitelist kinda means having to post here and get put on the list manually, meaning there is a known pool of potential suspects in case of griefing. Seems like a sufficient tradeoff for staying up to date with snapshots. Anti-griefing tools are useless without any players.

Togath
2013-09-22, 05:03 PM
posting to help track the thread, as well as say I may be returning sometime soon-ish

OracleofWuffing
2013-09-22, 05:36 PM
Since the anti-griefing mods/plugins are a major reason an upgrade hasn't been done, how often does griefing have to be dealt with on the server? I know there was some about a month ago, but is it common even with the whitelist in place?
Just taking a stroll down the last thread...

Looks like someone griefed the main spawn area on the server.

Minor warning about rpworld though; it was hit by a greifer a few weeks back, and the damage is still being discovered.
I lost part of a mountain, nearly lost my giant spire tree, and had a giant potion statue destroyed(causing a small flood)

I have banned Futile450 for extensively griefing with lava, having griefed the Eiffel Tower, and the Wall of China and possibly more. He stated that he would help, when I saw it; and when I said that it was him, he denied the accusation. I have hawk rollbacked everything that was has done by him, so no damage is there anymore. If there are any questions, comments or concerns, please let me know.

Just wanted to say that I've banned YOiSiNFUl for stealing from chests and the homes of several people around spawn. Minuscule pieces of the large amount was put back, I doubt it was even put back in the correct chest. I followed the history on date: 1-5 for 18 or what seemed like 54 pages, and determined that it was enough sufficient evidence to declare and stealing trolling, and ban him. If anyone has any objections please state them, or hold your silence. Thank you.
There was also an instance where a suspect was handled pre-grief which I didn't count because plugins weren't involved on that one, and an instance where someone was breaking air blocks which I didn't count because... Um.. I think everyone's still a little bit puzzled about that one, honestly.

Not providing that as a counterpoint, just providing it as additional information that was requested.

Anyone veteran-ish available for Skype in evenings after 8:00pm GMT-5? I'd be up to recording a video of walking around spawn and looking around all the buildings in spawntown, but I know barely anything about the stories behind them.

Draconi Redfir
2013-09-22, 06:17 PM
hate to be "that guy" but we could always live with the greifs, try and track down who did them, group up and repair the damage as a team, that sort of thing.

Eldest
2013-09-22, 06:37 PM
Anyone veteran-ish available for Skype in evenings after 8:00pm GMT-5? I'd be up to recording a video of walking around spawn and looking around all the buildings in spawntown, but I know barely anything about the stories behind them.

Spawntown I don't know, but I do know several other spots around.

leafman
2013-09-22, 07:09 PM
Mmk, with a little research, banning players from a server is in vanilla mc. You have to do it by IP address, (which should be obtainable from the server's connection logs) but that could be thwarted by a dynamic IP or a proxy. If we figure out who is doing the griefing and they are getting around the whitelist or banned ip, we can build a jail for those players. The server op's can use NBTedit to edit a players inventory and location while the player is offline, so teleporting them to a small room made of bedrock would prevent the griefer from continuing to cause trouble.

I think with regular server back-ups, rollbacks to fix major damage shouldn't be a problem either.

enderlord99
2013-09-22, 07:12 PM
Mmk, with a little research, banning players from a server is in vanilla mc. You have to do it by IP address, (which should be obtainable from the server's connection logs) but that could be thwarted by a dynamic IP or a proxy. If we figure out who is doing the griefing and they are getting around the whitelist or banned ip, we can build a jail for those players. The server op's have the ability to edit a players inventory and location while the player is offline, so teleporting them to a small room made of bedrock would prevent the griefer from continuing to cause trouble.

The problem is figuring out who it is. Stopping them after that point is presumably quite easy.

Legoshrimp
2013-09-22, 07:43 PM
The problem is figuring out who it is. Stopping them after that point is presumably quite easy.
To help with this I think we should restart the white list so that we have only active people on it, and limiting it to that should help reduce any potential griefing as well.

Saposhiente
2013-09-22, 08:26 PM
...Doesn't that defeat the purpose?:smallconfused:

EDIT: By the way, did you notice anything odd about column 2 of the spreadsheet?

The purpose is that it takes a little bit of effort to get on the server (most griefers have a severe case of Couldn't Be Arsed"), and that only people who aren't banned from GITP can get on (without even more effort). People who have been banned from the forums may be more likely to want to grief the server out of spite.
Please do not add secret messages to the whitelist. I am notified of all changes to it so that I can more speedily add people to it.

Ogremindes
2013-09-22, 08:53 PM
We could always do what the mindcrack guys did, find a seed with a decent-sized continent, start out there and not leave it until 1.7 comes out...

I personally don't think it's a good idea to start a permanent map until 1.7 comes out, especially if we go vanilla and it winds up being the map.

If we set up a temp snapshot server in the meantime it'd be a good chance to see if the (physical) server and the player's computers can handle amplified terrain. I hear it's pretty intensive, but I don't know if that's on the server, client or both.

Togath
2013-09-22, 08:57 PM
Mmk, with a little research, banning players from a server is in vanilla mc. You have to do it by IP address, (which should be obtainable from the server's connection logs) but that could be thwarted by a dynamic IP or a proxy. If we figure out who is doing the griefing and they are getting around the whitelist or banned ip, we can build a jail for those players. The server op's can use NBTedit to edit a players inventory and location while the player is offline, so teleporting them to a small room made of bedrock would prevent the griefer from continuing to cause trouble.

I think with regular server back-ups, rollbacks to fix major damage shouldn't be a problem either.

If you did make an in-game jail, just remember to make it secure, not fancy.
As I showed with things like the pyramid map, a solid bedrock cube is about the only 100% secure option.

Madara
2013-09-22, 09:08 PM
If you did make an in-game jail, just remember to make it secure, not fancy.
As I showed with things like the pyramid map, a solid bedrock cube is about the only 100% secure option.

Or as I once showed, pig riders can glitch through the bedrock. That said, you can certainly set up defenses

Togath
2013-09-22, 09:11 PM
Or as I once showed, pig riders can glitch through the bedrock. That said, you can certainly set up defenses

Aye, mine carts can do a similar thing to glass(how I escaped the pyramid map the first time I did it)

Legoshrimp
2013-09-22, 09:51 PM
Aye, mine carts can do a similar thing to glass(how I escaped the pyramid map the first time I did it)

I think you can also use enderpearls to glitch through bedrock, but banning a user should be as simple as removing them from the whitelist.

Togath
2013-09-22, 09:52 PM
Aye, that's what I use most often to bypass bedrock nowadays, and aye, a whitelist would be the easiest solution(also.. 1.7? Does that mean 1.6 is finally out?)

Legoshrimp
2013-09-22, 09:53 PM
Aye, that's what I use most often to bypass bedrock nowadays, and aye, a whitelist would be the easiest solution(also.. 1.7? is 1.6 even out yet?)

1.6 has been out for a month or two, and there are currently snapshots for 1.7.

Togath
2013-09-22, 09:55 PM
I really got out of the loop....
So how are horses so far? They sounded interesting

ShneekeyTheLost
2013-09-23, 03:55 AM
I really got out of the loop....
So how are horses so far? They sounded interesting

The horses are nice, but the donkeys and mules are even better. Basically, it's a chest that can follow you around. Using leads and donkeys/mules can significantly increase your carrying capacity to remote locations.

Togath
2013-09-23, 03:58 AM
Are chicken chandeliers still possible?

ShneekeyTheLost
2013-09-23, 04:55 AM
Are chicken chandeliers still possible?

Should be. In fact, Leads should make it a lot easier to wrangle them into place.

Codemus
2013-09-23, 10:34 AM
Hey guys, I'd like to join your servers. Minecraft name is SudsyPolecat.

Draconi Redfir
2013-09-24, 12:24 AM
So it seems I’ve got one heck of a track ahead of me in my singleplayer world. i was going around on 1.6.3 to load up old chunks again to prevent places i might visit again from becoming witch spawners or the like, and i accidentally walked into some 1.6 territory and found my first horses, four thousand blocks from home. I've since brought them two thousand blocks lower by bringing five of them at a time to one location, then bringing them five at a time to a second location, and yet the place I’m at now seems so far from home, it seemed much closer when walking by foot, but i ran for a day and a night on horseback and didn't quite reach home yet.

And all i wanted to do was re-load some old chunks too... dear god, i'm going to have to go back to my mushroom biome at some point again:smalleek: at least this time i won't be bringing anything home with me.

Saposhiente
2013-09-24, 02:51 PM
Hey guys, I'd like to join your servers. Minecraft name is SudsyPolecat.

Added .

Codemus
2013-09-24, 04:41 PM
Thanks, you guys built a lot of neat stuff.

Draconi Redfir
2013-09-24, 07:43 PM
any chance someone wants to make a temporary server and play Sethbling's Build Game? (http://youtu.be/F1LTkZMZQ50)

Domochevsky
2013-09-24, 10:36 PM
any chance someone wants to make a temporary server and play Sethbling's Build Game? (http://youtu.be/F1LTkZMZQ50)

Hm... I might be down for that, both in participating and the server setup. :smallsmile: (And recording, for that matter, so some voice chat could be cool. I do have the mumble server ready for that.)

Draconi Redfir
2013-09-25, 12:15 AM
Well that's two down, are there five others who might be interested?

Togath
2013-09-25, 12:24 AM
While I haven't had time to watch much of the video, from the glances I took at it it looks fun.
Count me in, I should be able to get enough time.

Artemis97
2013-09-25, 01:32 AM
That game looks hilarious. Count me in. I can do Skype, or I may have to re-download mumble. I'm usually around in the afternoons and evenings EST.

The Underlord
2013-09-25, 06:23 AM
I would like play, but i don't have microphone to do voice chat though. I can play from 8:30 pm to 10:00 pm (GMT) most weekdays and anytime on weekends.

