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tricktroller
2013-09-19, 10:53 AM
Ok folks, so I know the Evoker style isn;t the most powerful of all the wizardly types and I have played several "gods" over the years but I kind of want to play a flashy burninating wizard of doom. So what would you do to make an extremely potent Evoker? I already have some thoughts but I imagine this has already been discussed to death so I figured I would turn to the knowledge of all of you folks.

Thanks for your time everyone. Also go nucking futs with this, anything and everything is allowed just post sources for things so I can show them to the DM.

Nightgaun7
2013-09-19, 10:55 AM
Ok folks, so I know the Evoker style isn;t the most powerful of all the wizardly types and I have played several "gods" over the years but I kind of want to play a flashy burninating wizard of doom. So what would you do to make an extremely potent Evoker? I already have some thoughts but I imagine this has already been discussed to death so I figured I would turn to the knowledge of all of you folks.

Thanks for your time everyone. Also go nucking futs with this, anything and everything is allowed just post sources for things so I can show them to the DM.

Mailman (http://community.wizards.com/forum/previous-editions-character-optimization/threads/1765181). Done.

tricktroller
2013-09-19, 11:09 AM
Is there one that is a wizard? I prefer Wizards to Sorcerers to be honest.

Norin
2013-09-19, 11:12 AM
Go more or less the same route as mailman as Wizard and there you have it.
Apply searing spell if you want to use fire spells.

tricktroller
2013-09-19, 11:14 AM
So a focused specialist evoker would work? is A master specialist focused specialist evoker worth it?

Nightgaun7
2013-09-19, 11:22 AM
Is there one that is a wizard? I prefer Wizards to Sorcerers to be honest.

You can do it with a Wizard just fine. As noted in the handbook some of the tricks are sorcerer specific, but the meat of it works either way.

Chronos
2013-09-19, 11:25 AM
Of course, the Mailman gets most of his punch from conjurations, not evocations.

eggynack
2013-09-19, 11:27 AM
I don't think it's necessary to go all damage crazy with an evoker. You only need one evocation spell per level, and none of those really need to be damage. I mean, a mailman isn't really an evoker in the first place, if you were to assign the sorcerer a specialty school. He's a conjurer, launching orbs of whatever all over the place. Probably fire, and maybe force. I'm not saying that you need to never prepare a big blasty spell, but I am saying that you don't need to prepare a big blasty spell in every slot. You could fill your list with resilient spheres, walls of force, contingencies (probably not in an actual slot, actually), wind walls, and howling chains. There's a good list in Treantmonk's guide to wizards, specifically hereabouts (http://brilliantgameologists.com/boards/index.php?topic=394.msg8049#msg8049). He makes a decent case for evocation specialization being a non-crippling move, though being a focused specialist might be going a bit far.

Grod_The_Giant
2013-09-19, 11:29 AM
You lose out on Arcane Fusion, if I remember correctly, but the basic idea of "metamagic an orb spell to hell and gone" works across classes.

Also, for non-blasty evocation goodness, check out Treantmonk's guide to Evocation (http://brilliantgameologists.com/boards/index.php?PHPSESSID=69ap6eampsmo8ngfagjkisu4c3&topic=394.msg8049#msg8049).

Tvtyrant
2013-09-19, 11:42 AM
Play a Wandificer? Metamagic Wand+Maximize twin admixtured spells.

tricktroller
2013-09-19, 11:56 AM
I don't want to play an artificer I want to play a wizard who blasts.

Immabozo
2013-09-19, 11:57 AM
Evoker variant, Blood Magus (for blood letting ability, and then blood seeking, or spilling, or whatever), There are a few fire affinity feats that each give +1 CL, spellgifted trait, orange ioun stone and you are pushing +7 (maybe more) CL right there, if you can get off a Death Knell from Blood Magus, that's +8 (or more) CL. You are already maxing out CL there for your spells, probably. That sure helps.

Although a Red Wizard of Thay is pretty good! Circle Magic can definitely boost CL up pretty high! Plus, some nifty abilities.

eggynack
2013-09-19, 12:00 PM
I don't want to play an artificer I want to play a wizard who blasts.
As I mentioned, an evoker and a wizard who blasts are two different things. Evocation blasting isn't even as good as conjuration blasting, especially if you want to do the whole metamagic stacking thing. Whatever reasonable level of power you can claim fireball has, it's far more situational than orb of fire. If I'm going to use arcane thesis on a spell, it's not going to be a spell that has a good chance of not working.

RaviStrife
2013-09-19, 12:26 PM
If you're want to be "The Most Powerful Evoker Ever", you need to approach it a different way.

Even with a well optimized character specializing in standard blasting, your fireball caps out at 10d6 (pre metamagic) off of a 3rd level slot.

A single SM III can pull in a Lantern Archon which deals 2d6 per round as ranged attacks that allow no SR DR or Resists. Over the standard 5 rounds thats 10d6 at level 5.

