geez3r
2006-12-26, 12:19 PM
This is basically a melee type, whose job is to basically to smash any and all obstacles in the party's path, a job which I think it does pretty well. I think it may be a touch on the over powered side, but that's why I'm posting it here, to get some feed back. Please post any comments and/or questions you have.
The Vandal
"I will break you if it’s the last thing I do!" -Ternok, Human Vandal
Adventures: Most vandals adventure to either fight or to destroy something. This is usually a mean to the end of providing for themselves (and possibly others) however, some just really enjoy it.
Characteristics: The vandal is an excellent warrior. Where a fighter has training and discipline and a barbarian has it’s rage, a vandal has the unrelenting determination to pound something until it breaks or gets out of his way. A vandal has the natural ability to find a weak point in a person’s defense and exploit it, or break down a person’s defense if they are too well guarded. They also apply this ability to inanimate objects as well, smashing them with great ease.
Alignment: Vandals are never lawful. They may be honorable, but at heart they are wild This wildness is their strength, and it could not live in a lawful soul. At best chaotic vandals are free and expressive. At worst, they are thoughtlessly destructive. (This is definately not what it says for another melee class almost word for word :smallwink: )
Religion: A vandal is rarely religious, but if they are they usually tend towards one of the war gods, like Kord, Erythnul or Gruumsh (in the case of orc).
Background: Vandals most often come from an "uncivilized tribe" and were in a group mostly devoted to looting and pillaging either nearby towns or tribes. Most of them began their style of battle out of necessity to survive. Often times a vandal is poor, or came from a poor area, and adopted a "smash and grab" style of winning. They simply couldn’t match the skill of a fighter nor the anger of a barbarian.
Races: Most common to this class are half-orcs or humans. Any place or race that typically associates itself with barbarians has the potential to have a vandal or 2 in their midst.
Other Classes: A vandal is most likely to ally himself barbarians because they have a very similar upbringing and/or style of fighting. A vandal can also associate himself some druids and some clerics that revere either nature or battle, but not those that throw many spells in every which way at every opportunity. A vandal also has a little difficulty seeing eye to eye with monks, because of their well practiced and deliberate combat style, but a vandal usually considers this a chance to match his skills in a sort of friendly rivalry. A paladin can be a little disapproving of a vandal’s methods, but it usually is a very minor issue in most cases. Vandals often disapprove of the use of offensive magic, as they don’t like people who won’t directly face their opponents, but as always exceptions exist. They have no specific feelings toward other classes.
Game Rule Information
Abilities: Strength is very important to vandals because of their role in combat, several of their class skills are based on Strength, and it also helps a vandals’ ability to break anything needing breaking. Dexterity and Constitution are important to increase a vandal’s AC and Hp respectively.
Alignment: Any nonlawful. (possibly any nongood)
Hit Die: d10
Class Skills: Climb (Str), Craft (Int), Intimidate (Cha), Jump (str), Survival (Wis), Swim (str)
Skill Points at First level: (2 + Int modifier) x 4
Skill Points Per Level: 2+Int
{table="head"]Level | Base Attack Bonus | Fort | Ref |Will | Special
1 | +1| +2 | +0 |+0 | Thick Skinned, Power Attack
2 | +2| +3 | +0 |+0 |
3 | +3| +3 | +1 |+1 | Improved Sunder
4 | +4| +4 | +1 | +1| Heavy Strike
5 | +5| +4 | +1 |+1 | Thick Skinned
6 | +6/+1| +5 | +2 |+2 | Combat Brute
7 | +7/+2| +5 | +2 |+2 | Move!
8 | +8/+3| +6 | +2 |+2 | No Defense
9 | +9/+4| +6 | +3 |+3 | Improved Heavy Strike
10 | +10/+5| +7 | +3 |+3 | Thick Skinned
11 | +11/+6/+1| +7 | +3 |+3 |
12 | +12/+7/+2| +8 | +4 |+4 | I said move!