Draconi Redfir
2013-09-25, 02:12 PM
just two more needed then :smalltongue:

Codemus
2013-09-25, 02:47 PM
It looks like it could be super hard if luck wasn't on your side. I'm not good at building, but I'll play.

Legoshrimp
2013-09-25, 03:47 PM
I would also be up for trying it, I can also stream it as well.

Hmm whenever I try to change world groups it gives me this. "An internal error occurred when attempting to perform this command", except when I tried to do /wg 1, where it gave me this message, "You're already in that world group!".

So not sure whats up.

Phhase
2013-09-25, 06:37 PM
If you did make an in-game jail, just remember to make it secure, not fancy.
As I showed with things like the pyramid map, a solid bedrock cube is about the only 100% secure option.

Actually, if you want a secure jail, use a gibbet. Brutal, but effective. Also makes a good example of wrongdoers.

druid91
2013-09-25, 06:42 PM
Actually, if you want a secure jail, use a gibbet. Brutal, but effective. Also makes a good example of wrongdoers.

What? A bedrock platform over a bottomless pit?

Phhase
2013-09-25, 07:12 PM
Nope. It's a 5 block high cage of iron bars with the top and bottom as bedrock. 1x1x2 space for a player. Protected from damage. Hang in a public area.

Draconi Redfir
2013-09-25, 07:20 PM
couldn't they break the iron bars with their fists?

Eldest
2013-09-25, 07:59 PM
couldn't they break the iron bars with their fists?

As well as (if they had enderpearls) teleporting out. 10/10 for style, not quite that high for security.

druid91
2013-09-25, 08:22 PM
You know, this makes me think of the old "Holding the server hostage" trick.

Build a massive tower of TNT And rig up a deadman switch with you standing on it.

You get banned, the switch goes off and rains explosive destruction on the server.

Saposhiente
2013-09-25, 09:42 PM
Hmm whenever I try to change world groups it gives me this. "An internal error occurred when attempting to perform this command", except when I tried to do /wg 1, where it gave me this message, "You're already in that world group!".

So not sure whats up.

Oh, apparently your inventory for that group was saved using a very old version of WorldGroups that I accidentally broke compatibility for. (In particular, it was before ender chests were a thing). Added a fix which should be tested and ready over the weekend. If you know or don't care what your creative location was, I can just delete your creative (only) data, which will fix it immediately.
Was happy that Bukkit had managed to finish a 1.6.2 recommended build, but then NOPE! Minecraft releases 1.6.4 and with it a client update. Could update the main server to 1.6.2 but then people would still have to downgrade a bit to connect.

You know, this makes me think of the old "Holding the server hostage" trick.

Build a massive tower of TNT And rig up a deadman switch with you standing on it.

You get banned, the switch goes off and rains explosive destruction on the server.
/b b /b 20 /p mm /vr tnt /i arrow [right click] /ban
Admin'd

NecroRebel
2013-09-25, 10:05 PM
Was happy that Bukkit had managed to finish a 1.6.2 recommended build, but then NOPE! Minecraft releases 1.6.4 and with it a client update. Could update the main server to 1.6.2 but then people would still have to downgrade a bit to connect.

At least the new launcher makes downgrading and maintaining multiple versions much easier than it was previously. And hey, maybe Bukkit will finish a 1.6.4 version in a couple days! I don't know if they've ever done such a thing before, but that doesn't mean it can't happen, right? :smalltongue:

druid91
2013-09-25, 10:32 PM
Oh, apparently your inventory for that group was saved using a very old version of WorldGroups that I accidentally broke compatibility for. (In particular, it was before ender chests were a thing). Added a fix which should be tested and ready over the weekend. If you know or don't care what your creative location was, I can just delete your creative (only) data, which will fix it immediately.
Was happy that Bukkit had managed to finish a 1.6.2 recommended build, but then NOPE! Minecraft releases 1.6.4 and with it a client update. Could update the main server to 1.6.2 but then people would still have to downgrade a bit to connect.

/b b /b 20 /p mm /vr tnt /i arrow [right click] /ban
Admin'd

They could have used your admin Skills. (https://www.youtube.com/watch?v=ha1WaNTiRb0)

Legoshrimp
2013-09-25, 11:21 PM
Oh, apparently your inventory for that group was saved using a very old version of WorldGroups that I accidentally broke compatibility for. (In particular, it was before ender chests were a thing). Added a fix which should be tested and ready over the weekend. If you know or don't care what your creative location was, I can just delete your creative (only) data, which will fix it immediately.
Was happy that Bukkit had managed to finish a 1.6.2 recommended build, but then NOPE! Minecraft releases 1.6.4 and with it a client update. Could update the main server to 1.6.2 but then people would still have to downgrade a bit to connect.

/b b /b 20 /p mm /vr tnt /i arrow [right click] /ban
Admin'd

I think I am just in creative spawn, but I don't really care that much, I won't play much, if any until we do a new world for 1.7 terrain most likely. whenever that is. But yeah just delete the creative data.

Eldest
2013-09-25, 11:54 PM
They could have used your admin Skills. (https://www.youtube.com/watch?v=ha1WaNTiRb0)

Teleport to the guy, kick him, break stuff until there is no torch. Go invisible, break the torch. Admin got options.

Draconi Redfir
2013-09-26, 12:49 AM
So about the build game thing, is everybody free Saturday maybe? i'd just like to try and set up a workable day that still gives Domo time to set up the temporary server and a skype group or something.

OracleofWuffing
2013-09-26, 06:54 AM
Spawntown I don't know, but I do know several other spots around.
While I'm still interested in doing this, I'm gonna have to back down for a bit. The computer I use for screen capturing and/or streaming has decided to not start up (no POST) so I'm waiting for parts or a replacement to trickle in.

Togath
2013-09-26, 07:01 AM
I don't have skype, mumble or steam or somesuch else perhaps?
And Sunday would be easier for me, since I have dnd sessions on Saturday nights(7:30pm gmt -8 to 11pm/12am gmt -8)

Codemus
2013-09-26, 08:23 AM
I'm free saturday or sunday. I've got mumble, but not skype. Though I suppose skype isn't that hard to aquire. Is it free?

Domochevsky
2013-09-26, 08:27 AM
Hm, so what about sunday then, temporary server and mumble (both set up by me)?

Eldest
2013-09-26, 10:44 AM
I'm free saturday or sunday. I've got mumble, but not skype. Though I suppose skype isn't that hard to aquire. Is it free?

Skype is free. (I like Skype, in spite of them being owned by Microsoft)

Draconi Redfir
2013-09-26, 01:35 PM
i'd have to install mumble, so if someone could walk me through that sometime that would be great, sunday works for me. though we should probably try to narrow it down to within a few hours to start just so people aren't looging on all day, seeing nobody else, then leaving.

Saposhiente
2013-09-26, 06:41 PM
Teleport to the guy, kick him, break stuff until there is no torch. Go invisible, break the torch. Admin got options.
If they're properly sneaky they'd use BUDs to make modifying the circuit without tripping TNT difficult. While not impossible to disarm, they'd certainly notice before you're able to finish.

But yeah just delete the creative data.
Done.

ShneekeyTheLost
2013-09-26, 06:57 PM
Easier solution is to simply drop the server, go into MCEdit, delete all the TNT, add the offender to the ban list or simply remove him from the white list, start server back up. Done.

Saposhiente
2013-09-26, 07:23 PM
That would require stopping the server, and would be better as a backup method in case the tnt is triggered.

OracleofWuffing
2013-09-26, 07:29 PM
I remember back in the day when I couldn't even place TNT in the first place. :smallwink:

Legoshrimp
2013-09-26, 11:56 PM
Done.

Odd I still can't switch groups, I can only go to wg 1(creative), and wg 5(some sort of first time to the server world it seems).

Edit: still getting the same error message.

I also seem to be able to use warps to the different' worlds.

Astral Avenger
2013-09-27, 07:57 AM
Odd I still can't switch groups, I can only go to wg 1(creative), and wg 5(some sort of first time to the server world it seems).

Edit: still getting the same error message.

I also seem to be able to use warps to the different' worlds.

Do you have anything in your inventory that has multiple states, there was a problem with switching wgs based on that a while ago?
(Ex: sword vs enchanted sword or leather armor vs dyed leather armor)

Legoshrimp
2013-09-27, 05:02 PM
Do you have anything in your inventory that has multiple states, there was a problem with switching wgs based on that a while ago?
(Ex: sword vs enchanted sword or leather armor vs dyed leather armor)

No my inventory was completely empty. It isn't that big of a deal since I can jus use warps it seems.

Saposhiente
2013-09-27, 06:27 PM
Oh, the same problem was present in your data for every group (Except of course the group you started out in, which Minecraft keeps track of the data of). Using warps, the same error occurs, but you teleport anyway, just without your data. If you warp around the worlds, this will overwrite your data in all of them and then you should be able to use /wg again. Are there any worlds other than spawnworld where you have data you want to keep? If not, you can use /mvtp to teleport to any groups you don't know any warps for and then you'll be cleared up.

Domochevsky
2013-09-28, 05:04 PM
Ok, so what timeframe are we actually talking about now to Builder's Meetup at? Are we first gonna gather via mumble, as we can idle there, and then let people trickle in until we got enough at hand?

Legoshrimp
2013-09-28, 06:50 PM
Oh, the same problem was present in your data for every group (Except of course the group you started out in, which Minecraft keeps track of the data of). Using warps, the same error occurs, but you teleport anyway, just without your data. If you warp around the worlds, this will overwrite your data in all of them and then you should be able to use /wg again. Are there any worlds other than spawnworld where you have data you want to keep? If not, you can use /mvtp to teleport to any groups you don't know any warps for and then you'll be cleared up.

Nothing I want to save. Although it is saying I don't have permissions when I try to use /mvtp.