Expanding on this concept, at level 9 you can cast a SM V to summon 1d4+1 creatures from the 3rd level list. Employ sudden maximize for the maximum, use the standard Extend rod (less than 1/3rd of your WBL) for double duration. Finally, Haste them.

This gives you 4 flying archons shooting 3d6/round for 18 rounds, or 216d6. Average works out to 756 damage. They also have Greater Teleport at will if they need to pursue the target. Granted, some of those will miss, but the point is you can easily destroy the standard damage of Evokers by using summons tactically.

P.S.- This concept is best used while both flying and invisible.

Deadline
2013-09-19, 12:39 PM
I'm shocked, playgrounders! We all know (even the OP) that blasting with Evocation is sub-optimal, but surely we can optimize it, yeah? After all, the OP has specifically stated that he doesn't want Conjuration blasting or Evocation BFC, he wants Evocation blasting, as silly as that is. :smalltongue:

So, off the bat you have to deal with three problems:

1. Saves. All of your blasting allows saves. Pump the DC to the stratosphere and hope they don't have Evasion.

2. Spell Resistance. CL, CL, CL! Caster level is king. There have already been some great options thrown out here for increasing that.

3. Energy Resistance. This is easy enough for Searing Spell and Piercing cold, but there are other options. I think Consecrate Spell and Corrupt spell both change the spell to deal half energy, half divine, but they are [Exalted] and [Vile], respectively.

There are other feats that are quite fun as well, like Explosive Spell. Drop Metamagic AoE blasts every turn with all sorts of effects (consider Fell Drain or Fell Animate, both are good).

tricktroller
2013-09-19, 12:40 PM
So how about a lawful good Righteous Burnination Wizard?

Immabozo
2013-09-19, 12:43 PM
P.S.- This concept is best used while both flying and invisible.

which one isn't?

RaviStrife
2013-09-19, 12:52 PM
Mmk. I'll play ball.

Personal favorite for stacking metamagic is anima mage. Enter with Binder 1/Sorcerer1 with hoth precocious apprentice and improved binding. Start taking levels in Anima mage at level 3, get free metamagic 3/times daily and perhaps most importantly ANY SPELL as an immediate/silenced/still 1/day by 13.

Combine Twin Spell with all your traditional blasty spells for huge damage, with your binding in reserve for say...Focalor. Standard action lightning strikes stay relevant and ensure you always have something in the tank. Malphas gives you an escape plan with unlimited casts of Invisibility, as well.

tricktroller
2013-09-19, 12:54 PM
W.
I.
Z.
A.
R.
D.

Wizard people. A mother lovin' wizard.

RaviStrife
2013-09-19, 01:01 PM
Mmk. I'll play ball.

Personal favorite for stacking metamagic is anima mage. Enter with Binder 1/Sorcerer1 Wizard1 with both precocious apprentice and improved binding. Start taking levels in Anima mage at level 3, get free metamagic 3/times daily and perhaps most importantly ANY SPELL as an immediate/silenced/still 1/day by 13.

Combine Twin Spell with all your traditional blasty spells for huge damage, with your binding in reserve for say...Focalor. Standard action lightning strikes stay relevant and ensure you always have something in the tank. Malphas gives you an escape plan with unlimited casts of Invisibility, as well.

Edit: Fixed

Immabozo
2013-09-19, 01:09 PM
W.
I.
Z.
A.
R.
D.

Wizard people. A mother lovin' wizard.

So you want a redneck wizard?

EDIT: GIT 'ER DUN!!!!

tricktroller
2013-09-19, 01:26 PM
I want to play Bubba the shotgun toting redneck wizard who found out how to light his farts on fire and fry scores of orcs. This is happening.

OldTrees1
2013-09-19, 01:42 PM
Well for nice blasting spells there are:
1st
Magic Missile (always hits, ~1d4+1 per 2 cl)
Kelgore's Fire Bolt (1d6 fire per cl, capped at 5, reflex save)
2nd
Seeking Ray (4d6 electric, ray)
Scorching Ray (~4d6 fire per 4 cl, rays)
3rd
Fireball
Sphere (electric fireball)

Beyond that there are not as good of blasting evocation spells. So it looks like at midlevel you would probably be using Scorching Rays and either Fireballs or Scintillating Spheres.

Then you would stack metamagic to taste. (like Searing Spell so you can burn fire elementals)

Emperor Tippy
2013-09-19, 02:14 PM
Hmm, does he have to be a pure wizard?

Gray Elf Factotum 11/Focused Specialist Evocation Wizard 3/ Psion 3/ Cebremancer 3.

Take the feat Psiotheurgist (Dragon #319), the Evocation variant.
Take Practiced Manifester and Practiced Spellcaster.

Take Arcane Thesis: Fireball, all of the +0 meta, and pretty much all of the other metamagic feats that you can stack on.

Use Cunning Breach to negate SR for an individual for the round and then drop Fireballs on the target. You caster level for your Fireballs (and all other evocations) is 20.

You would be a bit limited on spell slots but buy an auto rest trap of Mage's Lucubration and store it in a bag of holding to activate after every battle. That will regain you all of your spell slots. You have seven 3rd level spell slots to use at any given time.

