PalusAbel
2013-09-18, 03:28 PM
http://img.photobucket.com/albums/v503/Crimson_Knight06/Forum%20Images/PreventThirdImpactWith.jpg
This is the in-game thread for the second team of pilots, consisting of Diego Ayala, Sana Hosseini, and Eve Mackenzie, and their Operations Director Azuma Saito.
Mechanical Information (Sixteen Questions and FAQ):
Expectations:
Be courteous to others, and follow the ToS. This goes without saying.
Please be literate with your posts. If you can reasonably respond to another person with a one-liner, and writing more would only bog things down, then there is no problem with doing so. A common example of this might be combat, but even then melodramatic narration occasionally has a place. Otherwise, writing very short posts can leave other players at a loss when they have to write reactions.
Players need to either have watched the Evangelion TV series, or else not mind spoilers. Other references and inspiration may also be taken from End of Evangelion or Rebuild. I do not profess to own any of these media.
If you are going to apply, please commit yourself to the end. One player dropping out can destroy an otherwise successful game.
On that note, players will be expected to post reasonably often, at least every once in three days. More would be appreciated. Players will be messaged by the end of the fourth day, and if by the end of the fifth day no post or explanation has been given, I will fill in as best I can based on my understanding of the character. If you know ahead of time that you are going to have problems with this pace, please message me beforehand.
My word as GM is final. If you have a problem with anything that happens, you are free to appeal, but I am not obligated to rescind any ruling. Please do not think that I am trying to be mean. I will try to the best of my ability to keep the game fun for everyone.
Sixteen Questions
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Dark Heresy
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Adeptus Evangelion, set in the near future in a world similar to that established in the TV series.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Four or five, the fifth being an Operations Director. Ideally, there should be one character from each background and one in each career. This will not be strictly enforced, but it is encouraged.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
PbP here on GitP.
5. What is the characters' starting status (i.e. experience level)?
Characters will begin with 400 xp that does not count toward rank progression, in addition to the normal starting traits.
6. How much gold or other starting funds will the characters begin with?
Not applicable. If there is an item that a character wants/needs and could reasonably obtain directly or indirectly through Nerv operatives, it will be granted as dramatically appropriate.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
As above, I would prefer there be one of each career, if possible. Homebrew suggestions are welcome.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
The standard four backgrounds are allowed, but alterations may be proposed. If suitable, such changes will be permitted.
9. By what method should Players generate their attributes/ability scores and Hit Points?
As described in the variant rule section of Borderline, starting characters will use a 141 point buy. Do note that we will be using the condensed skill list, also described in the variant rule section. See below for more details. Evangelion creation will be handled and described separately.
10. Does your game use alignment? What are your restrictions, if so?
There are no character alignments provided in the system. I do expect, however, that there be consistency in the characters' actions, barring extraordinary circumstances (I'm looking at you, Arael).
11. Do you allow multi-classing, or have any particular rules in regards to it?
Generally no, but I may be persuaded otherwise if a good case is made. It would be handled on a case by case basis.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players will roll dice for appropriate actions when needed in this thread (http://www.giantitp.com/forums/showthread.php?t=301496). This is so that the players will not need to post twice to take an action, and then describe its aftermath. It also keeps the posts a little cleaner.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
These are extensive, and will be described in their own spoiler tag. In addition, suggestions are welcome.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I am looking for thorough (though not necessarily lengthy) backgrounds that give me a proper sense of who the characters are. Particularly well-written backgrounds will receive a small experience reward.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Roleplaying and combat will be a large part of the game, but there may be some puzzle solving to resolve plot elements. Nothing too difficult.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?I have decided to use Borderline 1.19 as the basis for this game, with select references to AdEva v2.5. Mind also the errata for these documents, and those of Dark Heresy itself. Here (https://docs.google.com/document/d/1wX11RS2zRxTKV6lm16MBMOT6_0nSHcKUCFg7eSHQWRE/edit) is a collection of pertinent resources players may find useful.