13 | +13/+8/+3| +8 | +4 |+4 | Even Less Defense
14 | +14/+9/+4| +9 | +4 |+4 | Greater Heavy Strike
15 | +15/+10/+5| +9 | +5 |+5 | Thick Skinned
16 | +16/+11/+6/+1| +10 | +5 |+5 |
17 | +17/+12/+7/+2| +10 | +5 |+5 |
18 | +18/+13/+8/+3| +11 | +6 |+6 | No Defense At All
19 | +19/+14/+9/+4| +11 | +6 |+6 |
20 | +20/+15/+10/+5| +12 | +6 |+6 | Thick Skinned, Mighty Heavy Strike
[/table]
Class Features:
Armor and Weapon Proficiency: A vandal is proficient with all light armor, no shields, and all simple and martial weapons.
Thick Skinned (Ex)
A vandal gains a natural armor bonus of +1 (or increases existing natural armor bonus by 1). At 5th level and every 5 levels there after (10th, 15th, and 20th) this bonus increases by 1.
Power Attack
At level 1, a vandal gains the benefit of the Power Attack feat.
Improved Sunder
At level 3, a vandal gains the benefit of the Improved Sunder feat.
Heavy Strike (Ex)
When sundering an object or attacking an inanimate object, a vandal ignores 2 points of hardness, in addition to any hardness his weapon might ignore. Furthermore, a vandal gets a +1 bonus to Strength checks to break on object with sudden force.
Combat Brute (Ex)
At 6th level, a vandal gains the benefits of the Combat Brute feat.
Move! (Ex)
At 7th level, a vandal gains a +2 bonus to all "opposed rolls" used in special attacks. This includes, but is not limited to: sundering, grappling, disarming, and bull rushes.
No Defense (Ex)
At 8th level, when a vandal makes a melee attack with a bludgeoning weapon against a foe that has a shield, and misses, but misses by a narrow enough margin so that if the foe did not have that shield the attack would have hit, the attack is re-rolled as a sunder attempt on the shield. For example, if a foe had an AC of 19 (+7 armor, +2 shield) and a vandal rolled either a 17 or 18 on the attack roll, the attack is re-rolled as a sunder attempt. This is because if the foe did not have a shield their AC would have been 17, and either a 17 or 18 would have hit.
Improved Heavy Strike (Ex)
A vandal now ignores 4 points of hardness (in addition to whatever hardness his weapon ignores, if any) when attacking an object or sundering a weapon/ shield, and gains a +2 bonus to Strength checks to break an object with sudden force. Furthermore, a vandal gains a +2 bonus to damage rolls made with bludgeoning weapons.
I said move! (Ex)
At 12th level, a vandal’s bonus to "opposed rolls" increases to +4.
Even Less Defense (Ex)
At 13th level, a vandal’s melee attack rolls with bludgeoning weapons ignore a foe’s Natural bonus to AC up to: ½ their HD –2. So a 14th level vandal would ignore 5 points of Natural armor against its foes.
Greater Heavy Strike (Ex)
A vandal of 14th level now ignores 6 points of hardness (in addition to whatever hardness his weapon ignores, if any) when attacking an object or sundering a weapon/ shield, and gains a +3 bonus to Strength checks to break an object with sudden force. Furthermore, a vandal gains a +2 bonus to damage rolls made with bludgeoning weapons. Finally, any bludgeoning weapon they use deals damage as if it were 1 size category larger than it actually is.
No Defense At All (Ex)
At 18th level, a vandal ignores any type of damage reduction when using a melee bludgeoning weapon equal to ½ their HD –2. So a 18th level vandal would ignore 7 points of DR.
Mighty Heavy Strike (Ex)
A vandal of 20th level now ignores 8 points of hardness (in addition to whatever hardness his weapon ignores, if any) when attacking an object or sundering a weapon/ shield, and gains a +4 bonus to Strength checks to break an object with sudden force. Furthermore, a vandal gains a +2 bonus to damage rolls made with bludgeoning weapons. In addition, any bludgeoning weapon they use deals damage as if it were 1 size category larger than it actually is. Finally, any bludgeoning weapon they wield deals an extra die of damage of the same size of its base damage.