Oh yes, and you can take the Energy Cone power and augment it up to 20 PP (as your ML is 20).

Now for your single 4th level Factotum SLA take Dweomer of Transference and then once a day you can blast yourself with your fireballs to regain PP before using your trap to regain the spells.

Level wise you should probably go Factotum 1 (get those bonus skill points and all skills as class skills along with extra HP)/ FS Wizard 3/ Psion 3/ Cerebremancer 3/ Factotum 10.

Feat wise you should probably take Faerie Mysteries Initiate as well so that you can run your HP off of Int.

You might want to take Font of Inspiration 5 times, if you do that then you can use Cunning Breach and then Cunning Surge to nova through all of your Fireballs.

Do this right and it is playable from level 1 to 20 and it can even contribute moderately well at all levels but it is a solidly tier 3 build. It has a bit of utility but it is really only built for doing one thing (which it does decently well).

Oh yeah, remember to take Searing Spell (to get around that pesky fire immunity).

With Maximize (from a Rod), Twin, and Energy Admixture (along with Arcane Thesis, Invisible Spell, Sanctum Spell, Co-Operative Spell, Energy Substitution, Easy Spell: Twin, and Easy Spell: Energy Admixture) it is still a 3rd level spell but it deals 240 points of damage per use (reflex save for half).

killem2
2013-09-19, 03:12 PM
So a focused specialist evoker would work? is A master specialist focused specialist evoker worth it?

I made one as a DMPC and my players loved him to death.

Untill he took a critical to the head from a barbarian. :smallannoyed:

Story
2013-09-19, 04:32 PM
Most evocation spells have low damage caps, but you can boost them all +3 by taking Reserves of Strength (Dragonlance Campaign Setting). Remember to get Iron Will via Otyugh Hole so you don't have to burn a feat on it.

ArcturusV
2013-09-19, 04:48 PM
Oddly one I like doing is heavily metamagiced Lantern Light from BoED. 1st level spells, gives you X amounts of rounds to cast Eyebeams at the target. Not the most powerful thing ever. But stacking them and the fact that you get the attack for X rounds rather than just up front means that at lower levels it can be your one spell to just decimate an encounter. Third level wizard with Fell Drained Lantern Light? By the time your duration is up the encounter is either over or one round from being over from weakened Eyebeamed enemies.

I mean high level builds, all well and good. But you might actually have to live long enough (And play your concept) even at lower levels.

tricktroller
2013-09-19, 05:00 PM
What about throwing in reserves of strength and force missile mage? Raise the cap of magic missiles to include more magic missiles and then get 2 extras with FMM and blast the bejesus out of things with magic missiles that aren;t stopped by shield spell.

demigodus
2013-09-19, 05:06 PM
If anything is allowed, get Metaphysical Spellshaper from Book of Erotic Fantasy (No, this PrC has nothing sexual about it, despite the source). Over 3 levels, you get: 1 free metamagic, all metamagic reduced by 1 (same as Incantatrix capstone), and you can spontaneously cast any spell you know by applying metamagic to it. If you have Invisible Spell, you literally are a sorcerer now.

Only downside, is that you take attribute damage from this spontaneous crap. Unless you are immune to attribute damage (say, becoming a Necropolitan)... (or take a Strongheart Vest, and put some essentia into it).

If you are a Focused Specialist, you have as many spells per day as a sorcerer, cast them spontaneously like him, but know a lot more than him.

Persist Arcane Spellsurge, pick up rapid metamagic, and so long as you have any blasty spells that take 1 round to cast, you can fire two blasting spells per round, without quicken.

From Dragonlance, pick up the feat Reserves of Strength, and use some method to grant you stun immunity (say, becoming a Necropolitan). Now your spell damage no longer caps out at some low value, so you are free to boost your caster level.

Incantatrix from Faerun for more metamagic goodies. At this point, you have 5 extra metamagic feats (aside from what levels in wizard gives you), and all your metamagics are reduced by 2 levels. Twin is a measly +2, and maximize is just +1.

I would suggest getting Arcane Thesis on Magic Missile, just in case you fight some single enemies with very high saves.

You might also consider War Mage from one of the Dragon Lance books. Over five levels, it gives you 2 metamagic feats (but costs 3 feats to enter), and gives +3 damage per dice on all your spells. On spells dealing d6 of damage, this is the equivalent boost to maximize spells.

Also, get the Streamers spell (level 5, shining south). It is one of the best Evocation spells you can have at high levels.

tricktroller
2013-09-19, 05:09 PM
Ok Demigodus, Write it up from level 1 and put a bow on it. Necropolitan works for me. Show me how you would set it up so it's useful level 1-20.

demigodus
2013-09-19, 05:10 PM
What about throwing in reserves of strength and force missile mage? Raise the cap of magic missiles to include more magic missiles and then get 2 extras with FMM and blast the bejesus out of things with magic missiles that aren;t stopped by shield spell.