Draconi Redfir
2013-09-28, 09:57 PM
Ok, so what timeframe are we actually talking about now to Builder's Meetup at? Are we first gonna gather via mumble, as we can idle there, and then let people trickle in until we got enough at hand?

this could work, i plan on geting up early and choking down caffene pills to survive the day so i should be availible for most of it. might need help setting up muble though as i don't have it.

Artemis97
2013-09-29, 12:19 AM
Ditto on the mumble thing. My copy seems to be broken. Roughly what time did we decide to do this? Sunday afternoon/evening?

The Underlord
2013-09-29, 12:21 AM
this could work, i plan on geting up early and choking down caffene pills to survive the day so i should be availible for most of it. might need help setting up muble though as i don't have it.

I just installed mumble (http://mumble.sourceforge.net/), its pretty easy to do. Just download the installer, run it and follow the instructions. I will try to connect as soon as I wake up. (side not, I don't have a microphone, so I while I can listen in, I will communicate via server chat)

Domochevsky
2013-09-29, 12:30 AM
Hmk, the mumble server can be reached via lp.wildwestscifi.net:64738 (address and port). If the bouncer asks you for a password, tell him "wwsf". I'll be hanging out there today. :smallsmile:

(I wonder if we'll find a common time.)

Legoshrimp
2013-09-29, 12:36 AM
Hmk, the mumble server can be reached via lp.wildwestscifi.net:64738 (address and port). If the bouncer asks you for a password, tell him "wwsf". I'll be hanging out there today. :smallsmile:

(I wonder if we'll find a common time.)

Probably not since no one has said when they will be available.
I will be able to play 10:00 pacific time, which is 5 PM GMT, till pretty much whenever.

Also yeah mumble is pretty easy to set up, although people might want to set a PTT, if it doesn't walk you through that you just go to configure->settings change transmit to Push to talk, and then in the shortcuts tab hit add, and then click on the function part and set it to push-to-talk, and change the shortcut to whatever key you find convenient for a PTT.

Draconi Redfir
2013-09-29, 01:24 AM
Well i'm connected to the mumble server so it works for me at least. as for time... i have no idea on timezones. i'm just gunna try and be awake at least eight hours from posting this and stay awake from then as long as possible.

Draconi Redfir
2013-09-29, 12:53 PM
so we've got five people now, still need two more, but Domo's taking a bit of a nap as it's kind of late for him right now, so there's no rush.

ShneekeyTheLost
2013-09-29, 01:33 PM
Well, I'm really not interested in playing, but I'll log into the mumble chat to hang out with y'all if ya want

userpay
2013-09-29, 02:56 PM
Sooo I'm curious, what mods are on the Main GitP server? I don't see a list of them.

ShneekeyTheLost
2013-09-29, 03:04 PM
Sooo I'm curious, what mods are on the Main GitP server? I don't see a list of them.

It uses plugins instead of mods.

userpay
2013-09-29, 03:17 PM
It uses plugins instead of mods.

Aaah so its basically vanilla minecraft? I presume there's plugins for protecting personal property from griefers and such?

edit: Either way I suppose I'll request to be added to the whitelist. Not sure I'll have alot of time to play but would be interested to start on some of my projects again. Name is same as here, userpay.

Artemis97
2013-09-29, 04:12 PM
We've got six of us now hanging around the Mumble chatroom. It seems all we're missing is Domo, who's likely still asleep.

Correction: There's just five of us, even if we got Domo back, we'd still be short another person. Heh. :smallredface:

The Underlord
2013-09-29, 08:27 PM
Just a reminder, anyone can still join us on the mumble server as we are still looking for players. bumping? whats that? :P

Draconi Redfir
2013-09-29, 11:11 PM
I can handle dieng in minecraft.

i can handle block lag in minecraft.

I will tolerate being teleported backwards twenty feet and needing to retrace my steps all over again in minecraft.

When the first happens As a direct result of EITHER of the latter two.

i throw a hissy fit.

that is all.

Domochevsky
2013-09-30, 02:05 AM
Ok, so I am awake again. All in all that attempt yesterday didn't work out. So I'm suggesting we try again with a map that doesn't require that many people. Something for 4 or 5 seems to be apropriate.

Do we have anything for that? :smallsmile:

Codemus
2013-09-30, 10:31 AM
I'm always up to play something. :smallbiggrin:

Saposhiente
2013-09-30, 08:21 PM
If you find a good time when lots of people are available to play, just in general, tell us about it. The problem with the Server availability times (https://docs.google.com/forms/d/1UdOrbRXIOA507wyo9IqInwCYNI1lvvqix8oOi4V3nhw/viewform) form was that not enough people responded to it.

OracleofWuffing
2013-09-30, 08:23 PM
While I'm still interested in doing this, I'm gonna have to back down for a bit. The computer I use for screen capturing and/or streaming has decided to not start up (no POST) so I'm waiting for parts or a replacement to trickle in.
Good news everybody myself! It was only the power supply! Granted that's not a guarantee that the rest of the computer's gonna go belly up, but I'm celebrating this little victory while I can.

Astral Avenger
2013-09-30, 08:26 PM
I have decided to summon and kill a wither in survival, if anyone has tips/random items that would help/wants to help, let me know.

Also, has the enderdragon been killed in the survival &/or hc wgs?

NecroRebel
2013-09-30, 09:04 PM
I have decided to summon and kill a wither in survival, if anyone has tips/random items that would help/wants to help, let me know.

If you're going to fight the Wither fairly (as in, not cheesing it with stone generators to pin it in place), it's best to fight it in an enclosed area. If it can't fly out of reach, it's far easier to kill. The floor of your arena should also be tough enough to withstand black skull shots so you don't end up getting stuck in craters. Cobblestone and stone are good enough for that. Ideally, the spot where it's actually spawned should have an obsidian floor and ceiling in a decent radius (4-5 blocks) around it so that it doesn't make a huge crater when it finishes charging up.

Have an extended regeneration potion, a golden apple, and 2-3 splash healing II potions, a bow, a diamond sword, and diamond armor and it'll go down easy. Drink the regen potion, place the last skull, wait until the thing is ~3/4 of the way charged, eat the apple, and then go to town, using the splash healing potions as needed (you probably won't).



You could always make a creative world, build a copy of your arena, give yourself whatever equipment you've got available, then change gamemodes to survival to practice and see if your preparations are sufficient.

ShneekeyTheLost
2013-09-30, 10:32 PM
I have decided to summon and kill a wither in survival, if anyone has tips/random items that would help/wants to help, let me know.

1) Milk: It Does a Body Good! Specifically, it negates Wither effect.
2) Regen II also is a good potion to chug early on.
3) Splash Potions of Healing II are never bad.
4) Wither counts as undead, so the splash potion of healing will harm it as well as heal you. Particularly useful in the second stage of this fight
5) As the Wither counts as undead, Smite is a good enchantment to have plenty of. He is, however, immune to fire, so flame is pointless.
6) Protection enchantment seems to have the same effect on Wither that it does on Poison... but only actual Protection, none of the other specific-protection stuff helps.
7) Building an arena can make this battle much easier, particularly if there is a low ceiling so he can't get too far and you can still hit him with your sword.

Draconi Redfir
2013-10-01, 12:05 AM
So i was watching a youtuber talk about building catacombs under a place to store the "bodies" of PVP fights they have on their server, and it got me feeling a little nostalgic, as the one thing on our server that i'm truely proud of above all else is the catacombs for Trollplace, a large area of mountanous desert the likes of wich you don't even see spawn anymore thanks to the dventure update terrain generaition. i started working on it ages ago, back when sandstone stairs weren't even a thing, and i never did finish it. the generaition made this mig natural arch i had wanted to turn into a sculpted gateway, and it housed a valley surrounded by cliffs i had wanted to carve homes into for the people who lived there. Sadly, asside from gathering a crackton of sand and sandstone and maybe digging a bit of a hole, i really never did anything with the place after it was moved to the adventure update seed. wich sucks, as it only goes to show you how utterly i fail at finishing projects i start.

there was no point to this, just some musings.

Domochevsky
2013-10-01, 02:18 PM
Speaking of unrelated things...

Build 12 of QuiverBow (http://wildwestscifi.net/?p=9889) is up, and two new items have been added. (The coin tosser and big firework rocket launcher.) :smallsmile:

druid91
2013-10-01, 04:33 PM
So i was watching a youtuber talk about building catacombs under a place to store the "bodies" of PVP fights they have on their server, and it got me feeling a little nostalgic, as the one thing on our server that i'm truely proud of above all else is the catacombs for Trollplace, a large area of mountanous desert the likes of wich you don't even see spawn anymore thanks to the dventure update terrain generaition. i started working on it ages ago, back when sandstone stairs weren't even a thing, and i never did finish it. the generaition made this mig natural arch i had wanted to turn into a sculpted gateway, and it housed a valley surrounded by cliffs i had wanted to carve homes into for the people who lived there. Sadly, asside from gathering a crackton of sand and sandstone and maybe digging a bit of a hole, i really never did anything with the place after it was moved to the adventure update seed. wich sucks, as it only goes to show you how utterly i fail at finishing projects i start.

there was no point to this, just some musings.

That reminds me of Undertown... It was a project I started on another server. A high-PVP server as it happened, so I built a peaceful underground community somewhat inspired by the Vaults in Fallout, we only ever had three members, but we had enough capacity that we probably could have easily accommodated the entire server.

Draconi Redfir
2013-10-02, 02:24 PM
so quick question i probably should have thought of arlier. you can add mods to pre-existing worlds right? like if i wanted to add a mod that let me combine vines and cobblestone into mossy cobblestone then i wouldn't need to start a new world for it?