The Vandal
"I will break you if it’s the last thing I do!" -Ternok, Human Vandal
Adventures: Most vandals adventure to either fight or to destroy something. This is usually a mean to the end of providing for themselves (and possibly others) however, some just really enjoy it.
Characteristics: The vandal is an excellent warrior. Where a fighter has training and discipline and a barbarian has it’s rage, a vandal has the unrelenting determination to pound something until it breaks or gets out of his way. A vandal has the natural ability to find a weak point in a person’s defense and exploit it, or break down a person’s defense if they are too well guarded. They also apply this ability to inanimate objects as well, smashing them with great ease.
Alignment: Vandals are never lawful. They may be honorable, but at heart they are wild This wildness is their strength, and it could not live in a lawful soul. At best chaotic vandals are free and expressive. At worst, they are thoughtlessly destructive. (This is definately not what it says for another melee class almost word for word :smallwink: )
Religion: A vandal is rarely religious, but if they are they usually tend towards one of the war gods, like Kord, Erythnul or Gruumsh (in the case of orc).
Background: Vandals most often come from an "uncivilized tribe" and were in a group mostly devoted to looting and pillaging either nearby towns or tribes. Most of them began their style of battle out of necessity to survive. Often times a vandal is poor, or came from a poor area, and adopted a "smash and grab" style of winning. They simply couldn’t match the skill of a fighter nor the anger of a barbarian.
Races: Most common to this class are half-orcs or humans. Any place or race that typically associates itself with barbarians has the potential to have a vandal or 2 in their midst.
Other Classes: A vandal is most likely to ally himself barbarians because they have a very similar upbringing and/or style of fighting. A vandal can also associate himself some druids and some clerics that revere either nature or battle, but not those that throw many spells in every which way at every opportunity. A vandal also has a little difficulty seeing eye to eye with monks, because of their well practiced and deliberate combat style, but a vandal usually considers this a chance to match his skills in a sort of friendly rivalry. A paladin can be a little disapproving of a vandal’s methods, but it usually is a very minor issue in most cases. Vandals often disapprove of the use of offensive magic, as they don’t like people who won’t directly face their opponents, but as always exceptions exist. They have no specific feelings toward other classes.
Game Rule Information
Abilities: Strength is very important to vandals because of their role in combat, several of their class skills are based on Strength, and it also helps a vandals’ ability to break anything needing breaking. Dexterity and Constitution are important to increase a vandal’s AC and Hp respectively.
Alignment: Any nonlawful. (possibly any nongood)
Hit Die: d10
Class Skills: Climb (Str), Craft (Int), Intimidate (Cha), Jump (str), Survival (Wis), Swim (str)
Skill Points at First level: (2 + Int modifier) x 4
Skill Points Per Level: 2+Int
{table="head"]Level | Base Attack Bonus | Fort | Ref |Will | Special
1 | +1| +2 | +0 |+0 | Thick Skinned, Power Attack
2 | +2| +3 | +0 |+0 |
3 | +3| +3 | +1 |+1 | Improved Sunder
4 | +4| +4 | +1 | +1| Heavy Strike
5 | +5| +4 | +1 |+1 | Thick Skinned
6 | +6/+1| +5 | +2 |+2 | Combat Brute
7 | +7/+2| +5 | +2 |+2 | Move!
8 | +8/+3| +6 | +2 |+2 | No Defense
9 | +9/+4| +6 | +3 |+3 | Improved Heavy Strike
10 | +10/+5| +7 | +3 |+3 | Thick Skinned
11 | +11/+6/+1| +7 | +3 |+3 |
12 | +12/+7/+2| +8 | +4 |+4 | I said move!