FAQ:
Q: What happened to the canon cast? Dead, cast adrift in the bureaucratic shuffle, never born in this strange alternate universe?
A: The second comes closest to what I had in mind. There may well be a Shinji Ikari and a Misato Katsuragi and all the rest, but they will not be interacting with the story in any major way.
Q: Why has the southern hemisphere been evacuated?
A: The near-constant expansion of the Torre del Cielo terrified the majority of the human population. Eventually, the UN mandated immigration into the northern countries. There are still pockets of people scattered about in the south, but they are neither supported nor protected by the UN or any of its members.
Q: Do pilots receive standard issue firearms?
A: Anything on the personal scale will be provided as necessary, or denied as dramatically appropriate.
Q: How is Chile able to support a base, financially?
A: Largely through the U.N., because there is no other substantial presence in Chile other than Nerv.
Q: How many resources were pulled from the other Nerv branches to support the one in Chile?
A: There are no Evas present in any of the other Nerv branches, and the Chile complex is more or less a dedicated Evangelion workshop in and of itself. The other branches are assigned to research, and only given resources to that end.
Q: Where are the Evas made?
A: Presumably the active Evas were built either in Chile itself or shipped from the pilots' home countries.
History:
In the first year of 21st century, mankind discovered an existence close to that which could be called God. Slumbering beneath Antarctica, the being named Adam was subjected to a number of experiments, all in the name of Man's own hubris. Ultimately, Adam would awaken and strike back against its tormentors, self-destructing in the process. The ensuing calamity, known as Second Impact, left the Earth scarred. Between direct casualties and the war that followed, over half of the world's population died, and thousands of plant and animal species were lost forever. The Earth's axis itself was shifted by the explosion - there were no more seasons, and climates underwent drastic change. Down at the South Pole, the ice continent was no more, replaced by a true Dead Sea where not even microbial life could survive.
Of course, the public knew nothing of what had actually transpired. The official lie was that the explosion had been caused by a meteorite traveling at relativistic speed. In truth, the cataclysm had been engineered to forestall a far worse one. The same shadowy organization also possessed knowledge that Adam was the first of its kind, but not the last, and so made preparations for the arrival of its kin.
This is where the scenario deviated from the script. The year 2015 saw not the return of the Angels, but rather a tear in the sky above Antarctica. An aurora more intense than had ever been observed before roared into being over the site of the ill-fated Katsuragi Expedition, visible with the naked eye as far north as Buenos Aires. The light it poured forth was nothing that belonged in this world. In the weeks following, there was still no sign of Angels, but the aurora was far from inactive. Every so often, a lightning bolt would lance down from deep within its writhing lights, only to freeze into solid crystal when it hit the water. By the time that a new branch of Nerv was activated in Chile, there were enough of the resplendent crystal columns arrayed in beautiful panoply that the locals were calling the resulting tower the Torre del Cielo, the Tower of Heaven.
The year is now 2017, two years past the Angels' expected arrival. In this short span, a worldwide northward migration has left only Nerv and its associates operating in the lower southern hemisphere. This has the dubious benefit of removing innocent civilians from the impending crossfire. Meanwhile, the Torre del Cielo has grown to become something of a fortress - initial attempts to break down the walls were met with failure. It continues growing daily, though it has yet to approach the sheer size of the former ice continent. Only the Evangelion superweapons are expected to have the power to break through, though the higher-ups of Project E believe that this feat still remains in the distant future. It has fallen to Nerv Chile to serve as the first line of defense against the encroaching crystal wall, and against anything that might come forth from it.This section will be edited as necessary following pivotal in-game events.
Current Roster:
Operations Director: Survivor Azuma Saito (https://docs.google.com/file/d/0Bw1NnSKS3kRZQ0dYRUp6ZmhNNG8/edit)
Player: CrimsonKnight
Rank: Captain (0/999)
Status: Alive
First Children: Manufactured Berserker Diego Ayala (https://docs.google.com/document/d/1ennIWTIDQQSfKLdINQ0xeMVTFtG1AUwhdlMjzAiMZ9I/edit?pli=1)
Player: Regalus
Rank: Brawler (0/999)
Status: Alive.