Each missile does about 3.5 damage on extra. Earliest you can get 2 extra missiles is at level 11. At that point, with reserves of strength, you are shooting 7 missiles already.

5 levels of War Mage gives you a +21 damage boost, compared to FMM's +7 damage boost. Arcane Thesis + Empower spell gives you an extra 5 missiles.

Basically, you can boost your Magic Missiles a lot more with other classes than FMM

tricktroller
2013-09-19, 05:12 PM
so wouldn't FMM be a good addition to that later on if I was trying to be a MM slinging monster?

However I am less interested in that and more interested in this necropolitan monstrosity.

demigodus
2013-09-19, 05:43 PM
This is what I put together so far. Can probably rearrange things for more efficiency:


Race: Human → Necropolitan
Wizard 5 / Incantatrix 1 / Metaphysical Spellshaper 2 / War Mage 5 / Incanatarix +6 / Force Missile Mage 1

ACFs:
Eidetic Spellcaster (Dragon Magazine 357)
Focused Specialist: Evocation

Level 1: Collegiate Wizard
Human: Eschew Materials
Level 3: Combat Casting
Wizard 5: Extend Spell
Otyugh Hole (Complete Scoundrel): Iron Will
Incantatrix 1: Fell Drain
Level 6: Weapon Focus: ???
Metaphysical Spellshaper 2: Quicken Spell
Level 9: Rapid Metamagic
War Mage 2: Maximize Spell
War Mage 4: Empower Spell
Level 12: Reserves of Strength
Level 15: Persistent Spell
Incantatrix 4: Twin Spell
Level 18: ???
Incantatrix 7: Repeating Spell

The build mostly comes online at level 8, where, if you are Necropolitan by that point, you can go ahead and declare yourself a sorcerer. You don't have a spell book, have as many spells per day as they do, and cast spontaneously. Also, you apply metamagic to your spells for free (you take str damage equal to the adjustment, but are immune to str damage).

If, when you said everything is allowed, you meant retraining is allowed as well, I would suggest picking up empower at level 5, and maximize at level 8 instead, than retraining them once you get to the War Mage levels.

Starting at level 12, you get between +1 and +3 CL on everything (in exchange for between 1d6 and 5d6 damage, I suggest mostly sticking to +1 CL), and your spells don't have a cap. Your fireball will be doing respectable damage at level 20.

You have Persistent spell for free, so of course you run around with a bunch of buffs on yourself. Like Arcane Spellsurge, if you don't happen to like using Quicken Spell. Between Free Twin, Repeating, and Quicken/Spellsurge, you will fire off 4 spells on round 1, and 8 spells per round from that point all. All of them maximized, empowered, dealing an extra 3 damage per dice, and with a negative level attached.

The downside is that between Incantatrix, and focused specialist, you have a lot of banned schools. So if you are fine with having less spells per day, being a generalist might actually be better.

Also, you are going to HATE spell resistance. But lots of items to boost cl maybe

Immabozo
2013-09-19, 06:17 PM
Also, you are going to HATE spell resistance. But lots of items to boost cl maybe

Well, if you are fond of one particular damage type, evoker specialist will give you +1 CL for that damage type, Spellgifted trait for evoker will give you +1 CL for evocation spells, there are dragon heritage feats to give +1 CL to, again, a damage type (and I think there are 2 or 3), get an orange ioun stone for +1 CL, there is a feat to beat spell resistance. There are also wonderous items for +4 CL, I think, for like 10 minutes, kinda like prayer beads.

Story
2013-09-19, 10:43 PM
From Dragonlance, pick up the feat Reserves of Strength, and use some method to grant you stun immunity (say, becoming a Necropolitan). Now your spell damage no longer caps out at some low value, so you are free to boost your caster level.


Note that the interpertation of RoS to completely uncap spells is particularly dubious. It requires pretty much deliberately misinterpreting the text. But RoS is still really useful with the intended Cap+3.


Ok Demigodus, Write it up from level 1 and put a bow on it. Necropolitan works for me. Show me how you would set it up so it's useful level 1-20.

Actually you can't become Necropolitan until level 3.

DeAnno
2013-09-19, 11:17 PM
There are lots of good build suggestions here, but knowing the tools in your toolbox is important too.

Here are some especially good noncore evocation spells for blasting, damage values in parenthesis are caps

2nd Level
Combust (SC): Extremely high damage at this level, but melee touch (10d8)

3rd Level
Hailstones (SC): One of the better blasting spells in the game, beats out the similar scorching ray with a better energy type and Medium range (20d6)
Chain Missile (SC): Range Long, decent damage. It's a great sniper spell with a bonus of being able to clear out mirror images. It has the problems of magic missile but if your DM lets you apply Force Missile Mage to it that could be a whole build right there. This is a spell that is slow to get going though with sort of crappy damage in the midlevel range. (10d4+10)

5th Level
Boreal Wind (FB): This is a bad spell for killing anyone tough (Fort negates) but a great spell for murdering masses of weak foes. With Range Long you basically have a 20 foot wide quarter mile long corridor of death which you can mow an entire low level army down with over the course of a minute (15d4)

An important thing to do especially as a wizard is to think of what you need in your blasting spells each day. In a dungeon you don't care as much about range, for fighting bosses you don't want to allow saves, things like that.

