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View Full Version : Enchantment Spinner [Nightmare Spinner Adaption] [PEACH]



D4rtagnan
2013-09-17, 07:49 PM
Enchantment Spinner
Entry Requirements
Skills: Bluff 4 ranks, Diplomacy 4 ranks, Sense Motive 4 ranks.
Spellcasting: Ability to cast 3rd-level arcane spells; ability to cast at least one charm spell and at least one compulsion spell.

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+0|
+0|
+0|
+2|Bonus Spells, Unbending Will, Telepathy|
--

2nd|
+1|
+0|
+0|
+3|Mindsight|
+1 level of existing spellcasting class

3rd|
+1|
+1|
+1|
+3|Oppressive Will|
+1 level of existing spellcasting class

4th|
+2|
+1|
+1|
+4|--|
+1 level of existing spellcasting class

5th|
+2|
+1|
+1|
+4|Compelling Magic|
+1 level of existing spellcasting class |
Vassal of Faerie
[/table]

Class Details
Bonus Spell-If you normally prepare spells, you can prepare and cast one additional enchantment spell per spell level each day. This ability works just like (and stacks with) a specialist wizard's extra school spell.
If you don't need to prepare spells, you gain one extra spell slot per spell level, which can be used only to cast an enchantment spell

Unbending Will- Beginning at 1st level, you gain immunity to all charm and compulsion effects.

Telepathy- At level one a Enchantment Bender begins to unlock the secrets of the mind. One of the most basic skills he gains is the ability to communicate telepathically with any creature within 100 feet that has a language.

Mindsight- Get the Feat Mindsight for free at level two

Oppressive Will- Beginning at 3rd level, creatures affected by a charm or compulsion effect you cause (whether by a spell, class feature, or other effect) take a morale penalty to Will saves equal to your enchantment spinner class level.

Compelling Magic- When an individual use an Abjuration spell, spell-like ability, Magic Item or flat out immunity to suppress or block a Mind Affecting ability or spell you have cast they must first must make a caster level check (DC 11+your spell caster level) to overcome the spell's effect. If they succeed, the spell is suppressed, however if they fail then the spell affects them as if they had not tried to block it. For magic items providing the same protection use the CL of the item instead. If the individual does not have a caster level they may instead use 1/2 their ECL round down in it's place.


Disclaimer: Oppressive Will was indeed taken from a previous version of this class.