Second Children: Neo-Spartan Skirmisher Sana Hosseini (https://docs.google.com/document/d/1Hw63IcgdkxnRUsT4mzgnj3aFZlj0Dz4Cmo2Mf2X1jdI/edit)
Player: AkaiNeko
Rank: Scout (0/999)
Status: Alive
Third Children: Manufactured Pointman Eve Mackenzie (https://docs.google.com/document/d/1O5-puJmQwfQLAyJjGw_Ow954VeUMmX-YqGhLTedOGG8/edit)
Player: Ecksdee
Rank: Blocker (0/999)
Status: Alive
Variant Rules Currently in Play:
This list is subject to change as the game goes on.
From Borderline:
All-Out Attack Rebalance
Condensed Skills
Knife Fighting
Point Buy Character Creation
Terminal Insanity Burn
Variable Called Shots
Others:
Common Language: All characters are assumed to know a common language, or else have an interpreter on hand. Characters that have the option to gain Languages at creation (e.g. Prodigies and Operations Directors) must instead choose Common Lore(s). This also precludes the International asset.
Critical Success/Failure: A roll of 1 or 100 will have additional mechanical repercussions in or against the player's favor, respectively.
Operations Director Initiative: Operations Directors, given their remote position, significant support and ability to observe the action on a wide-scale, do not need to roll Initiative. They may use their Actions as they please during any point in a Round, to react as needed to changes in the battlefield. This does not grant the OD extra Turns or more Actions; they are simply more free in how they choose to use them.
Right Tool for the Job: With the nature of the enemy unknown, Nerv Chile was furnished with additional Letter-Type Equipment. There are no fewer than four sets of B-Type, and one each of A, C, D, and even E. Any further Equipment must be purchased as needed.
Rude Awakening: Whenever an Evangelion successfully Berserks, it is automatically placed next in the turn order.
Shock & Awe: When Angelic Fear/Angelic Shock is triggered, use AdEva 2.5's table and rules for determining results, as Borderline lacks these.
Sound Constitution: Characters, including both pilots and Operations Directors, receive the Sound Constitution talent for free upon rank increases. This does include Rank One. Sound Constitution cannot be purchased again for any other reason, except at Rank Six where additional purchases may be made as normal. This talent is already provided for in each of the career progressions, but, with the focus on E-Scale combat, I did not want the players to have to choose between being a little tougher and something else that is arguably more useful. Basically, players save 50 experience each rank up, though this does not contribute to rank progression.
Synch Lock: Effects that boost a Pilot's Synch Category above their default level do not stack. Ergo, Dive Suit and Prototype Evangelions only increase you by one Category total.
Two-Ton Paperweight: Attacking E-Scale inanimate objects like buildings is an Easy (+30) WS or BS Test.
Well-Prepared: Pilots also receive one free BUP, one free SUP, and one free WUP at character creation to be spent or saved as desired. Operations Directors instead receive 200 extra experience, the equivalent of the above, that can be spent at character creation or saved at character creation as desired, but does not count toward rank progression. This represents Nerv's two extra years of preparation.
Known NPCs:
Dr. Eli Cazada tries his best to be a father for the pilots. He truly does care for them, but he will not hesitate to prioritize the big picture over their individual needs. Dr. Cazada will not suffer to be addressed as such except in paperwork and by his superiors, which in practice includes few others besides the Commander and Vice Commander of Nerv-Chile. To everyone else, he is simply Eli. He is a large man, stacked with muscle, with a laugh that can be easily identified and heard from across the room. His chipper attitude is grating to some, and endearing to others.
