Alexander leah
2013-09-18, 07:27 AM
i need some help for the alchemist that i will bring to table at the next session, my last character was a zen archer and for many months i was the most useless man in the team, since we encontered only plants, constructs and skeletons :( , so next i want to play that has always something usefull to do.
guidelines are: lv 4,1590 mo, pb 15 points,2 +1 increments instead of 1 at 4° 8°12° ecc, no alternate class traits, no background traits (gm reward us with these while playing), manual allowed: core, advanced guide and all ultimates, other official material found in the srd need the approval of the master.
Feral mutagen is banned, also is elven curved blade
My idea is to use bombs for nasty debuff, and in case i run out of them i just pop out the mutagen and other buff and i start strike with a sword, probabily i will a crossbow for the emergencies
that is what i have thinked so far
Class: alchemist
Archetype Grenadier
Why grenadier if i dont want to specialize in bombs? because i really dont care about poison and bre potions, since we are running a low money campaign, and both of them are quite expensive, grenadier will give me a free precise bombs that is a very nice discovery, and a free weapon proficiency.
Human
15 pb
str 15 +1 lv 16
cos 12
dex 14
int 13 +2 human +1 lv
cha 9
wis 9
at 4th +1 to str and int
feats: Power attack (so i got the melee part covered) 2 extra discovery (master let me take extra discovery at lv 1),weapon prof(greatsword or falchion)
discovery: infusion, precise bomb(free discovery), frost bomb, smoke bomb,stink bombs
i have hard time deciding on equipment, i have 1590 mo to spend, i can buy alchemical items at 1/3 of their price
its a good start or i should build him in a different way? i thinked of going the dex route but since we are low of money i dont know when i will be able to buy an agile weapon
guidelines are: lv 4,1590 mo, pb 15 points,2 +1 increments instead of 1 at 4° 8°12° ecc, no alternate class traits, no background traits (gm reward us with these while playing), manual allowed: core, advanced guide and all ultimates, other official material found in the srd need the approval of the master.
Feral mutagen is banned, also is elven curved blade
My idea is to use bombs for nasty debuff, and in case i run out of them i just pop out the mutagen and other buff and i start strike with a sword, probabily i will a crossbow for the emergencies
that is what i have thinked so far
Class: alchemist
Archetype Grenadier
Why grenadier if i dont want to specialize in bombs? because i really dont care about poison and bre potions, since we are running a low money campaign, and both of them are quite expensive, grenadier will give me a free precise bombs that is a very nice discovery, and a free weapon proficiency.
Human
15 pb
str 15 +1 lv 16
cos 12
dex 14
int 13 +2 human +1 lv
cha 9
wis 9
at 4th +1 to str and int
feats: Power attack (so i got the melee part covered) 2 extra discovery (master let me take extra discovery at lv 1),weapon prof(greatsword or falchion)
discovery: infusion, precise bomb(free discovery), frost bomb, smoke bomb,stink bombs
i have hard time deciding on equipment, i have 1590 mo to spend, i can buy alchemical items at 1/3 of their price
its a good start or i should build him in a different way? i thinked of going the dex route but since we are low of money i dont know when i will be able to buy an agile weapon