13 | +13/+8/+3| +8 | +4 |+4 | Even Less Defense
14 | +14/+9/+4| +9 | +4 |+4 | Greater Heavy Strike
15 | +15/+10/+5| +9 | +5 |+5 | Thick Skinned
16 | +16/+11/+6/+1| +10 | +5 |+5 |
17 | +17/+12/+7/+2| +10 | +5 |+5 |
18 | +18/+13/+8/+3| +11 | +6 |+6 | No Defense At All
19 | +19/+14/+9/+4| +11 | +6 |+6 |
20 | +20/+15/+10/+5| +12 | +6 |+6 | Thick Skinned, Mighty Heavy Strike
[/table]
Class Features:
Armor and Weapon Proficiency: A vandal is proficient with all light armor, no shields, and all simple and martial weapons.
Thick Skinned (Ex)
A vandal gains a natural armor bonus of +1 (or increases existing natural armor bonus by 1). At 5th level and every 5 levels there after (10th, 15th, and 20th) this bonus increases by 1.
Power Attack
At level 1, a vandal gains the benefit of the Power Attack feat.
Improved Sunder
At level 3, a vandal gains the benefit of the Improved Sunder feat.
Heavy Strike (Ex)
When sundering an object or attacking an inanimate object, a vandal ignores 2 points of hardness, in addition to any hardness his weapon might ignore. Furthermore, a vandal gets a +1 bonus to Strength checks to break on object with sudden force.
Combat Brute (Ex)
At 6th level, a vandal gains the benefits of the Combat Brute feat.
Move! (Ex)
At 7th level, a vandal gains a +2 bonus to all "opposed rolls" used in special attacks. This includes, but is not limited to: sundering, grappling, disarming, and bull rushes.
No Defense (Ex)
At 8th level, when a vandal makes a melee attack with a bludgeoning weapon against a foe that has a shield, and misses, but misses by a narrow enough margin so that if the foe did not have that shield the attack would have hit, the attack is re-rolled as a sunder attempt on the shield. For example, if a foe had an AC of 19 (+7 armor, +2 shield) and a vandal rolled either a 17 or 18 on the attack roll, the attack is re-rolled as a sunder attempt. This is because if the foe did not have a shield their AC would have been 17, and either a 17 or 18 would have hit.
Improved Heavy Strike (Ex)
A vandal now ignores 4 points of hardness (in addition to whatever hardness his weapon ignores, if any) when attacking an object or sundering a weapon/ shield, and gains a +2 bonus to Strength checks to break an object with sudden force. Furthermore, a vandal gains a +2 bonus to damage rolls made with bludgeoning weapons.
I said move! (Ex)
At 12th level, a vandal’s bonus to "opposed rolls" increases to +4.
Even Less Defense (Ex)
At 13th level, a vandal’s melee attack rolls with bludgeoning weapons ignore a foe’s Natural bonus to AC up to: ½ their HD –2. So a 14th level vandal would ignore 5 points of Natural armor against its foes.
Greater Heavy Strike (Ex)
A vandal of 14th level now ignores 6 points of hardness (in addition to whatever hardness his weapon ignores, if any) when attacking an object or sundering a weapon/ shield, and gains a +3 bonus to Strength checks to break an object with sudden force. Furthermore, a vandal gains a +2 bonus to damage rolls made with bludgeoning weapons. Finally, any bludgeoning weapon they use deals damage as if it were 1 size category larger than it actually is.
No Defense At All (Ex)
At 18th level, a vandal ignores any type of damage reduction when using a melee bludgeoning weapon equal to ½ their HD –2. So a 18th level vandal would ignore 7 points of DR.
Mighty Heavy Strike (Ex)
A vandal of 20th level now ignores 8 points of hardness (in addition to whatever hardness his weapon ignores, if any) when attacking an object or sundering a weapon/ shield, and gains a +4 bonus to Strength checks to break an object with sudden force. Furthermore, a vandal gains a +2 bonus to damage rolls made with bludgeoning weapons. In addition, any bludgeoning weapon they use deals damage as if it were 1 size category larger than it actually is. Finally, any bludgeoning weapon they wield deals an extra die of damage of the same size of its base damage.