Yeturs
2013-09-15, 10:12 PM
I have been playing a lot of The Resistance (Link to Tabletop playing the game (http://www.youtube.com/watch?v=g_QRczGzXqw&list=PL4F80C7D2DC8D9B6C)) with my friends lately, and that got me thinking, I should roll some deceptive gameplay into a dungeon style adventure.
Okay, so the dungeon has a lot of traps and junk. In the first room, there will be a sneak attack and one player will get stolen away as a hostage while the lights are out. When the lights come back on, however, they find a note on the floor and one of their members replaced by a doppleganger type creature. They do not know what member, of course. The note reads like this.
"We have taken one of your company. That one is replaced by a placeholder in the interim. Reach the center of this dungeon and get your party member back, or his blood is forfeit to what dark powers may be hidden within."
i will then hand out shuffled cards. Three read "You are normal. You are exactly as you were born."
One will read "You are a doppleganger. Your character will not be harmed, no matter what. Stop the party from reaching the center, and you will be rewarded." The person who gets this card still plays the game, just as if he were himself, but he knows he gets a reward for foiling the other players.
Then, the dungeon proceeds as normal, under a time limit. If the party reaches the center in time, the cultish ritual is interrupted, they will see who got stolen (and therefore who the dopplegager was) and they will have a fight and probably get some cool magic loot, unavailable if they were too late.
However, if the doppleganger player succeeds in delaying the party, his blood is infused with the dark demonic power or whatever and he gets a selfish bonus, like maybe fast healing 2 until he has at least half hp. I dunno, something only he really benefits from.
What do you guys think? I think this could either be REALLY fun or a total trainwreck. Any suggestions for unique and cool prizes? Or, any ideas for how i can change the structure to make it more fun?
Okay, so the dungeon has a lot of traps and junk. In the first room, there will be a sneak attack and one player will get stolen away as a hostage while the lights are out. When the lights come back on, however, they find a note on the floor and one of their members replaced by a doppleganger type creature. They do not know what member, of course. The note reads like this.
"We have taken one of your company. That one is replaced by a placeholder in the interim. Reach the center of this dungeon and get your party member back, or his blood is forfeit to what dark powers may be hidden within."
i will then hand out shuffled cards. Three read "You are normal. You are exactly as you were born."
One will read "You are a doppleganger. Your character will not be harmed, no matter what. Stop the party from reaching the center, and you will be rewarded." The person who gets this card still plays the game, just as if he were himself, but he knows he gets a reward for foiling the other players.
Then, the dungeon proceeds as normal, under a time limit. If the party reaches the center in time, the cultish ritual is interrupted, they will see who got stolen (and therefore who the dopplegager was) and they will have a fight and probably get some cool magic loot, unavailable if they were too late.
However, if the doppleganger player succeeds in delaying the party, his blood is infused with the dark demonic power or whatever and he gets a selfish bonus, like maybe fast healing 2 until he has at least half hp. I dunno, something only he really benefits from.
What do you guys think? I think this could either be REALLY fun or a total trainwreck. Any suggestions for unique and cool prizes? Or, any ideas for how i can change the structure to make it more fun?