Dry, intimidating, unforgiving. These words and a few others are the first that come to mind when Nerv employees are asked about their Vice Commander. Some are more expletive than others, but these are never more than whispered, and even then only in the most secure and private settings. Lonell's 6'4" height is emphasized all the more by his thin frame and long limbs. He moves with an air of power and perfect control, and those that would try to read him see only what he allows them to.
Commander Sheridan is to her second-in-command as fire is to ice. She insists on remaining visible to her subordinates and makes an effort to be sociable around them. This sometimes comes off as airheadedness, but her whimsical demeanor belies a mind as cool and calculating as that of the Vice Commander. There is a reason she is the most powerful person in Nerv-Chile, after all.
http://img.photobucket.com/albums/v503/Crimson_Knight06/Forum%20Images/Lee.jpg
Age: 34
Nationality: South Korean
Description: Career military officer, a 15 year veteran with the UN Intervention forces flying both helicopters and VTOL airplanes. After a crash landing while dealing with insurgents in Africa, the loss of his eye led to his permanent grounding, much to his displeasure. He since accepted an offer to work directly for NERV for the past year. He serves as Azuma's liaison between NERV's command staff and the UN Conventional forces assigned to NERV Chile, and, in battle, directs the UN force movements and attacks based on Azuma's orders.
His personality leaves much to be desired, as he is both abrasive and dismissive of the NERV staff and especially the EVA pilots. It infuriates him to no end that they must trust the most advanced weapons in human history to a handful of unstable teenagers, and his belligerence has led to a standing order prohibiting him from directly interacting with the pilots or the Science staff. Azuma, unfortunately, can't simply get rid of him, as his military service history makes him trusted and respected by the UN forces, who unquestionably follow his orders when they would likely question them if they were to come from a civilian like Azuma. Consequently, he remains on staff as a necessary evil, even if no one seems to like him very much.
http://img.photobucket.com/albums/v503/Crimson_Knight06/Forum%20Images/Heinrich.jpg
Age: 41
Nationality: German
Description: A brilliant scientist, Dr. Cazada's number 2 on the Science staff, and a member of Project E since almost the beginning. In battle, he serves as the primary tactical analyst, working with the MAGI supercomputers to find a weak spot in the Angel and a strategy to exploit it. While his perpetually serious nature seems somewhat at odds with his superior, the two are actually good friends, and he seems to get along fairly well with most of the staff in fact. To the children, however, he comes across as grim, cold, and uncaring.
Unlike Jun, his antipathy is due to his own feelings of guilt. He was horrified and disgusted when he learned how the EVAs had to be used and that they would have to force children to pilot them into battle. He took what he considers the coward's way out by emotionally isolating himself, unwilling to let himself become attached to children he was responsible for sending into the meat grinder of war. Azuma and Katya have been trying to work on getting him to open up more, but so far have had little luck.
http://img.photobucket.com/albums/v503/Crimson_Knight06/Forum%20Images/Katya.jpg
Age: 25
Nationality: American (Russian by birth)
Description: Undisputably the heart of the NERV support staff, Katya serves as the primary support for the pilots themselves during battles, monitoring their health and mental states and doing what she can to keep them from having a mental breakdown. She met Azuma years ago as a girl during one of his first UN missions, getting a refugee freighter fleeing the new Communist government in Russia the fuel it needed to finish its trans-Atlantic voyage to America. Impressed with how the ten year old, an orphan looking after her two younger siblings, had managed to purify the ship's water supply and prevent any disease outbreaks despite months of cramped living conditions with only an old medical textbook as a guide, he used his growing connections to sponsor her once she arrived in America, that she might have a chance to receive a proper education and that she and her siblings would be properly cared for.
A year ago, Azuma arrived at NERV Chile to assume the position of Operations Director and was delighted to find her fresh out of college and selected as the facility's primary psychologist for the EVA pilots. It was believed that having someone as relatively young as she was would make it easier for her to empathize with the pilots and vice versa, and with her open, warm, and caring nature, she's a good pick for the position. She's also popular with the rest of the staff, and even Jun seems to tolerate her presence better than he does most anyone else of the Support staff. She's very close friends with Azuma, so much so that in the last couple of months, a rumor has begun to circulate that the two are more than just friends. If true, they've certainly been extremely discrete about it, as no one has been able to confirm it with any kind of evidence whatsoever.