ShneekeyTheLost
2013-10-02, 02:29 PM
so quick question i probably should have thought of arlier. you can add mods to pre-existing worlds right? like if i wanted to add a mod that let me combine vines and cobblestone into mossy cobblestone then i wouldn't need to start a new world for it?

Not unless it contains world-gen. Even then, all you need to do is find new chunks.

Draconi Redfir
2013-10-02, 03:40 PM
sweet, shouldn't be a problem then.

Triaxx
2013-10-03, 07:13 AM
Do you have any mods already? I know one of them adds a recipe which is bucket of water, cobble and wheat to make mossy.

Astral Avenger
2013-10-03, 10:20 AM
Are hoppers working normally on the server, I just installed one with the intent of having it fill up a dispenser with eggs. It can suck in eggs from above, but it doesn't seem to want to put them into the dispenser. It is definitely attached to the dispenser, not just adjacent to it. any ideas on whats happening?

ShneekeyTheLost
2013-10-03, 10:57 AM
Are hoppers working normally on the server, I just installed one with the intent of having it fill up a dispenser with eggs. It can suck in eggs from above, but it doesn't seem to want to put them into the dispenser. It is definitely attached to the dispenser, not just adjacent to it. any ideas on whats happening?

Redstone signal disables hoppers dispensing. Check to be sure you aren't getting a redstone signal from somewhere. Remember that most blocks can transmit a redstone signal one block.

Astral Avenger
2013-10-03, 11:17 AM
wouldn't the redstone signal stop the hopper from picking up the block to begin with?
I think the nearest redstone with charge/current is 2 blocks away.
edit: nearest block with charge is a stone with a lever and a redstone torch. lever is on, torch is off, block is 3 away in the x and 1 away in the y and z directions from the hopper

Edit: Solved, many thanks Oracle

OracleofWuffing
2013-10-03, 11:50 AM
Problem solved, the Dispenser was a Private Dispenser, so it wasn't taking anything from Hoppers.

Astral Avenger
2013-10-05, 07:04 PM
Got my third wither skull about 2 minutes ago. Killing the Wither attempt #1 is going to begin as soon as I get my armor enchanted.

Edit:
well, full diamond armor + power II bow + diamond sword (smite IV, Knockback II, looting III) + potion of invisibility + golden apple = dead wither. I didn't even get hit by the wither effect or take damage, the whole fight took maybe 20 seconds. that thing went down like water down the drain. I think the end result is that the hardest part of making my beacon is going to be finding enough iron for the pyramid.

Edit 2:
anyone know if the enderdragon has been killed in the terra WG?

t209
2013-10-06, 05:15 PM
Here's my screenshot on a nearby village,
http://i.imgur.com/dAB0V62.png
Anybody who walled it up and set up an iron golem there to prevent them from being wiped out by zombies, especially by sunlight burn proof tiny and armored ones and under the roof? I don't know how to repopulate the village.

Legoshrimp
2013-10-06, 05:34 PM
Here's my screenshot on a nearby village,
http://i.imgur.com/dAB0V62.png
Anybody who walled it up and set up an iron golem there to prevent them from being wiped out by zombies, especially by sunlight burn proof tiny and armored ones and under the roof? I don't know how to repopulate the village.

To repopulate it you would need to bring two villagers from somewhere else to there. I think the easiest way to do that would be to use minecarts. To make sure nothing can kill them inside the village, you just need to make sure that there is no where monsters can spawn(well lit), and that zombies can't jump in from outside, or get through the wall in any way.

OracleofWuffing
2013-10-06, 05:35 PM
Here's my screenshot on a nearby village,
http://i.imgur.com/dAB0V62.png
Anybody who walled it up and set up an iron golem there to prevent them from being wiped out by zombies, especially by sunlight burn proof tiny and armored ones and under the roof? I don't know how to repopulate the village.
Don't know about that first question, but villager repopulation is a bit different. For a solid repopulation, you want to have at least three villagers, and the "simplest" solution is to just float a platform (probably about 5 or more blocks wide) up about three or four blocks high, wall it off, fill it with doors, place one villager there, and put a ceiling on it. Lure the other two villagers below the platform. They'll want to try to breed with the guy on the platform, but will sort-of-accidentally breed with each other instead. There's more complicated setups if you want to do things more neatly.

Triaxx
2013-10-06, 08:15 PM
Direwolf copied DocRedstone's vanilla method, which uses a minecart with a villager, sending him up into a room full of doors when you want the breeder on, and ejecting him out when you want it off. He was also sorting them, but that's entirely unnecessary and complicated even with mods. Which was of course the point.

Leon
2013-10-07, 05:00 AM
This is where i Rage Quit Modded Minecraft.

Im very well set up and geared up and have decided to try Mystcraft again, did all the prep needed had a Overworld Link book and all with stuff to set up a base around the spot where i arrive.

I Arrive with NOTHING! Middle of a gosh damm random age with none of my Inventory and no bloody way to go back.

Am aware i can go delete a file and end up back in the over world but it really shouldn't have happened as i did everything by the book as it were. Watch all these vids of ppl swanning about in Ages and when ever i try it i get royally screwed over.

Add insult to it i tried to spawn the items needed to make a Nether Portal in as it was a suggestion on how to get back with the file modification ~ it wont light the portal

Triaxx
2013-10-07, 06:16 AM
Nether Portals won't light in MystCraft Ages. You've got to manually spawn a portal 'block'.

Sounds like you ended up with a disarming book. I bet you threw in ender pearls hoping for intralinking?

OracleofWuffing
2013-10-07, 09:30 AM
:smallconfused: I don't really know why one would want to put Intra-Linking on a Descriptive book, but yeah, that sounds like how one would end up with a Disarming book by accident. If it's a random age, there's a chance of a Star Fissure being around to go back, or if you have Twilight Forest and set B:AllowPortalsInOtherDimensions to True you can use that dimension to get home, but ragequits are ragequits, I guess.

Given that the mod's primary direction is to make things more like Myst, though, I think there's always going to be a chance of accidents sending you far back like this.

Leon
2013-10-07, 09:35 AM
Nether Portals won't light in MystCraft Ages. You've got to manually spawn a portal 'block'.

Sounds like you ended up with a disarming book. I bet you threw in ender pearls hoping for intralinking?

Well there's something i didn't know.
Yes i did

Portal Block got me back, still peeved that i A) had to do that and B) that all my gear is gone. Thankfully i left my Advanced Nanochestplate in the MFE for all of this

ShneekeyTheLost
2013-10-07, 09:59 AM
Well there's something i didn't know.
Yes i did

Portal Block got me back, still peeved that i A) had to do that and B) that all my gear is gone. Thankfully i left my Advanced Nanochestplate in the MFE for all of this

Yea, there's a reason I use DimDoors instead of Mystcraft in my mod pack for the option of linking remote locations via teleportation. Plus I'm not all that happy about the ability Mystcraft has of crashing the server by being a memory hog because you suddenly made 30+ dimensions trying to fish for something.

druid91
2013-10-07, 01:57 PM
Yea, there's a reason I use DimDoors instead of Mystcraft in my mod pack for the option of linking remote locations via teleportation. Plus I'm not all that happy about the ability Mystcraft has of crashing the server by being a memory hog because you suddenly made 30+ dimensions trying to fish for something.

Dimension doors is just cooler anyway.

OracleofWuffing
2013-10-07, 08:02 PM
Eh, while they're both probably used more frequently for transportation than anything else, there's stuff one does that the other doesn't and vice versa.

Hey, um, since getting everyone's schedules synched up is a thing right now, wouldn't it be possible to make an asynchronous version of the Creative game posted earlier? I mean, something where you can hop in, go to the closest "untouched" room, pick up a paper someone left behind, you know, all on your own time.

Gadora
2013-10-09, 08:23 AM
So, returning to Minecraft after... quite a while... I started up a new world. I learned some important things, even before night fell at the end of the first day!

There is a place near my spawn point where monsters can spawn and access my forest, even during the day.
Zombies that are burning from the sun will set you on fire.
Armored zombies do not burn in the sun.


Currently waiting out the first night with no food, low health, and a spider on top of my shelter. :smallbiggrin:

So, did I see talk of perhaps updating the server soon?

ShneekeyTheLost
2013-10-09, 10:31 AM
So, returning to Minecraft after... quite a while... I started up a new world. I learned some important things, even before night fell at the end of the first day!

There is a place near my spawn point where monsters can spawn and access my forest, even during the day.
Zombies that are burning from the sun will set you on fire.
Armored zombies do not burn in the sun.


Currently waiting out the first night with no food, low health, and a spider on top of my shelter. :smallbiggrin:

So, did I see talk of perhaps updating the server soon?

* You probably have a cave nearby with a surface entrance. As long as zombies and skeletons don't have direct sunlight, they won't normally burn.

* Yea, that was included in 1.6. Also, the more damaged they are, the more damage they deal, AND they can 'call' every zombie currently spawned to come to their location when you hit them.

* Helmets protect zombies and skeletons from burning in the sun. Other armor doesn't.

NecroRebel
2013-10-09, 01:15 PM
So, returning to Minecraft after... quite a while... I started up a new world. I learned some important things, even before night fell at the end of the first day!

There is a place near my spawn point where monsters can spawn and access my forest, even during the day.
Zombies that are burning from the sun will set you on fire.
Armored zombies do not burn in the sun.


From what I understand, one of the biomes in the 1.7 snapshots has a dense enough canopy that monsters can spawn even in full daylight. I've not played them, though. That biome does sound like a very bad place to start, though...

Burning zombies have set you on fire since at least 1.5.1, actually. Also, apparently a zombie's or skeleton's helmet will eventually break from the sun, curiously enough. I discovered this by accident when I covered over an area with glass and had helmeted skeletons spawn in there.


So, did I see talk of perhaps updating the server soon?

You did, but it's seemed to have died down with nothing having come of it.