You also want to pack a lot of anti-SR as others have been saying, Quickened True Casting (CM) and/or Assay Spell Resistance (SC) are good for that, especially because they stack with each other for extreme cases. As for dealing with jokers with high Touch AC you might be better off with magic missile variants than trying to do ranged touch true strikes, as off the top of my head I can't think of good single touch attack evocations.

As for the build I think I would simplify it, generally you want all of Incantatrix or none of it as a blaster (feel free to ignore this if you're really interested in persisting things, but missing out on 10 is still a waste imo). Wiz 5/War Mage 5/Incantatrix 10 probably will give you the best performance over 20 levels. Alternatively if you don't like waiting for 20 and want to experiment with other PRCs, you could try to build around Chain Missile (DM approval needed, but likely to be got) with Wiz 5/War Mage 5/Force Missile Mage 5/Other Stuff 5

Ansem
2013-09-20, 06:06 AM
This is what I put together so far. Can probably rearrange things for more efficiency:



The build mostly comes online at level 8, where, if you are Necropolitan by that point, you can go ahead and declare yourself a sorcerer.
How would you go as a wizard changing into a spontaneous caster build because of being Necropolitan, never heard of that one before.
Would love to see if I can use it if you could tell me how.

ericgrau
2013-09-20, 08:58 AM
Go more or less the same route as mailman as Wizard and there you have it.
Apply searing spell if you want to use fire spells.
Pretty much. I always thought the association of sorcerers with one style and wizards with another was pretty bad. There is no good reason for this at all. Except maybe to make fun of the sorc some more. But doing stuff to make a point has the unfortunate side effect of limiting what people who read the interwebs will play, and less options in a game is less interesting.

tricktroller
2013-09-20, 08:59 AM
Would it be better to go evoker or elven generalist wizard with this? I plan to be a blaster with this and ignore more of the utility so I don't break a new DM's game. I will be playing with some people who are relatively new to 3.5 so I don't want to overshadow people but I would like to be awe inspiring.

ericgrau
2013-09-20, 09:04 AM
Unfortunately for that goal the standard control caster you're avoiding is much more of a support character than a blaster. Most of the bragging is online, really. You could still easily outdo someone inexperienced and look like you're 100% in it for your own glory. What you could do is take a lot of the more direct and obvious support alongside blasting: haste, greater invisibility (if the party has a rogue), 24 hours of greater magic weapon for all weapon users, etc. These have the added advantage of boosting weapon damage and weapon damage stacks well with spell damage. You'll have a lot of 2 round fights this way, and depending on the foes you may want to fireball round 1 and end the fight faster rather than buffing round 1. Even then there are still pre-combat buffing rounds, hour/level buffs kept up 24 hours (a lesser rod of extend spell helps), and if you expect a dungeon run you get 10 min/level buffs to pop at the entrance too. Brings the whole party in on a blitzkrieg theme.

atomicwaffle
2013-09-20, 10:09 AM
Sound Lance (sc) is a good spell to have. Not a lot of things have sonic resistance, and there will be that ONE TIME you're pitted against a sentient artifact. Maximize Spell and Split Spell for added fun.

Immabozo
2013-09-20, 11:32 AM
Would it be better to go evoker or elven generalist wizard with this? I plan to be a blaster with this and ignore more of the utility so I don't break a new DM's game. I will be playing with some people who are relatively new to 3.5 so I don't want to overshadow people but I would like to be awe inspiring.

I say evoker. Although you will get more utility out of Elven Generalist, you wanted a blaster. If you focus, you can increase the efficiency of that school (spell gifted trait comes to mind, easy +1 CL) and you will not have a spell for everything, still relying on the party for things, so you will not have the spotlight all the time.

Now remember, although probably least optimum wizard choice, blaster, with rolling lots of dice and bid damage numbers, is probably the single most noticeable, blatantly obvious thing a spell caster could do in front of a new player. If they dont know what a wizard can do, your build will seem like god status. If the group is mostly new, odds are that you wont be seeing anything close to an ubercharger, and that is probably, damage output wise, one of the few ways for a mundane to bypass you in damage. You will be the star of the fight practically every time.

tricktroller
2013-09-20, 11:47 AM
How about this for not super powered optimized but lots of burnination.

Elf fire domain wizard with the feat Pale elf from the AEG feat book which lets you pick a descriptor type, i.e. fire, force, etc, and you cast at +2 cl for all spells of that type.

Spellgifted trait

The only thing this guy does is fire. Fire fire fire. Nothing fancy just searing spell feat and boost fire as big as you can. probably never get higher than level 8 or 10 so no need to worry beyond that.

tricktroller
2013-09-20, 11:55 AM
Oh what about an ultimate magus?

THat way I am a little slower than the party but I have huge bonuses to fire spells for two classes that both will be pumping out fire for days?