This is the in-game thread for the second team of pilots, consisting of Diego Ayala, Sana Hosseini, and Eve Mackenzie, and their Operations Director Azuma Saito.
Mechanical Information (Sixteen Questions and FAQ):
Expectations:
Be courteous to others, and follow the ToS. This goes without saying.
Please be literate with your posts. If you can reasonably respond to another person with a one-liner, and writing more would only bog things down, then there is no problem with doing so. A common example of this might be combat, but even then melodramatic narration occasionally has a place. Otherwise, writing very short posts can leave other players at a loss when they have to write reactions.
Players need to either have watched the Evangelion TV series, or else not mind spoilers. Other references and inspiration may also be taken from End of Evangelion or Rebuild. I do not profess to own any of these media.
If you are going to apply, please commit yourself to the end. One player dropping out can destroy an otherwise successful game.
On that note, players will be expected to post reasonably often, at least every once in three days. More would be appreciated. Players will be messaged by the end of the fourth day, and if by the end of the fifth day no post or explanation has been given, I will fill in as best I can based on my understanding of the character. If you know ahead of time that you are going to have problems with this pace, please message me beforehand.
My word as GM is final. If you have a problem with anything that happens, you are free to appeal, but I am not obligated to rescind any ruling. Please do not think that I am trying to be mean. I will try to the best of my ability to keep the game fun for everyone.
Sixteen Questions
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Dark Heresy
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Adeptus Evangelion, set in the near future in a world similar to that established in the TV series.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Four or five, the fifth being an Operations Director. Ideally, there should be one character from each background and one in each career. This will not be strictly enforced, but it is encouraged.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
PbP here on GitP.
5. What is the characters' starting status (i.e. experience level)?
Characters will begin with 400 xp that does not count toward rank progression, in addition to the normal starting traits.
6. How much gold or other starting funds will the characters begin with?
Not applicable. If there is an item that a character wants/needs and could reasonably obtain directly or indirectly through Nerv operatives, it will be granted as dramatically appropriate.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
As above, I would prefer there be one of each career, if possible. Homebrew suggestions are welcome.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
The standard four backgrounds are allowed, but alterations may be proposed. If suitable, such changes will be permitted.
9. By what method should Players generate their attributes/ability scores and Hit Points?
As described in the variant rule section of Borderline, starting characters will use a 141 point buy. Do note that we will be using the condensed skill list, also described in the variant rule section. See below for more details. Evangelion creation will be handled and described separately.
10. Does your game use alignment? What are your restrictions, if so?
There are no character alignments provided in the system. I do expect, however, that there be consistency in the characters' actions, barring extraordinary circumstances (I'm looking at you, Arael).
11. Do you allow multi-classing, or have any particular rules in regards to it?
Generally no, but I may be persuaded otherwise if a good case is made. It would be handled on a case by case basis.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players will roll dice for appropriate actions when needed in this thread (http://www.giantitp.com/forums/showthread.php?t=301496). This is so that the players will not need to post twice to take an action, and then describe its aftermath. It also keeps the posts a little cleaner.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
These are extensive, and will be described in their own spoiler tag. In addition, suggestions are welcome.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I am looking for thorough (though not necessarily lengthy) backgrounds that give me a proper sense of who the characters are. Particularly well-written backgrounds will receive a small experience reward.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Roleplaying and combat will be a large part of the game, but there may be some puzzle solving to resolve plot elements. Nothing too difficult.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?I have decided to use Borderline 1.19 as the basis for this game, with select references to AdEva v2.5. Mind also the errata for these documents, and those of Dark Heresy itself. Here (https://docs.google.com/document/d/1wX11RS2zRxTKV6lm16MBMOT6_0nSHcKUCFg7eSHQWRE/edit) is a collection of pertinent resources players may find useful.