Leon
2013-10-10, 11:53 AM
Besides taking away the Input wire is there any way to stop a Energy Bridge for always drawing a small EU current even when it its not outputting.

My main power supply is a Bank of 8 Redstone Energy Cells* attached to a Force Engine Array but i just installed the Bridge with its attendant parts to make use of the Solar Arrays that run the IC2 machines.





*With space for a further 18 when i get around to making them

OracleofWuffing
2013-10-10, 08:09 PM
If I understand your setup correctly, I believe the reason why your bridge is using some EU is because Buildcraft-based devices use a small amount of MJ even when idle, so it sounds like your bridge is trying to send some energy to them and it's just getting there before the energy from the Force Engines do.

Then again I'm not well-educated on the most recent version of IC2 but I know it has done some changes to its power distribution, too.

Astral Avenger
2013-10-12, 01:21 PM
Haven't been able to reach the server for ~18 hours, anyone else getting the "Can't Reach Server" message?

Iruka
2013-10-12, 01:29 PM
Haven't been able to reach the server for ~18 hours, anyone else getting the "Can't Reach Server" message?

Same here.

HeavensAngel
2013-10-12, 01:30 PM
It has been a long time since I've said anything on the forums, about 30 pages behind; I'm sick with one heck of a headache, and my laptop has gotten the blue screen with error 0X64. Currently in ITS being worked on, hopefully I won't lose everything on my hard disk which is failing. I'll see if I need a new hard disk, or if I'll just get a new laptop. I do hope the saved data is salvageable on it, if not then I lose everything that is on it. Unless my external hard drive has backed up properly. Glad to see that the thread is still extremely active. I haven't been on the server in a great deal of time my apologies for that, but I won't be able to get on for several days.

Saposhiente
2013-10-12, 01:41 PM
When the server crashes, please PM me immediately rather than waiting 18 hours and then posting in the thread.

2013-10-11 14:32:23 [SEVERE] Encountered an unexpected exception ReportedException
net.minecraft.server.v1_5_R3.ReportedException: Loading NBT data
at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile: 102)
at net.minecraft.server.v1_5_R3.NBTTagCompound.load(S ourceFile:34)
at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile: 96)
at net.minecraft.server.v1_5_R3.NBTTagCompound.load(S ourceFile:34)
at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile: 96)
at net.minecraft.server.v1_5_R3.NBTCompressedStreamTo ols.a(SourceFile:75)
at net.minecraft.server.v1_5_R3.ChunkRegionLoader.loa dChunk(ChunkRegionLoader.java:80)
at org.bukkit.craftbukkit.v1_5_R3.chunkio.ChunkIOProv ider.callStage1(ChunkIOProvider.java:19)
at org.bukkit.craftbukkit.v1_5_R3.chunkio.ChunkIOProv ider.callStage1(ChunkIOProvider.java:13)
at org.bukkit.craftbukkit.v1_5_R3.util.AsynchronousEx ecutor$Task.init(AsynchronousExecutor.java:150)
at org.bukkit.craftbukkit.v1_5_R3.util.AsynchronousEx ecutor$Task.initAsync(AsynchronousExecutor.java:95 )
at org.bukkit.craftbukkit.v1_5_R3.util.AsynchronousEx ecutor$Task.run(AsynchronousExecutor.java:85)
at java.util.concurrent.ThreadPoolExecutor.runWorker( ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run (ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:724)
Caused by: java.io.UTFDataFormatException: malformed input around byte 1374
at java.io.DataInputStream.readUTF(DataInputStream.ja va:634)
at java.io.DataInputStream.readUTF(DataInputStream.ja va:564)
at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile: 91)
at net.minecraft.server.v1_5_R3.NBTTagCompound.load(S ourceFile:34)
at net.minecraft.server.v1_5_R3.NBTTagList.load(Sourc eFile:38)
at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile: 96)
... 14 more
2013-10-11 14:32:23 [SEVERE] This crash report has been saved to: ./crash-reports/crash-2013-10-11_14.32.23-server.txt

Oh dear. Apparently a part of terra near Arcanamage's login location is corrupt. Fortunately, daily backups! Unfortunately, some of the backups of that location are probably equally corrupt. Rolling back everything to most recent backup (nobody was on between the backup and the crash) and testing backups.

Astral Avenger
2013-10-12, 01:52 PM
With the internet in my dorm its common for me to not be able to do any multiplayer minecraft for an hour or two at a time, its when it lasts longer than that, that I think its a server sided problem, not connectivity issues.

Edit:
On the bright side, i've learned how to do simple 1 bit memory circuits thanks to the downtime. :smallsmile:

Saposhiente
2013-10-12, 02:30 PM
Hawkeye finished, but that one part of terra is still borken. Working...
Unfortunately, the disk is so close to full that when I try to unzip the archived backups, the temp files fill the disk and it doesn't complete. I need to go, so for now, server put up with the broken area still there, and teleported Arcanamage to the spawn point.

druid91
2013-10-13, 12:01 PM
So, I'm curious, what are you guy's favorite constructions styles?

Personally I tend to try for a sort of Castle in the sky "Overgrown technology" look.

Leon
2013-10-13, 12:59 PM
Adapting existing terrain into a structure. Often when I'm done there is little of the original left but its a gradual process

Eldest
2013-10-13, 03:42 PM
So, I'm curious, what are you guy's favorite constructions styles?

Personally I tend to try for a sort of Castle in the sky "Overgrown technology" look.

This is one of my favorites, or a faux-tudor village if I want to put in the effort. Occasional other styles based off some japanese architecture as well, or a one off.

Astral Avenger
2013-10-13, 05:17 PM
So, I'm curious, what are you guy's favorite constructions styles?

Personally I tend to try for a sort of Castle in the sky "Overgrown technology" look.

Wall with windows that block arrows, for creepers and skeletons, either roof or top with cactus for spiders. Roomy for adding storage/whatever else I need later. Occasionally I'll go to the trouble to try and make it non obvious that there is an entrance somewhere.

I guess I don't spend enough time playing in creative to develop a style and in survival my projects are more practically oriented (speaking of which, i got my beacon up and running with a full pyramid beneath it).

NecroRebel
2013-10-13, 05:46 PM
I guess I don't spend enough time playing in creative to develop a style and in survival my projects are more practically oriented (speaking of which, i got my beacon up and running with a full pyramid beneath it).

Practicality is fine, but you can make your structures look much, much nicer with minimal additional effort if you do things right. For instance, I use stone bricks as my main building material, but I use smooth stone slabs for the bottommost row of any wall. By making a clear separation between the floor and wall, it improves the feel of the rooms, and it doesn't take any resources that I wouldn't be using just by making the whole thing from stone bricks.

I mostly use a medieval-ish style for my buildings, and I'm quite partial to towers. I like putting supports of some kind on the inside and hanging torches off of them because it makes the place seem more interesting than just having flat walls and ceilings. The main materials I tend to use are stone and nether brick, with either nether brick fences or iron bars for windows.

I don't actually have any really good examples at the moment, though, as I started a new world when I learned Thaumcraft 4 was out. Haven't been able to start that yet, though, as I've had tremendous difficulty finding iron for some reason. I think it's because I decided to build on a mountaintop.

Gadora
2013-10-13, 05:56 PM
I usually dig out warrens to live in. My exceptions kinda always wind up as big ol' blocky squarish buildings.

druid91
2013-10-13, 09:08 PM
Practicality is fine, but you can make your structures look much, much nicer with minimal additional effort if you do things right. For instance, I use stone bricks as my main building material, but I use smooth stone slabs for the bottommost row of any wall. By making a clear separation between the floor and wall, it improves the feel of the rooms, and it doesn't take any resources that I wouldn't be using just by making the whole thing from stone bricks.

I mostly use a medieval-ish style for my buildings, and I'm quite partial to towers. I like putting supports of some kind on the inside and hanging torches off of them because it makes the place seem more interesting than just having flat walls and ceilings. The main materials I tend to use are stone and nether brick, with either nether brick fences or iron bars for windows.

I don't actually have any really good examples at the moment, though, as I started a new world when I learned Thaumcraft 4 was out. Haven't been able to start that yet, though, as I've had tremendous difficulty finding iron for some reason. I think it's because I decided to build on a mountaintop.

This. It's not overly hard to be both practical and aesthetically pleasing.

Triaxx
2013-10-14, 07:45 PM
My dirt wall disagrees with you. :D

That said, I do agree, that building boxes, while functional lacks a certain... awesomeness. Then again, a well-placed box can look incredibly awesome. I built a box into a mountain side, and it looks awesome. I built my Wizard's 'Tower' into the side of a valley floor, sandwiched between a river and the side of the mountain. And it looks good, even if it's a big box.

However, my sense of design really likes boxes.

druid91
2013-10-14, 08:21 PM
My dirt wall disagrees with you. :D

That said, I do agree, that building boxes, while functional lacks a certain... awesomeness. Then again, a well-placed box can look incredibly awesome. I built a box into a mountain side, and it looks awesome. I built my Wizard's 'Tower' into the side of a valley floor, sandwiched between a river and the side of the mountain. And it looks good, even if it's a big box.

However, my sense of design really likes boxes.

Oh, I don't mean to impinge on the awesome look of boxes. Just that you can get things to look a little nicer than just pure functional.

I mean heck, one of my projects was nothing more than plain cobblestone towers. what made it special was the sheer size of it (Which was why I was using cobblestone which I could infinitely generate and harvest with a quarry)

And the fact that I was using massive square cobblestone towers as a starting point to wall off the sun. over a small continent.

Triaxx
2013-10-14, 09:19 PM
Definitely. I mean most things start from boxes and work outwords, or dress them. My current house is one box that expanded into two, then into one long box and now it's rather L shaped with a mine entrance and a 'porch' containing a steam boiler.

There's nothing wrong with a box, they're just not the prettiest things ever.