Icewraith
2013-09-20, 12:06 PM
Don't forget Twin Spell and metamagic reducers. Instead of trying to increase your damage cap, you just fire off two spells. You also have the advantages (even foes with good reflex have more opportunities to roll low) and disadvantages (even foes with bad reflex have more opportunities to roll high) of forcing your enemies to roll two saves.

Ultimate magus seems like a trap here- you really want to move on to the bigger, harder-save, higher damage cap spells asap.

tricktroller
2013-09-20, 12:18 PM
Well the thing is I don't want to mess with them DM too much especially since the new guys will be running low power characters probably. I want to be good enough to save the party if need be but otherwise I want to just burn things a bit.

Immabozo
2013-09-20, 12:26 PM
Well the thing is I don't want to mess with them DM too much especially since the new guys will be running low power characters probably. I want to be good enough to save the party if need be but otherwise I want to just burn things a bit.

Is Elf fire domain an ACF? If not, befinitely take Evoker ACF from Unearthed Arcana. +1 CL when casing fire spells, at level 5, turn and spell that doesn't deal fire damage, into a fire damage spell x times per day (hello fire (lightning) bolt).

If you have open feats, there are dragon heritage feats to give you +1 CL when casting fire spells, another to give you a spammable fire spell that doesn't take a spell slot, another non-heritige feat for +1 any one particular element, a one level dip into blood magus will give you +1 caster lavel if you take 1 damage each time you cast a spell.

demigodus
2013-09-20, 12:33 PM
Note that the interpertation of RoS to completely uncap spells is particularly dubious. It requires pretty much deliberately misinterpreting the text. But RoS is still really useful with the intended Cap+3.

Eh, the only thing that would change, is instead of your solution to everything without evasion being Twinned Repeating Empowered Maximized Searing Fireball, followed by the same thing only quickened, is that you would actually have to pay attention to your spell selection even at higher levels.


Actually you can't become Necropolitan until level 3.

Build required Necropolitan by level 8 only.


How would you go as a wizard changing into a spontaneous caster build because of being Necropolitan, never heard of that one before.
Would love to see if I can use it if you could tell me how.

Metaphysical Spellshaper (from Book of Erotic Fantasy)

at level 1, you get the ability to cast any spell spontaneously, by applying a metamagic feat to it. It doesn't increase the spell level, but in exchange, deals ability damage (to an ability of choice), equal to the level the spell would have been raised to. Also increases casting time to 1 round.

Necropolitan lets you ignore the ability damage, and rapid metamagic lets you ignore the increase in casting time.

I will admit that this is very much cheese. I only mentioned it because the OP said 'anything goes'.


Would it be better to go evoker or elven generalist wizard with this? I plan to be a blaster with this and ignore more of the utility so I don't break a new DM's game. I will be playing with some people who are relatively new to 3.5 so I don't want to overshadow people but I would like to be awe inspiring.

The best way not to overshadow people, is to take spells like polymorph, and cast them on the fighter instead of yourself.

Anyways, if this is a low OP game, do NOT use the build I gave you. It nearly quadruples your damage per spell. And that is before adding in twin, quicken, and repeating. Or at least do not use it to anything resembling full power.

I would suggest going elven generalist domain wizard, pick up a free persist method somehow, and just dropping buffs on your allies out of combat, and blasting away in combat.

Immabozo
2013-09-20, 12:59 PM
blah blah blah

The Book of Erotic Fantasy is a third party book.

Also, my friend used to date the girl on page 108 or 110 I think it was

demigodus
2013-09-20, 01:06 PM
The Book of Erotic Fantasy is a third party book.

Also, my friend used to date the girl on page 108 or 110 I think it was

I'm aware.

I think this might be the third time I point out I only mentioned it because the OP said 'anything goes'

tricktroller
2013-09-20, 01:07 PM
Anything goes :D Thanks demigodus. I wanted to see what ridiculousness could be made for a blaster evoker.

Immabozo
2013-09-20, 02:18 PM
I'm aware.

I think this might be the third time I point out I only mentioned it because the OP said 'anything goes'

Fair enough.

Well if ANYTHING goes, are you prepared for the dairy farm of cheese?

Take a LeShay, a 50 HD fey creature from ELH. Slap on Paragon (ELH) and all 33 (I think) types of half dragon, then Greenbound, which makes it a plant, then make it into your Symbiote via the Symbiote template.

you get:
Int 48 (not a plus, that's what it is base)
Wis 38 (not a plus, that's what it is base)
Char 62 (not a plus, that's what it is base)
33 (ish) breath weapons

Skills (as racial bonuses): +20 bluff, +20 Concentration, +17 diplomacy, +20 disguise, +25 escape artist, Intimidate +2, +15 Knowledge (local and nature), +24 listen, +17 move silently, +7 search, speak language (any five), +21 spot

Feats: Alertness, Blind-fight, Cleave, Combat Casting, Combat Reflexes, Dodge, Endurance, Expertise, Great Cleave, Imp Critical (leShay weapon), Imp Initiative, Iron Will, Mobility, Power Attack, Quick Draw, Spring Attack, Sunder, Toughness, Weapon Finesse (leShay weapon), Weapon Focus (leShay Weapon), Whirlwind attack

Epic Feats: Blinding Speed, Polygot, Spell Stowaway (heal)

SLA: At will, alter self, detect thoughts, displacement, freedom, greater dispelling, heal, improved invisibility, knock, speak with plants, spell turning, teleport without error, and water breathing, caster level 28, spell DCs 28 +spell level

Able to manifest leShay weapons, which can take any shape, summoning them is a free action. No matter their actual size, they are considered light weapons and take no penalty for fighting with two leShay weapons.

