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Fooliscious
2013-09-18, 04:06 PM
So my group and I are running a seafaring based pathfinder campaign and we recently got bumped to level 13 from 8. I just finished my level'n and wanted some feedback. I'm not min/maxing and would like to stay thematic.

Sil - 12 stormborn sorc/1 spellslinger wiz

Feats/Traits
Magickal Knack
Magical Lineage - Shocking grasp
Reach spell
Varisian tatoo(evoc)
Spontaneous Metamagic - Shocking Grasp
Craft Wonderous Item
Spell Pen/Greater Spell pen
(BL) Great Fortitude
Intensify Spell

Spells (important ones)
Level 1: Shocking Grasp/Alter Winds/Hydraulic Push
Level 2: Minor Image/Gust of Wind/Limp Lash/Scorch Ray/Haunting Mist/See Invis
Level 3: Sheet Lightning/Force Punch/ L. Bolt/Resist energy communal/Sleet Storm
Level 4: Shout/Dimensional Anchor/Detonate/Dimension Door
Level 5: Overland Flight/Echolocation/Geniekind
Level 6: Contingency

Gear
Spellstoring Bracers of Armor +6(stocked with a force punch, no full attacks!)
Bessy - +1 Blunderbuss that I shoot spells through. Burn a lvl 4 spell to bump it to +5, increasing spell attack rolls/save DC.
Maximize Metamagic rod (6 and below)
Piercing Metamagic rod (3 and below)
Elemental metamagic rod (3 and below)
Page of Spell Knowledge - Prot from Energy/Dispel Magic

That's it atm, barring stat boosting/ac boosting items, those are pretty standard. I start by going genie-mode, do some field control with sleet storm and mists, then contingency-dimension door to teleport away after I maximize detonate somewhere. Lots of blasting in the mean time. Works hilariously on boats. I duo-limp lash big baddies, since I can't find anything that says I can't. With wbl I have 5k left to spend.

Any feed back would be enjoyed!