Eldest
2013-10-14, 09:37 PM
My dirt wall disagrees with you. :D

That said, I do agree, that building boxes, while functional lacks a certain... awesomeness. Then again, a well-placed box can look incredibly awesome. I built a box into a mountain side, and it looks awesome. I built my Wizard's 'Tower' into the side of a valley floor, sandwiched between a river and the side of the mountain. And it looks good, even if it's a big box.

However, my sense of design really likes boxes.

Well, one of the parts of my faux-tudor things is having a building be made of a bunch of odd-sized boxes, sometimes symmetrical, sometimes not.

druid91
2013-10-14, 10:11 PM
Definitely. I mean most things start from boxes and work outwords, or dress them. My current house is one box that expanded into two, then into one long box and now it's rather L shaped with a mine entrance and a 'porch' containing a steam boiler.

There's nothing wrong with a box, they're just not the prettiest things ever.

It depends on where I am. A lot of my stuff starts as semi-spheres or tubes.

But boxes are also involved, as I'm fond of Brutalist architecture.

Astral Avenger
2013-10-15, 12:54 PM
It depends on where I am. A lot of my stuff starts as semi-spheres or tubes.

But boxes are also involved, as I'm fond of Brutalist architecture.

you mean hemispheres? :smallconfused:

NecroRebel
2013-10-15, 01:18 PM
you mean hemispheres? :smallconfused:

I assume he means either shapes that are as close to spherical as possible given the noncontinuous nature of Minecraft (blocky spheres), or shapes that are kind of like spheres but that aren't actually like eggs and such.

druid91
2013-10-15, 01:56 PM
I assume he means either shapes that are as close to spherical as possible given the noncontinuous nature of Minecraft (blocky spheres), or shapes that are kind of like spheres but that aren't actually like eggs and such.

This. Though Hemispheres are there too.

Astral Avenger
2013-10-15, 05:32 PM
ah, ok, i'm no longer confuzled. :smallsmile:

HeavensAngel
2013-10-15, 06:49 PM
I prefer creating a house in an asthetically pleasing natural cave, or by hollowing out a mountain, making the entrance hidden, and creating rooms as I see fit, to the limits of the mountain I am in. Can lead to interesting building challenges that can lead to even cooler end results. All in all, what my imagination can dwelve up that in end would look the most amazing. I'll occassionally make the excessively large castle... Excessively large....

druid91
2013-10-15, 06:57 PM
I prefer creating a house in an asthetically pleasing natural cave, or by hollowing out a mountain, making the entrance hidden, and creating rooms as I see fit, to the limits of the mountain I am in. Can lead to interesting building challenges that can lead to even cooler end results. All in all, what my imagination can dwelve up that in end would look the most amazing. I'll occassionally make the excessively large castle... Excessively large....

The hidden cavern complex is fun and simple for survival. It's usually my starting point as I expand into my mines.

Draconi Redfir
2013-10-16, 01:06 AM
i was going to go for a "hamster 3d maze" feel with a base on a multiplayer server, having hidden doors, hallways that lead you to nowhere, traps that you need to take a longer path to get around, that kind of thing. sadly i never did it because i would always play on that server with my girlfreind, who lost internet for sevral months, and now apparently the server is going to reboot again to 1.7 so there would be no point.

Saposhiente
2013-10-16, 10:53 AM
i was going to go for a "hamster 3d maze" feel with a base on a multiplayer server, having hidden doors, hallways that lead you to nowhere, traps that you need to take a longer path to get around, that kind of thing. sadly i never did it because i would always play on that server with my girlfreind, who lost internet for sevral months, and now apparently the server is going to reboot again to 1.7 so there would be no point.

This is why I oppose map resets.

Leon
2013-10-16, 01:23 PM
i was going to go for a "hamster 3d maze" feel with a base on a multiplayer server, having hidden doors, hallways that lead you to nowhere, traps that you need to take a longer path to get around, that kind of thing. sadly i never did it because i would always play on that server with my girlfreind, who lost internet for sevral months, and now apparently the server is going to reboot again to 1.7 so there would be no point.

No reason to not have a go at doing it and then when the world is rest you have a idea of what to do to make it better

Astral Avenger
2013-10-16, 02:03 PM
so the plan is to start with new maps for 1.7? everything will be gone? :smallfrown:

(note to self, do not invest time/energy into building stuff until after update)

HeavensAngel
2013-10-16, 02:22 PM
Not exactly sure. I'll be getting my new hard drive tomorrow. So hopefully, I'll be able to get everything back on it by tomorrow, so that I can make it onto the minecraft server, and see if I can't get a couple of events going for you guys. If anyone wants to participate. That is... If we have the event worlds up.

druid91
2013-10-16, 06:18 PM
so the plan is to start with new maps for 1.7? everything will be gone? :smallfrown:

(note to self, do not invest time/energy into building stuff until after update)

That would sadden me, as some of our constructions only work because they were grandfathered in before they changed the way things were built.

Nethertown/Netherheim for example, would be impossible to rebuild because using ice in the nether no longer works.

Ogremindes
2013-10-16, 07:14 PM
That would sadden me, as some of our constructions only work because they were grandfathered in before they changed the way things were built.

Nethertown/Netherheim for example, would be impossible to rebuild because using ice in the nether no longer works.

Actually ice can go in the nether again. It just can't be turned to water.

OracleofWuffing
2013-10-16, 07:41 PM
Not exactly sure. I'll be getting my new hard drive tomorrow. So hopefully, I'll be able to get everything back on it by tomorrow, so that I can make it onto the minecraft server, and see if I can't get a couple of events going for you guys. If anyone wants to participate. That is... If we have the event worlds up.
I'd volunteer my hard drive space, but something tells me it'd be like fitting a bucket of water into an eyedrop.

druid91
2013-10-16, 08:01 PM
Actually ice can go in the nether again. It just can't be turned to water.

Turning it into water is the whole point. How else are we supposed to have a functioning nether-hamlet?

Saposhiente
2013-10-16, 10:07 PM
so the plan is to start with new maps for 1.7? everything will be gone? :smallfrown:

(note to self, do not invest time/energy into building stuff until after update)

A bunch of people asked for this, but I was not convinced. A map reset is not planned.

Darth Mario
2013-10-16, 10:47 PM
A bunch of people asked for this, but I was not convinced. A map reset is not planned.

I think the request was actually to start a singular new map for 1.7, due to the vast overhaul of the biome system. No reason that would require the other maps to disappear, right?

Ogremindes
2013-10-16, 10:51 PM
I think the request was actually to start a singular new map for 1.7, due to the vast overhaul of the biome system. No reason that would require the other maps to disappear, right?

Bukkit's still stuck on 1.5. And that's what powers Multiverse.

Darth Mario
2013-10-16, 11:39 PM
Bukkit's still stuck on 1.5. And that's what powers Multiverse.

Fair enough.

(Though I just checked the Bukkit site and it says the latest recommended version is 1.6.2, could we at least update that far?)

Blackdrop
2013-10-17, 02:33 AM
As far I can tell this is a breakdown of peoples interest in a server reset (if you feel you were mislabeled, tell me and I will change what you are marked as):


-Astral_Avenger(Expressed Interest in backing up/keeping the current map)
-Darth Mario
-Domochevsky(Expressed Interest in beta/snapshot server)
-druid91(Expressed Interest in backing up/keeping the current map)
-Eldest(Expressed Interest in backing up/keeping the current map)
-leafman
-Legoshrimp(Expressed Interest in beta/snapshot server)
-Leon
-Ogremindes(Expressed Interest in beta/snapshot server)
-Osiris_Shadowblade


-Phhase
-Saposhiente


-Codemus
-NecroRebel
-Triaxx


-Artemis97
-Draconi Redfir
-enderlord99
-Heavens Angel
-Madara
-Matthias2207
-OracleofWuffing
-t209
-The_Underlord
-Togath
-userpay
-Volthawk

Draconi Redfir
2013-10-17, 03:21 AM
i'm kinda on the edge about it, i think it would be a good idea to go for a more-vanilla server with only one world so we can update any mods we do have faster and not be stuck three updates behund, but at the same time there are one or two things on the current server i would be sad to see go, though to be fair i haven't really touched any of them in ages due to trouble getting onto the server and a general trouble keeping interested.

Ogremindes
2013-10-17, 03:35 AM
As far I can tell this is a breakdown of peoples interest in a server reset (if you feel you were mislabeled, tell me and I will change what you are marked as):

I also support a snapshot server (but don't think it should start until 1.7 is at least in RC) as the second best option. Looking at those numbers it'd probably end up the de facto main server anyway.

druid91
2013-10-17, 05:30 AM
As far I can tell this is a breakdown of peoples interest in a server reset (if you feel you were mislabeled, tell me and I will change what you are marked as):


-Darth Mario
-Domochevsky(Expressed Interest in beta/snapshot server)
-Eldest
-leafman
-Legoshrimp(Expressed Interest in beta/snapshot server)
-Ogremindes(Expressed Interest in beta/snapshot server)
-Osiris_Shadowblade


-druid91
-Phhase
-Saposhiente


-Artemis97
-Astra_Avenger
-Codemus
-Draconi Redfir
-enderlord99
-Heavens Angel
-Leon
-Madara
-Matthias2207
-NecroRebel
-OracleofWuffing
-ShneekeyTheLost
-t209
-The_Underlord
-Togath
-Triaxx
-userpay
-Volthawk


Oh, I'm fully in support of switching to 1.7, I just don't want our current worlds to be dumped. Even though I can't go there without lagging to baator and back, it's sorta historical to walk around through spawn or the other older areas. And as I said, some of our constructions are grandfathered in.

Triaxx
2013-10-17, 06:48 AM
Triaxx doesn't play multiplayer, so it doesn't matter one way or the other.