Gaze that hits all within 30 ft for a charm monster will save DC 53 negates. This is a passive effect, but may also be used as an attack.

Elf traits

LA: +1

EDIT: you gotta figure out a way to make the leShay size small or tiny. You gotta be two sizes larger. So either you are huge, or large and the leShay small, or Medium and the leShay tiny

tricktroller
2013-09-20, 02:32 PM
lmao not quite that much cheese.

However, as a domain fire wizard the +1 cl works for wizard and sorcerer, as a 4th level character I will have a caster level of Wizard 3/6/7 sorcerer 4/7/8 (Base/fire descriptor/fire domain spell) So my scorching rays from my wizard will sling 2 rays and my burning hands from my sorcerer will deal 6d4 damage.

Feats
Fl1 Pale elf +2cl for fire descriptor spells
Fl2 Cali****e Elementalist:fire (+1 fire spell cl and increses maximum die count by 1)
1st Searing Spell
Wiz 1 (Not a clue)
3rd Practiced spellcaster (sorcerer)
6th Elemental spellcasting fire (+1cl fire spells)


Progression as
Wiz 2/ Sorc1/Wiz 2/UM 10/Wiz 4/Sorc 1

Ends up casting spells as a 17th level wizard and 12th level sorcerer with ridiculous caster levels on both since there are even more feats and items that increase my caster level than I have access to at 4th level.

what do you think?

Immabozo
2013-09-20, 02:37 PM
lmao not quite that much cheese.

However, as a domain fire wizard the +1 cl works for wizard and sorcerer, as a 4th level character I will have a caster level of Wizard 3/6/7 sorcerer 4/7/8 (Base/fire descriptor/fire domain spell) So my scorching rays from my wizard will sling 2 rays and my burning hands from my sorcerer will deal 6d4 damage.

Feats
Fl1 Pale elf +2cl for fire descriptor spells
Fl2 Cali****e Elementalist:fire (+1 fire spell cl and increses maximum die count by 1)
1st Searing Spell
Wiz 1 (Not a clue)
3rd Practiced spellcaster (sorcerer)
6th Elemental spellcasting fire (+1cl fire spells)


Progression as
Wiz 2/ Sorc1/Wiz 2/UM 10/Wiz 4/Sorc 1

Ends up casting spells as a 17th level wizard and 12th level sorcerer with ridiculous caster levels on both since there are even more feats and items that increase my caster level than I have access to at 4th level.

what do you think?

Where are the flaws from? I like it, get an orange ioun stone! +1 CL

EDIT: use the Evoker ACF for wizard! I'm telling you! At least look at it. You'll like it

tricktroller
2013-09-20, 02:38 PM
Flaws from Unearthed Arcana those are the feats I got for the flaws.

Don;t you have to be a specialist?

Immabozo
2013-09-20, 02:42 PM
Ah, right, Well where are those fests from?

and yes, you do, but you wanna blast, right? If you are the Burninator, Spellgifted and Evoker ACF is a free +2 CL for fire and evocation spells.

tricktroller
2013-09-20, 02:46 PM
Fire domain gives a +1 already though I guess I could go Evoker focussed specialist instead of just fire domain wizard.

Pale elf is a blood gift form the AEG feat book and Cali****e Elementalist:Fire is races of Faerun. Can I link to D&D tools on here?

Immabozo
2013-09-20, 02:57 PM
Fire domain gives a +1 already though I guess I could go Evoker focussed specialist instead of just fire domain wizard.

Pale elf is a blood gift form the AEG feat book and Cali****e Elementalist:Fire is races of Faerun. Can I link to D&D tools on here?

I am unsure, I think so?

So fire domain is an ACF?

tricktroller
2013-09-20, 03:12 PM
Yar. Domain wizard from Unearthed arcana, you cannot have restricted schools which you can combine with elven generalist wizard who also cannot specialize and get 2 spells per day of any school!

tricktroller
2013-09-20, 03:32 PM
Can I be a focused specialist conjurer with the evoker variant?

and as an evoker can I just take the energy affinity or do I have to take all 3 abilities?

Or can I be a fire domain wizard with the evoker variant?

Eldariel
2013-09-20, 03:43 PM
I suggest using Changeling for Recaster in addition to e.g. Incantatrix; this gets you the Arcane Fusion spells for decently increased output (also infinite loops if you feel so inclined) and some Sudden Metamagic.