FAQ:
Q: What happened to the canon cast? Dead, cast adrift in the bureaucratic shuffle, never born in this strange alternate universe?
A: The second comes closest to what I had in mind. There may well be a Shinji Ikari and a Misato Katsuragi and all the rest, but they will not be interacting with the story in any major way.
Q: Why has the southern hemisphere been evacuated?
A: The near-constant expansion of the Torre del Cielo terrified the majority of the human population. Eventually, the UN mandated immigration into the northern countries. There are still pockets of people scattered about in the south, but they are neither supported nor protected by the UN or any of its members.
Q: Do pilots receive standard issue firearms?
A: Anything on the personal scale will be provided as necessary, or denied as dramatically appropriate.
Q: How is Chile able to support a base, financially?
A: Largely through the U.N., because there is no other substantial presence in Chile other than Nerv.
Q: How many resources were pulled from the other Nerv branches to support the one in Chile?
A: There are no Evas present in any of the other Nerv branches, and the Chile complex is more or less a dedicated Evangelion workshop in and of itself. The other branches are assigned to research, and only given resources to that end.
Q: Where are the Evas made?
A: Presumably the active Evas were built either in Chile itself or shipped from the pilots' home countries.
History:
In the first year of 21st century, mankind discovered an existence close to that which could be called God. Slumbering beneath Antarctica, the being named Adam was subjected to a number of experiments, all in the name of Man's own hubris. Ultimately, Adam would awaken and strike back against its tormentors, self-destructing in the process. The ensuing calamity, known as Second Impact, left the Earth scarred. Between direct casualties and the war that followed, over half of the world's population died, and thousands of plant and animal species were lost forever. The Earth's axis itself was shifted by the explosion - there were no more seasons, and climates underwent drastic change. Down at the South Pole, the ice continent was no more, replaced by a true Dead Sea where not even microbial life could survive.
Of course, the public knew nothing of what had actually transpired. The official lie was that the explosion had been caused by a meteorite traveling at relativistic speed. In truth, the cataclysm had been engineered to forestall a far worse one. The same shadowy organization also possessed knowledge that Adam was the first of its kind, but not the last, and so made preparations for the arrival of its kin.
This is where the scenario deviated from the script. The year 2015 saw not the return of the Angels, but rather a tear in the sky above Antarctica. An aurora more intense than had ever been observed before roared into being over the site of the ill-fated Katsuragi Expedition, visible with the naked eye as far north as Buenos Aires. The light it poured forth was nothing that belonged in this world. In the weeks following, there was still no sign of Angels, but the aurora was far from inactive. Every so often, a lightning bolt would lance down from deep within its writhing lights, only to freeze into solid crystal when it hit the water. By the time that a new branch of Nerv was activated in Chile, there were enough of the resplendent crystal columns arrayed in beautiful panoply that the locals were calling the resulting tower the Torre del Cielo, the Tower of Heaven.
The year is now 2017, two years past the Angels' expected arrival. In this short span, a worldwide northward migration has left only Nerv and its associates operating in the lower southern hemisphere. This has the dubious benefit of removing innocent civilians from the impending crossfire. Meanwhile, the Torre del Cielo has grown to become something of a fortress - initial attempts to break down the walls were met with failure. It continues growing daily, though it has yet to approach the sheer size of the former ice continent. Only the Evangelion superweapons are expected to have the power to break through, though the higher-ups of Project E believe that this feat still remains in the distant future. It has fallen to Nerv Chile to serve as the first line of defense against the encroaching crystal wall, and against anything that might come forth from it.This section will be edited as necessary following pivotal in-game events.