Codemus
2013-10-17, 10:47 AM
As far I can tell this is a breakdown of peoples interest in a server reset (if you feel you were mislabeled, tell me and I will change what you are marked as):


-Darth Mario
-Domochevsky(Expressed Interest in beta/snapshot server)
-Eldest
-leafman
-Legoshrimp(Expressed Interest in beta/snapshot server)
-Ogremindes(Expressed Interest in beta/snapshot server)
-Osiris_Shadowblade


-druid91
-Phhase
-Saposhiente


-Artemis97
-Astra_Avenger
-Codemus
-Draconi Redfir
-enderlord99
-Heavens Angel
-Leon
-Madara
-Matthias2207
-NecroRebel
-OracleofWuffing
-ShneekeyTheLost
-t209
-The_Underlord
-Togath
-Triaxx
-userpay
-Volthawk


Sorry, didn't know something was up for debate. Personally I wouldn't loose a whole lot to a world reset, but other people would. So since I have no real opinion on the matter, I abstain.

Astral Avenger
2013-10-17, 11:26 AM
As far I can tell this is a breakdown of peoples interest in a server reset (if you feel you were mislabeled, tell me and I will change what you are marked as):


-Darth Mario
-Domochevsky(Expressed Interest in beta/snapshot server)
-Eldest
-leafman
-Legoshrimp(Expressed Interest in beta/snapshot server)
-Ogremindes(Expressed Interest in beta/snapshot server)
-Osiris_Shadowblade


-druid91
-Phhase
-Saposhiente


-Artemis97
-Astra_Avenger
-Codemus
-Draconi Redfir
-enderlord99
-Heavens Angel
-Leon
-Madara
-Matthias2207
-NecroRebel
-OracleofWuffing
-ShneekeyTheLost
-t209
-The_Underlord
-Togath
-Triaxx
-userpay
-Volthawk


I would be interested in having a 1.7 beta server that was a new map, but then keeping the old maps too, similar to how it was handled for the last biggish update.

Eldest
2013-10-17, 12:18 PM
I'd volunteer my hard drive space, but something tells me it'd be like fitting a bucket of water into an eyedrop.

Wrong hard drive, that's his personal computer he's talking about. Sapo was talking about the server hard drive.

Re: Server Changes

From what I've discussed with people, the problem is that the security stuff that allows us to roll back stuff we don't like (i.e. griefing) is all tied up in bukkit. Bukkit is being stupid and not updating. And so we are stuck behind where bukkit (and more importantly Hawkeye, which is the thing that lets us fix griefing) are.
My personal recommendation would be to save the bits of the server that people think are impressive and put those in a distant corner of the new map/a different world, or to backup the old server, make a new map and have that be the active one (similar to how release was treated).

NecroRebel
2013-10-17, 01:09 PM
As I said before, I didn't really get in to playing on the server because I wasn't sure where would and wouldn't be an acceptable place to mine or build, but I'm not sure that a server reset would help with that. I guess you could take that as a stated ambivalence.

Leon
2013-10-17, 01:13 PM
I'd just like the server to be current with the game as much as possible. But new biomes make for a better exploration experience so I'm all for a 1.7 reboot

druid91
2013-10-17, 02:21 PM
Hmm... could we use MCedit to copy all the things that we can from the current worlds that people want, then generate a new 1.7 world, then maybe make some sort of historical flying continent made up of the mishmashed remains of all the old stuff?

Would serve as a pretty cool spawn as well.

Ogremindes
2013-10-17, 04:31 PM
Honestly, to me copy-pasting builds into a new survival map feels like cheating. If it does happen I reckon it shouldn't happen until some months after the map is started, and require the requesting players to provide an appropriate amount of resources to 'pay' for the thing being plopped in. And that pasted things shouldn't be anywhere near spawn.

druid91
2013-10-17, 04:57 PM
Honestly, to me copy-pasting builds into a new survival map feels like cheating. If it does happen I reckon it shouldn't happen until some months after the map is started, and require the requesting players to provide an appropriate amount of resources to 'pay' for the thing being plopped in. And that pasted things shouldn't be anywhere near spawn.

Well no, that's not really what I meant, I meant sorta make a museum of all the old stuff as spawn. Make the whole region forbidden to everybody, but make it so you can walk around and look at all the old stuff if you're feeling nostalgic for the giant USSR tower or weird constructions.

Domochevsky
2013-10-17, 06:07 PM
Hmk, so partially unrelated to all of this I'm gonna set up a snapshot server that will stay vanilla and up to date with the latest developments as they come up and are mostly stable. (So b or c versions, with a day or two behind the latest snapshot releases.)

Please make note if you are interested in joining that by telling me your ingame name so I can add you to the whitelist while I take care of the technical side of things. :smallsmile:

druid91
2013-10-17, 06:31 PM
I'd certainly be interested.

Blackdrop
2013-10-17, 06:36 PM
Ditto for me

Domochevsky
2013-10-17, 07:02 PM
Alright then. The server is up and can be reached at wildwestscifi.net (you type that in instead of a IP for the server address, after whitelisting).

The current snapshot is 13w42a.
Terrain generation has been set to AMPLIFIED. :smallsmile:

Make sure to tell me your ingame name for the whitelisting to happen. (You see, my spellfocus for clairvoyance is out of order...)

OracleofWuffing
2013-10-17, 07:36 PM
As far I can tell this is a breakdown of peoples interest in a server reset (if you feel you were mislabeled, tell me and I will change what you are marked as):


-Astral_Avenger(Expressed Interest in backing up/keeping the current map)
-Darth Mario
-Domochevsky(Expressed Interest in beta/snapshot server)
-druid91(Expressed Interest in backing up/keeping the current map)
-Eldest(Expressed Interest in backing up/keeping the current map)
-leafman
-Legoshrimp(Expressed Interest in beta/snapshot server)
-Leon
-Ogremindes(Expressed Interest in beta/snapshot server)
-Osiris_Shadowblade


-Phhase
-Saposhiente


-Codemus
-NecroRebel
-Triaxx


-Artemis97
-Draconi Redfir
-enderlord99
-Heavens Angel
-Madara
-Matthias2207
-OracleofWuffing
-ShneekeyTheLost
-t209
-The_Underlord
-Togath
-userpay
-Volthawk

"So dang far not interested that it loops around to abstaining and then loops again right back in to not interested." :smallbiggrin:


Well no, that's not really what I meant, I meant sorta make a museum of all the old stuff as spawn. Make the whole region forbidden to everybody, but make it so you can walk around and look at all the old stuff if you're feeling nostalgic for the giant USSR tower or weird constructions.
I kinda wonder if that sort of thing could fit in the Ironcraft world. You know, if push comes to shove.

druid91
2013-10-17, 08:18 PM
Alright then. The server is up and can be reached at wildwestscifi.net (you type that in instead of a IP for the server address, after whitelisting).

The current snapshot is 13w42a.
Terrain generation has been set to AMPLIFIED. :smallsmile:

Make sure to tell me your ingame name for the whitelisting to happen. (You see, my spellfocus for clairvoyance is out of order...)

My ingame name is the same as my forum name. druid91.

The Underlord
2013-10-17, 08:23 PM
Alright then. The server is up and can be reached at wildwestscifi.net (you type that in instead of a IP for the server address, after whitelisting).

The current snapshot is 13w42a.
Terrain generation has been set to AMPLIFIED. :smallsmile:

Make sure to tell me your ingame name for the whitelisting to happen. (You see, my spellfocus for clairvoyance is out of order...)

Might as well. IGN is The_UnderlordITP. Also I would support a server reset.

Domochevsky
2013-10-17, 08:24 PM
My ingame name is the same as my forum name. druid91.

Added. :smallsmile:

Edit: The_UnderlordITP as well.

druid91
2013-10-17, 08:46 PM
Nice. It seems pretty tame right at spawn but just past that pine forest, there's a massive cave/mountain overhang thing full of monsters.

Seems like the perfect place to make a town to me.

Blackdrop
2013-10-17, 10:54 PM
Oh, my minecraft name is Osiris809

Domochevsky
2013-10-17, 11:50 PM
Oh, my minecraft name is Osiris809

Added as well. :smallsmile:

(Looks like there's a small village sitting in the side of the mountain chain near spawn. That might be a good starting point.)

Blackdrop
2013-10-18, 12:30 AM
Seems like as good as a place as any, especially since do the some world loading lag, there appears to be an abandoned mineshaft under the village.

Also what do you guys think?

http://img.photobucket.com/albums/v608/Osiris809/2013-10-18_012625_zps21ace408.png (http://smg.photobucket.com/user/Osiris809/media/2013-10-18_012625_zps21ace408.png.html)

Good place for a castle? :smallwink:

Eldest
2013-10-18, 02:08 AM
Seems like as good as a place as any, especially since do the some world loading lag, there appears to be an abandoned mineshaft under the village.

Also what do you guys think?

http://img.photobucket.com/albums/v608/Osiris809/2013-10-18_012625_zps21ace408.png (http://smg.photobucket.com/user/Osiris809/media/2013-10-18_012625_zps21ace408.png.html)

Good place for a castle? :smallwink:

Sculpt it so that there's a flat bit of land from the ridge in the foreground to the hill in the right midground, and that area would be perfect for one.

Blackdrop
2013-10-18, 03:12 AM
I was even thinking of putting a mage's tower of sorts on the upper bit of mountain.

2 more pictures

http://img.photobucket.com/albums/v608/Osiris809/2013-10-18_034821_zpsd112dbc9.png (http://smg.photobucket.com/user/Osiris809/media/2013-10-18_034821_zpsd112dbc9.png.html)



http://img.photobucket.com/albums/v608/Osiris809/2013-10-18_034807_zpsb8f6cb3e.png (http://smg.photobucket.com/user/Osiris809/media/2013-10-18_034807_zpsb8f6cb3e.png.html)


Edit: Also, having made a "staircase" to the top of Village Mountain it may be for the best to play the part of the Sneering Imperialist and steal the Testificate's food and relocate them to someplace more accesible, 'cause the top of that mountain is treacherous.