Immabozo
2013-09-20, 04:24 PM
Can I be a focused specialist conjurer with the evoker variant?

and as an evoker can I just take the energy affinity or do I have to take all 3 abilities?

Or can I be a fire domain wizard with the evoker variant?

As far as I know, it is like any other ACF, those are now part of your class. BUT, since the other two abilities kick in at laeter levels, Wizard 2/sorcerer 1/ultimate magus 10/blood magus 1/ other things to up wizard that are not the wizard class, will work around them. It is like American Cheese. It's cheese, but not really

tricktroller
2013-09-20, 04:28 PM
well the whole thing with evoker is it is a specialist wizard variant. I don't know if that is the "Specialist wizard" variant or specialist, wizard vairant. the emphasis is important. None of them state you must be an "evocation specialist wizard" etc.

ArcturusV
2013-09-20, 04:29 PM
Course, if you are being an evoker, and using the Book of Erotic Fantasy, might as well take Disciple of Aalarun as well. Full casting PrC, gives you a free domain as well with the +1 spell slots. And has hypnovision powers as it's capstone. So you can hit someone with DoT Evocations like Acid Arrow, then go Hypnovision them so for 5 rounds they do nothing but walk towards you and kneel at your feet, helpless unless you attack them (But DoT, Environment, etc, doesn't count, so you can also make them walk through things like Walls of Fire, etc).

Immabozo
2013-09-20, 04:41 PM
Course, if you are being an evoker, and using the Book of Erotic Fantasy, might as well take Disciple of Aalarun as well. Full casting PrC, gives you a free domain as well with the +1 spell slots. And has hypnovision powers as it's capstone. So you can hit someone with DoT Evocations like Acid Arrow, then go Hypnovision them so for 5 rounds they do nothing but walk towards you and kneel at your feet, helpless unless you attack them (But DoT, Environment, etc, doesn't count, so you can also make them walk through things like Walls of Fire, etc).

ALL HAIL THE HYPNO-TOAD!

I see nothing in them that says you have to focus. As far as I know, it is a case of RAW being stupidly written to counter RAI.

tricktroller
2013-09-20, 04:45 PM
so in essence I could get two ACFs that give me +1 to fire evocation spells?

Immabozo
2013-09-20, 05:27 PM
so in essence I could get two ACFs that give me +1 to fire evocation spells?

RAW, yes, I think so, but your DM might not allow it. It;s not terrible cheese, but it is enough to ask.

For example, Barbarians can use Whirling Frenzy, Spirit Lion and I think it is wolf totem, all at the same time, cause they all trade out different things.

killem2
2013-09-24, 11:46 PM
If you knew you would never face fire resistant foes, would a fire evoker move up in any tiers?

eggynack
2013-09-25, 12:01 AM
Can I be a focused specialist conjurer with the evoker variant?
No. Well, maybe, but you don't want to. It looks like any wizard can take any variant they want out of that list, but only evokers get the benefit of the evocation variant. It keeps saying stuff like, "Evokers using this variant must choose an energy type," and, "An evoker of 5th level or higher using this variant can substitute energy of one type for another." An evoker is specifically a wizard specializing in evocation, and a focused specialist conjurer can not specialize in evocation, so you're kinda stuck on this one.


And as an evoker can I just take the energy affinity or do I have to take all 3 abilities?

You're fine on this one. It says, "Because each variant requires the loss of an existing ability, you can use more than one of these variants at the same time," so the default is taking one. Just picking up energy affinity is fine.


Or can I be a fire domain wizard with the evoker variant?
No on this one as well, for the same reason as the first. "A domain wizard cannot also be a specialist wizard," so a fire domain wizard can't be an evoker, and you need to be an evoker to benefit from the evoker variant. Also, I didn't mention this up there, but it's called an evoker variant, not a wizard variant. You might need to be an evoker just to take it in the first place. That's definitely the RAI of it, and probably the RAW.

Flickerdart
2013-09-25, 12:03 AM
Are you a Spellwarp Sniper yet? There's nothing like a Quickened spellwarped Frost Breath (SpC) dazelocking your target as an immediate action and then Split Twin Cyclonic Blasting them off or into something painful, like a Prismatic Wall.

Harry
2013-09-25, 12:44 AM
Well how about this build? It's quite versatile and great at blasting.

wizard 6/incantatrix 10/hathran 1/archmage 2/tainted scholar 1 or wizard 5/mind bender 1/incantatrix 4/hathran 1/tainted scholar 1/archmage 2/incantatrix 6 or a variety of ways to add hathran much earlier.

Wizard is obvious, incantatrix for meta magic Goodness, hathran is IMPORTANT. Hathran gives wizards the ability to cast spontaneously. Which more or less takes away a large advantage most sorcerers have over wizards, due to hathran you get the best of both.

Tainted scholar+necroplitan/ritual of alignment, takes away the other advantage of sorcerers, and again doesn't just match but exceeds greatly. Not to mention the metamagic effects given by tainted scholar, can be understood to be completely free for necropolitan.

Meaning you would have endless metamagic.