Current Roster:
Operations Director: Survivor Azuma Saito (https://docs.google.com/file/d/0Bw1NnSKS3kRZQ0dYRUp6ZmhNNG8/edit)
Player: CrimsonKnight
Rank: Captain (0/999)
Status: Alive
First Children: Manufactured Berserker Diego Ayala (https://docs.google.com/document/d/1ennIWTIDQQSfKLdINQ0xeMVTFtG1AUwhdlMjzAiMZ9I/edit?pli=1)
Player: Regalus
Rank: Brawler (0/999)
Status: Alive.
Second Children: Neo-Spartan Skirmisher Sana Hosseini (https://docs.google.com/document/d/1Hw63IcgdkxnRUsT4mzgnj3aFZlj0Dz4Cmo2Mf2X1jdI/edit)
Player: AkaiNeko
Rank: Scout (0/999)
Status: Alive
Third Children: Manufactured Pointman Eve Mackenzie (https://docs.google.com/document/d/1O5-puJmQwfQLAyJjGw_Ow954VeUMmX-YqGhLTedOGG8/edit)
Player: Ecksdee
Rank: Blocker (0/999)
Status: Alive
Variant Rules Currently in Play:
This list is subject to change as the game goes on.
From Borderline:
All-Out Attack Rebalance
Condensed Skills
Knife Fighting
Point Buy Character Creation
Terminal Insanity Burn
Variable Called Shots
Others:
Common Language: All characters are assumed to know a common language, or else have an interpreter on hand. Characters that have the option to gain Languages at creation (e.g. Prodigies and Operations Directors) must instead choose Common Lore(s). This also precludes the International asset.
Critical Success/Failure: A roll of 1 or 100 will have additional mechanical repercussions in or against the player's favor, respectively.
Operations Director Initiative: Operations Directors, given their remote position, significant support and ability to observe the action on a wide-scale, do not need to roll Initiative. They may use their Actions as they please during any point in a Round, to react as needed to changes in the battlefield. This does not grant the OD extra Turns or more Actions; they are simply more free in how they choose to use them.
Right Tool for the Job: With the nature of the enemy unknown, Nerv Chile was furnished with additional Letter-Type Equipment. There are no fewer than four sets of B-Type, and one each of A, C, D, and even E. Any further Equipment must be purchased as needed.
Rude Awakening: Whenever an Evangelion successfully Berserks, it is automatically placed next in the turn order.
Shock & Awe: When Angelic Fear/Angelic Shock is triggered, use AdEva 2.5's table and rules for determining results, as Borderline lacks these.
Sound Constitution: Characters, including both pilots and Operations Directors, receive the Sound Constitution talent for free upon rank increases. This does include Rank One. Sound Constitution cannot be purchased again for any other reason, except at Rank Six where additional purchases may be made as normal. This talent is already provided for in each of the career progressions, but, with the focus on E-Scale combat, I did not want the players to have to choose between being a little tougher and something else that is arguably more useful. Basically, players save 50 experience each rank up, though this does not contribute to rank progression.
Synch Lock: Effects that boost a Pilot's Synch Category above their default level do not stack. Ergo, Dive Suit and Prototype Evangelions only increase you by one Category total.
Two-Ton Paperweight: Attacking E-Scale inanimate objects like buildings is an Easy (+30) WS or BS Test.
Well-Prepared: Pilots also receive one free BUP, one free SUP, and one free WUP at character creation to be spent or saved as desired. Operations Directors instead receive 200 extra experience, the equivalent of the above, that can be spent at character creation or saved at character creation as desired, but does not count toward rank progression. This represents Nerv's two extra years of preparation.
Known NPCs:
Dr. Eli Cazada tries his best to be a father for the pilots. He truly does care for them, but he will not hesitate to prioritize the big picture over their individual needs. Dr. Cazada will not suffer to be addressed as such except in paperwork and by his superiors, which in practice includes few others besides the Commander and Vice Commander of Nerv-Chile. To everyone else, he is simply Eli. He is a large man, stacked with muscle, with a laugh that can be easily identified and heard from across the room. His chipper attitude is grating to some, and endearing to others.