Leon
2013-10-18, 06:50 AM
That second one would be a good mountain fortress

HeavensAngel
2013-10-18, 07:28 PM
I do realize that a large number of people would lose a great deal in the worlds if they were reset. I would lose a great deal as well in the reset.
My main concern is not for my own creations they can be remade, but the two(or three) worlds that are dedicated to be event worlds; which don't care about the new biomes. They may care about the new mobs, or the new blocks a bit, but not so much that a whole event system would have to be redone. If Sapo can assure me that those worlds would be carried over and kept safe, so that events can be continued, then I will give my vote for being pro regarding the reset.

Now... if the event worlds cannot be saved, then I am against the reset, and would propose a compromise.

If we could keep the current worlds, having a starting world, where everyone new logs in, we have the basic (current) worlds (world, terra, release), but every week, or every two weeks (the time interval can change to anything (perhaps a vote?)) a new set (overworld, nether, end) of worlds are replaced with the others, so that players can explore new versions, make new homes, and not get bored with the older worlds.

The sets of worlds could then rotate back and forth with each other, so that players can go back to working on something before the world set switch, and interest as well as activity on the server would be higher.

These worlds would stay on always: Event worlds, Creative, RP, and some others that I'd have to figure out.

OR:

We add the newer version worlds to the server, like we did with release, so that we have all of the current worlds, and then the 1.7 worlds would be added on.

That's what I have to say regarding the reset.

leafman
2013-10-18, 07:51 PM
@Domochevsky, minecraft name = greengoblin343

Domochevsky
2013-10-18, 08:29 PM
@Domochevsky, minecraft name = greengoblin343

Added. :smallsmile:

Blackdrop
2013-10-18, 11:34 PM
...especially since do the some world loading lag, there appears to be an abandoned mineshaft under the village...

So, about that...

http://img.photobucket.com/albums/v608/Osiris809/2013-10-18_233958_zps9d3c7173.png (http://smg.photobucket.com/user/Osiris809/media/2013-10-18_233958_zps9d3c7173.png.html)


http://img.photobucket.com/albums/v608/Osiris809/2013-10-18_234152_zps326c8c51.png (http://smg.photobucket.com/user/Osiris809/media/2013-10-18_234152_zps326c8c51.png.html)


So, I've found some melon seeds, some pumpkin seeds and a saddle. :smallbiggrin:

Addendum: Managed to dig up some diamonds and get this

http://img.photobucket.com/albums/v608/Osiris809/2013-10-19_045130_zpsd5b1e025.png (http://smg.photobucket.com/user/Osiris809/media/2013-10-19_045130_zpsd5b1e025.png.html)

built, so have fun with that. It's right across from the Farm/Fort, can't miss it.

Draconi Redfir
2013-10-19, 11:30 AM
Wrong hard drive, that's his personal computer he's talking about. Sapo was talking about the server hard drive.

Re: Server Changes

From what I've discussed with people, the problem is that the security stuff that allows us to roll back stuff we don't like (i.e. griefing) is all tied up in bukkit. Bukkit is being stupid and not updating. And so we are stuck behind where bukkit (and more importantly Hawkeye, which is the thing that lets us fix griefing) are.
My personal recommendation would be to save the bits of the server that people think are impressive and put those in a distant corner of the new map/a different world, or to backup the old server, make a new map and have that be the active one (similar to how release was treated).

we can always make it a non-bukkit server and just fix up any greifing the old fashioned way.

ShneekeyTheLost
2013-10-19, 12:51 PM
As far I can tell this is a breakdown of peoples interest in a server reset (if you feel you were mislabeled, tell me and I will change what you are marked as):


-Astral_Avenger(Expressed Interest in backing up/keeping the current map)
-Darth Mario
-Domochevsky(Expressed Interest in beta/snapshot server)
-druid91(Expressed Interest in backing up/keeping the current map)
-Eldest(Expressed Interest in backing up/keeping the current map)
-leafman
-Legoshrimp(Expressed Interest in beta/snapshot server)
-Leon
-Ogremindes(Expressed Interest in beta/snapshot server)
-Osiris_Shadowblade


-Phhase
-Saposhiente


-Codemus
-NecroRebel
-Triaxx


-Artemis97
-Draconi Redfir
-enderlord99
-Heavens Angel
-Madara
-Matthias2207
-OracleofWuffing
-ShneekeyTheLost
-t209
-The_Underlord
-Togath
-userpay
-Volthawk


Point of order: I am not whitelisted for the server, nor have I requested or taken the steps to be so, nor am I likely to ever do so in the future. Thus I don't really feel like my name should be on any of the lists, as it does not really impact me in any way.

I do a lot of contribution in this thread, but I'm not a part of the official GITP minecraft server.

leafman
2013-10-19, 02:47 PM
The Goblin Lodge is open for business! Conveniently located west of spawn on Domochevsky's server.* Come for a bite to eat or sleep in a nice warm bed in the loft! :smallbiggrin:

*Not actually convenient, the ferry is not up and running at this time.

Triaxx
2013-10-19, 09:23 PM
Well, it could at some point in the future, if you play vanilla. The extent of my vanilla experience is mining things and crafting stuff. 99% of what I do is mods.

Saposhiente
2013-10-19, 10:31 PM
The extent of my vanilla experience is mining things and crafting stuff.

What did you expect?

Triaxx
2013-10-20, 04:46 AM
Glorious, epic adventure and death by dragons. Wait, no that's Skyrim.

Mining and crafting, just what I got. :D

What I meant is that I don't use most of the vanilla tools and I've never wasted diamonds on armor.

Artemis97
2013-10-20, 06:50 PM
I'd be interested in joining your snapshot server, Domochevsky. Username's Artemis_97. Note the underscore.


Also I'd vote for a reset, but I'm very new to the server and haven't built anything. Mostly because there's just so much stuff around, I don't know where to establish myself, or what's ok to touch or not. So, that's my 2cp.

Saposhiente
2013-10-20, 09:01 PM
I'd be interested in joining your snapshot server, Domochevsky. Username's Artemis_97. Note the underscore.


Also I'd vote for a reset, but I'm very new to the server and haven't built anything. Mostly because there's just so much stuff around, I don't know where to establish myself, or what's ok to touch or not. So, that's my 2cp.

Lack of buildings = ok to build. If you accidentally trample upon someone's underground base, it's their own fault for not making it visible enough. If you can't find a lack of buildings, pick a direction and walk, or use the minecart system.

Domochevsky
2013-10-20, 09:19 PM
I'd be interested in joining your snapshot server, Domochevsky. Username's Artemis_97. Note the underscore.

...

Added. :smallsmile:

Domochevsky
2013-10-21, 11:44 AM
Note: The snapshot server got updated from 13w42a to 13w42b.

(Apparently (http://minecraft.gamepedia.com/Version_history/Development_versions) that just contains bugfixes, which I'm down with.)

And on a personal note: The seas and rivers are deep... how would we best go about aquiring clay there? Get a enchanting table going and enchant helmets with waterbreathing? Get to the nether to start alchemy for waterbreathing potions? (And nightvision potions, for that matter, for seeing underwater.)

leafman
2013-10-21, 05:56 PM
The way I've done it in the past is once I locate the clay, I dump a circle of sand reaching to the water's surface on top of the clay and then dig down in the sand to the clay. I've got a water free environment to excavate in and to get out I just have to break a few blocks in the side and swim back up.

Astral Avenger
2013-10-21, 06:22 PM
there is some clay in the river that you follow to get from my house to spawn, but its far enough out from spawn that you probably won't find it unless you know that you're on the right path.

Edit: the clay is within 3 blocks of the surface, I dont remember how much there is there.

Edit 2: There is a considerable amount there. if you find it, feel free to take it, just don't mess up my cobblestone path please.

druid91
2013-10-21, 08:54 PM
One trick I used to use on PVP servers was to take a door with me, plant it on the floor to create a little pocket of air.

Of course on PVP servers I'd use it to shoot arrows out at people.

ShneekeyTheLost
2013-10-21, 11:02 PM
Note: The snapshot server got updated from 13w42a to 13w42b.

(Apparently (http://minecraft.gamepedia.com/Version_history/Development_versions) that just contains bugfixes, which I'm down with.)

And on a personal note: The seas and rivers are deep... how would we best go about aquiring clay there? Get a enchanting table going and enchant helmets with waterbreathing? Get to the nether to start alchemy for waterbreathing potions? (And nightvision potions, for that matter, for seeing underwater.)

Or you could use some signs to create breathable spaces...

Astral Avenger
2013-10-21, 11:40 PM
Or you could use some signs to create breathable spaces...

reminds me of how the guy who taught my wilderness first responder course defined the difference between rednecks and engineers: the engineer spends 3 years designing a submarine to explore the bottom of a lake. the redneck dynamites a drainage ditch and puts on some hip waders and then explores the lake.

Triaxx
2013-10-22, 09:37 AM
9 fences and a torch. Fences in a cross two high, leave the bottom center open, close the top then place a torch. Air pocket and light.

Ogremindes
2013-10-23, 10:47 PM
So, 1.7 is now in pre-release. So what's going to happen with the server? More people seem to want a reset than not, but of course there's really only one opinion that matters. Even if the reset doesn't happen there was talk of a snapshot server being easily added.
Come to think of it, if that's the case even if the main server is switched to 1.7 is there any reason that a legacy server can't also be available at a different address?

ShneekeyTheLost
2013-10-24, 12:31 AM
1.7 is a pretty huge jump as far as mods are concerned. I think the Forge crew stated it would be a month or more before there was even a Forge out for 1.7, much less any mods. Granted, most of the stuff needed to be done, but it's going to mean a complete re-write for most mods.