Dry, intimidating, unforgiving. These words and a few others are the first that come to mind when Nerv employees are asked about their Vice Commander. Some are more expletive than others, but these are never more than whispered, and even then only in the most secure and private settings. Lonell's 6'4" height is emphasized all the more by his thin frame and long limbs. He moves with an air of power and perfect control, and those that would try to read him see only what he allows them to.
Commander Sheridan is to her second-in-command as fire is to ice. She insists on remaining visible to her subordinates and makes an effort to be sociable around them. This sometimes comes off as airheadedness, but her whimsical demeanor belies a mind as cool and calculating as that of the Vice Commander. There is a reason she is the most powerful person in Nerv-Chile, after all.
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Age: 34
Nationality: South Korean
Description: Career military officer, a 15 year veteran with the UN Intervention forces flying both helicopters and VTOL airplanes. After a crash landing while dealing with insurgents in Africa, the loss of his eye led to his permanent grounding, much to his displeasure. He since accepted an offer to work directly for NERV for the past year. He serves as Azuma's liaison between NERV's command staff and the UN Conventional forces assigned to NERV Chile, and, in battle, directs the UN force movements and attacks based on Azuma's orders.
His personality leaves much to be desired, as he is both abrasive and dismissive of the NERV staff and especially the EVA pilots. It infuriates him to no end that they must trust the most advanced weapons in human history to a handful of unstable teenagers, and his belligerence has led to a standing order prohibiting him from directly interacting with the pilots or the Science staff. Azuma, unfortunately, can't simply get rid of him, as his military service history makes him trusted and respected by the UN forces, who unquestionably follow his orders when they would likely question them if they were to come from a civilian like Azuma. Consequently, he remains on staff as a necessary evil, even if no one seems to like him very much.
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Age: 41
Nationality: German
Description: A brilliant scientist, Dr. Cazada's number 2 on the Science staff, and a member of Project E since almost the beginning. In battle, he serves as the primary tactical analyst, working with the MAGI supercomputers to find a weak spot in the Angel and a strategy to exploit it. While his perpetually serious nature seems somewhat at odds with his superior, the two are actually good friends, and he seems to get along fairly well with most of the staff in fact. To the children, however, he comes across as grim, cold, and uncaring.
Unlike Jun, his antipathy is due to his own feelings of guilt. He was horrified and disgusted when he learned how the EVAs had to be used and that they would have to force children to pilot them into battle. He took what he considers the coward's way out by emotionally isolating himself, unwilling to let himself become attached to children he was responsible for sending into the meat grinder of war. Azuma and Katya have been trying to work on getting him to open up more, but so far have had little luck.
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Age: 25
Nationality: American (Russian by birth)
Description: Undisputably the heart of the NERV support staff, Katya serves as the primary support for the pilots themselves during battles, monitoring their health and mental states and doing what she can to keep them from having a mental breakdown. She met Azuma years ago as a girl during one of his first UN missions, getting a refugee freighter fleeing the new Communist government in Russia the fuel it needed to finish its trans-Atlantic voyage to America. Impressed with how the ten year old, an orphan looking after her two younger siblings, had managed to purify the ship's water supply and prevent any disease outbreaks despite months of cramped living conditions with only an old medical textbook as a guide, he used his growing connections to sponsor her once she arrived in America, that she might have a chance to receive a proper education and that she and her siblings would be properly cared for.
A year ago, Azuma arrived at NERV Chile to assume the position of Operations Director and was delighted to find her fresh out of college and selected as the facility's primary psychologist for the EVA pilots. It was believed that having someone as relatively young as she was would make it easier for her to empathize with the pilots and vice versa, and with her open, warm, and caring nature, she's a good pick for the position. She's also popular with the rest of the staff, and even Jun seems to tolerate her presence better than he does most anyone else of the Support staff. She's very close friends with Azuma, so much so that in the last couple of months, a rumor has begun to circulate that the two are more than just friends. If true, they've certainly been extremely discrete about it, as no one has been able to confirm it with any kind of evidence whatsoever.